flaxknuckles
Member
The fake visuals of E3 red steel wouldn't have helped save it from it's own awful gameplay. Same goes for far cry 2 and the BS surrounding that...etc etc.
But what does that have to do with anything in this thread?
The fake visuals of E3 red steel wouldn't have helped save it from it's own awful gameplay. Same goes for far cry 2 and the BS surrounding that...etc etc.
So it comes back to graphics and not essentially the gameplay?
Besides AC and FC3 what games fall under this template in the last three years? Rayman? Child of light? Gunslinger? Rocksmith? Might & magic x? Splinter Cell? Just Dance? Trials Evolution? ZombiU? Anno? Driver? I Am Alive?I think the point was more the way ubisoft advertised and promoted those games with lies (fake footage, bullshots etc)
Could also be that ubisoft have a very defined copy/paste open world template created for AC and seemingly used for everything else they've made since. Far cry 3 included. It gets pretty tiresome.
Or maybe it's simply the truth but whatever you need to say to feel better about it I guess. It will have 4xMSAA, far more taxing than a few extra lines.
1408x792p = 1,115,136 pixels
1600x900p = 1,440,000 pixels
1440000 - 1115136 = 324864 pixel difference
But what does that have to do with anything in this thread?
Because watchdogs has done the exact same thing, hence some people are surprised people still fall for their blatant deceit. Ubisoft show you one thing to mangle you in the cogs of their hype machine, and then they bait and switch to something worse. they do this on a consistent basis, without fail. We really shouldn't be surprised at this point.
Lets put it this way.
Don't expect the division to come out when they say or look the way it did.
1920x1080 = 2,073,600 pixels.
1920x800 = 1,536,000 pixels.
2,073,600 - 1,536,000 = 537,000 pixels.
This is is the difference between Xbone and DeityStation 4.
I guess the difference between these two versions is even less than a "few extra lines".
Because watchdogs has done the exact same thing, hence some people are surprised people still fall for their blatant deceit. Ubisoft show you one thing to mangle you in the cogs of their hype machine, and then they bait and switch to something worse. they do this on a consistent basis, without fail. We really shouldn't be surprised at this point.
Lets put it this way.
Don't expect the division to come out when they say or look the way it did.
The fact it's 1:1 pixel mapping to the TV so no blurry upscaling is a major difference. The IQ will be that of a 1080p game, which it technically is anyway.
Wow. Just... wow. Some of the people in this thread are really something else.
You're going to have to explain this one to me 'cause no matter what filter I use in photoshop, anytime I stretch out an image, even at a constant ratio, the final image is blurry compared to the original.
You're going to have to explain this one to me 'cause no matter what filter I use in photoshop, anytime I stretch out an image, even at a constant ratio, the final image is blurry compared to the original.
You're going to have to explain this one to me 'cause no matter what filter I use in photoshop, anytime I stretch out an image, even at a constant ratio, the final image is blurry compared to the original.
...?!?
The reason I personally don't have an issue with The Order is because it's a standard aspect ratio (I watch a ton of movies) and will maintain the same IQ as a native 1080p output, although I would never call it 1080p. It's also rendering more pixels than 900p overall.
But nothing is stretched in The Order which is what this is in response to.It's a resolution joke mate.
It's 1080p anamorphic 2.4. There are more non-black pixels in The Order 1886 than there are in Watch Dogs on PS4, so you are mistaken.But movies don't benefit graphically from the lighter load of the aspect ratio. The Order does, that game is not 1080p plain and simple -prob not even 900p based on the aspect ratio-. Damn fine looking game though!
But nothing is stretched in The Order which is what this is in response to.
CPU bound in PS4 and not in PS3?.Besides being cpu bound doesnt avoid getting a greater resolution.Talk better about using Zero ACEs for computing, having directx 9 ADN in the engine(the renderer still is a modified AC Anvil one) and a severely mismanaged project where one team makes the engine, another the racing part, another the mini games, another the weather system,another the hacking system,another the cinematics...I see Infamous: SS and the Order 1886 being brought up time and time again, and I keep rolling my eyes because if Watch_Dogs does really feature all of these (alleged) real-time simulations that are CPU-dependent, then that's most likely the reason why it's rendered at 900p/30fps. To put it simply, you could equip a PS4 with two GTX Titan Blacks and not see any improvement in frame rates when/if the CPU is causing the bottleneck. Anyway, it seems to me that performance in Watch_Dogs is largely CPU-bound (PC version has quite high CPU requirements) and has little to do with graphics in the traditional sense. Still, I suppose you could blame Ubi for poor resource management.
Actually, you don't know what Watch Dogs should be running at, because you're not a developer. The PS4 is not the beast of a console that you make it out to be. It's a good console but to expect 1080p/60fps from every game is foolish. You sound dumb when you call developers lazy.
If you're that concerned about resolution/framerate, build yourself a pc.
For me will be Naughty Dog who will say what PS4 is really made of.Voice of reason.
Do you even Metacritic? As if that game isn't going to get an 80+.
I mean, I'm in total agreement with you (obviously, since it's true! haha), but in this particular case, I'd say it's more Sony's fault for pushing the message no? The Montreal studio probably had a target of 1080p and when all the components of the game came together they just didn't realistically hit it given the final dev environment. I'm not sure what's better, coming out and saying they want 1080p or waiting till they are close go final code and announcing what they managed to achieve? Better to focus on other game features till this part is stable no?
It's a tricky one because no one owns a piece of that pie - marketing communicates what they are given from development, and development is a fluid thing... the when/wheres of when to announce things are not as black and white as you're implying
Remember the nexus...The closer to 90 the more likely I'll buy it early on. Considering I'll also have wolfenstein and a 3ds rpg.
So it comes back to graphics and not essentially the gameplay?
Normally yes, but I am thinking that this game was close to being release last Fall, so they should have already known by then what is the realistic expectation in terms of resolution and framerate. Especially if the delay was really for changing the gameplay (for being too repetitive/boring). That probably didn't leave too much time for anything else , like optimizing or trying to increase resolution/framerate.
In the end, with the big mistake on the Sony's website and the complex DLC matrix, I'm not sure this marketing deal for this game was the best idea for anyone involved in this game.
Cpu bound in PS4 and not in PS3?.Besides being cpu bound doesnt avoid getting a greater resolution.Talk better about using Zero ACEs for computing, having directx 9 ADN in the engine(the renderer still is a modified AC Anvil one) and a severely mismanaged project where one team makes the racing part, another the mini games, another the weather system,another the hacking system,another the cinematics...
The Disrupt engine is a mix of Dunia(vegetation and AI from Dunia) and Anvil plus specific patches for Watch Dogs. So a frankenstein rooted in the previous gen.The last generation versions probably aren't running all the simulations. Not at all to the same extent anyway. Also, Watch_Dogs could be CPU-bound at 900p on the PS4. The relationship between resolution and CPU requirement is definitely there, though it greatly varies depending on the game. Lastly, I wasn't aware the engine is based off Anvil, and I agree that it looks like the project may not have been well managed (from inception).
And will these be open world games as well?Watch Dogs is a cross gen game. It wasn't developed solely for these consoles and it is certainly not the best game graphically at this point or that will ever be released on the console. There will be far better looking games running at 1080p this year and every year after. It doesn't even look close to the reveal and we shouldn't be expecting 1080p? Give me a break.
The fact it's 1:1 pixel mapping to the TV so no blurry upscaling is a major difference. The IQ will be that of a 1080p game, which it technically is anyway.
Is the statement wrong?
Was the reveal of red steel the same as what we played? Was assassins creed? Was far cry 2? Was far cry 3? Was splinter cell conviction? Was i am alive? Was ghost recon advanced warfighter? Was ghost recon future warfare? Is watchdogs? Will rainbow six patriots? Will the division?
They lie through their teeth, and hope we forget how it originally looked by the time it's released.
Just because the graphics never end up as pretty as they did in the reveal?
Thank you.The crappy gameplay probably doesn't help either.
He didn't indicate that's what made him disappointed though. It looked like it was all about the graphics *shrug*
So it comes back to graphics and not essentially the gameplay?
I really think it's odd that people continue to fall for Ubisoft games. Wasn't this pretty much the same thing that happened with Assassin's Creed back when it was first unveiled for Xbox 360?
Not to mention what the game ended up being in terms of gameplay mechanics, mission structure, etc.
Heh, as a Plasma owner I really dislike that The Order: 1886 will have black bars. I truly wish that they could find a way to make it a full 16:9 1080p game. At least it is unlikely to be an ultra long game.
I do appreciate that it'll have 1:1 pixel mapping though. It makes a huge difference in clarity and crispness on a large TV. I think there's a lot of people that really underestimate how noticeable upscale blur can be after getting used to playing a lot of 1080p native games.
I have greatly appreciated my PS4 because of this and it makes me cringe when a game I want is PS3 only and isn't 1080p native. Thankfully last-gen only games are getting fewer and fewer, though I have a feeling I'll be keeping my PS3 hooked up for a long time due to niche JRPGs.
what the hell is 792p ? in another 6 months time will devs be high fiving that they achieved 812p ? if you can't get 1080 just leave it at 720 and add some extra bells and whistles - and that goes for 900p as well, absolute nonsense.
Honestly? I don't find Watch Dog so impressive to require 900p (like probably The Witcher 3). I bet what you want the next GTA will put in the shame this dynamic world . In any case I want to see this revolutionary dynamic world in action. I wouldn't surprise if will be barely to the same seen on GTA in the ps360. The same Eurogamer has put some doubt about this revolutionary dynamic gameplay in a dedicate article.M°°nblade;111978199 said:And will these be open world games as well?
I'm not even slightly interested in playing watch dogs but calling it graphically underwhelming or technically unimpressive is hyperbolic imo. And if I remember correctly the last gen versions are being by different studio's.
I remember the GRAW downgradeton at the beginning of last gen.Was more thread worthy than with WD!.Is the statement wrong?
Was the reveal of red steel the same as what we played? Was assassins creed? Was far cry 2? Was far cry 3? Was splinter cell conviction? Was i am alive? Was ghost recon advanced warfighter? Was ghost recon future warfare? Is watchdogs? Will rainbow six patriots? Will the division?
They lie through their teeth, and hope we forget how it originally looked by the time it's released.
But nothing is stretched in The Order which is what this is in response to.
It's 1080p anamorphic 2.4. There are more non-black pixels in The Order 1886 than there are in Watch Dogs on PS4, so you are mistaken.
But what does that have to do with anything in this thread?
I get the feeling that like 95% of the preorder cancelled people were already disappointed by graphical downgrades or disappointing footage of Ubi World Game #27 and the resolution thing was the last straw, rather than people seriously cancelling based on resolution alone.
I guess we'll see at E3, when they show AssCreed Unity. If the first trailer is to be believed (I know, I know!), it could look (much?) better than Watch Dogs.M°°nblade;111978199 said:And will these be open world games as well?
The Disrupt engine is a mix of Dunia(vegetation and AI from Dunia) and Anvil plus specific patches for Watch Dogs. So a frankenstein rooted in the previous gen.
1920x1080 = 2,073,600 pixels.
1920x800 = 1,536,000 pixels.
2,073,600 - 1,536,000 = 537,000 pixels.
This is is the difference between Xbone and DeityStation 4.
I guess the difference between these two versions is even less than a "few extra lines".
Honestly? I don't find Watch Dog so impressive to require 900p (like probably The Witcher 3). I bet what you want the next GTA will put in the shame this dynamic world . In any case I want to see this revolutionary dynamic world in action. I wouldn't surprise if will be barely to the same seen on GTA in the ps360. The same Eurogamer has put some doubt about this revolutionary dynamic gameplay in a dedicate article.
No, he means that The Order: 1886 in fact does output a 1920 x 1080 image. Sure, 140 black lines on the top and 140 black lines on the bottom - but the picture in between the black bars won't be stretched.How am I mistaken?
The Order at 2.40:1 is a 1920x800p image. I never said anything about non black pixels or total pixels in general. If you point is that the total pixel count in the order is higher I agree but I never claimed different.
what the hell is 792p ? in another 6 months time will devs be high fiving that they achieved 812p ? if you can't get 1080 just leave it at 720 and add some extra bells and whistles - and that goes for 900p as well, absolute nonsense.