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Watch_dogs: Wind, Water, light effects - [PS4 version confirmed]

maneil99

Member
You people are seriously ridiculous. Anyone that watched that vid and thinks that looks bad, needs medical attention. Jesus Christ you people are negative af. No wonder devs can't stand/don't give a shit about the community anymore. Everyone is so over-the-top, outrageously negative about EVERYTHING. Give it a rest.

Yeah fuck opinions! Fuck complaints over downgrades! Fuck standards that aren't the same as mine!
 

TEH-CJ

Banned
What the hell was so special about that?

if anything it looked janky as hell. Its not bad per se, but its nothing special at all. There are far better looking PC games that demonstrate its tech than watch dogs..
 
Engine seems to struggle a bit with strong global lighting, like during the day, where large areas of environment are lit in unison. Game looks pretty great at night when shadows are masking a lot of the rougher areas, and neon illumination contrasts nicely on dark backgrounds. Seems to be a common problem with a lot of engines: bright environments vs. dark environments. For example I've always felt Naughty Dog's PlayStation 3 game engine looks shit loads better in brighter environments than it does in the dark. This seems to be the other way around.

I also don't really understand the Infamous comparisons. I'm sure the PlayStation 4 can crank out even better than Infamous: Second Son, but this is a game that has been built in assets and engine exclusively for PlayStation 4 hardware. The comparison really isn't apt, Watch Dog downgrades or not, as the latter game is multi-platform and multi-generation. In 99% of cases you're just not going to get the best out of hardware when your game and engine have to take into account severely limited hardware even if there's a "next generation" build.

This is especially true when we bring in Nvidia/PC bonus stuff. In many cases these cross generation games do not result in a major overhaul on PC. It's fundamentally the same asset content as the Xbone/PS3 builds, polished and spruced up with the usual PC advantages (resolution, texture detail, etc). There's the odd contender (eg: Crysis 3), but usually these cross generation games are permanently hindered by their asset and engine limitations and no magical game changing PC build exists. Many of the engine/graphic additions outside of the regular are spit and polish are physics or detail driven: enhanced cloth, wind, grass, softer shadows, and so on. These are not big changes but none the less computationally expensive effects that subtly enhance nuances in the presentation. They are what they are.

Translation: Console downgrade = PC downgrade = TOTAL DOWNGRADE

Man, I can't wait for this cross-generational nonsense to end...
 

SaberEdge

Member
Yeah fuck opinions! Fuck complaints over downgrades! Fuck standards that aren't the same as mine!

No, not when the downgrades largely only exist in people's minds and haven't even been objectively shown to be true. Even if the downgrades were true it still wouldn't justify the extremely over-the-top hate and the negative hyperbole.

He's talking about a larger pattern here and he is absolutely correct.
 

v0rtikal

Member
the fact that all these games are so poorly optimized for PC is discouraging... plus you'll need that new $2999 Titan to run it "decently" with all those effects on for sure..
 

Piggus

Member
No, not when the downgrades largely only exist in people's minds and haven't even been objectively shown to be true. Even if the downgrades were true it still wouldn't justify the extremely over-the-top hate and the negative hyperbole.

He's talking about a larger pattern here and he is absolutely correct.

This. The negative hyperbole surrounding this game is stupid as fuck. I've yet to see a single direct, high quality comparison that shows this supposed major downgrade people are blabbering about. Just a bunch of bullshit that was started by a 5 second low quality gif. We've barely even seen the game running with the same time of day and weather conditions as the reveal yet "ooooomg downgradetonz!!! Pre-order cancelled!!!!"

Less hyperbole, more ACTUALL evidence of a downgrade, please. I think it has more to do with subsequent footage not being as impactful as the original reveal (because since then we've seen better looking games) so people register that as a downgrade. In reality it has looked pretty much the same since its reveal with some minor tweaks to lighting and explosions/particles.

plus you'll need that new $2999 Titan to run it "decently" with all those effects on for sure..

Is 120 fps your idea of "decent" or something? It will run fine on a 7970 or better.
 

slapnuts

Junior Member
This. The negative hyperbole surrounding this game is stupid as fuck. I've yet to see a single direct, high quality comparison that shows this supposed major downgrade people are blabbering about. Just a bunch of bullshit that was started by a 5 second low quality gif. We've barely even seen the game running with the same time of day and weather conditions as the reveal yet "ooooomg downgradetonz!!! Pre-order cancelled!!!!"

Less hyperbole, more ACTUALL evidence of a downgrade, please. I think it has more to do with subsequent footage not being as impactful as the original reveal (because since then we've seen better looking games) so people register that as a downgrade. In reality it has looked pretty much the same since its reveal with some minor tweaks to lighting and explosions/particles.



Is 120 fps your idea of "decent" or something? It will run fine on a 7970 or better.

I tend to be very cautious when making final judgement on a game still in development, for obvious reasons.

Dont get me wrong...there are a ton of the bullshots out there for games but i think that is becoming less and less thanks to social media and smartphones...it just seems people are far more informed these days than last generation which is a good thing because it forces developers to be a bit more gun-shy (honest) rather to push out bullshots lol
 

Piggus

Member
I tend to be very cautious when making final judgement on a game still in development, for obvious reasons.

Dont get me wrong...there are a ton of the bullshots out there for games but i think that is becoming less and less thanks to social media and smartphones...it just seems people are far more informed these days than last generation which is a good thing because it forces developers to be a bit more gun-shy (honest) rather to push out bullshots lol

The initial reveal wasn't a bullshot though. It was the game running on a high end PC that was more powerful than the PS4 or Xbone. It's one thing to put out supersampled photoshopped crap that practically nobody will actually play and another to demo a game on semi-powerful hardware. If people are upset that the PS4 version doesn't look quite as nice as the original reveal then I have two number for them to take a good hard look at:

3.5 > 1.84

That's about the difference in GPU TFLOP performance between the PC that the reveal gameplay was running on and the PS4. That's called REALITY. Expecting the console version to look like the reveal when we KNEW the type of PC it was running on is by no means "informed."
 

SaberEdge

Member
This. The negative hyperbole surrounding this game is stupid as fuck. I've yet to see a single direct, high quality comparison that shows this supposed major downgrade people are blabbering about. Just a bunch of bullshit that was started by a 5 second low quality gif. We've barely even seen the game running with the same time of day and weather conditions as the reveal yet "ooooomg downgradetonz!!! Pre-order cancelled!!!!"

Less hyperbole, more ACTUALL evidence of a downgrade, please. I think it has more to do with subsequent footage not being as impactful as the original reveal (because since then we've seen better looking games) so people register that as a downgrade. In reality it has looked pretty much the same since its reveal with some minor tweaks to lighting and explosions/particles.



Is 120 fps your idea of "decent" or something? It will run fine on a 7970 or better.

Yeah, I agree with all that. The thing about that gif that is so stupid (the one with the yellow car going over the drawbridge) is that you can see the same thing in the PS4 footage from last year and it looks exactly the same. But people acted like it was evidence that the game had been suddenly downgraded compared to even last years footage. Check out this video at about the 0:48 minute mark to see what I am talking about: https://www.youtube.com/watch?v=qEIe1SIzUVY
 

Reg

Banned
The initial reveal wasn't a bullshot though. It was the game running on a high end PC that was more powerful than the PS4 or Xbone. It's one thing to put out supersampled photoshopped crap that practically nobody will actually play and another to demo a game on semi-powerful hardware. If people are upset that the PS4 version doesn't look quite as nice as the original reveal then I have two number for them to take a good hard look at:

3.5 > 1.84

That's about the difference in GPU TFLOP performance between the PC that the reveal gameplay was running on and the PS4. That's called REALITY. Expecting the console version to look like the reveal when we KNEW the type of PC it was running on is by no means "informed."

I don't remember ubisoft giving out the gpu specs of the initial build. For all we know it was rendering on a quad gpu setup.
 
I'm trying guys, I really am but this doesn't even remotely look as good as I remembered from the E3 2012 demo. Someone please make comparison gifs from the recent PS4 "infomercial", the E3 2012 demo and this German preview build side by side.

It just looks so damn bland.
 

Piggus

Member
I don't remember ubisoft giving out the gpu specs of the initial build. For all we know it was rendering on a quad gpu setup.

Rumored to be running on at least one GTX 680 according to Eurogamer. Possibly two. If more than one, then people should be even less surprised about a "downgrade" to the console versions but that doesn't seem to be stopping people. It's actually quite impressive how good the PS4 version looks compared to the initial reveal when you consider the hardware it was running on.

I'm trying guys, I really am but this doesn't even remotely look as good as I remembered from the E3 2012 demo. Someone please make comparison gifs from the recent PS4 "infomercial", the E3 2012 demo and this German preview build side by side.

It just looks so damn bland.

Probably because in 2012 there was nothing that looked anywhere near as good as Watch Dogs. Now it's common to see games like that so it's less impactful. I just watched the old footage and newer footage and I'm not seeing how the old version is any less "bland." IMO the game has never really looked bland. But when you string together a sequence of events specifically for a demo designed to paint the game in the best possible light then yes, gameplay more in-line with what you're going to actually experience may seem a little bland.
 

UnrealEck

Member
I don't remember ubisoft giving out the gpu specs of the initial build. For all we know it was rendering on a quad gpu setup.

I doubt it's necessary to have four GPUs to produce the graphics shown in Watch Dogs 2012. A single mid-high end card would do fine.
 

jet1911

Member
I'm trying guys, I really am but this doesn't even remotely look as good as I remembered from the E3 2012 demo. Someone please make comparison gifs from the recent PS4 "infomercial", the E3 2012 demo and this German preview build side by side.

It just looks so damn bland.

I don't think there's one scene in these videos that look like the E3 reveal (night/rain) so it would not be a really good comparison.
 
Well I think it looks great, better than the console versions for sure which really weren't bad to begin with. I'm sure once you put in the Nvidia exclusive effects the game will come even closer to the initial reveal.
 

Rambone

Member
Cockpit view has me sold, I've been waiting for a GTA like game to include this for awhile now. The hardest decision to make will be the choice between the PC version or the PS4. I'm not happy about the down-grades but with all things considered the game will be fun to play and probably still look good.

My PC will handle the game just fine but I also like playing on my PS4. Maybe I will get both should the price be right one day.
 

SapientWolf

Trucker Sexologist
This. The negative hyperbole surrounding this game is stupid as fuck. I've yet to see a single direct, high quality comparison that shows this supposed major downgrade people are blabbering about. Just a bunch of bullshit that was started by a 5 second low quality gif. We've barely even seen the game running with the same time of day and weather conditions as the reveal yet "ooooomg downgradetonz!!! Pre-order cancelled!!!!"

Less hyperbole, more ACTUALL evidence of a downgrade, please. I think it has more to do with subsequent footage not being as impactful as the original reveal (because since then we've seen better looking games) so people register that as a downgrade. In reality it has looked pretty much the same since its reveal with some minor tweaks to lighting and explosions/particles.



Is 120 fps your idea of "decent" or something? It will run fine on a 7970 or better.
The lighting is different. If you don't notice it then there's no need to be concerned.
 

TGO

Hype Train conductor. Works harder than it steams.
Its amazing what adding "PC" to the video title does, its looks the frigging same to me as the previous videos.
 
i hope you can turn off the wind stuff. seems like it will kill performance while not adding much.... unless we can fly kites!

I'm not against it even if it is for visual fluff only but this has me wondering why they would implement such a thing and not going for something else that is more 'in your face' (whatever it may be). It nearly as if they don't know what to do with their resources so they throw random ideas in it, tessellate the water, why not, put in real time wind simulation ok, next thing you know they raytrace the whole scene in realtime and in high res... maybe there is a gameplay element to it i haven't seen yet?

But thinking about it a little longer, maybe it actually makes a difference and the city feels more alive and random when you see wind blowing leaves out and into streets with different velocity etc.
 
I think the complaints are a bit hyperbolic to be honest. It is obvious that some effects are missing or have been downgraded from the initial trailer, most notably bokeh depth of field and the lighting system, but the game still looks really good on PC for an open world game and the console versions are reasonably close. The initial reveal showed the game running on a GTX 680, a graphics card that is much more powerful than the PS4. There was no way that the console versions could match that and if a decision was made to downgrade the game it occured across all next gen versions, PC included, as that simplifies game development.

Even so, the game looks good. Damn good in some shots. I am happy.
 

Biker19

Banned
Not really seeing why the PS4 couldn't handle this stuff. Seems like they just wanted to be lazy

Yeah, it seems to me that Ubisoft are holding the PS4 version back from achieving much more on purpose.

Or because that PS3, 360, & Xbox One are holding the PS4 version back.
 

FLAguy954

Junior Member
i hope you can turn off the wind stuff. seems like it will kill performance while not adding much.... unless we can fly kites!

The_Windy_City_Chicago_Postcard_001_F.png


Seriously :/?
 

maneil99

Member
ahaha why wouldn't it.

Infamous isn't some graphical master piece.

Lets be honest here it looks very flat and like a cross gen game.
Child please. Nobody pays attention to your troll comments you post thread - thread.
You have an agenda, continue fighting the good fight.
 

fedexpeon

Banned
Still looks pretty bad due to barbie plastic hair everywhere, and awful texture for faces.
I can see why 90% of the NPC are wearing hat/hoodie.
That brunette lady with the green coat looks like a zombie from the 30s.
And the brown coat lady upfront from her...her cheek bone/face is a balloon, and her walking animation is so weird(maybe it is the coat).

At least the city looks very nice though.
 

dark10x

Digital Foundry pixel pusher
I hope the PC version retains the bokeh depth-of-field that the original reveal had.
Bokeh dof is in the current console version, though, isn't it? I swear I saw it used quite a bit in some of the recent media. There's no reason it couldn't be done on consoles as well as PC, really.

ahaha why wouldn't it.

Infamous isn't some graphical master piece.

Lets be honest here it looks very flat and like a cross gen game.
You really like to harp on this and I'm not sure why. I simply cannot understand. It's extremely detailed and features some of the most realistic lighting we've seen in any open world game. You're basically just trolling.

It feels like you once saw a single shot with a lod problem and declared it flat and cross-gen ever since without ever really looking at the game.
 
Bokeh dof is in the current console version, though, isn't it? I swear I saw it used quite a bit in some of the recent media. There's no reason it couldn't be done on consoles as well as PC, really.


You really like to harp on this and I'm not sure why. I simply cannot understand. It's extremely detailed and features some of the most realistic lighting we've seen in any open world game. You're basically just trolling.


Lighting is fantastic, but everything is flat and textures are lacking.
Combine that with the jaggies and the game just is not a looker.

1485915_10202280703832296_1546137585_o.jpg


13565970245_905cbd9e26_o.jpg


Look at those ground textures ....

The lighting does a good job of hiding alot of this though especially at night.
 

turcy

Member
i'm really not concerned whether this was downgraded or not - the graphics are just plain underwhelming. [although it is quite clearly nowhere near the level of the initial reveal - unsurprisingly]

it does look somewhat "flat" [for lack of a better word], & victim of classic cross-gen-itis - childplease is correct to say so, and has every right to say so.

if you don't agree, that is absolutely fine.

if you would rather people focused on the game's potential gameplay merits, or pitfalls, that is also absolutely fine.

to be honest, i appreciate that gaffers are beginning to police one another in an attempt to diffuse some of the salem-county-witch-hunt graphics bashing going on so far this generation - but let's not fold the paper too far the other way now, mmk?

i, for one, did not see terribly much difference [if any?] between this video & that recently released containing exclusive PS4 footage - but i'm also viewing this content on a 1440p monitor that doesn't have 1:1 pixel input capabilities, so...

all in all, i'm willing to give this game a bit of a break, as i'm well aware of the difficulties of making such an expansive environment visually stimulating [especially this early into a generation, & especially on a cross-generation engine], but other than some decent textures, [thankfully] improved water tessellation, & decent geometry counts [in select / key places] - the game's just not wowing me visually the way i'd like / hope / wish.

but, are graphics everything? not at all.

but, can we blame people for focusing on them during a generational transition? not at all.
 

dark10x

Digital Foundry pixel pusher
Lighting is fantastic, but everything is flat and textures are lacking.
Combine that with the jaggies and the game just is not a looker.

1485915_10202280703832296_1546137585_o.jpg


13565970245_905cbd9e26_o.jpg


Look at those ground textures ....

The lighting does a good job of hiding alot of this though especially at night.
You're using horribly compressed shots which absolutely ruin image quality which, by the way, is one of the cleanest implementations of post-process AA to date. Only way to best that is to switch over to SSAA of some sort. Textures are incredible most of the time as well. Look at these shots.

When you look at shots taken from a capture card it looks much better. Find me an open world game on the PC with visuals this detailed. ICE for GTAIV sure as hell isn't it (it's a stupidly inconsistent mod that looks like shit as often as it looks realistic - it's gif bait). What other actual open world game have you played that looks this detailed?

I've yet to play any other open world game with genuine physically based lighting, screen space reflections everywhere, and so much unique high-resolution textures throughout. You're complaining about "flatness" when the main character himself uses 60,000+ triangles alongside all of the other NPCs and vehicles on screen. World geometry is very detailed. There are points where LOD becomes evident, of course, but its appearance is inconsistent.

iSCiDeHJEvwX3.jpg

iRVFzxPT5CQxj.jpg

i08k7X0YTVCig.jpg

iHTHgmzWAbreP.jpg

ibfNzMKdNZmZDT.jpg
 
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