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Digital Foundry: Thief for Xbox One edges out the PS4 version

Jabba

Banned
Let me try. This is going to be an insanely exaggerated example btw, so I don't want anybody chiming in with "and in what world have you ever seen this happen?". :)

Imagine that over the space of 1 second, one platform achieves an average framerate of 60. However, in the first half of that second the game was running at 120fps, and completely froze for the second half, creating an average of 60fps. If this was something that was happening on any consistent basis then this games performance wouldn't be preferable to another platform that only had a 45fps average, but had each of those frames spread rather evenly throughout each second.

So basically, the X1 can have a lower minimum (or even average) framerate, without this really being perceived by the player in comparison to the higher fps on the PS4. If the stuttering cause by an uneven distribution of frame times creates a similar perception, then the average framerate becomes mostly meaningless.


One of the best posts in the thread. Based on my limited tech backround, makes sense. The deliverance of smoothness is more pleasing to the eye.
 

SeanTSC

Member
I now wonder if forgoing AF will be common this generation. It does seem that the majority of folks in this thread prefer the AF free PS4 version, IOW developers should always drop AF in favor of resolution if they can't have both.

I hope no one else will ever forgo it and that this is all just some kinda bug or mistake. AF is an extremely minimal performance hit, if one at all. Turning on AF should absolutely not cause a resolution drop.

It's just not a big deal in a game like Thief where it's a bunch of really tiny rooms. It's kind of a unique situation. If it were a game with bigger and more open environments I have no doubt that everyone would back the version with AF.
 
I thought you have a modern gaming rig? If you do it likely has higher end hardware than what either console is packing and would provide you with the better experience that digital foundry is saying you'll get
Yes, I do. This is the second time you've indirectly questioned if I have a gaming PC or not, which I find quite odd. Half of the posts I've made on this site are in PC game official threads (Diablo 3, Marvel Heroes, LoL, every major AAA game on PC basically). I actually talk about games, not just shitting on consoles and defending a plumber.
 
This is less about the Xbone and PS4's power and potential and more about how terrible Thief's engine and port jobs are. Thief went through Development Hell and it clearly shows.

I'd blame the developers optimization effort/skill before making an opinion on the two consoles. It's fairly badly optimized on PC as well.

You both make valid points, but how long has this game been in the oven? Like 3-4 years now. It's not like it's been rushed out the door. They've had plenty of time to optimize. Drops to 20-25 on brand new consoles for a game that doesn't even look that good (and is cross-gen) is disappointing.

*Whoops, I meant to edit this in the above post.
 

Kiant

Member
thief28slmz.gif

Something isn't right...

Well shit, now I'm just confused because the XO is the one with the streaming issues on that gif o_O.
 

StevieP

Banned
Yes, I do. This is the second time you've indirectly questioned if I have a gaming PC or not, which I find quite odd. Half of the posts I've made on this site are in PC game official threads (Diablo 3, Marvel Heroes, LoL, every major AAA game on PC basically). I actually talk about games, not just shitting on consoles and defending a plumber.

You can forego the personal attacks in favour of discussing this port. Why would you shit on these consoles, then? Just play it on PC. We all know these consoles aren't high end enough to brute force their way through a troubled port job.
 

tearsofash

Member
Maybe they meant "edges out" as in the PS4 is a wee bit blurry and the Xbox One has sharper edges? Perhaps they were trying to be funny? I don't know enough about DF to call it.

*shrug*
 
You can forego the personal attacks in favour of discussing this port. Why would you shit on these consoles, then? Just play it on PC. We all know these consoles aren't high end enough to brute force their way through a troubled port job.
Because I own a PS4, therefore I care. What are you going on about?
 

Melchiah

Member
Out of curiosity, did DF ever crown the PS3 version, when it had lower resolution/framerate than the 360 one? I kinda suspect the answer is no.


EDIT: IIRC, the resolution differences were somehow more noticeable to DF in the past.
 

Biker19

Banned
So PS4:
- Full 1080p
- Trilinear filtering
- Steadier framerate (>24 FPS)

Xbox One:
- 900p
- 16x anisotropic filtering
- drops to 20's

Yet the Xbox One > PS4, huh?

I've been playing Thief all night on my PS4 and just opened this thread and I am terribly confused. I have not seen any mess of blurry textures what so ever and I'm playing on a 60" Plasma and only 8 feet from it, so I would definitely notice.

If it's an asset streaming issue that's causing it, would it be related to the HDD speed? I'm not using stock - I have a 1TB HGST Travelstar 7K1000 in it.

Seriously, I have not had that issue at all and I've been playing for about 7 hours straight. No texture pop-in problems, nothing.

I'm playing the PS4 version, put about 6 hours in now and I literally NEVER have encountered these texture issues aside from the Unreal Engine trademark load-in at the start of a level.

Something is wrong on DF's end.

Based on what some posters said on here as well as their experiences, I get the feeling that Digital Foundry's been BS'ing everyone on here while trying to paint the Xbox One version in a better light over the PS4 version.
 

SeanTSC

Member
You both make valid points, but how long has this game been in the oven? Like 3-4 years now. It's not like it's been rushed out the door. They've had plenty of time to optimize. Drops to 20-25 on brand new consoles for a game that doesn't even look that good (and is cross-gen) is disappointing.

*Whoops, I meant to edit this in the above post.

I'm pretty sure it's closer to 5-7 years. It was announced in 2009 and I think they had been working on it for a while by then.

I also have to wonder if Eidos Montrael did all 5 versions in house or if they outsourced any of them.
 

mrklaw

MrArseFace
Typical, I spend one day off GAF and a 25 page DF article appears. Before I go back and read some of the responses, am I right in thinking that a summary would be as follows

- 1600x900 is almost in noticably different from 1080p
- FXAA is high quality AA
- more frame drops and to lower framerates on Xbox one.
- Ps4's crime is trilinear filtering

The combined result is that Xbox one is the preferred option?


Edit: have DF clarified anything about he parallax mapping differences, and whether enabling parallax mapping on PC messes up the AF?
 

viveks86

Member
LOL thats hilarious.
I really was kidding hence the "*enters tech thread*".

LOL! Had a good laugh reading all the responses you got :D

thief28slmz.gif

Well shit, now I'm just confused because the XO is the one with the streaming issues on that gif o_O.

Add me to the confused list. Can people who have actually played the game post the same shots that DF posted to show how blurry the PS4 version is? Could they have mixed up the feeds?!
 
I'm pretty sure it's closer to 5-7 years. It was announced in 2009 and I think they had been working on it for a while by then.

I also have to wonder if Eidos Montrael did all 5 versions in house or if they outsourced any of them.
5-7 years? There's no way Eidos makes their money back on this. This is gonna sell like 200k first NPD.
 

KORNdoggy

Member
LOL! Had a good laugh reading all the responses you got :D



Add me to the confused list. Can people who have actually played the game post the same shots that DF posted to show how blurry the PS4 version is? Could they have mixed up the feeds?!

The texture streaming issues seem to be there on both. UE3 and all. But it seems to exclusive to the very first load for me. Beyond that texture pop-in doesn't seem to be an issue.

What I find more confusing is the screenshot that shows no parallax mapping on the cobbled streets...is there someone here with the game able to check if the xbone version is indeed missing parallax mapping?
 

Sky Chief

Member
The game does not look at all impressive on any platform even when maxed out on PC. The fact that it had so many performance and technical issues is inexcusable.
 
It varies a bit in FPS, but runs fairly well-ish, based on Youtube videos. A Phenom ii x6 + a GTX 750 ti runs the game at 1080p max settings + low SSAA at over 30 FPS.

750ti only has about half the bandwidth, half the ROPs, and half the Flops of PS4.
So this is obviously a bad port due to dev software.
 

MavFan619

Banned
I have the PS4 version, definitely framerate issues during the first extended cut scenes. As far as the textures maybe I need to give it another look but I never saw anything that glaringly bad. I even have screenshots on my twitter aside from not being a great looking game no textures look blurry.
 
Just an update from earlier regarding Sharpness on my TV, I found by renaming the Source to "PC" or "PC DVI", it seemingly removed all TV processing and correctly fitted the screen straight away (I had to set that bit manually before). Fucking looks amazing. I have also set the PS4 as "PC" too to receive the benefits.
 

Majanew

Banned
lighting? err look at the wagon and crates...that's definitely UE3 style texture pop-in.

The Xbox One scene shows lighting detail increasing as the camera pulls back. It's not losing detail, it's gaining. The PS4 sections are already lit before the camera pulls back.
 

M_A_C

Member
DF is either pulling a polygon or they messed up. By all account from people with the PS4 version the textures are great.

I'll be interested to see if the dev corrects them like Ghost did with their NFS: Rivals comparison.
 
It seems like every time the Playstation platform is the better version, there is some sort of controversy with DF.

Back in the day when 360 was winning everything, the articles were fairly uninteresting from a narrative point of view. The author would say the 360 is better for and x and y, yada yada yada, please buy the 360 version. Sure they would stretch the truth or exaggerate the difference but the verdict was the same, like with Bayonetta he would boast the 360s hardware or with Red Dead he would emphasis certain words like:

This entails a full 720p resolution on Xbox 360 along with 2x multi-sampling anti-aliasing. PlayStation 3 on the other hand renders at a significantly lower resolution: 1152x640, with a very selective implementation of the blur-inducing quincunx anti-aliasing.

Although thats nothing compared to the difference now.

When Playstation comes out on top, theres the developer to blame for not tapping the 360 hardware (FF13), capture issues (BF4), leap of logic (Thi4f), etc. Considering we are still in the beginning of the hardware cycle, it will be interesting to see how much longer this can continue.
 

Xenon

Member
I have the PS4 version, definitely framerate issues during the first extended cut scenes. As far as the textures maybe I need to give it another look but I never saw anything that glaringly bad. I even have screenshots on my twitter aside from not being a great looking game no textures look blurry.


You do realize that in order to truly enjoy next games they need to be zoomed-in and in gif form. How games look when you're paying them is pointless for these discussions.
 

kartu

Banned
What I've learned so far, is that skilled developers can manage to have worse image on a hands down faster hardware... :D
 

vg260

Member
Sounds like a toss-up based on what you consider the lesser of two evils.

At least I learned what anisotropic filtering is exactly. So for PCs, does cranking that up have much effect on performance? Seems like maxing that out should be a given. That blurry ground effect used to drive me nuts in Dreamcast games.
 
Sounds like a toss-up based on what you consider the lesser of two evils.

At least I learned what anisotropic filtering is exactly. So for PCs, does cranking that up have much effect on performance? Seems like maxing that out should be a given. That blurry ground effect used to drive me nuts in Dreamcast games.

Nope. AF is virtually free on modern GPUs.
 

RedAssedApe

Banned
The Xbox One scene shows lighting detail increasing as the camera pulls back. It's not losing detail, it's gaining. The PS4 sections are already lit before the camera pulls back.

sounds like semantics. texture or lighting...its still streaming in late?
 
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