It's not what?
UE4
It's not what?
It's not Unreal Engine 4.It's not what?
It's not what?
So PS4:
- Full 1080p
- Trilinear filtering
- Steadier framerate (>24 FPS)
Xbox One:
- 900p
- 16x anisotropic filtering
- drops to 20's
Yet the Xbox One > PS4, huh?
dat PS4
The image that were posted here without context are about the Unreal Engine streaming in issue that seems to only be present in cutscenes on the PS4.
That's not how the game looks when you play it. That would be incredible.
That is texture streaming error, you should wait few microsecs and PS4 will have same texture as PC and Xbox.
My copy doesn't look that bad, I don't know what's going on with DF's machine.
Strider definitely has AF issues tho, hard not to notice it.
Thanks for the heads up, I was almost shocked !It's just as "ugly" as the PC version. It's not the best looking game in the world, but some of the stuff here has been really exaggerated. The texture pop-in is a non-issue that only happens on level loads for 2-3 seconds (and doesn't happen at all if you have a faster HDD in it). The lack of AF sucks in areas that are more open, but for most of the game you're playing in really confined/small spaces where AF doesn't even really matter and where the Parallax Occlusion Mapping sticks out more as a Plus.
PS4 version doesn't look like that and that's not trillinear filtering. it's just some bug in texture streaming.
You can't be serious.I would say yes. Minimum framerate isn't very representative of the general stability, and AF easily outweights the benefits of 1080p.
Thanks for the heads up, I was almost shocked !
It's not Unreal Engine 4.
Thanks for the heads up, I was almost shocked !
Trilinear filtering on the PS4 (seriously?) & shitty frame-rate in both systems? this game is a fucking mess.
So probably texture filter on ps4 it's buggy(&probably fixable) but 900p 20fps in xbone are nothing for the glory of the AF. Ah stay classy eurogamer.I'm speechless.
What? Do you realize that gaf isn't a single entity? And what campaign are you talking about - is legitimate criticism not allowed anymore?
So blur all over the picture is better than some blur in parts of the image?I would say yes. Minimum framerate isn't very representative of the general stability, and AF easily outweights the benefits of 1080p.
I didn't think it was necessary but I guess posting context-less images when people have no clue what AF means is that some posters are assuming Unreal Engine texture load-in issues are "AF" and the game looks like that.
This is pretty disgusting.I didn't think it was necessary but I guess posting context-less images when people have no clue what AF means is that some posters are assuming Unreal Engine texture load-in issues are "AF" and the game looks like that.
So wait, does xbox not have parallax mapping? That picture of the cobbled stone street make it look like it doesn't.
Asset streaming is more apparent on PS4 on occasion. Entering the Crippled Burrick area causes assets to visibly pop in in as the camera pans across. Fortunately, once it's loaded the issue disappears during regular play. In this shot, we see the left pillar on the building has yet to resolve its texture on PS4.
"Performance on PS4 and Xbox One counts as a bigger concern, and neither deserves any sort of recommendation here."
"All in all, it's hard not to be disappointed on a technical level with Thief."
i think they been classy
I didn't think it was necessary but I guess posting context-less images when people have no clue what AF means is that some posters are assuming Unreal Engine texture load-in issues are "AF" and the game looks like that.
Question is, is it an intentionally bad port? Or a rush job of some sort? (conspiracy money-hat on)
So that dude everyone was trashing for saying this is now vindicated.
It's exactly 2 seconds to resolve. Why the PS4 displays this behavior in the cutscenes and the Xbone doesn't is very curious. Because the Xbone version in gameplay has very noticeable Unreal Engine texture load-in. (Source: Giant Bomb QL)This is pretty disgusting.
I don't think people can blame UE3.
Outlast looks fantastic on PS4.
Oh interesting point!Something tells me the PS4 version wasn't 100% completely installed prior to that comparison. That's a huge difference.
Can someone with a 100% finished version post the same scene for us? Hopefully this fixes it or gets a fix soon. I have no desire to buy this game, but this is jarring as hell. I wouldn't recommend either version at this rate.
Something tells me the PS4 version wasn't 100% completely installed prior to that comparison. That's a huge difference.
Can someone with a 100% finished version post the same scene for us?
I am just surprised how much of a early UE3 game thief looks even on next gen.
Reminds me of Mass Effect 1 and Gears 1 and Batman AA
Something tells me the PS4 version wasn't 100% completely installed prior to that comparison. That's a huge difference.
Can someone with a 100% finished version post the same scene for us? Hopefully this fixes it or gets a fix soon. I have no desire to buy this game, but this is jarring as hell. I wouldn't recommend either version at this rate.
It's just a coincidence. That's all.Strider and now this. Is the switch for AF on PS4 buried somewhere deep in the architecture or something?
So blur all over the picture is better than some blur in parts of the image?
So that dude everyone was trashing for saying this is now vindicated.
Textures taking a few seconds to load during cutscenes, affects the graphical quality of gameplay how exactly?you did right to post this ...
but now tell ..isnt jsut this enough or evident enough for df to declare xb1 superior? what u think
for me is..is just ugly!
I think a lot of people are getting hung up on the 20fps vs 25fps thing here.Well suggest the 900p 20fps drops version over minimun 25fps at 1080p for the AF it's justy crazy. They have just stay quiet.
Balance. This is the key word.Textures taking a few seconds to load during cutscenes, affects the graphical quality of gameplay how exactly?
I didn't think it was necessary but I guess posting context-less images when people have no clue what AF means is that some posters are assuming Unreal Engine texture load-in issues are "AF" and the game looks like that.
Something tells me the PS4 version wasn't 100% completely installed prior to that comparison. That's a huge difference.
Can someone with a 100% finished version post the same scene for us? Hopefully this fixes it or gets a fix soon. I have no desire to buy this game, but this is jarring as hell. I wouldn't recommend either version at this rate.
So it takes two seconds for textures to load in on PS4.
So the PS4 has a better framerate afterall, then what about that article?
http://www.craveonline.com/gaming/a...te-is-proof-that-1080p-isnt-always-the-answer
regularly dipping to 15-20 and even to single digits. I like how he claimed this with no evidence whatsoever. Sounds like he's trying to run a bit of damage control with the edits.
I think a lot of people are getting hung up on the 20fps vs 25fps thing here.
They say in the article that the PS4 *technically* runs a more stable framerate, but stuttering issues mean you're not likely to be able to experience the benefits of. It will still feel like a choppy mess on either platform.
Its not really an advantage.