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Resident Evil 6 - How good/bad is this game?

CthulhuPL

Member
It's a really bad game unless you like mindless CoD rollercoaster type of adventure. Combat and gameplay sucks. Only Leon's campaign is somewhat playable. RE6 is only a bit better than Operation Racoon City. I'm curious how Revelations compares to it.

Damn, I just realised how much I miss old Resident Evil games...
 

Nvzman

Member
NOT SURVIVAL HORROR IN THE SLIGHTEST.
This is my problem with the criticism the game gets.
It's not trying to be survival horror, and honestly, why does it have to be?
For what it was, it was a great game (dat mercenaries mode co-op) and if you have friends who want to play it is awesome together.
 

Dead

well not really...yet
It feels like the ultimate dumb Hollywood Michael bay blockbuster with a 500 mil budget but as an RE game. It also has a fucking great combat system.
 
Can't believe some are actually praising the gameplay in here. I would not even call it flawed or broken. It's absolutely abysmal.

My girlfriend is one of the biggest RE fans I know and we got it during a Steam sale and she was still pissed about spending money on it. It's THAT bad.

Probably one of the worst games I ever bought.
 
It's a really bad game unless you like mindless CoD rollercoaster type of adventure. Combat and gameplay sucks.
Uh oh. Someone tried to play it as a cover shooter. No wonder you think it sucks.

Can't believe some are actually praising the gameplay in here. I would not even call it flawed or broken. It's absolutely abyssal.
Why's it abysmal?

Anyway, at this point, RE6 will get as many sales when it's cheap because of people curious to see how bad it is. Some may even end up liking it.
 

Nvzman

Member
This is one of those games though that if you play it like a cover shooter you'll hate it but if you go all out with the combat and learn the learning curve it is satisfying as shit.
 

Whompa

Member
This is my problem with the criticism the game gets.
It's not trying to be survival horror, and honestly, why does it have to be?
For what it was, it was a great game (dat mercenaries mode co-op) and if you have friends who want to play it is awesome together.

And it's my biggest problem with what the franchise has become: Luchadore wrestling zombie simulator with RE characters you used to love.

Anyone defending the "brilliant" combat, go watch a mercenaries hi-score run. This is what it boils down to:

-Run up to zombie.
-Bait out an attack by standing there.
-Hit a Quick Time Event.
-Instant Kill.

Rinse repeat and learn the stage layout for time bonuses.

And all those super rad combos you can dump into zombies is mostly flare. It really doesn't make the game any more engaging. I never found myself using any of the superfluous combos and trick moves to escape a scenario. It's mostly a pretty bad game with overstuffed details that serve no purpose other than to look cool.
 
This is my problem with the criticism the game gets.
It's not trying to be survival horror, and honestly, why does it have to be?

It has to be because that's like the entire point of the namesake of the entire franchise. It was a fun game but it wasn't what some people want to see out of the series, and there's nothing wrong with that. It was very disappointing for me coming off the earlier games. I think games can and should evolve, but not beyond the point where it stops being what it was all about. Resident Evil used to be primarily about atmosphere, claustrophobic environments, puzzles, finding your way around environments, etc.

My question is, why can't that premise simply evolve without throwing literally all of that stuff aside? Just because graphics technology got better, does that mean people now hate the fuck out of having to use their brain to solve puzzles or figure out where to go? RE was never an action series, but rather an atmospheric horror series sprinkled with bouts of action here and there. When that action came it was fun and satisfying and felt epic due to the nature of the rest of the game feeling low-key. Starting with RE4 there was so much action that nothing really felt gratifying IMO; there was no contrast.

btw I guess I'm one of the few people that lump RE4-RE6 together; I frequently see "RE4 is the best game ever" and "RE6 is the worst game ever" but I hardly see a difference. The three of them are action oriented with QTE's galore, including the darling princess RE4.
 
It's one of the worst games of its generation. I thought RE5 was bad and it made me wary of where the franchise was going. RE6 has not only made 5 look better in comparison but unless Capcom reboots this thing, it has also turned me off the series. The story is bad (even by B-level RE), the characters are bad, etc. It is just awful.
 
Bingo, I'm constantly surprised how many people on GAF liked RE6 so much. I feel like it's the only place on the internet that I see this, too. I went into that game with a pretty open mind and after 5 hours I...just had to stop.

You didn't miss anything.

Sort of off-topic, but I'm really hoping they do a REboot for the next game. How great would it be if they just took their time, and made a fucking awesome, scary-ass campaign, that is equal parts returning to the roots of the atmosphere driven early games, and forward looking mechanics with some overwhelming and intense combat (ala Resi 4 but more fluid), and pepper in some stealth as a resource management tool. Also could they please ditch the terrible writing, matrix'y stuff, and just do a sparse, creepy story that is primarily driven by the gamepla? Sigh, I can dream. All I know is that I do not want more of anything like 6.
 

penis

Banned
I couldn't even get though the prologue, too many QTEs
I heard there is an option to disable it but I couldn't even be bothered to try and find it.

and I been a fan of RE since PS1 days, Re4 was great, RE5 was good
Re6 jumps the shark.
 

Dice

Pokémon Parentage Conspiracy Theorist
I don't understand how people liked RE5. It was such a slog.
 

CthulhuPL

Member
Don't listen to people like this. They're wrong.

Why I'm wrong? Because I have different opinion than yours?

Uh oh. Someone tried to play it as a cover shooter. No wonder you think it sucks.

I have also tried to play it as a survival horror game (you know, because it's Resident) and it also sucked that way. The game is bad, mediocre at best. Leon's campaign saves it from being utter shit.
 

Nvzman

Member
And it's my biggest problem with what the franchise has become: Luchadore wrestling zombie simulator with RE characters you used to love.
personally I found the older games to be okay at best.
The only older RE game I kinda liked was 2. The controls were atrocious and the voice acting was narmy as hell.
 
Play the Jake/Sherry campaign if you hate yourself and maybe the Leon campaign if you want to be depressed that they screwed up a game with interesting combat mechanics so profoundly.

I kind of think it's better than RE 5 just because it made me feel something. RE 5 was just boring and unremarkable.
 

Arkam

Member
I thought RE6 was a decent game overall. I had a fun time and enjoyed much of it. It was a mixed bag in terms of quality though. Sims bits are very well polished and others seem incomplete or rushed.

I was sooo glad I did not let the internet hive mind dissuade from giving it a chance.
 

Whompa

Member
personally I found the older games to be okay at best.
The only older RE game I kinda liked was 2. The controls were atrocious and the voice acting was narmy as hell.

That's fine. That doesn't make 6 a good game.

RE1,2, and 4 are all considered pretty quality products by a lot of people.

I'd say RE6 is largely considered one of the worst if not the worst in the series. It's such a shame because I was really really looking forward to it being better than 5...
 

Strike

Member
A pretty mediocre and bloated experience. I was already disappointed by 5. Quantity ≠ Quality. The game also does a pretty bad job of showing you to properly play it. I can't imagine how bad the camera was before the patch.
 
Anyone defending the "brilliant" combat, go watch a mercenaries hi-score run. This is what it boils down to:

-Run up to zombie.
-Bait out an attack by standing there.
-Hit a Quick Time Event.
-Instant Kill.

Rinse repeat and learn the stage layout for time bonuses.
Any game where people learn to do it "the best way" will look extremely similar if you look at "high-score runs" or what have you. Player conformity isn't a fault of the gameplay, nor should it be used as a counter-argument for it being limited, which is what you seem to be implying.

In vanilla Mercenaries you kinda have to do that once you understand everything if you want a high score, which is honestly why I prefer the No Mercy variant for PC. You just can't sit idly by and counter everything; you have to move or you will get overwhelmed. Plus, it takes less finesse than regular Mercs because it's harder to lose the combo (but you definitely will at times), but the trade-off is that you die more easily... it's fucking exhilarating. It's staright-up non-stop action.

Onslaught Mode is something else where you can't just counter everything or you will definitely lose.
 

Baraka in the White House

2-Terms of Kombat
Resident Evil 6 is merely a decent TPS and a rather terrible RE game.

It somehow manages to not only look worse than RE5 (and in some cases, even 4) but run jankier as well. Lacks any of the sort of polish that Capcom was once known for.
 

Gertso

Neo Member
Fantastic mechanics, terrible terrible level design and everything else.

It's sort of like Devil May Cry 2 actually.
 

YoungOne

Member
The game has flaws like the super crappy beginning level, but it's combat is great (shines in mercs) and has it's good moments (chris chapter 4, Jake's campaign). I wish capcom would make a stand alone mercs game with this combat add more characters and stages and I would be all over it.
 

Amentallica

Unconfirmed Member
I have no intention of buying this game due to the glaring reviews and the steep decline of the series, but I just watched the opening to the game till the menu screen with separate stories opened, and I am so disappointed in how fucking shitty that was. Is that supposed to resonate as"oh shit dude that's so cool"? I thought it sucked. Now to watch the rest of the walkthrough.
 

Whompa

Member
Any game where people learn to do it "the best way" will look extremely similar if you look at "high-score runs" or what have you. Player conformity isn't a fault of the gameplay, nor should it be used as a counter-argument for it being limited, which is what you seem to be implying.

In vanilla Mercenaries you kinda have to do that once you understand everything if you want a high score, which is honestly why I prefer the No Mercy variant for PC. You just can't sit idly by and counter everything; you have to move or you will get overwhelmed. Plus, it takes less finesse than regular Mercs because it's harder to lose the combo (but you definitely will at times), but the trade-off is that you die more easily... it's fucking exhilarating. It's staright-up non-stop action.

Onslaught Mode is something else where you can't just counter everything or you will definitely lose.

I'd argue that it's the fault of the game design. The counter QTE is beyond overpowered and boring to watch.
 
2014 began almost a mere two months ago, and it was at that point that I decided I would aggressively tackle my "virtual backlog" so that I could send my PS3 off into the sunset at the end of the year and replace it with a shiny, new PS4. (As a side-note, I say "virtual backlog" because a few years ago I finally weaned myself off the practice of buying games and then letting them sit for months/years before finally getting around to playing them. Now I just keep a Google Document with the games I want to play and make my way down it when I'm ready to play one.)

I open my mail this week and that white and orange Gamefly sleeve is staring back at me...inside: Resident Evil 6. I barely know what to expect from this game. I don't know if I'm excited to play it, or if I'm just doing so out of obligation at this point. What do I have to look forward to with this one? Is it a fun ride or a disaster? What did you love or hate about this game? (Full disclosure: RE4 is one of my top-3 favorite games of all time, whereas I thought RE5 was a very average 3rd-person shooter.)
Use it as a beer coaster.
 
I have also tried to play it as a survival horror game (you know, because it's Resident) and it also sucked that way. The game is bad, mediocre at best. Leon's campaign saves it from being utter shit.
How'd you try to play an action game as something it's not? I'm genuinely curious :p

I have no intention of buying this game due to the glaring reviews and the steep decline of the series, but I just watched the opening to the game till the menu screen with separate stories opened, and I am so disappointed in how fucking shitty that was. Is that supposed to resonate as"oh shit dude that's so cool"? I thought it sucked. Now to watch the rest of the walkthrough.
What's hilarious about the prologue is that it's not even how it goes in the game once you reach it in Leon's campaign.

It's really bizarre why they felt compelled to force people to go through it. It was so fucking pointless and it almost turned me off from the game.
 

Xpliskin

Member
1. "Good" over-the-top action game
2. Worst released numbered resident evil game

Come to think of it, I still can't believe the quality of the levels set in asia with the
tank, helicopter and explosions everywhere


And I thought we'd get a next-gen raccoon city with this
Resident-Evil-6.jpg

type of marketing.
 

KDC720

Member
Coming from someone who's played pretty much every game in the series I enjoyed Re6, still play it every now and again as well.

The campaigns aren't as good as 4, 5, or Revelations, overall they range from decent to bad. With Leon and Chris being the best of the bunch.

Gameplay is some of the best in the series. It's a very fun shooter in this regard, the only problem is that the game doesn't do a good job of explaining all the cool maneuvers and mechanics present. I would recommend reading the GAF guide as others have suggested.

Overall, one of the better shooters this gen I think, just go into it with an open mind.

The, "But it's not survival horror" complaint is getting kind of annoying now though. RE hasn't been survival horror for almost 10 years now, it's time people move on.
 

Pooya

Member
I think the core combat and controls are pretty good (after patches). It's just that the encounters and level design are very mediocre, no real thought went into any of it, they are just there. You just plow through hordes of enemies for the most of the game, all separated by cutscenes and QTE sequences, there are no careful designs, they're just thrown into all the corridors and rooms of the game, roaming. It's all so janky.

Boss fights are all terrible too, no real strategy is involved, just shoot until it drops . It just feels their priority was to create a lot of levels but quality and thoughtful design aren't there. This is in contrast with RE4 or any of the older REs even which are all about that. RE5 still was half decent, specially the earlier parts. RE6 feels like the latter terrible half of RE5 stretched to a 20 hour game. There are a few instances where you see some good bits but it's just outnumbered by all the mediocrity. The game is a lot better when you just play mercenaries instead...
 

Creaking

He touched the black heart of a mod
Don't listen to people like this. They're wrong.

Yeah, got to agree. Gameplay scenarios aren't always the best in the campaigns, but the gameplay and combat is excellent. Just be sure to look up the advanced maneuvers, 'cause the game doesn't like telling you.
 

Easy_D

never left the stone age
It's one of the best action games made this generation.

A-fucking-men. I never got the chance to appreciate Vanquish more than the demo though so I can't comment on it. But RE6 and Binary Domain are both incredibly fun with some really cool ideas
 

ishibear

is a goddamn bear
Fun as hell co-op or not (for me), with decent campaign but fantastic extra modes. The mechanics are amazing and fun once you get the hang of it.

Tbh, I suggest you play it yourself and form your own opinion because everyone's experience with it is different.

It isn't a survival horror game but it's one of the rare TPS with such flexible and unique mechanics. My personal favorites campaigns were Leon's and Jake's, but Ada and Chris have their moments. Mercenaries is the best thus far in the series.

Good luck! :)
 

Sojiro

Member
It's a really bad game unless you like mindless CoD rollercoaster type of adventure. Combat and gameplay sucks. Only Leon's campaign is somewhat playable. RE6 is only a bit better than Operation Racoon City. I'm curious how Revelations compares to it.

Damn, I just realised how much I miss old Resident Evil games...

Don't mean to take this off topic, but I am curious about this too. I saw the Wii U version for about 20 bucks the other day, and almost bought it on impulse. I have played the demo and thought it was pretty decent, but wasn't sure how the rest of the game is to take the plunge.
 

penis

Banned
I remember a long time ago, a Crapcom PR statement mentioning they are going after the COD audience with RE6...

the series is dead unless they reboot everything.
 

Sectus

Member
And it's my biggest problem with what the franchise has become: Luchadore wrestling zombie simulator with RE characters you used to love.

Anyone defending the "brilliant" combat, go watch a mercenaries hi-score run. This is what it boils down to:

-Run up to zombie.
-Bait out an attack by standing there.
-Hit a Quick Time Event.
-Instant Kill.

Rinse repeat and learn the stage layout for time bonuses.
This is only the case in Catacombs. You can't get by with counters alone in any other stage. And even in the case of Catacombs, an ideal run will keep 2 bosses alive, and that makes it a lot lot harder to keep repeating counters. There's also a fair amount of different zombie attacks you have to get used to, and certain combinations can be especially tricky to deal with.

In all other stages, you fight enemies with too much health for single counters to kill them, and there's also far more enemy variety. And then you also have no mercy mode which requires completely different tactics.

I think the great thing about mercenaries is how much it forces you to improvise. The different enemy order and their somewhat random behaviour will have you deal with different situations constantly so you have to decide how to best deal with each situation.

I'm not saying it's the perfect mode as it definitely has some flaws. There's some moves which doesn't see much use, there's unfortunately some exploits which were never fixed and I think the first 1-2 minutes are too slow paced. I think it's easily the best score attack mode in any shooter though.

I remember a long time ago, a Crapcom PR statement mentioning they are going after the COD audience with RE6...

the series is dead unless they reboot everything.

I'd like to see a source on that as I haven't heard anything of the sort. I know there was a GDC presentation about RE: Revelations where they said Operation Raccoon City was their attempt to go for the "COD" market, but I haven't heard them say that about RE6.
 
I'd argue that it's the fault of the game design. The counter QTE is beyond overpowered and boring to watch.
Right, if you want a high score in that specific mode--not overall. Like I said, once people discover the best way to do something [in a mode], they'll just keep doing it. That in itself is incremental fun for them if they're the type to be score-obsessed. The nature of most score-based games is like this, really.

I wish I had my Onslaught Mode Catacombs match I love so much to show you that these faults of yours don't apply for the whole game, but Twitch can't find it and I never uploaded it to YouTube QQ
 
It seems pretty good from what I have played so far, the games problem is that it has a weird love for really bad one off setpieces. The core combat is pretty good with the quick shots and melee system bound to stamina. If the game made use of that combat system with standard-ish enemies more it would be better. Also it has a fair amount of unskippable walk and talks, which are always shit. Mercs mode is pretty great though, and the PC version at 60FPS locked helps as well.

I definitely find it strange they went from one of the most accessible (and also really great) combat systems in RE4/RE5 (RE4 uses like one stick and like a couple buttons) to one of the more technical console TPS ever made with lots of options present to the player at any time.
 

DTU

Banned
Do NOT get me started on this one! Just the sound of Resident Evil 6, from its spooky font to its monstrous manual, is enough to chill one to the bone. Zombies abound in this action-packed shoot-em-up from legendary game producer Shotawa Kuzikawa. Do not play this alone. Do not play this in the dark. And whatever you do, do not play it with a real gun! This one is so immersive that you may find yourself seeing a (zombie?) shadow, picking up the nearest loaded gun, and firing his head off, only to find that it's your neighbor! It's a mistake we all will make in life. Live and learn.
 
Do NOT get me started on this one! Just the sound of Resident Evil 6, from its spooky font to its monstrous manual, is enough to chill one to the bone. Zombies abound in this action-packed shoot-em-up from legendary game producer Shotawa Kuzikawa. Do not play this alone. Do not play this in the dark. And whatever you do, do not play it with a real gun! This one is so immersive that you may find yourself seeing a (zombie?) shadow, picking up the nearest loaded gun, and firing his head off, only to find that it's your neighbor! It's a mistake we all will make in life. Live and learn.
Okay, you win for making me laugh.
 
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