The setting, the story, isn't creative? The enemies aren't creative? The landscapes, from what we've seen, aren't creative? There's also
this.
What a strange comment.
There will always be someone that hates the game. There will be. No matter how creative and interesting it will be there will be. I was talking to someone this week about that very fact and told them point blank that no matter what Bungie does there will be someone who calls it generic, there will always be someone who complains it's not like COD, and there will be someone who complains because the graphics aren't photo realistic. It never fails. There just will be.
I have no doubt I'm going to enjoy it. Bungie hasn't let me down yet and I don't think they're going to now.
What's uncreative about the Fallen? The Hive? The Vex? What's uncreative about the Traveler, the Last City, and the environments we've seen in screenshots? Old Russia from the E3 demo?
If you want to say you haven't seen anything that makes the game innovative, you'd have a good argument. But uncreative? I find that ridiculous.
Maybe I chose the wrong word, yes.
I'll agree the idea of the Last City and the Traveler are pretty interesting.
However, the enemies do feel like they're coming from a "video game villain creation kit" to me, as Flipyap put it. At least it seems to be varied (though I'm scared they might have once again revealed all of them before the game is out).
And, most of all, the game in itself (its mechanics) has nothing innovative. Sure, they might have had the "meeting seamlessly with strangers"-concept before the others, but it is becoming pretty common (Dark Souls, Watch Dogs, Deep Down, etc.). Not to mention it goes all the way back to the early days of MMO.
Then you have the choice between races, and classes. You have the heavy-weapons player, the speedy player and the magic player. They're just rehashing the super old "your character is unique"-speech.
They're not really putting enough emphasis (at least in their marketing) on what could differentiate the game from others :
- vehicles (I want to believe there are plenty of them, right, but all they've revealed are moto-jets)
- Space (seems cheap to just go from one planet to the other just in a cutscene when you can customize your ship)
- epic-scale battles (how many players can a public event unite? Because 3-player cooperation feels sooo small)
Destiny has been in development since before Borderlands was released, so calling it a "clone" is a stretch.
Not to mention it's a blended sci-fi/fantasy shared-world shooter with competitive multiplayer and end-game content.
You cannot deny it still feels like Borderlands.
I wouldn't say it's decidedly "uncreative", but there's been nothing that's made me go "Wow, I can't wait to experience that!"
As I said, I don't expect the game to be a Borderlands clone, but given what they've publicly shown (the gameplay demo) compared to what they've talked about very vaguely, I think a lack of understanding of what makes Destiny some amazing new gaming franchise is completely understandable at this point.
That may very well change in a few hours.
Yeah, that's what I mean, really.
I don't "hate" the game.
Hell, I've been writing about it for more than a year now on a website.