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Ubisoft: Watch_Dogs will run at 900p on PS4 and 792p on XB1, both at 30fps

I think the point was more the way ubisoft advertised and promoted those games with lies (fake footage, bullshots etc)

Could also be that ubisoft have a very defined copy/paste open world template created for AC and seemingly used for everything else they've made since. Far cry 3 included. It gets pretty tiresome.
Besides AC and FC3 what games fall under this template in the last three years? Rayman? Child of light? Gunslinger? Rocksmith? Might & magic x? Splinter Cell? Just Dance? Trials Evolution? ZombiU? Anno? Driver? I Am Alive?

I guess Blood Dragon but the consensus is pretty high on that one.
 

Naminator

Banned
Or maybe it's simply the truth but whatever you need to say to feel better about it I guess. It will have 4xMSAA, far more taxing than a few extra lines.

1920x1080 = 2,073,600 pixels.
1920x800 = 1,536,000 pixels.

2,073,600 - 1,536,000 = 537,000 pixels.

This is is the difference between Xbone and DeityStation 4.
1408x792p = 1,115,136 pixels
1600x900p = 1,440,000 pixels

1440000 - 1115136 = 324864 pixel difference

I guess the difference between these two versions is even less than a "few extra lines".
 

KORNdoggy

Member
But what does that have to do with anything in this thread?

Because watchdogs has done the exact same thing, hence some people are surprised people still fall for their blatant deceit. Ubisoft show you one thing to mangle you in the cogs of their hype machine, and then they bait and switch to something worse. they do this on a consistent basis, without fail. We really shouldn't be surprised at this point.

Lets put it this way.

Don't expect the division to come out when they say or look the way it did.
 

GavinUK86

Member
Because watchdogs has done the exact same thing, hence some people are surprised people still fall for their blatant deceit. Ubisoft show you one thing to mangle you in the cogs of their hype machine, and then they bait and switch to something worse. they do this on a consistent basis, without fail. We really shouldn't be surprised at this point.

Lets put it this way.

Don't expect the division to come out when they say or look the way it did.

Wow. Just... wow. Some of the people in this thread are really something else.
 

suedester

Banned
1920x1080 = 2,073,600 pixels.
1920x800 = 1,536,000 pixels.

2,073,600 - 1,536,000 = 537,000 pixels.

This is is the difference between Xbone and DeityStation 4.


I guess the difference between these two versions is even less than a "few extra lines".

The fact it's 1:1 pixel mapping to the TV so no blurry upscaling is a major difference. The IQ will be that of a 1080p game, which it technically is anyway.
 

Buburibon

Member
I see Infamous: SS and the Order 1886 being brought up time and time again, and I keep rolling my eyes because if Watch_Dogs does really feature all of these (alleged) real-time simulations that are CPU-dependent, then that's most likely the reason why it's rendered at 900p/30fps. To put it simply, you could equip a PS4 with two GTX Titan Blacks and not see any improvement in frame rates when/if the CPU is causing the bottleneck. Anyway, it seems to me that performance in Watch_Dogs is largely CPU-bound (PC version has quite high CPU requirements) and has little to do with graphics in the traditional sense. Still, I suppose you could blame Ubi for poor “resource management.”
 
Because watchdogs has done the exact same thing, hence some people are surprised people still fall for their blatant deceit. Ubisoft show you one thing to mangle you in the cogs of their hype machine, and then they bait and switch to something worse. they do this on a consistent basis, without fail. We really shouldn't be surprised at this point.

Lets put it this way.

Don't expect the division to come out when they say or look the way it did.

What in the motherfuck does any of that have to do with you last comment that was criticizing gameplay? And what in the motherfuck did that comment have to do with this thread in the first place?

EDIT: Nevermind. I don't know what you're on and it's not even that important.
 

Naminator

Banned
The fact it's 1:1 pixel mapping to the TV so no blurry upscaling is a major difference. The IQ will be that of a 1080p game, which it technically is anyway.

Moving-The-Goalposts.jpg
 

KORNdoggy

Member
Wow. Just... wow. Some of the people in this thread are really something else.

Is the statement wrong?

Was the reveal of red steel the same as what we played? Was assassins creed? Was far cry 2? Was far cry 3? Was splinter cell conviction? Was i am alive? Was ghost recon advanced warfighter? Was ghost recon future warfare? Is watchdogs? Will rainbow six patriots? Will the division?

They lie through their teeth, and hope we forget how it originally looked by the time it's released.
 
The reason I personally don't have an issue with The Order is because it's a standard aspect ratio (I watch a ton of movies) and will maintain the same IQ as a native 1080p output, although I would never call it 1080p. It's also rendering more pixels than 900p overall.


But movies don't benefit graphically from the lighter load of the aspect ratio. The Order does, that game is not 1080p plain and simple -prob not even 900p based on the aspect ratio-. Damn fine looking game though!

My biggest disappointment with Watch Dogs is the Molyneuxesque hype then backslide in ambition graphics wise. Game still looks interesting though.
 
Not too worried about this, I heard this game is tediously boring. I was in the market for a new video card and deliberately skipped on one I was eyeing because it came with Watchdogs. Went with another where I could choose 3 select games as a bonus. At least I could pick something I'd actually like to play.
 

benny_a

extra source of jiggaflops
It's a resolution joke mate.
But nothing is stretched in The Order which is what this is in response to.

But movies don't benefit graphically from the lighter load of the aspect ratio. The Order does, that game is not 1080p plain and simple -prob not even 900p based on the aspect ratio-. Damn fine looking game though!
It's 1080p anamorphic 2.4. There are more non-black pixels in The Order 1886 than there are in Watch Dogs on PS4, so you are mistaken.
 
I see Infamous: SS and the Order 1886 being brought up time and time again, and I keep rolling my eyes because if Watch_Dogs does really feature all of these (alleged) real-time simulations that are CPU-dependent, then that's most likely the reason why it's rendered at 900p/30fps. To put it simply, you could equip a PS4 with two GTX Titan Blacks and not see any improvement in frame rates when/if the CPU is causing the bottleneck. Anyway, it seems to me that performance in Watch_Dogs is largely CPU-bound (PC version has quite high CPU requirements) and has little to do with graphics in the traditional sense. Still, I suppose you could blame Ubi for poor “resource management.”
CPU bound in PS4 and not in PS3?.Besides being cpu bound doesnt avoid getting a greater resolution.Talk better about using Zero ACEs for computing, having directx 9 ADN in the engine(the renderer still is a modified AC Anvil one) and a severely mismanaged project where one team makes the engine, another the racing part, another the mini games, another the weather system,another the hacking system,another the cinematics...
 

InfYn

Member
Actually, you don't know what Watch Dogs should be running at, because you're not a developer. The PS4 is not the beast of a console that you make it out to be. It's a good console but to expect 1080p/60fps from every game is foolish. You sound dumb when you call developers lazy.

If you're that concerned about resolution/framerate, build yourself a pc.

Voice of reason.
 

omonimo

Banned
Weird question: why developers not use 'sub1080p' like the sub720p on 360? I mean, isn't 1440x1080p cheap like 1600x900p ? Could be a better choice? GT5/GT6 are a good example.
 

KingSnake

The Birthday Skeleton
I mean, I'm in total agreement with you (obviously, since it's true! haha), but in this particular case, I'd say it's more Sony's fault for pushing the message no? The Montreal studio probably had a target of 1080p and when all the components of the game came together they just didn't realistically hit it given the final dev environment. I'm not sure what's better, coming out and saying they want 1080p or waiting till they are close go final code and announcing what they managed to achieve? Better to focus on other game features till this part is stable no?

It's a tricky one because no one owns a piece of that pie - marketing communicates what they are given from development, and development is a fluid thing... the when/wheres of when to announce things are not as black and white as you're implying

Normally yes, but I am thinking that this game was close to being release last Fall, so they should have already known by then what is the realistic expectation in terms of resolution and framerate. Especially if the delay was really for changing the gameplay (for being too repetitive/boring). That probably didn't leave too much time for anything else , like optimizing or trying to increase resolution/framerate.
In the end, with the big mistake on the Sony's website and the complex DLC matrix, I'm not sure this marketing deal for this game was the best idea for anyone involved in this game.
 

Principate

Saint Titanfall
Normally yes, but I am thinking that this game was close to being release last Fall, so they should have already known by then what is the realistic expectation in terms of resolution and framerate. Especially if the delay was really for changing the gameplay (for being too repetitive/boring). That probably didn't leave too much time for anything else , like optimizing or trying to increase resolution/framerate.
In the end, with the big mistake on the Sony's website and the complex DLC matrix, I'm not sure this marketing deal for this game was the best idea for anyone involved in this game.

TBF the DLC matrix isn't that complicated, most of the crap there that isn't in the season pass is simply physical items in the collectors edition. It's not that strange or dis-similar to other AAA games DLC matrix.

If you want to see a real DLC matrix look at DA:O. It's a mess a complete mess. Free DLC campaigns given through a magazines, dozens of codes that unlock various items in game a load are free others are not. Expansions quests in game and different campaigns outside of the main game, an expansion pack....

It's a mess an absolute mess. Even if you buy the Ultimate (GOTY) edition your missing like half of the DLC that's free.
 

dwr budr

Banned
what the hell is 792p ? in another 6 months time will devs be high fiving that they achieved 812p ? if you can't get 1080 just leave it at 720 and add some extra bells and whistles - and that goes for 900p as well, absolute nonsense.
 

Buburibon

Member
Cpu bound in PS4 and not in PS3?.Besides being cpu bound doesnt avoid getting a greater resolution.Talk better about using Zero ACEs for computing, having directx 9 ADN in the engine(the renderer still is a modified AC Anvil one) and a severely mismanaged project where one team makes the racing part, another the mini games, another the weather system,another the hacking system,another the cinematics...

The last generation versions probably aren't running all the simulations. Not at all to the same extent anyway. Also, Watch_Dogs could be CPU-bound at 900p on the PS4. The relationship between resolution and CPU requirement is definitely there, though it greatly varies depending on the game. Lastly, I wasn't aware the engine is based off Anvil, and I agree that it looks like the project may not have been well managed (from inception).
 
The last generation versions probably aren't running all the simulations. Not at all to the same extent anyway. Also, Watch_Dogs could be CPU-bound at 900p on the PS4. The relationship between resolution and CPU requirement is definitely there, though it greatly varies depending on the game. Lastly, I wasn't aware the engine is based off Anvil, and I agree that it looks like the project may not have been well managed (from inception).
The Disrupt engine is a mix of Dunia(vegetation and AI from Dunia) and Anvil plus specific patches for Watch Dogs. So a frankenstein rooted in the previous gen.
 
Watch Dogs is a cross gen game. It wasn't developed solely for these consoles and it is certainly not the best game graphically at this point or that will ever be released on the console. There will be far better looking games running at 1080p this year and every year after. It doesn't even look close to the reveal and we shouldn't be expecting 1080p? Give me a break.
And will these be open world games as well?

I'm not even slightly interested in playing watch dogs but calling it graphically underwhelming or technically unimpressive is hyperbolic imo. If I remember correctly the last gen versions are being made by different studio's.
 

SeanTSC

Member
The fact it's 1:1 pixel mapping to the TV so no blurry upscaling is a major difference. The IQ will be that of a 1080p game, which it technically is anyway.

Heh, as a Plasma owner I really dislike that The Order: 1886 will have black bars. I truly wish that they could find a way to make it a full 16:9 1080p game. At least it is unlikely to be an ultra long game.

I do appreciate that it'll have 1:1 pixel mapping though. It makes a huge difference in clarity and crispness on a large TV. I think there's a lot of people that really underestimate how noticeable upscale blur can be after getting used to playing a lot of 1080p native games.

I have greatly appreciated my PS4 because of this and it makes me cringe when a game I want is PS3 only and isn't 1080p native. Thankfully last-gen only games are getting fewer and fewer, though I have a feeling I'll be keeping my PS3 hooked up for a long time due to niche JRPGs.
 
To the pixel counter above, MSAA refers to a type of anti-aliasing where parts of the image, if not the whole image, are rendered at a higher resolution then downsampled to smooth the edges.


When did this thread become about The Order anyway?
 

GavinUK86

Member
Is the statement wrong?

Was the reveal of red steel the same as what we played? Was assassins creed? Was far cry 2? Was far cry 3? Was splinter cell conviction? Was i am alive? Was ghost recon advanced warfighter? Was ghost recon future warfare? Is watchdogs? Will rainbow six patriots? Will the division?

They lie through their teeth, and hope we forget how it originally looked by the time it's released.

It's the same with 99% of games not just Ubisoft's. It just seems you've got a bone to pick with Ubisoft and Watch_Dogs like they've done something to hurt you personally. It's a game for christ sake, just let it go.

I've been gaming long enough now to know that what we see when a game is revealed is not what we're going to get when it comes out. I't's just hilarious, and shocking, that some people still don't get that.
 
Just because the graphics never end up as pretty as they did in the reveal?

No, it's mostly because their gameplay systems are shallow puddles of shit.

The crappy gameplay probably doesn't help either.
Thank you.


He didn't indicate that's what made him disappointed though. It looked like it was all about the graphics *shrug*
So it comes back to graphics and not essentially the gameplay?

See my previous post above.


I really think it's odd that people continue to fall for Ubisoft games. Wasn't this pretty much the same thing that happened with Assassin's Creed back when it was first unveiled for Xbox 360?

Not to mention what the game ended up being in terms of gameplay mechanics, mission structure, etc.
 

Principate

Saint Titanfall
Heh, as a Plasma owner I really dislike that The Order: 1886 will have black bars. I truly wish that they could find a way to make it a full 16:9 1080p game. At least it is unlikely to be an ultra long game.

I do appreciate that it'll have 1:1 pixel mapping though. It makes a huge difference in clarity and crispness on a large TV. I think there's a lot of people that really underestimate how noticeable upscale blur can be after getting used to playing a lot of 1080p native games.

I have greatly appreciated my PS4 because of this and it makes me cringe when a game I want is PS3 only and isn't 1080p native. Thankfully last-gen only games are getting fewer and fewer, though I have a feeling I'll be keeping my PS3 hooked up for a long time due to niche JRPGs.

Eh the difference between 900p and 1080p isn't that massive sure it's not ideal but with a decent upscaling, it's not as much of a night and day as 720p to 1080p and this is with a computer monitor so it's far easier to notice the issues compared with a tv.

Certainly worth the increase in framerate, to me at least.
 

MikahR

Banned
what the hell is 792p ? in another 6 months time will devs be high fiving that they achieved 812p ? if you can't get 1080 just leave it at 720 and add some extra bells and whistles - and that goes for 900p as well, absolute nonsense.

792p is probably a resolution that looks good with Microsoft's upscaler on the Xbox One. I can guarantee you they didn't just pull that number out of a hat and decide to go with it.
 

omonimo

Banned
M°°nblade;111978199 said:
And will these be open world games as well?

I'm not even slightly interested in playing watch dogs but calling it graphically underwhelming or technically unimpressive is hyperbolic imo. And if I remember correctly the last gen versions are being by different studio's.
Honestly? I don't find Watch Dog so impressive to require 900p (like probably The Witcher 3). I bet what you want the next GTA will put in the shame this dynamic world . In any case I want to see this revolutionary dynamic world in action. I wouldn't surprise if will be barely to the same seen on GTA in the ps360. The same Eurogamer has put some doubt about this revolutionary dynamic gameplay in a dedicate article.
 
Is the statement wrong?

Was the reveal of red steel the same as what we played? Was assassins creed? Was far cry 2? Was far cry 3? Was splinter cell conviction? Was i am alive? Was ghost recon advanced warfighter? Was ghost recon future warfare? Is watchdogs? Will rainbow six patriots? Will the division?

They lie through their teeth, and hope we forget how it originally looked by the time it's released.
I remember the GRAW downgradeton at the beginning of last gen.Was more thread worthy than with WD!.
 
But nothing is stretched in The Order which is what this is in response to.


It's 1080p anamorphic 2.4. There are more non-black pixels in The Order 1886 than there are in Watch Dogs on PS4, so you are mistaken.

How am I mistaken?
The Order at 2.40:1 is a 1920x800p image. I never said anything about non black pixels or total pixels in general. If your point is that the total pixel count in the order is higher I agree but I never claimed different.
 
But what does that have to do with anything in this thread?

It has to do with a post that started a side-discussion within the thread. The very post I responded to initially.

I get the feeling that like 95% of the preorder cancelled people were already disappointed by graphical downgrades or disappointing footage of Ubi World Game #27 and the resolution thing was the last straw, rather than people seriously cancelling based on resolution alone.

"Ubi World Game". I took that to mean that pretty much all their "open world games" revolve around the same tired and half-cooked mechanics. And so I took it from there.

I'm sorry for the derail and I don't want to get in trouble here so I'll just let it go. If you want to discuss this further, feel free to PM me.
 
M°°nblade;111978199 said:
And will these be open world games as well?
I guess we'll see at E3, when they show AssCreed Unity. If the first trailer is to be believed (I know, I know!), it could look (much?) better than Watch Dogs.
 

Buburibon

Member
The Disrupt engine is a mix of Dunia(vegetation and AI from Dunia) and Anvil plus specific patches for Watch Dogs. So a frankenstein rooted in the previous gen.

I see, that's unfortunate. Who knows what sort of major hiccups they might have run into during development. In any case, thank you, I've learned something today. :)
 

Hawk269

Member
1920x1080 = 2,073,600 pixels.
1920x800 = 1,536,000 pixels.

2,073,600 - 1,536,000 = 537,000 pixels.

This is is the difference between Xbone and DeityStation 4.


I guess the difference between these two versions is even less than a "few extra lines".

DeityStation 4? Really man. You need to step away from PS4 and enjoy the out doors or find another hobby...putting a game console on a pedestal like you are is nothing short of scary and at the same time a little sad.
 
Honestly? I don't find Watch Dog so impressive to require 900p (like probably The Witcher 3). I bet what you want the next GTA will put in the shame this dynamic world . In any case I want to see this revolutionary dynamic world in action. I wouldn't surprise if will be barely to the same seen on GTA in the ps360. The same Eurogamer has put some doubt about this revolutionary dynamic gameplay in a dedicate article.

Will it be 1080p though? Wait, it's not even close to coming out yet so why would you even bring it up?
 

S¡mon

Banned
How am I mistaken?
The Order at 2.40:1 is a 1920x800p image. I never said anything about non black pixels or total pixels in general. If you point is that the total pixel count in the order is higher I agree but I never claimed different.
No, he means that The Order: 1886 in fact does output a 1920 x 1080 image. Sure, 140 black lines on the top and 140 black lines on the bottom - but the picture in between the black bars won't be stretched.

On a 1920 x 1080 display, it looks exactly as it is intended to look. Unlike with 'crazy' resolutions like 1600 x 900, where basically stretching is taking place.

--------------
On the issue of '900p' and '792p' for PS4 and XB1. At the end of the day, both games will be very enjoyable to play.

Most people were satisfied with BF4's graphics on PS4, even though it was only 900p. It was still clearly sharper and better-looking than last-gen's often below-720p games.
And on XB1, well, at the end of the day, I heard very few people complain about it being 720p.

People didn't worry about the resolution. People just... played. :)
 

cakely

Member
what the hell is 792p ? in another 6 months time will devs be high fiving that they achieved 812p ? if you can't get 1080 just leave it at 720 and add some extra bells and whistles - and that goes for 900p as well, absolute nonsense.

My guess is that the word came down on high from Redmond: "The resolution of the number 720p has hereby been banished from the Xbox Kingdom for all time".
 
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