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BioShock Infinite: Burial at Sea - Episode Two |OT| The Debt Is Paid

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Err, so is it true that (play style choice, no story spoilers)
using non-lethal means throughout has no impact on the narrative dialogue and ending?
 

A-V-B

Member
Err, so is it true that (play style choice, no story spoilers)
using non-lethal means throughout has no impact on the narrative dialogue and ending?

Yup. Total psycheout, just
like the choices in Infinite. No bearing whatsoever on Elizabeth's new resolve to atone for second-hand murdering her somewhat innocent/insane Comstock-daddy.
 

Toa TAK

Banned
First off, careful, spoilers.

Second of all, I'm not sure where you're getting that. It was never addressed at all as far as I can tell. See no reason why it's impossible now. In fact, it almost supports its existence in a way because
This game confirms that the good ending of Bioshock one is the canon ending, and that's the same ending that Bioshock 2 used as its premise.

Forgive my fuzzy memory, but
wasn't genetic imprinting how the Alpha Daddies and Delta operated? In the DLC, genetic imprinting didn't do the trick, so by that logic, wouldn't that mean that the Alphas couldn't function like they did in B2 or am I missing something?
Err, so is it true that (play style choice, no story spoilers)
using non-lethal means throughout has no impact on the narrative dialogue and ending?
Correct.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Yup. Total psycheout, just
like the choices in Infinite. No bearing whatsoever on Elizabeth's new resolve to atone for second-hand murdering her somewhat innocent/insane Comstock-daddy.

1389516328347kcdct.gif


Whatever. Doesn't bother me but now that I know I won't bother continuing with a non-lethal hyper resource management play. And yes, it's a psycheout, and I have no idea why.
 
Forgive my fuzzy memory, but
wasn't genetic imprinting how the Alpha Daddies and Delta operated? In the DLC, genetic imprinting didn't do the trick, so by that logic, wouldn't that mean that the Alphas couldn't function like they did in B2 or am I missing something?

Hmm. Good point actually. I'm not sure. I'll have to replay the game to find out.

Can't say I'd be that upset though. What Bioshock 2 did in terms of its characters and story were just embarrassing to me. So bad, not even close to the original's quality, or Infinite's.

Gameplay-wise it was great, and I even loved the online, but I can't say I'd be too upset if that game stopped being "official."
 
Ok, kinda stuck in
Fink's lab looking for the hair. I'm stuck in the area where they make Handymen,
I feel like I've been going in circles for like an hour. What am I suposed to do? I figure it has to do with opening the
quarentine doors.
 

A-V-B

Member
1389516328347kcdct.gif


Whatever. Doesn't bother me but now that I know I won't bother continuing with a non-lethal hyper resource management play. And yes, it's a psycheout, and I have no idea why.

Yeah, I spent the whole game in stealth mode, trying really careful to play up the
I'm Elizabeth and that was a terrible thing I did! Now everyone lives! Yay!
aspect. Made the game harder, but it felt like I might've been taking steps that really mattered. All the people I'd been killing in past games, now they get a second chance! Maybe there's some light or order to all of this aftera---

Nah.
 

Toa TAK

Banned
Hmm. Good point actually. I'm not sure. I'll have to replay the game to find out.

Can't say I'd be that upset though. What Bioshock 2 did in terms of its characters and story were just embarrassing to me. So bad, not even close to the original's quality, or Infinite's.

Gameplay-wise it was great, and I even loved the online, but I can't say I'd be too upset if that game stopped being "official."

Gah.

I had more of an attachment to these characters then I did for any in the original BioShock. Also wanted to whack Lamb more than Ryan (but not Fontatlas, screw him) and was a lot more emotionally invested in BioShock 2's story then the first as well.
 

A-V-B

Member
Gah.

I had more of an attachment to these characters then I did for any in the original BioShock. Also wanted to whack Lamb more than Ryan (but not Fontatlas, screw him) and was a lot more emotionally invested in BioShock 2's story then the first as well.

Yeah, I liked the characters in Bioshock 2. They seemed human to me. Nearly everyone had something good, and something bad, to who they were, and didn't just exist as variables in a social commentary equation. Y'know? In BS1 and BS:I, people are just shitting all over each other all the time and it basically never stops. Either you're a victimizer or a victim. BS2 shows you, hey, we do good things, too. I enjoyed that. Why I liked Eleanor and Sinclair.
 

phierce

Member
Great OT. Thanks.

I skipped episode 1, but I will definitely be picking up the season pass to play through 1 and 2 now.
 
Ok, kinda stuck in
Fink's lab looking for the hair. I'm stuck in the area where they make Handymen,
I feel like I've been going in circles for like an hour. What am I suposed to do? I figure it has to do with opening the
quarentine doors.

A lot of people are getting stuck there, it's not designed in a very obvious manner. Just use the up arrow to guide you to where the hair is.

Gah.

I had more of an attachment to these characters then I did for any in the original BioShock. Also wanted to whack Lamb more than Ryan (but not Fontatlas, screw him) and was a lot more emotionally invested in BioShock 2's story then the first as well.

If Bioshock 2 had come first I feel like it wouldn't be as bad to me, but of all the characters that carried over just felt very inconsistent and poorly written in comparison. Ryan and Fontaine were just not at all what the came off as in Bioshock one, Ryan's story even being retconned a bit in order to play up Lamb as the biggest of the bad. Aspects like that were enough to put a very bad taste in my mouth alone, as well as inconsistencies in Rapture's feel and design (environmentally, at least, though with some splicer/big sister designs as well).

But even besides that, I felt Bioshock 2's story was just weak. The Lambs were just not as deep or interesting as even many of the secondary characters in the first. Bioshock one had Ayn Rand and Objectivism as a foundation, Bioshock 2 just took a general "Communism" point of view that left the characters feeling unmotivated and flat. It tried to have a similarly political storyline but quickly abandoned it for a more personal story; this would have been fine if they'd planned it that way from the start, but instead the leaps back and forth between the two so much that it just feels disjointed and unsure of itself.

I will say that Bioshock 2 did a good job with its secondary characters though. Mark Meltzer? The people you meet in person? I remember one particular audio diary about a little boy who thought a little sister was cute and gave her a flower. That was all well done. The overall plot was incredibly thin and boring though (IMO). Overall it's a good game but its just not up to Irrational's standards for me.
 

A-V-B

Member
Bioshock 2 had elements of BS1's political/social commentary, but it always felt like background stuff to the personal story and it never bothered me that it wasn't hardcore. It was more about how Sofia treated her daughter, and how people's lives were affected by the kind of person Sofia was. Flipside of Bioshock 1. Plot is kinda boring, I'll give you that, but that was never what kept me playing. I also enjoyed the choices you could make as Delta, especially with whatsherface, Eleanor's stepmother or whatever, and how you could turn her prejudice against you on its head and everyone could come out a little wiser from the experience. I loved the moments like that.
 
A lot of people are getting stuck there, it's not designed in a very obvious manner. Just use the up arrow to guide you to where the hair is.

I would, but I'm playing in 1999 mode, It's really awful because they give no indication as to WHERE I am supposed to look.
 

Toa TAK

Banned
Yeah, I liked the characters in Bioshock 2. They seemed human to me. Nearly everyone had something good, and something bad, to who they were, and didn't just exist as variables in a social commentary equation. Y'know? In BS1 and BS:I, people are just shitting all over each other all the time and it basically never stops. Either you're a victimizer or a victim. BS2 shows you, hey, we do good things, too. I enjoyed that. Why I liked Eleanor and Sinclair.

I laughed at this, but you're totally right here. In BioShock 2 I didn't really feel like everyone was a mouth piece for someone's opinion about the world or even during the world in that era. That's not a bad thing, and it's part of why I enjoy these games (and others like it), but it was nice to just focus on Delta and his quest to reunite with Eleanor.
If Bioshock 2 had come first I feel like it wouldn't be as bad to me, but of all the characters that carried over just felt very inconsistent and poorly written in comparison. Ryan and Fontaine were just not at all what the came off as in Bioshock one, Ryan's story even being retconned a bit in order to play up Lamb as the biggest of the bad. Aspects like that were enough to put a very bad taste in my mouth alone, as well as inconsistencies in Rapture's feel and design (environmentally, at least, though with some splicer/big sister designs as well).

But even besides that, I felt Bioshock 2's story was just weak. The Lambs were just not as deep or interesting as even many of the secondary characters in the first. Bioshock one had Ayn Rand and Objectivism as a foundation, Bioshock 2 just took a general "Communism" point of view that left the characters feeling unmotivated and flat. It tried to have a similarly political storyline but quickly abandoned it for a more personal story; this would have been fine if they'd planned it that way from the start, but instead the leaps back and forth between the two so much that it just feels disjointed and unsure of itself.

I will say that Bioshock 2 did a good job with its secondary characters though. Mark Meltzer? The people you meet in person? I remember one particular audio diary about a little boy who thought a little sister was cute and gave her a flower. That was all well done. The overall plot was incredibly thin and boring though (IMO). Overall it's a good game but its just not up to Irrational's standards for me.

I can get that. Sure it's a downgrade overall from Irrational's original (and Infinite), and yes, the retconning of Lamb and even the Alpha Daddies/Big Sisters were a bit off at first. But overall, I really dug the main cast, Sinclair, Eleanor, and Lamb. I enjoyed the debates with her and Ryan, wish there was more of that, too.

Bioshock 2 had elements of BS1's political/social commentary, but it always felt like background stuff to the personal story and it never bothered me that it wasn't hardcore. It was more about how Sofia treated her daughter, and how people's lives were affected by the kind of person Sofia was. Flipside of Bioshock 1. Plot is kinda boring, I'll give you that, but that was never what kept me playing. I also enjoyed the choices you could make as Delta, especially with whatsherface, Eleanor's stepmother or whatever, and how you could turn her prejudice against you on its head and everyone could come out a little wiser from the experience. I loved the moments like that.
This, I feel was the heart of the campaign. The family dynamic for the Lambs, including Delta, was great with Lamb trying to push you out but Eleanor slowly figuring out what the big picture is and still wanting to be back with the "person" she had some sort of stability with and looked up to the most.
 
I would, but I'm playing in 1999 mode, It's really awful because they give no indication as to WHERE I am supposed to look.

Oof. Well, if you want me to be blunt about it, I believe this is the part where
you have to go outside where one of the air ships have smashed the windows (there's 3 of these I think, it's the farthest most one from where you started) and look around for a sky hook to jump to. From here you can jump into another building which is pretty much a straight shot for the hair.
 

A-V-B

Member
This, I feel was the heart of the campaign. The family dynamic for the Lambs, including Delta, was great with Lamb trying to push you out but Eleanor slowly figuring out what the big picture is and still wanting to be back with the "person" she had some sort of stability with and looked up to the most.

Yup! Loved it!
 
Well I stayed up really late to beat this in one longgg sitting. It went from being an amazing DLC to kinda meh... mainly because of the story. I was expecting some information that just never came, and the ending was really sudden and jarring with no real closure to Bioshock Infinite. :/ I think I preferred the story of Burial at Sea Part 1 more - it at least had a surprising/interesting ending.

Part of me just wants to ignore the Burial at Sea stuff and pretend that the ending of Infinite is where the game left us (
with Elizabeth ceasing to exist. (that was the big theory right after Infinite released, anyways)
).

Spoilers:

I have so many questions.. maybe I'm just dense. Who exactly is the Elizabeth we played as? She had her pinky, and the one in Part 1 was killed. Do all Elizabeths now have no omniscient powers or just that particular one in Rapture? Why would Elizabeth go through all the trouble just to save a Little Sister who is too far gone now to even return to a normal child. I was expecting that "Booker" to be something... anything. I guess he was just part of her mind like she said? Did the Luteces go back to being normal humans like they talked about in that one voxophone?

I just feel like they made this DLC to patch up a few holes in the stories of both Bioshock 1 and Infinite that didn't need patching up. We didn't need to know some of those details. The questions most of us had were related to Infinite's storyline and Booker/Elizabeth/Anna.
This DLC answers none of those questions and just adds more of them.

Part of my disappointment also stems from the fact that I actually preferred Infinite over Bioshock 1, and this DLC was wayyyyyyyy too focused on Rapture/Bioshock 1 for me to really enjoy it.

Off to the spoiler thread~
 
You have lowered my expectations greatly mate! I didn't think much of Episode 1. I was hoping that this would be better on that front. I am looking forward to exploring Rapture again though; it looked stunning in the Infinite engine.

Ah well, at least I'll have some new audio logs to collect, plus I really enjoy the gunplay.

I think it really depends on if you preferred Bioshock 1 over Infinite or the other way around. The story is more so about Rapture/Bioshock 1, so if you are a huge fan of that, then you might like the story more.
 

AHA-Lambda

Member
To everyone arguing over BS2 now, I.think it still exists,
there is a poster of social lamb in the school area at the start
. So I'd assume it is still relevant.

Can someone clear something up for me,
was that the songbird that was falling through the ocean during the post credits scene?

Ah crap, I skipped the credits :/
 
I have so many questions.. maybe I'm just dense. Who exactly is the Elizabeth we played as? She had her pinky, and the one in Part 1 was killed.


She is all the elizabeths combined into one conscious thus why all the different memories are flooding back to her. Giving it even more thought, she is the "Anna," the one at the very last credits of Bioshock infinite that we questioned if she was really there.

Why would Elizabeth go through all the trouble just to save a Little Sister who is too far gone now to even return to a normal child.

they explained that with the the beginning with her own mental torture of the fact that she almost burned the kid alive. she felt extreme guilt for it obviously. Yea, elizabeth knows the kid is to far gone genetically and is now a little sister, but it doesn't change that elizabeth had great sympathy for the kid...... we as players, most of us, when playing the first bioshock, sympathized for the little sisters even tho we knew they were just npcs.


I was expecting that "Booker" to be something... anything. I guess he was just part of her mind like she said?

Booker thoroughly explained his existence throughout the play through many times. it literally was what it was. just a reflection/existence of her own consciousness. best way I can think about it is, Superman's father in the new superman. it's Kinda like that but not really.
 

V_Ben

Banned
Really excited to get my PS3 back in a couple of weeks and play through this all in one sitting. Seems like it's a wonderful experience, and a great send off to the IG folks.
 

V_Ben

Banned
Still not available (EU store), so embarrassing.

On PSN? The store that doesn't update until around 4PM GMT each week? I dunno if that's embarrassing, because that's pretty much the set time it updates each and every week. Sometimes it does it earlier, but almost always before 4PM.
 
D

Deleted member 102362

Unconfirmed Member
Can someone clear something up for me,
was that the songbird that was falling through the ocean during the post credits scene?

Nope. It was:
the tail section of the plane from the beginning of Bioshock 1.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
*leave narrative path to explore area off from the hub, absolutely no narrative or design hurdle standing in my way*
*clear out area, collect goodies*
*continue story*
*have to return to area*
*every AI reset*

Fuck it. I'm out. Between this and shooting dudes square blank in the head only for the game to go "lol no, health is higher cos stealth!" I have no interest in finishing. Much like Ep1 (though to it's credit much better regardless) I feel the game just isn't very well designed. Graphically/artistically it's absolutely gorgeous, but I'm not at all stimulated in play. And though it's all goofy mystery sci-fi story, I also predict it's going to convolute the BioShock/Infinite lore/crossover more than necessary, and pull a Metal Gear Solid where everything is connected. And fuck that, I say, as someone who actually liked Infinite's ending.
 

Fuchsdh

Member
*leave narrative path to explore area off from the hub, absolutely no narrative or design hurdle standing in my way*
*clear out area, collect goodies*
*continue story*
*have to return to area*
*every AI reset*

Fuck it. I'm out. Between this and shooting dudes square blank in the head only for the game to go "lol no, health is higher cos stealth!" I have no interest in finishing. Much like Ep1 (though to it's credit much better regardless) I feel the game just isn't very well designed. Graphically/artistically it's absolutely gorgeous, but I'm not at all stimulated in play. And though it's all goofy mystery sci-fi story, I also predict it's going to convolute the BioShock/Infinite lore/crossover more than necessary, and pull a Metal Gear Solid where everything is connected. And fuck that, I say, as someone who actually liked Infinite's ending.

Knight.jpg
'

He chose... wisely.
 

Gartooth

Member
*leave narrative path to explore area off from the hub, absolutely no narrative or design hurdle standing in my way*
*clear out area, collect goodies*
*continue story*
*have to return to area*
*every AI reset*

Fuck it. I'm out. Between this and shooting dudes square blank in the head only for the game to go "lol no, health is higher cos stealth!" I have no interest in finishing. Much like Ep1 (though to it's credit much better regardless) I feel the game just isn't very well designed. Graphically/artistically it's absolutely gorgeous, but I'm not at all stimulated in play. And though it's all goofy mystery sci-fi story, I also predict it's going to convolute the BioShock/Infinite lore/crossover more than necessary, and pull a Metal Gear Solid where everything is connected. And fuck that, I say, as someone who actually liked Infinite's ending.

If that is how you feel... quit while your ahead.
 
Played about 3 hours. I think the focus on stealth is a nice change of pace but I was expecting the fact that we're playing as Liz to have a bigger impact on the gameplay,
story stripped her of her powers so it's guns+vigors as usual.

It can't be said enough, Courtnee's performance is absolutely remarkable.

This damn game is so beautiful, dat intro...

I'm a huge fan of the franchise so I'm curious to see where they go with the story.
 

vladdamad

Member
Very interesting to see such divisive opinions on the story, looks like some will love it and some will hate it. Looking forward to seeing how it plays out.
 

Zia

Member
This is absolutely wonderful so far. Maybe the best BioShock-related anything, and so far I'd rate it alongside Thief II and Dishonored as one of the best stealth FPS ever. Really, really surprised.
 

IronRinn

Member
Has anyone found any door codes? I've run into three separate doors in the early sections of the game and not a code (or audio log with a code) anywhere.
 

Elixist

Member
*leave narrative path to explore area off from the hub, absolutely no narrative or design hurdle standing in my way*
*clear out area, collect goodies*
*continue story*
*have to return to area*
*every AI reset*

Fuck it. I'm out. Between this and shooting dudes square blank in the head only for the game to go "lol no, health is higher cos stealth!" I have no interest in finishing. Much like Ep1 (though to it's credit much better regardless) I feel the game just isn't very well designed. Graphically/artistically it's absolutely gorgeous, but I'm not at all stimulated in play. And though it's all goofy mystery sci-fi story, I also predict it's going to convolute the BioShock/Infinite lore/crossover more than necessary, and pull a Metal Gear Solid where everything is connected. And fuck that, I say, as someone who actually liked Infinite's ending.

heh almost did the same thing, then i just turned it on easy and ran thru shit cause i wanted to see more narrative stuff, some of the cinematic stuff and graphics are amazing, but bleh that gameplay is so bad. enemies that react to u standing up out of crouch, lol, never shutting up , how many fucking times do i have to hear " ill find u sweetheart!" it honestly felt like i was playing a first person batman AC with terrible combat at times. some enemies even have hockey pads! Also the story just feels like Lost the show now, you see behind the curtain and its just terrible. thumbs down from me overall.
 

Fuchsdh

Member
heh almost did the same thing, then i just turned it on easy and ran thru shit cause i wanted to see more narrative stuff, some of the cinematic stuff and graphics are amazing, but bleh that gameplay is so bad. enemies that react to u standing up out of crouch, lol, never shutting up , how many fucking times do i have to hear " ill find u sweetheart!" it honestly felt like i was playing a first person batman AC with terrible combat at times. some enemies even have hockey pads! Also the story just feels like Lost the show now, you see behind the curtain and its just terrible. thumbs down from me overall.

What was odd is that stepping into water, stopping crouching or stepping on glass instantly alerted enemies, but I noticed in
Finkton
I could walk right up to enemies and they wouldn't notice me for ten seconds as I sprinted around (was trying to get the Ironsides achievement). Granted this was on easy but it was still really odd. Not sure if it's only a problem in the Infinite area.

Speaking of which, though, what difficulty is 1998 mode? Is it hard difficulty with the added weapon limitations, or easier or harder than that plus the limitations? I know 1999 mode is still a thing...
 
She is all the elizabeths combined into one conscious thus why all the different memories are flooding back to her. Giving it even more thought, she is the "Anna," the one at the very last credits of Bioshock infinite that we questioned if she was really there.

Yeah,
I had figured out this last night before going to bed thanks to the spoiler thread. You don't mean she's literally that "Anna" in the Bioshock Infinite post-credits, do you? That wouldn't really make much sense. If you meant that she is like that Anna (complete being/human again), then yeah, I'd agree.

they explained that with the the beginning with her own mental torture of the fact that she almost burned the kid alive. she felt extreme guilt for it obviously. Yea, elizabeth knows the kid is to far gone genetically and is now a little sister, but it doesn't change that elizabeth had great sympathy for the kid...... we as players, most of us, when playing the first bioshock, sympathized for the little sisters even tho we knew they were just npcs.

I still don't
really buy the fact that she felt THAT guilty over Sally. She knew her all of 30 seconds, and she clearly wasn't burned alive. Maybe she just wanted to change Rapture and set them free (ala the ending of Bioshock 1) - I could buy that explanation, I guess. I suppose we can just attribute it to "the power of the omniscient Elizabeth", but I don't understand how other Elizabeths felt guilty over what happened in BaS part 1, though. I mean, the Elizabeth who did the evil deeds in BaS 1 died, so did her guilt fade into the many other Elizabeths in other universes? Well, I guess since all Elizabeths can "see behind all the doors", they saw what happened in Rapture. Also, I never really sympathized much with Little Sisters in Bioshock 1. :p lol. Oh speaking of Elizabeth in BaS 1 dying, how did that happen? Can't she see behind all the doors and into the future? Surely she would have seen that coming. I suppose she just didn't care and wanted revenge on Comstock. *shrug*

Booker thoroughly explained his existence throughout the play through many times. it literally was what it was. just a reflection/existence of her own consciousness. best way I can think about it is, Superman's father in the new superman. it's Kinda like that but not really.

I like to think
of him as a combination of her memories and omniscient powers in one. Booker "helped" her recall memories of her seeing future events behind all the doors and such.

Thanks for your replies. Some of my questions upon immediately beating the DLC were cleared up last night, but it still doesn't mean I liked the story that much. :/ It definitely wasn't what I was wanting for DLC upon finishing Infinite last year. Turning Infinite
into a prequel for Bioshock 1 is not terribly exciting or interesting to me. And I absolutely hated Bioshock 1's ending, so turning Infinite into the reason that happened doesn't sit well with me! :p

As a whole, I think the DLC was very well done. I loved the stealth/Batman-ish gameplay, level design, parts of the story leading up to the ending, etc. I just didn't like the direction the story took in general. Oh well.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
The art is great but the story is all over the place. The basic plot pacing and forshadowing is great it's just that the story itself is garbage. Also, did I mention that the art is fucking great?

So that's it then. No more BioShock? I've loved playing every single game in the series so far but I can't for the life of me say that I didn't feel they could have done a better job. It's so noticable that Infinite and the DLC had a troubled production.

Despite everything I really enjoy spending time in Rapture and Columbia.
 
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