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Digital Foundry: Thief for Xbox One edges out the PS4 version

Ryuuga

Banned
Reading all this makes it appear that there was barely any improvement from the E3 build. I did right to hold off, I'll most likely pick up the PC version at a later date.
 

Seanspeed

Banned
What the article said it's arguable. Most of the gamse on ps360 run 25-30 fps. Not sure why ps4 should be unplayable at this fps. Moreover dips at 20fps are very , very, more noticeable.Or maybe ps4 dips belos 25 fps & they have lied.
I don't think you understood what I said. Or that there's more to 'smoothness' than just framerate alone.
 
C-c-combo breaker!

Why couldn't they get 16x AF on the PS4? Rushed port? The game overall on all 3 systems isn't one that seems to be pushing things too hard.
 

SeanTSC

Member
Grimløck;102731231 said:
who has the ps4 version? can you guys capture some images from the same screens as the ones that are being used for comparison's sake?

Okay, I did this using the system's screenshot feature to upload to twitter then rehosted on imgur. I wasn't sure where the exact spots were, so I took a variety of pictures.

http://i.imgur.com/0nH7CdS.jpg
http://i.imgur.com/He1GXSp.jpg
http://i.imgur.com/KSFAtsR.jpg
http://i.imgur.com/L2FMBMP.jpg
http://i.imgur.com/HomnIq4.jpg
http://i.imgur.com/4N566Gv.jpg
http://i.imgur.com/hstuVrn.jpg
 
you did right to post this ...

but now tell ..isnt jsut this enough or evident enough for df to declare xb1 superior? what u think

for me is..is just ugly!

To be fair, in that same scene Xbone version forgot to load lighting and shadows on some of the wooden objects.

Someone gif that.
 

EvB

Member
What the article said it's arguable. Most of the gamse on ps360 run 25-30 fps. Not sure why ps4 should be unplayable at this fps. Moreover dips at 20fps are very , very, more noticeable.Or maybe ps4 dips belos 25 fps & they have lied.

They have unabled v-sync on a title that spends most of it's time way under 30fps, so it's a juddery mess as a result
 

Synth

Member
It's exactly 2 seconds to resolve.

More like five actually. It's there long enough to draw your attention, and ruins the scene somewhat. I absolutely hated this in Gears, Mass Effect, Halo 2, and others. It is far and away more noticeable than 900p to 1080p has ever been for me.

I'm also not sure why everyone is bringing up the minimum fps repeatedly. Low 20's to mid 20's would be a pretty big deal if we were talking average fps, but it really depends on how long either version hangs within the bottom range. I haven't watched the comparison vid because I currently have a poor connection atm, but does the X1 have a significantly less stable framerate?
 

benny_a

extra source of jiggaflops
More like five actually. It's there long enough to draw your attention, and ruins the scene somewhat. I absolutely hated this in Gears, Mass Effect, Halo 2, and others. It is far and away more noticeable than 900p to 1080p has ever been for me.
I made the gif. I counted the frames. It's two seconds.

They are using slow motion to demonstrate.

Also this is for cutscenes only. Both versions have noticeable Unreal Engine texture load-in during gameplay.
 

Pjsprojects

Member
dat PS4

SPK7gp9.png

PS4 version looks crap. Why on earth was it done like that?

Does the PS4 version really look that way because I bought this on PC but was going to go PS4,glad I didn't now.
 

Seanspeed

Banned
It's tough to me understand at this point. Delight me because I'm really confuse about your logic of smoothness in a game
It has frame pacing issues(also called microstuttering). It means that regardless of your framerate, you are going to experience a choppy effect that ruins the smoothness. You might think that your framerate is just tanking as you're playing(probably what the one guy who said the PS4 had a bad framerate was experiencing), but you can experience stuttering even at higher framerates.

Basically, the fact that the PS4 is running at a higher framerate really doesn't make for a better experience than on the Xbox One because that 25fps is riddled with stuttering that basically masks the performance going on beneath.
 

SeanTSC

Member
Can someone with a 100% finished version post the same scene for us? Hopefully this fixes it or gets a fix soon. I have no desire to buy this game, but this is jarring as hell. I wouldn't recommend either version at this rate.

I can attempt to go find it, I don't remember exactly when it was. I think it's part of the chapter 1 intro.
 
I'm playing it now, made sure it was fully installed before i started too, and while i've noticed the stutter, i can't say i've seen any instance of texture pop in. And i usually pick up on it in other games. Could just be the murky atmosphere is hiding it, but i don't even notice the AF either.

I own both the PC version, and PS4 version.

On the PS4 version I notice drops in framerate, but I haven't noticed any texture pop-in so far (I'm not very far in game though). On the PC I have a steadier framerate, but I get a lot of stutter for some reason. As for the AF, I haven't noticed it before either. Might notice it now that I know about it though.
 
Well suggest the 900p 20fps drops version over minimun 25fps at 1080p for the AF it's justy crazy. They have just stay quiet.

Fuck dude WATCH THE VIDEO! 25 fps minimum is NOT happening on ps4. There are drops to 21 fps on ps4! Get your facts straight. Watch the video...
 

Synth

Member
I made the gif. I counted the frames. It's two seconds.

They are using slow motion to demonstrate.

Also this is for cutscenes only. Both versions have noticeable Unreal Engine texture load-in during gameplay.

Ah ok. Ignore that then. :p
 

ZehDon

Member
Strider and now this. Is the switch for AF on PS4 buried somewhere deep in the architecture or something?
Strider was made by Double Helix if I remember correctly, with Strider being their second Xbone game - after Xbone launch exclusive Killer Instinct. Their lack of experience with the PS4 could be to blame, but being that small scale independent developers have said that the PS4 is easy to work with, I'm happy to blame it on incompetence. Double Helix aren't exactly known for their great technical prowess, and "Th4if" was stuck in development hell and likely pushed out before it was ready.

What I find really interesting is DF throwing up pics of the texture streaming issue, and not stating explicitly that the issue being shown in those pics isn't the texture filter issue. It feels like a case of the good old "click-bait", as opposed to DF actually doing their jobs. From their article, the PS4 beats the Xbone hands down in every technical category... save for texture filtering. And this is enough to snag the Xbone, running at a lower frame rate, lower resolution and missing key graphical features, a technological "victory". I call shenanigans.
 

nOoblet16

Member
They have unabled v-sync on a title that spends most of it's time way under 30fps, so it's a juddery mess as a result

V sync would not affect it in any way, in fact it'd make it less juddery and annoying looking by removing the tearing. What you are referring to is double buffered V sync in which case dropping even a single frame below 30 would mean dropping to 20 directly (like MGS4), which is certainly not the case here since they are using triple buffering.

Fuck dude WATCH THE VIDEO! 25 fps minimum is NOT happening on ps4. There are drops to 21 fps on ps4! Get your facts straight. Watch the video...

The only 21FPS drop I saw was during a cutscene where the location changed. I think the 24FPS minimum comes from the gameplay parts.
 

omonimo

Banned
It has frame pacing issues(also called microstuttering). It means that regardless of your framerate, you are going to experience a choppy effect that ruins the smoothness. You might think that your framerate is just tanking as you're playing(probably what the one guy who said the PS4 had a bad framerate was experiencing), but you can experience stuttering even at higher framerates.

Basically, the fact that the PS4 is running at a higher framerate really doesn't make for a better experience than on the Xbox One because that 25fps is riddled with stuttering that basically masks the performance going on beneath.

I don't see how can be techhnically possible.On xbone should be a lot worse then fir the same reason.
 

aY227

Member
What I find really interesting is DF throwing up pics of the texture streaming issue, and not stating explicitly that the issue being shown in those pics isn't the texture filter issue.

But they do?

The comment in this scene comparison
"4/7 Asset streaming is more apparent on PS4 on occasion. Entering the Crippled Burrick area causes assets to visibly pop in in as the camera pans across. Fortunately, once it's loaded the issue disappears during regular play. In this shot, we see the left pillar on the building has yet to resolve its texture on PS4."
 

twobear

sputum-flecked apoplexy
The only explanation I can think of for this is that they put less experienced developers on the PS4 version or took less time developing it. Maybe they received PS4 dev kits later or something?
 

BigTnaples

Todd Howard's Secret GAF Account
So one runs at higher resolution and slightly more solid framerate with worse texture filtering, and the other is called champion?


Seems to me that is a tie. DF you're slipping.


Either way, nice to hear the game is compatible on all 3 of my choice of platforms. After seeing reviews and having too much on my plate already, I'll wait for a Steam sale.

Bring on Deus Ex!
 

benny_a

extra source of jiggaflops
So that image looks fine on PS4. DF not trustworthy?
DF labeled the comparison picture correctly. The issue is with people not reading the actual article and the ones posting the images without any context to take advantage of that.
 
So we have to deal with the kneejerk "DF is biased" garbage every time they favor an Xbox One game? I suppose the people parroting that haven't read the last dozen DF comparisons, especially since they obviously didn't read this article.

It seems those people want a comparison of "which console is more powerful" as if their personal choice needs to be affirmed nonstop. Nobody would ever deny that the PS4 is more powerful, that shouldn't need to constantly be reiterated as that's not what is being analyzed. It's not hard to understand that running a game at a higher resolution and framerate can lead to other things being bumped down, sometimes things that matter quite a bit.

It's not really some earth shattering result and calling any criticism of the PS4 version of a game bias means you pretty much don't want actual graphical analysis and instead want the console you own to be praised at every opportunity with anything else being heresy. No matter how valid it is.

Well said.

I am surprised at these results though
 

Ty4on

Member
So the PS4 has a better framerate afterall, then what about that article?

http://www.craveonline.com/gaming/a...te-is-proof-that-1080p-isnt-always-the-answer

regularly dipping to 15-20 and even to single digits. I like how he claimed this with no evidence whatsoever. Sounds like he's trying to run a bit of damage control with the edits.
It depends on how you define fps. If ypu consider it average frames rendered in one second then the game seemingly doesn't drop below 20. If you define it as how long a frame is on the screen then this game stutters to single digit fps. For 20 frames a second you need a frametime of 50ms.
 
It's not my facts, the article said that my man. We are talking of the article, did you remember ?

The article that had a video there for us all to watch... That the article you're referring to? Take a look at the screenshot above if you can't be bothered watching champ... 29 fps on xbone vs 21 fps on ps4. Facts are facts. Cut scene or not the drops are there and they're bigger on ps4
 
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