• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Microsoft's answer to the Wiimote

If this is true and that "sketch" is accurate then they've already screwed it up. Part of the attraction of the Wii remote to many non-gamers is that it doesn't have all those scary buttons. So MS not only throws on all 4 face buttons but an analog stick as well, lol.
 

FightyF

Banned
DeaconKnowledge said:
This makes absolutely zero sense.

Using both analog sticks allows you to move and look around. Using the wand allows you to aim and fire.

It would be the best solution, even better than traditional FPS games.

Remember, currently on traditional FPS games, your aim is directly in the middle of the screen, always. So it all depends on what you are looking at.

With Wollan's solution, you can fire off centre...you can fire anywhere in the screen.
 

Wollan

Member
FightyF said:
With Wollan's solution, you can fire off centre...you can fire anywhere in the screen.

Umm.. no.
I'm just saying, don't use the pointer function at all for fps games, make it dual stick.
Interesting suggestion though.

Some people like to pretend but the Wiimote is certainly not ideal for all genres (Wii's biggest games are Smash & Fit).

Scrubking said:
You've obviously never played a Wii FPS then or are just stupid.
No, u r!
 
Scrubking said:
You've obviously never played a Wii FPS then or are just stupid.

Hah, so people actually liked the controls in metroid. interesting, but no thanks.

And why would ms be making this controller for rare (possibly banjo), the wiimote didn't do shit for Mario Galaxy.
 
And dual analog is merely a way to shoehorn a passable control scheme into a genre never intended for consoles. My whole strategy with them basically involves strafing the reticule for a bullseye or putting it where I think the target will end up. Certainly nothing synomous with aiming.
 

beef3483

Member
Byakuya769 said:
Hah, so people actually liked the controls in metroid. interesting, but no thanks.

And why would ms be making this controller for rare (possibly banjo), the wiimote didn't do shit for Mario Galaxy.

A lot of people do (and the controls were even better in MOH: Heroes 2). It works near the same as a mouse.

I laugh at all these people who act like FPSs started with dual analog sticks. Don't you realize that you're playing gimped games?
 

Doc Evils

Member
Byakuya769 said:
Hah, so people actually liked the controls in metroid. interesting, but no thanks.

And why would ms be making this controller for rare (possibly banjo), the wiimote didn't do shit for Mario Galaxy.


not to mention the non controllable camera gave me an headache.
 
FightyF said:
Using both analog sticks allows you to move and look around. Using the wand allows you to aim and fire.

It would be the best solution, even better than traditional FPS games.

Remember, currently on traditional FPS games, your aim is directly in the middle of the screen, always. So it all depends on what you are looking at.

With Wollan's solution, you can fire off centre...you can fire anywhere in the screen.

ARGH watch a corruption video for buddha's sake ARGGH
You described it exactly!
 

lupinko

Member
Mefisutoferesu said:
I still think waggle is a red herring, it's casual friendly content paired with simple controls and a reasonable price point that's giving wii all the success it has now. Look at singstar on the PS2, Phil knew what he was talking about. It's a shame though that Nintendo burned the hardcore gamer bridge in content, performance, functionality, and controls otherwise Wii would be the successor to the PS2... a big tent for all types of games and users.

Unfortunately, Nintendo is one extreme, MS is the other (and desperately trying to escape it), and Sony... well, they're FIVE HUNDRED AND NINETY NINE US DOLLARS, and they probably always will be... though, I guess, they still have a chance if they can get the PS3's price under control and push Home and singstar and similar titles... the point is VARIETY, having a bunch of games for EVERYONE of every type. BUT, since no one's doing that right now, it feels like we've been sent back a generation or two to the 16 bit era and gaming has shrunk... oh well.

More like THREE HUNDRED AND NINETY NINE US DOLLARS.

This isn't 2006 anymore.
 

FightyF

Banned
Wollan said:
Umm.. no.
I'm just saying, don't use the pointer function at all for fps games, make it dual stick.
Interesting suggestion though

Oh ok.

At first I thought you had a genius idea, but it turns out that I am the genius... :D
 

beef3483

Member
Probationsmack said:
ARGH watch a corruption video for buddha's sake ARGGH
You described it exactly!

Yeah, I know. The reticule is not in the center of the screen for Prime 3 or MOH2:Heroes.
 
Byakuya769 said:
Hah, so people actually liked the controls in metroid. interesting, but no thanks.

And why would ms be making this controller for rare (possibly banjo), the wiimote didn't do shit for Mario Galaxy.

Galaxy would be a chore if I had to collect starbits by walking into them.
 

BobM

Member
Probationsmack said:
Does it not occur that nintendo can safely do a pricecut with the only drawback being perpetual sold out status?

unless they can SERIOUSLY increase production, at this rate i think that would be a big problem.
 
beef3483 said:
A lot of people do (and the controls were even better in MOH2: Heroes). It works near the same as a mouse.

I laugh at all these people who act like FPSs started with dual analog sticks. Don't you realize that you're playing gimped games?

I've played a lot of pc shooters.. and the wiimote is not touching that. The wiimote makes you feel as if it would be as accurate as a quality light gun but it's really not. You're not aiming on screen purely, you're having to take note of where the sensor bar is, and for precision control as well as the feel of firing a gun.. this is NOT ideal.
 

Esperado

Member
beef3483 said:
A lot of people do (and the controls were even better in MOH2: Heroes). It works near the same as a mouse.

I laugh at all these people who act like FPSs started with dual analog sticks. Don't you realize that you're playing gimped games?

This might be true if the Wii Remote worked so that your aiming was based on the TV screen and not the sensor bar.
 

FightyF

Banned
Probationsmack said:
ARGH watch a corruption video for buddha's sake ARGGH
You described it exactly!

Do you have a video showing the game with someone playing it?

If it's not what I've described, I'll go into rage mode.
 

CrapSandwich

former Navy SEAL
sillymonkey321 said:
They want a chance at getting some of those customers.

You don't say? Wow, that hadn't occurred to me. Everything makes perfect sense now.

Seriously, their implementation is going to be even worse than Nintendo's. Because not only are they splitting resources between core and casual gamers at a software level as Nintendo's doing, there will also be a division at the hardware level that Nintendo doesn't have to think about. What MS is going to wind up with is this big pile of shit, a hodgepodge of games where they'll have a couple really casual games, a couple really hardcore games, and a bunch that try to straddle the line between casual and hardcore and don't succeed at either level. Mark my words.
 

HK-47

Oh, bitch bitch bitch.
Esperado said:
This might be true if the Wii Remote worked so that your aiming was based on the TV screen and not the sensor bar.

If people would include calibration it would
 

HK-47

Oh, bitch bitch bitch.
Probationsmack said:
As a shoulder button it would. The way they implemented co-op wouldnt work however.

But then you lose the shoulder buttons for camera control. And it still isnt as intuitive
 
Byakuya769 said:
I've played a lot of pc shooters.. and the wiimote is not touching that. The wiimote makes you feel as if it would be as accurate as a quality light gun but it's really not. You're not aiming on screen purely, you're having to take note of where the sensor bar is, and for precision control as well as the feel of firing a gun.. this is NOT ideal.

Youre positioning a cursor, just like every other attempt at the genre. Its eezy breezy dude.
 

BobM

Member
Byakuya769 said:
I've played a lot of pc shooters.. and the wiimote is not touching that. The wiimote makes you feel as if it would be as accurate as a quality light gun but it's really not. You're not aiming on screen purely, you're having to take note of where the sensor bar is, and for precision control as well as the feel of firing a gun.. this is NOT ideal.


i agree as a Wii owner i find this VERY true. It sounds like MS is having enough difficulty simply matching the standard set by the Wiimote, so I do not think they are even aiming for the level of precision people seem to be expecting with the 360 generation motion controls.
 

dfyb

Banned
Probationsmack said:
Youre positioning a cursor, just like every other attempt at the genre. Its eezy breezy dude.
the wiimote, at best, feels like i'm using my crappy $10 wireless mouse. that mouse is not as precise and i can't stand gaming on it.

i much prefer my mx518, and it's not like that mouse is expensive or anything.
Probationsmack said:
Definitely one of the facets. Are you choosing to forget about sling pods and pull stars and co-op, oh my?
:lol sorry, those are all very secondary game mechanics that do not require fast, precise movement detection like aiming does.

even nintendo's own shooter (prime3) is aided by the partial lock-on aim. if the wiimote was so capable, why have the partial lock-on?
 

beef3483

Member
Probationsmack said:
Youre positioning a cursor, just like every other attempt at the genre. Its eezy breezy dude.

Exactly.

Esperado said:
This might be true if the Wii Remote worked so that your aiming was based on the TV screen and not the sensor bar.

The system knows where the TV is in relation to the sensor bar (at least for the good shooters). And for lightgun like precision, they can offer calibration.

dfyb said:
the wiimote, at best, feels like i'm using my crappy $10 wireless mouse. that mouse is not as precise and i can't stand gaming on it.

i much prefer my mx518, and it's not like that mouse is expensive or anything.

:lol sorry, those are all very secondary game mechanics that do not require fast, precise movement detection like aiming does.

No ones saying it's as precise as a mouse. A mouse even has a 2D plane to steady your hand.

A mouse is even more precise than firing an actual gun, which is why I prefer the full 3D range of movement that wiimote provides (not necessarily because it's better, but because it feels more realistic).

dfyb said:
even nintendo's own shooter (prime3) is aided by the partial lock-on aim. if the wiimote was so capable, why have the partial lock-on?

What a stupid argument. The lock on was a left over game mechanic from the earlier Prime games. I don't use the lock on and it works just fine. And MOH2: Heroes has no lock on and the aiming is superb.
 
Probationsmack said:
Definitely one of the facets. Are you choosing to forget about sling pods and pull stars and co-op, oh my?

sling pods could be done with a stick, your lining the cursor up isn't affected by what instrument you use to do it. And "co-op"... hahahah, come on... what drooling dolt could you talk into playing the important part of "cursor"?
 
HK-47 said:
But then you lose the shoulder buttons for camera control. And it still isnt as intuitive
? The camera angles were either autopilot or reset with c. One shoulder button for camera reset and one for spin? I think galaxy would suffer transitiioning to a vanilla pad, but the spin jump isnt dependent on waggle. Intuitiveness you could make an argument for, but I give common citizen more credit than most would.
 
dfyb said:
the wiimote, at best, feels like i'm using my crappy $10 wireless mouse. that mouse is not as precise and i can't stand gaming on it.

i much prefer my mx518, and it's not like that mouse is expensive or anything.

:lol sorry, those are all very secondary game mechanics that do not require fast, precise movement detection like aiming does.

even nintendo's own shooter (prime3) is aided by the partial lock-on aim. if the wiimote was so capable, why have the partial lock-on?

The secondary mechanics of smg go a looooooong way injecting variety and periods of satisfactory tactile control.

I wasnt aware of any auto lock on in corruption. Never felt it. Care to elaborate?
 

Innotech

Banned
FightyF said:
Do you have a video showing the game with someone playing it?

If it's not what I've described, I'll go into rage mode.
The way Metroid Prime 3 is designed, you can lockon to an enemy, and either fire at the enemy or anywhere on the screen while still strafing around the enemy. It allows you to react to projectiles and satellite enemies while staying focused on the main enemy.
 

HK-47

Oh, bitch bitch bitch.
Probationsmack said:
? The camera angles were either autopilot or reset with c. One shoulder button for camera reset and one for spin? I think galaxy would suffer transitiioning to a vanilla pad, but the spin jump isnt dependent on waggle. Intuitiveness you could make an argument for, but I give common citizen more credit than most would.

d-pad rotated the camera in SMG. One could say that had SMG been on a traditional pad, they would have just kept the free control system from SMS
 

Ariexv

Member
Probationsmack said:
The secondary mechanics of smg go a looooooong way injecting variety and periods of satisfactory tactile control.

I wasnt aware of any auto lock on in corruption. Never felt it. Care to elaborate?
Dude.... you press a button and it completely locks onto the enemy.
 

Arde5643

Member
Ariexv said:
Dude.... you press a button and it completely locks onto the enemy.
Actually, the lock on button is too easily broken by most enemies and especially bosses.

I only find it useful for missiles and charged beams in general - whenever the enemies stopped moving a bit at least.
 

beef3483

Member
Innotech said:
It locks your view onto the enemy but you can aim the reticule anywhere on the screen.

It's becoming obvious to me that people are just making comments without knowing anything about how Prime 3 works.
 

Ariexv

Member
Innotech said:
It locks your view onto the enemy but you can aim the reticule anywhere on the screen.
Depends on your settings, you can have it either way. Though Arde5643 is right enemies can break the lockon.
 

Innotech

Banned
beelzebozo said:
all this talk about mario galaxy is making me remember how incredibly dope it is.
Its making me wonder how people would do the sling-star race against Boo without the aid of a pointer. How would anyone react fast enough with analogs? Pulling back on an object on the screen to slingshot Mario is extremely intuitive with the wii pointer. Its a joke to suggest it would work better with analog. Now motion sensing wise, people have a point, as SMG didnt need waggle in that regard.
 

Ariexv

Member
Innotech said:
Its making me wonder how people would do the sling-star race against Boo without the aid of a pointer. How would anyone react fast enough with analogs? Pulling back on an object on the screen to slingshot Mario is extremely intuitive with the wii pointer. Its a joke to suggest it would work better with analog. Now motion sensing wise, people have a point, as SMG didnt need waggle in that regard.
Can't you play SMG with the classic controller? how does that work?
 

btkadams

Member
microsoft and sony need to just keep doing what theyre doing IMO, just make innovative video games, dont sell out to this waggle-stuff... at least don't blatantly rip off the wii like this sounds.
 

Dunlop

Member
Innotech said:
Its making me wonder how people would do the sling-star race against Boo.

I never completed this, did about 5 attempts and lost in the last inch on the 5th try. Swore and almost threw controller through a wall.....and then noticed that I was in the room with my 4 year old son o_O


The dark side of Mario Galaxy :D
 

beelzebozo

Jealous Bastard
no, you can't play it with a classic controller.

and the game is one of the most flawless to ever be released. it's an instant classic, and the great controls are a part of that.
 

EDarkness

Member
Ariexv said:
Dude.... you press a button and it completely locks onto the enemy.

Sure. My roommate started out that way, but soon he wised up and realized that free aiming was the way to go. After that he never went back. I started off with advanced controls with free aiming and wouldn't play it any other way.

The reason it's there (in my opinion) is to help those who just aren't good at free aiming. There are many people out there, and I figure this is why people say it isn't "precise". I would disagree with that. Just like not everyone can play soccer, or basketball, there are people out there who aren't good with the remote.
 
Ariexv said:
Dude.... you press a button and it completely locks onto the enemy.

Oh that. I thought he was referring to the 'lock on' in halo or something. THAT was an intentional design choice by retro and was included since certain prime mechanics are necessary for it -fast dodge strafing. Its intended for defense and the aiming could stand on its own. Most of us played the game while using the lock sparingly. Only times it felt needed was certain bosses and missle targeting, but thats only because the bosses were designed with that scheme in mind. One could argue more fps games could use a lock viewpoint button for prescise aim.
 
av-passionofthepope.jpg
 
Top Bottom