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New Destiny Site Launches - Lots of new footage and info

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_woLf

Member
Guys.

Guys. This person on Twitter posted these pictures. (Many of his twitter pictures are VERY NSFW so be careful).

Bungie AND Urk just followed him on Twitter, too, so....not sure what to make of that. It's happening?

BmRvrlmCcAA9goc.jpg


BmRwQJYCQAAgND2.jpg
 

viveks86

Member
Bungie AND Urk just followed him on Twitter, too, so....not sure what to make of that. It's happening?

BmRvrlmCcAA9goc.jpg

Is that tweet sponsored by Monster? Seriously, WTF? lol

It says pre-alpha. Bungie said that there are devs, friends and family playing it at home (those lucky bastards). Now if someone tweets out a screen that says "Beta"...
 
Guys.

Guys. This person on Twitter posted these pictures. (Many of his twitter pictures are VERY NSFW so be careful).

Bungie AND Urk just followed him on Twitter, too, so....not sure what to make of that. It's happening?

Is that tweet sponsored by Monster? Seriously, WTF? lol

It says pre-alpha. Bungie said that there are devs, friends and family playing it at home (those lucky bastards). Now if someone tweets out a screen that says "Beta"...

yeah this is just what their latest update talked about:
http://www.bungie.net/en/News/News?aid=11492

We’ve entered an exciting phase. The action and adventure of our brave new world can be experienced on our consoles at home – at least a few small slices of it. That slight change in scenery changes everything. It feels more real to us than it ever has before. The sun is coming up. Our path is clear.

“It’s a cross-section of the game that’s technically interesting to our engineers and testers,” he says. “Destinations, weapons, and abilities are sliced and diced in whatever way is sensible for testing.”

For that reason, what we’re playing is far from something we’d release to the public. It’s a technical experiment, stripped down to make it lightweight and nimble. “To most players, it would seem like a strange assortment,” says Matt. “It’s not the seamless adventure they’ll get from the Alpha or Beta.”

To translate into gamer-speak: the Destiny Pre-Alpha is not the party. It’s more like those early evening moments when the host lures friends over to help move the sofas out of the way. We’re clearing the dance floor, picking the perfect mix tapes, and making sure the ice will be cold and the food hot when you knock on the door.

“Since this build is mainly for our benefit instead yours, we wouldn’t feel right asking you to help us test. That’s why we start small with personal friends and business partners who owe us a solid.”
 

Vico

Member
The setting, the story, isn't creative? The enemies aren't creative? The landscapes, from what we've seen, aren't creative? There's also this.

What a strange comment.

There will always be someone that hates the game. There will be. No matter how creative and interesting it will be there will be. I was talking to someone this week about that very fact and told them point blank that no matter what Bungie does there will be someone who calls it generic, there will always be someone who complains it's not like COD, and there will be someone who complains because the graphics aren't photo realistic. It never fails. There just will be.

I have no doubt I'm going to enjoy it. Bungie hasn't let me down yet and I don't think they're going to now.

What's uncreative about the Fallen? The Hive? The Vex? What's uncreative about the Traveler, the Last City, and the environments we've seen in screenshots? Old Russia from the E3 demo?

If you want to say you haven't seen anything that makes the game innovative, you'd have a good argument. But uncreative? I find that ridiculous.

Maybe I chose the wrong word, yes.
I'll agree the idea of the Last City and the Traveler are pretty interesting.

However, the enemies do feel like they're coming from a "video game villain creation kit" to me, as Flipyap put it. At least it seems to be varied (though I'm scared they might have once again revealed all of them before the game is out).

And, most of all, the game in itself (its mechanics) has nothing innovative. Sure, they might have had the "meeting seamlessly with strangers"-concept before the others, but it is becoming pretty common (Dark Souls, Watch Dogs, Deep Down, etc.). Not to mention it goes all the way back to the early days of MMO.

Then you have the choice between races, and classes. You have the heavy-weapons player, the speedy player and the magic player. They're just rehashing the super old "your character is unique"-speech.

They're not really putting enough emphasis (at least in their marketing) on what could differentiate the game from others :
- vehicles (I want to believe there are plenty of them, right, but all they've revealed are moto-jets)
- Space (seems cheap to just go from one planet to the other just in a cutscene when you can customize your ship)
- epic-scale battles (how many players can a public event unite? Because 3-player cooperation feels sooo small)

Destiny has been in development since before Borderlands was released, so calling it a "clone" is a stretch.

Not to mention it's a blended sci-fi/fantasy shared-world shooter with competitive multiplayer and end-game content.

You cannot deny it still feels like Borderlands.

I wouldn't say it's decidedly "uncreative", but there's been nothing that's made me go "Wow, I can't wait to experience that!"

As I said, I don't expect the game to be a Borderlands clone, but given what they've publicly shown (the gameplay demo) compared to what they've talked about very vaguely, I think a lack of understanding of what makes Destiny some amazing new gaming franchise is completely understandable at this point.

That may very well change in a few hours.

Yeah, that's what I mean, really.
I don't "hate" the game.
Hell, I've been writing about it for more than a year now on a website.
 
You cannot deny it still feels like Borderlands.

Graphics are different, loot is different, Co-op is different in that it's larger in most places and doesn't require invites, playable world is bigger, story is larger in scope... and that's just off the top of my head.

Borderlands is a Diablo-style random loot generator with limited MP. The only real comparison is that Destiny and Borderlands are both shooters and both have loot. To say it's "like Borderlands" is taking a very reductive view of the game and ignoring a lot of the stuff that Bungie has shown, even just in the major conferences across last year.
 

Vico

Member
Graphics are different, loot is different, Co-op is different in that it's larger in most places and doesn't require invites, playable world is bigger, story is larger in scope... and that's just off the top of my head.

Borderlands is a Diablo-style random loot generator with limited MP. The only real comparison is that Destiny and Borderlands are both shooters and both have loot. To say it's "like Borderlands" is taking a very reductive view of the game and ignoring a lot of the stuff that Bungie has shown, even just in the major conferences across last year.

They also both have vehicles, both have powers, both are mostly small-cooperation oriented (I mean, look at the E3 gameplay demo, the public event only constitutes of a third of the video, and from what they said these things will indeed be out of the ordinary). Both are divided in locations. Both allow you to customize your character (esthetically and in gameplay), etc.

Yeah, sure, it's different in size and scope, but that's really your only argument in differenciating both games. And that doesn't make it a different game to me.

They should show us The City, and what we can do (not everything, since I want to be surprised) in this social place. They should start showing something different than Old Russia in a full gameplay video.
 

broony

Member
Human Warlock - New Monarchy and an Exo Hunter - Dead Orbit for me.

Will probably roll a Titan character at some point as well.

I think the thing that has got me most interested in these short teasers is that map. So much to explore.
 
you can, but ideally you wouldn't close off other options right away. At least try to play with other people when the opportunity arises.

Oh definitely if i see a group event ill definitely jump in, but i don't have time to organise coop e.t.c so when the opportunity arises i like to play fairly solo.
 

Liljagare

Gold Member
This would sell nicely on splitscreen.. :p

Seriously, aint a single game coming up that can replace borderlands 1/2 atm.. :\

C'mon Bungie!
 
However, the enemies do feel like they're coming from a "video game villain creation kit" to me, as Flipyap put it.
That's a really lame complaint, as if it's complaining just to complain.
Then you have the choice between races, and classes. You have the heavy-weapons player, the speedy player and the magic player. They're just rehashing the super old "your character is unique"-speech.
All classes have heavy weapons...
You cannot deny it still feels like Borderlands.
You cannot say it does because you probably haven't played it yet.
 

Lasty95

Member
I don't really get all this 'it looks like Borderlands' stuff.

It's a shooter, sure. There's loot of a fashion and an emphasis on the gun you're holding being special, but what else really?

If anything, I looks like Halo to me and as a long time obsessee I wouldn't really want it any other way.

Otherwise I think it looks phenomenal. World and character design are in a league of their own. From what I've seen of Old Russia it's one of the most gorgeous environments I've come across.

I'd maybe concede that the modular character system means that player designs aren't quite as striking as say the Chief, where the designers can really go to town, but they're still strong and the fact that there's room to be individual while maintaining coherence between classes is amazing really.
 

Juan

Member
Don't want to sound negative or anything, but I still fail to see how that game is really innovative or creative.
I'm still waiting for that little thing that would change everything, but after a year of news... It's not coming.

Hoping the next batch of news unveil unexpected stuff. One sleep, I guess.

The setting, the story, isn't creative? The enemies aren't creative? The landscapes, from what we've seen, aren't creative? There's also this.

What a strange comment.

Well, every piece of concept I saw for Destiny is a direct translation of what Bungie made with Halo.

I mean, the Traveler is a Halo (alien unknow structure with an unknow purpose), Fallens are the Elites, Cabal are the Hunters, Hives are the Flood, Vex are the Forerunner sentinels & cie, a Guardian is typically a Spartan with clothes, especially for the Titan, and I could do that for other stuffs from Destiny.

It is not uncreative, if it was another team behind Destiny, I would say it is creative, but from Bungie, it's only a reskinned Halo with modern gameplay mechanic and a different use of modern technology like the network.

And the link you gave us typically show the lack of creativity direction from Bungie for this point. Maybe it's just a wish from them, and I could understand why they chose this location, but once again, they could have done something more different than Halo.

And on top of that, it really sounds like a Bungie Borderland, with a great story, great gameplay and great environments.

I can understand why some people are not hype for this game, just curious.

I guess if it was not Bungie behind this game, no one would take a look a it.
 

GrizzNKev

Banned
Wait, they've just entered pre-alpha? Hype deflated.

Internal and external milestone names aren't usually the same. Not sure about how Bungie uses them though. I'd like to say Bungie betas are legitimate betas, but that doesn't mean it won't change for this game.
 
Well, every piece of concept I saw for Destiny is a direct translation of what Bungie made with Halo.

I mean, the Traveler is a Halo (alien unknow structure with an unknow purpose), Fallens are the Elites, Cabal are the Hunters, Hives are the Flood, Vex are the Forerunner sentinels & cie, a Guardian is typically a Spartan with clothes, especially for the Titan, and I could do that for other stuffs from Destiny.

It is not uncreative, if it was another team behind Destiny, I would say it is creative, but from Bungie, it's only a reskinned Halo with modern gameplay mechanic and a different use of modern technology like the network.
You also forgot to mention that the Ghost is this game's AI/Cortana. And even then, I'm not seeing much of a point. So, Halo was just a re-skinned Marathon? How you can you say it's just a re-skinned Halo when you likely haven't played it yet? Yeah, sure, it's a story about aliens and unknown structures, but that's what makes for explorable games – that sense of mystery – and Bungie likes to make games like that. What's so bad about them building on what they've done before?
And the link you gave us typically show the lack of creativity direction from Bungie for this point.
How does that show a lack of creativity? Were you expecting it? It's an awesome, subtle callback to what came before, and an excellent location for the game seeing as how it's the cradle of Humanity.
Wait, they've just entered pre-alpha? Hype deflated.
Why?
 

cripterion

Member
Internal and external milestone names aren't usually the same. Not sure about how Bungie uses them though. I'd like to say Bungie betas are legitimate betas, but that doesn't mean it won't change for this game.

Yeah, I hope beta comes soon, it's the only game I foresee myself playing a lot on my PS4.
There's a serious lack of multiplayer experiences on the platform imo, so Destiny can't come soon enough.
 

Flipyap

Member
That's a really lame complaint, as if it's complaining just to complain.
Haha. Tell us again about the unmatched creativity behind this collection of basic enemy archetypes.

In Destiny, there are space zombie wizards who keep an unlicensed rancor chained up in a space dungeon inside the moon.

I don't think we have the technology to build a video game cliche generator that could beat this kind of stuff, not even if it were powered by the combined brainpower of a hundred twelve-year-olds.
This is all good, dumb fun when described in terms similar to the way Bungie talks about its own "lore" ("SPACE MAGIC!"), but it could get really awkward once the game tries to present this as the most epic event in this immersive world we'll want to come back to.

...oh, right, the rancor can also fire mind bullets. Almost forgot that part. It's super important.
 

KeRaSh

Member
Haha. Tell us again about the unmatched creativity behind this collection of basic enemy archetypes.

In Destiny, there are space zombie wizards who keep an unlicensed rancor chained up in a space dungeon inside the moon.

I don't think we have the technology to build a video game cliche generator that could beat this kind of stuff, not even if it were powered by the combined brainpower of a hundred twelve-year-olds.
This is all good, dumb fun when described in terms similar to the way Bungie talks about its own "lore" ("SPACE MAGIC!"), but it could get really awkward once the game tries to present this as the most epic event in this immersive world we'll want to come back to.

...oh, right, the rancor can also fire mind bullets. Almost forgot that part. It's super important.

There is so much bitterness in that post. What has Bungie done to you?

Yeah, I hope beta comes soon, it's the only game I foresee myself playing a lot on my PS4.
There's a serious lack of multiplayer experiences on the platform imo, so Destiny can't come soon enough.

Same here. I finally want to put that Gold headset to good use! (I don't play CoD or BF.)
 

broony

Member
Yeah, I hope beta comes soon, it's the only game I foresee myself playing a lot on my PS4.
There's a serious lack of multiplayer experiences on the platform imo, so Destiny can't come soon enough.
Not so much multiplayer for me as I'm loving battlefield, but last gen I mostly played coop and there isn't really anything at the moment.
 

ElRenoRaven

Member
Guys.

Guys. This person on Twitter posted these pictures. (Many of his twitter pictures are VERY NSFW so be careful).

Bungie AND Urk just followed him on Twitter, too, so....not sure what to make of that. It's happening?

BmRvrlmCcAA9goc.jpg


BmRwQJYCQAAgND2.jpg

Some people have no respect it seems.

There is so much bitterness in that post. What has Bungie done to you?

I know right. It's ok you can show us where Bungie touched you Flipyap. It's ok We're here for you.
 

Skeleton

Banned
I am so so hyped for this game! Just need it in my life now....

Hopefully info plus beta info to follow shortly afterwards, still gosh darn it I want it!!

Also any word of a Collectors Edition details?? As that is being bought the hell out of!
 
They also both have vehicles, both have powers, both are mostly small-cooperation oriented (I mean, look at the E3 gameplay demo, the public event only constitutes of a third of the video, and from what they said these things will indeed be out of the ordinary). Both are divided in locations. Both allow you to customize your character (esthetically and in gameplay), etc.

Yeah, sure, it's different in size and scope, but that's really your only argument in differenciating both games. And that doesn't make it a different game to me.

Only the dungeons are small co-op. There are also the Public Events (which aren't rare, they just happen randomly) and raids, which both require larger groups. I'm not sure what you mean by "divided in locations." There's an inherent difference in the zones in Borderlands and Planets in Destiny (obviously the planets are divided). Borderlands customization is primarily palette swaps, while Destiny's armor are actually different items and they will allow for players to choose their own colors.

Again, all you've done in your post here is take a reductive view of the information presented. That's like saying Halo and CoD and BF4 multiplayer are all the same. If you want to take a reductive view, then sure. However if you really look at how they play, how they handle physics, pace, control, etc... they play very differently from each other.
 
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