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Digital Foundry: Thief for Xbox One edges out the PS4 version

adamsapple

Or is it just one of Phil's balls in my throat?
No PS3 or 360 comparison. The title of the article is "Next-Gen Face-Off: Thief".

They've made at the least mentions of current-gen games in their 'next gen' face/offs of cross gen games before too..

edit: Lens of truth seems to have a comparison of the current-gen version up.

http://www.lensoftruth.com/head2head-thief-screenshot-comparison-ps3-vs-xbox-360/2/

They don't cover frame rate, but based on the screens it looks like the only difference is the default gamma curve. The rest looks identical.
 

Jack cw

Member
They don't cover frame rate, but based on the screens it looks like the only difference is the default gamma curve. The rest looks identical.

No its not. Textures are completely missing and anything is lower res, lower polycount. Its a pretty big difference actually.
iVOhLsw.jpg
 

Zen

Banned
They've made at the least mentions of current-gen games in their 'next gen' face/offs of cross gen games before too..

edit: Lens of truth seems to have a comparison of the current-gen version up.

http://www.lensoftruth.com/head2head-thief-screenshot-comparison-ps3-vs-xbox-360/2/

They don't cover frame rate, but based on the screens it looks like the only difference is the default gamma curve. The rest looks identical.

The 360 verison honestly seems to run at a lower resolution and have some worse lighting and environment textures. PS3 version ahs better texture filtering, and a few worse textures, mainly on the gloves?

A lot of little differences that seem to lean towards the PS4 version, but the gamma differences make things a little hard to read. The 360 version is absolutely softer.
 
No its not. Textures are completely missing and anything is lower res, lower polycount. Its a pretty big difference actually.
iVOhLsw.jpg



Yep, muddy textures and vaseline smear look when compared to current gen/PC. But what the hell is up with IGNs comparison? Did they have the wrong setting for the bone version? Something's up because it has some terrible crushed blacks that we don't see on DF's comparison. I've brought it up before but no one has answered, maybe deserving of a new topic, or maybe not even worth considering IGNs head to heads going forward lol.

No gamma issues in this comparison. What the hell was IGN using?

jTEXMfA.gif
 
Yep, muddy textures and vaseline smear look when compared to current gen/PC. But what the hell is up with IGNs comparison? Did they have the wrong setting for the bone version? Something's up because it has some terrible crushed blacks that we don't see on DF's comparison. I've brought it up before but no one has answered, maybe deserving of a new topic, or maybe not even worth considering IGNs head to heads going forward lol.

No gamma issues in this comparison. What the hell was IGN using?

jTEXMfA.gif

Most likely captured at the wrong color range. If the console is set to full output range but the video is captured at limited range, there will be crushed blacks as a result.
 
Me citing Ryse as an example of what he said is just an illustration that obviously 1080p can't be so important, because Ryse at 900p "towers over the rest" of the launch titles.
It doesn't barely edge out to be the best looking game, but it towers over everything else.

inb4 "towers over the rest" doesn't mean what you think it means.


I have no clue how that has any relevancy to me using dark10x's praise for Ryse as evidence that Digital Foundry thinks 900p is a good resolution.

Unfortunately I can't find the article any more where this point was argued.

Funny thing is, I am pretty sure he said on here that he rated KZ as the launch game that most impressed him. Perhaps, he was referring to Xbone only? I am not sure how anyone could say Ryse towers over KZ. Both stand out above the crowd.
 
Funny thing is, I am pretty sure he said on here that he rated KZ as the launch game that most impressed him. Perhaps, he was referring to Xbone only? I am not sure how anyone could say Ryse towers over KZ. Both stand out above the crowd.
I'm quite sure that he said KZ looks better than Ryse; like, 99% sure he said it.
 

Rolf NB

Member

Jabba

Banned
I'm amused that the discussions have all but ignored the absolutely intolerable frame pacing issue. It kind of makes the rest of the details seem unimportant.

It was discussed by Seanspeed and a few others as to why say 24-25fps was no different to 27-29fps were no different or even better, due to the higher fps having worse pacing issues. Someone else made a really good attempt explaining it by exaggerating the problem to get the point accross.

Delivering the amount of fps over the alotted amount of time, (that being one second) more evenly is more pleasing to the eye.
 

daman824

Member
Outlast for PS4 runs at 1080p60fps and uses FXAA. This is an UE3 game and also seems to have a problem with AF:

iXuPzEDXOCU9b.png
This is the issue i'm talking about. Sorry for not posting pictures earlier. I have them but cant figure out the app. But it looks exactly like that. Step back a ways from the ground and the textures will blur out. It's extremely noticeable when your looking at a texture under a light. The wood textures seem to be the worst at this.
 

dark10x

Digital Foundry pixel pusher
Funny thing is, I am pretty sure he said on here that he rated KZ as the launch game that most impressed him. Perhaps, he was referring to Xbone only? I am not sure how anyone could say Ryse towers over KZ. Both stand out above the crowd.
I think Killzone stands as the most impressive launch game (and still the most impressive game on either platform), but Ryse is close behind. They're both incredible looking games.

I certainly do not believe that 900p is somehow a good solution, but in some situations, it doesn't look half bad. Games with a lot of post processing lacking in loads of thin objects can still look pretty clean. I use 900p on my PC even in some situations and it's really quite acceptable in some cases.

Oddly enough, since we're talking Thief, I ended up disabling POM on my PC due to weird performance issues in the City areas. It was causing a bit of hitching and, after playing with all of the settings, it turned out that POM was causing it. :\
 
I think Killzone stands as the most impressive launch game (and still the most impressive game on either platform), but Ryse is close behind. They're both incredible looking games.

Yeah they really are fantastic looking. I think the Order which was shown recently is definitely upping the ante though. I feel Ryse for instance is a great showcase of a lot of tech which wasn't possible on previous gen hardware, but with the Order the tech looks fully integrated, so that the aesthetic is very consistant. More so than I have seen in any third person game until now. The act that the cutscenes are all completely real time and look so impressive is an early milestone I think. Infamous is coming soon as well though.
 

benny_a

extra source of jiggaflops
I certainly do not believe that 900p is somehow a good solution, but in some situations, it doesn't look half bad. Games with a lot of post processing lacking in loads of thin objects can still look pretty clean. I use 900p on my PC even in some situations and it's really quite acceptable in some cases.
The article I think I'm talking about was the Leadbetter one where he predicted based on PC components what the upcoming consoles are capable off and he compared various resolutions.

Reading through it again it didn't seem like he made a specific recommendation for 900p.

Maybe that was my own thinking combined with how shitty memory is in humans combined with GAF discussions around that time.

Oddly enough, since we're talking Thief, I ended up disabling POM on my PC due to weird performance issues in the City areas. It was causing a bit of hitching and, after playing with all of the settings, it turned out that POM was causing it. :\
PCGH.de also said that POM is quite costly, performance wise.
 

levemir

Banned
It's DF. Their Xbox bias was present all throughout last generation. Take it with a grain of salt.

How do you explain all the ps4 recommendations over the past 3 months then? I find it incredibly odd that people ignore the recent past and claim bias when a decision goes against ~their~ console.
 

adamsapple

Or is it just one of Phil's balls in my throat?
720p &... looks like FXAA.

Cheers mate !

I'm actually very happy with the current-gen version. Based on all the horror-stories of the next gen versions I was expecting the PS3 version to be absolutely shite. It's actually pretty OK.
 
Okay so, I got to the point where I could take a video of the infamous "flag gif" on the PS4.

I used the PS4's upload stuff, hopefully this works for people: https://www.facebook.com/photo.php?v=10152234721319438

That is odd. I still had the textures load in a few seconds for me on that scene. Yours seem to come out without that quick loading. I wonder why that is.

How do you explain all the ps4 recommendations over the past 3 months then? I find it incredibly odd that people ignore the recent past and claim bias when a decision goes against ~their~ console.

Really? It has not been explained explained over and over in this very thread?

It seems as if you didn't read the thread or simply trying to make empty blanket statements.
 

benny_a

extra source of jiggaflops
That is odd. I still had the textures load in a few seconds for me on that scene. Yours seem to come out without that quick loading. I wonder why that is.
Did you play from Prologue to Chapter 4 in one sitting or how long would you estimate you were playing previos to that exact cutscene?
 

Metfanant

Member
How do you explain all the ps4 recommendations over the past 3 months then? I find it incredibly odd that people ignore the recent past and claim bias when a decision goes against ~their~ console.

im not firmly in the "DF is biased" crew...

but for one, the choice has really been taken out of their hands in just about every comparison...they couldnt possibly have recommended the Xbone version of BF4, CoD, AC IV, etc...those games were vastly superior on the PS4...

and when you couple that with the fact that last gen we were all led to believe how minuscule differences in resolution showed how much of a disaster the PS3 was yet this generation when we see differences of DOUBLE the resolution its only sorta a big deal...you can see where people are going with the bias talk...
 

thelastword

Banned
I'm certainly not going to depend on the devs to get POM and AF working in tandem on the PS4, certainly not with their output so far, but I think they should drop POM on the PS4 since it's more costly and go with 16xAF for a locked 30fps. This should be their focus for a potential patch.
 

Vitor711

Member
I think Killzone stands as the most impressive launch game (and still the most impressive game on either platform), but Ryse is close behind. They're both incredible looking games.

I certainly do not believe that 900p is somehow a good solution, but in some situations, it doesn't look half bad. Games with a lot of post processing lacking in loads of thin objects can still look pretty clean. I use 900p on my PC even in some situations and it's really quite acceptable in some cases.

Oddly enough, since we're talking Thief, I ended up disabling POM on my PC due to weird performance issues in the City areas. It was causing a bit of hitching and, after playing with all of the settings, it turned out that POM was causing it. :\

Huh - is that why my FPS occasionally drops down to 45 from 60 and then rises back up again after a second? It's not a sudden drop, so I know it's not a Vsync issue. Might try disabling that later to see.
 
That is odd. I still had the textures load in a few seconds for me on that scene. Yours seem to come out without that quick loading. I wonder why that is.
Actually, you can see plenty of texture loading all over the place during the beginning of the scene (especially on the building to the right). Just not on the flag, which starts with full-res texture from the get-go.

Looks like load priority is slightly different each time...which I seem to recall was true in last gen's UE3 games as well.
 
What has annoyed me the most about this generation so far is the constant comparisons with the PC.

The PC will always win and should never be compared to consoles imo, and previously never were!

Seems to distract a lot of the Xbox One resolution issues away, and there have been numerous articles on the internet doing this.
 

thelastword

Banned
What has annoyed me the most about this generation so far is the constant comparisons with the PC.

The PC will always win and should never be compared to consoles imo, and previously never were!

Seems to distract a lot of the Xbox One resolution issues away, and there have been numerous articles on the internet doing this.
Gamer, high fives all round man. I've said this in so many of these threads, was thinking of making a thread about it actually.

What is the purpose of comparing software based on static/immovable specs to the vast array of PC configurations in the wild, which includes eurogamer's pc. I don't even have to ask, but I'd wager that Eurogamer's PC is more expensive than the PS4 and the Xbone combined.

The PC guys have always done their comparisons and they have the tools and software to do it as well, toggling with sliders, using printscreen and fraps is exceedingly easier to get comparison results across PC configurations as opposed to what DF does to get console comparisons going. PC guys don't need DF telling them that every multiplat release is better on PC if they have the specs.
 

Skeff

Member
I'm certainly not going to depend on the devs to get POM and AF working in tandem on the PS4, certainly not with their output so far, but I think they should drop POM on the PS4 since it's more costly and go with 16xAF for a locked 30fps. This should be their focus for a potential patch.

That's certainly a consideration.

Regarding the 16xAF to cross quote from another thread:


It seems to not be a PS4 issue but an UE3 issue.

Cort is on the ICE team.

why would you not include PC if the game is also on PC?

Because there's no such thing as "PC" there are many PC's. I'd personally rather have PS4 vs. XB1 and PC (mid-end AMD) vs. PC (mid-end Nvidia) vs. PC (High-end AMD) vs. PC (High-end Nvidia)

The PC is going to run all games both worse and better than PS4/XB1 depending on the PC.
 

JLeack

Banned
How do you explain all the ps4 recommendations over the past 3 months then? I find it incredibly odd that people ignore the recent past and claim bias when a decision goes against ~their~ console.

It's called selection bias.

It's the rage these days.
 

system11

Member
why would you not include PC if the game is also on PC? and yes some of us game on PC and consoles and want to see what's different.

Because a PC is not a set in stone list of specs, and someone who plays games on a PC is probably always going to get that version because it's cheaper and better if they have decent hardware.

It's redundant and irrelevant, a waste of time.
 
someone who plays games on a PC is probably always going to get that version because it's cheaper and better if they have decent hardware.

it's usually better, but how much better? what's different? some games are console ports, some games take advantage of more powerful PCs and look significantly better. I would want to know.
 

JLeack

Banned
Sorry man, at least I quoted instead of stealing :)



Speaking of Bias, how's that single digit frame rate going for you?

I said it happens during the two big set pieces in the game, and it does.

When you parkour on the rooftops and everything around you is crumbling.

That was a rude, uneducated, and very unnecessary comment.
 

benny_a

extra source of jiggaflops
Hey it's that guy who lied about the PS4 version having a worse frame rate.
It's not a lie if I edit my article over and over again until and include only evidence that confirms my previous bullshit!

It's everyone else and their biases!
 
I said it happens during the two big set pieces in the game, and it does.

When you parkour on the rooftops and everything around you is crumbling.

That was a rude, uneducated, and very unnecessary comment.

while you're here: when you said this in one of your updates:

I understand that readers are upset for being steered in the wrong direction. All I can do is promise that in the future I won't make claims without supporting evidence...

does this indicate that you formerly have sometimes been making such claims, or was this just a first-time kinda thing?...
 

Skeff

Member
I said it happens during the two big set pieces in the game, and it does.

When you parkour on the rooftops and everything around you is crumbling.

That was a rude, uneducated, and very unnecessary comment.

your right man we shouldn't fuel the console wars

Jonathan Leack ‏@jleack Feb 22
Something about Thief is going to blow up the console war once embargo is lifted.
 
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