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Halo 5: Guardians revealed - more at E3 - Fall 2015 [Box Art person is new guy]

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It's trochaic septameter. Speaks in sevens.

Do you guys think the CE magnum would be a little bit more perceptible as powerful if it were designed as some kind of beefy space revolver rather than "just" a magnum pistol?

How about.

Halo 2 pistol as the main secondary
Halo CE pistol on map pickup
Halo ODST pistol for a campaign mission, Forge item.
 
Not really. Where the hell does this "Revolvers are more powerful" concept come from?

Harry_Callahan.JPG

At least that's what I've always assumed it came from. They also look cooler to me honestly.
 

LordOfChaos

Member
If Halo were even semi-realistic, we would have something drastically different for humankind. We wouldn't have a few Spartan super soldiers, we would have AI driven combat robots with perfect reflexes, we'd have strongly different culture and language, we would have different values, we wouldn't fool around like the humanity in Halo does.

I agree, pistol debate aside, Halo seems like the 21st century in space with a few enhancements. Nothing really screams 500 years in the future. Slipspace, Spartans, and AIs, yes, but then you have standard marines that wear lighter armor than some of ours, tanks and ground vehicles that are worse than ours, some air to air fighters are probably worse than F22s/35s, and especially the people, they act and talk just like Americans, even if they aren't even from earth (like John himself) ,etc.
 
Not really. Where the hell does this "Revolvers are more powerful" concept come from?
Its just the perception they have these days,
normally when you see revolvers in games and movies these days they are all highpower models or cowboy era so they just leave that impression on people.

You don't really see generic revolvers much,
Even in Indiana Jones when he has a regular old revolver they give it the firing sound of a rifle.
 

Woorloog

Banned
Its just the perception they have these days,
normally when you see revolvers in games and movies these days they are all highpower models or cowboy era so they just leave that impression on people.

I guess it is somewhat ironic Red Dead Redemption's best pistols are more modern-like pistols, not revolvers.
I always thought there were just a few exceptions where revolvers are better weapons but apparently i was wrong. They are cool certainly.
 

Chettlar

Banned
That's why I said that generally people perceive handguns as being less powerful weapons. If you have both a handgun and a rifle in a game, which one do you think people will assume is more powerful? Having a gun be big is a good way of communicating to a player that it's a more powerful gun. Whether or not that's always the case in real life doesn't really matter.

Exactly. They perceive them that way. But why do they perceive them that way?

Because movies and games and things tell them that.

So the logical way to fix that, and establish the fact that some pistols are pretty damn powerful, you have to show people pistols that are pretty damn powerful.


I do agree that the range on the pistol is a bit silly because of the barrel length. It ought to be reduced, but the stopping power, I think, ought not to be.
 

Overdoziz

Banned
Exactly. They perceive them that way. But why do they perceive them that way?

Because movies and games and things tell them that.

So the logical way to fix that, and establish the fact that some pistols are pretty damn powerful, you have to show people pistols that are pretty damn powerful.


I do agree that the range on the pistol is a bit silly because of the barrel length. It ought to be reduced, but the stopping power, I think, ought not to be.
Yes, let's make Halo the bastion for getting rid of all prejudice about handguns.
 

Havoc2049

Member
Harry_Callahan.JPG

At least that's what I've always assumed it came from. They also look cooler to me honestly.

That's '70's Dirty Harry. Even he upgraded from the 44 Magnum to the 44 Auto Mag semi-auto pistol in the '80's.

Bringing back the Halo CE pistol at this point would just be weird and redundant. It was fun for its time. It has been replaced by the BR and DMR. Bring back dual wielding, so that two magnums or a plasma pistol/magnum combo would be useful.
 

Charleston

Neo Member
I hope this is good, but then again I've liked every Halo (Haven't played ODST) that has come out so far.

I liked 4 a lot too, have a couple of gripes about it (A.I. Weren't just really good, felt like aim bots) and the MP didn't keep me that long.

We'll see how this one comes along.
 

Chettlar

Banned
Yes, let's make Halo the bastion for getting rid of all prejudice about handguns.

Never said that. I just said that people think a thing because somebody told them. So let's stop telling them that, because it's not necessarily true. No "oh let's lead the charge! Let's fix everybody's opinions!" Just "Let's not give a crap about misinformed opinions." And when people criticize you with their misinformed opinions, you inform them of reality, like Razgriz-Specter did a second ago. If they don't accept the way things really are, then ignore them, because they are dumb, and don't get to tell you how to make your game.


I love how you too are jumping all around. First it was "Hand guns aren't more powerful than rifles and never will be!" And then, when corrected, you switched it to "Well people
like us
have that perception!"

So? Who gives a crap?
 

overdoziz alt confirmed

EDIT: Tried doing a minimalist sandbox. It uses Combat Evolved as a reference point while taking a couple good things from future titles.

Loadout Weapons
Battle Rifle / Magnum
Occupy the same role as a starting precision weapon with identical kill times and similar ammo capacity. Major difference is the Battle Rifle's three-shot burst and the Magnum's single-round firing with the ability to auto-fire.

Assault Rifle / Plasma Rifle
More similar than usual, both have near-identical kill times, with the difference of a 2:1 damage ratio with regards to shields:health. AR is better against health while Plasma Rifle is good against shielding. AR has a higher ammo capacity, while the Plasma Rifle can elicit stun / brief biped slowdown on targets with sustained fire.

Mid-Tier Weapons
Light Rifle
Now an on-map pickup with the role the DMR tried and failed to achieve. Can perform a four-shot kill zoomed in, five-shot zoomed out. Precision weapon specifically designed to suppress snipers and prevent them from dominating the landscape.

Carbine
Aggressive precision weapon designed to be just as effective at close ranges as midrange, in contrast to the other precision weapons. Can potentially be anti-BR-Magnum-Light Rifle. Seven-shot kill.

Plasma Pistol
Similar to the Reach Beta variant; individual bolts are fairly powerful and the overcharged shot has minor AOE damage and the ability to kill purely health targets.

Needler
A flashy map control weapon designed to help even the playing field against targets not making ample use of strafing. Shots travel faster and somewhat more accurately than previous titles when not locked on, providing a pseudo-Needle Rifle function sans scope. Un-homed shots will supercombine when three impact an unshielded target, but actually pulling it off is easier said than done. Homing shots do more damage and provide the classic supercombine in seven rounds.

Grenade Launcher
Reach variation; alt-fire mode provides an EMP effect. Sister midtier to the Plasma Pistol.

Railgun
Roughly 50% larger blast radius and knockback, with the current damage parameters spread evenly throughout. Good for screwing with enemy movements and flipping vehicles; sister midtier to the Needler.

Power Weapons
Shotgun
Combat Evolved variation; good for softening up distant groups or tearing apart enemies at close range. The Shotgun's spread is increased with the damage spread out accordingly, at the cost of a reduced ammo capacity. Deliberately meant to be a crowd-control weapon this time around, with the intent of softening up multiple targets at once before switching to a more precise weapon. You basically have to be Halo 2 levels of close to one-shot somebody. Headshots do slightly more damage.

Energy Sword
A more personal, one-on-one oriented close range weapon. Hitboxes actually apply to the entire swing now, and can hit multiple targets if they're all in said hitbox with no limit to biped penetration similar to Sniper headshots. Will explode like a weaker Plasma Grenade when the user is killed with the Sword out like in CE, making it the weapon of a zealot or martyr. If the user has it "pocketed," however, it will not dissipate when killed.

Rocket Launcher
Halo 4 variation with slower rockets, but substantial blast radius. Can lock on to air units after a brief warmup period.

Plasma Launcher
Not only designed to be the definitive vehicle-chaser, but anti-turtling. If enemies are bunched up, the four bolts will deliberately target different enemies rather than following a single vector. The more Big Team-oriented explosive sister weapon to the Rocket Launcher.

Sniper Rifle
Not really much to say; fairly low aim assist, four rounds per clip, the usual. 5x and 10x scopes.

Beam Rifle
Overhauled to a degree to provide a different sniping experience; basically a battery-powered CE Magnum on steroids. Has 2x and 8x scopes. Is now a four-shot kill (body), but with an extremely efficient battery as long as shots are paced correctly. Headshots are a two-shot kill. An average player will probably take about as long with a kill as they would a Battle Rifle or Magnum. A player dedicated to memorizing the four-shot pace (and thus not overheating the gun) can potentially rip someone to shreds about three times faster than the double body shot kill with the Sniper. Overheats eat up significant battery, though.
 

SpartanN92

Banned
overdoziz alt confirmed

EDIT: Tried doing a minimalist sandbox. It uses Combat Evolved as a reference point while taking a couple good things from future titles.

Loadout Weapons
Battle Rifle / Magnum
Occupy the same role as a starting precision weapon with identical kill times and similar ammo capacity. Major difference is the Battle Rifle's three-shot burst and the Magnum's single-round firing with the ability to auto-fire.

Assault Rifle / Plasma Rifle
More similar than usual, both have near-identical kill times, with the difference of a 2:1 damage ratio with regards to shields:health. AR is better against health while Plasma Rifle is good against shielding. AR has a higher ammo capacity, while the Plasma Rifle can elicit stun / brief biped slowdown on targets with sustained fire.

Mid-Tier Weapons
Light Rifle
Now an on-map pickup with the role the DMR tried and failed to achieve. Can perform a four-shot kill zoomed in, five-shot zoomed out. Precision weapon specifically designed to suppress snipers and prevent them from dominating the landscape.

Carbine
Aggressive precision weapon designed to be just as effective at close ranges as midrange, in contrast to the other precision weapons. Can potentially be anti-BR-Magnum-Light Rifle. Seven-shot kill.

Plasma Pistol
Similar to the Reach Beta variant; individual bolts are fairly powerful and the overcharged shot has minor AOE damage and the ability to kill purely health targets.

Needler
A flashy map control weapon designed to help even the playing field against targets not making ample use of strafing. Shots travel faster and somewhat more accurately than previous titles when not locked on, providing a pseudo-Needle Rifle function sans scope. Un-homed shots will supercombine when three impact an unshielded target, but actually pulling it off is easier said than done. Homing shots do more damage and provide the classic supercombine in seven rounds.

Grenade Launcher
Reach variation; alt-fire mode provides an EMP effect. Sister midtier to the Plasma Pistol.

Railgun
Roughly 50% larger blast radius and knockback, with the current damage parameters spread evenly throughout. Good for screwing with enemy movements and flipping vehicles; sister midtier to the Needler.

Power Weapons
Shotgun
Combat Evolved variation; good for softening up distant groups or tearing apart enemies at close range. The Shotgun's spread is increased with the damage spread out accordingly, at the cost of a reduced ammo capacity. Deliberately meant to be a crowd-control weapon this time around, with the intent of softening up multiple targets at once before switching to a more precise weapon. You basically have to be Halo 2 levels of close to one-shot somebody. Headshots do slightly more damage.

Energy Sword
A more personal, one-on-one oriented close range weapon. Hitboxes actually apply to the entire swing now, and can hit multiple targets if they're all in said hitbox with no limit to biped penetration similar to Sniper headshots. Will explode like a weaker Plasma Grenade when the user is killed with the Sword out like in CE, making it the weapon of a zealot or martyr. If the user has it "pocketed," however, it will not dissipate when killed.

Rocket Launcher
Halo 4 variation with slower rockets, but substantial blast radius. Can lock on to air units after a brief warmup period.

Plasma Launcher
Not only designed to be the definitive vehicle-chaser, but anti-turtling. If enemies are bunched up, the four bolts will deliberately target different enemies rather than following a single vector. The more Big Team-oriented explosive sister weapon to the Rocket Launcher.

Sniper Rifle
Not really much to say; fairly low aim assist, four rounds per clip, the usual. 5x and 10x scopes.

Beam Rifle
Overhauled to a degree to provide a different sniping experience; basically a battery-powered CE Magnum on steroids. Has 2x and 8x scopes. Is now a four-shot kill (body), but with an extremely efficient battery as long as shots are paced correctly. Headshots are a two-shot kill. An average player will probably take about as long with a kill as they would a Battle Rifle or Magnum. A player dedicated to memorizing the four-shot pace (and thus not overheating the gun) can potentially rip someone to shreds about three times faster than the double body shot kill with the Sniper. Overheats eat up significant battery, though.



My Superior Weapon List

*BR starts only you noob


Only kidding :)
 

MORTALIS

Member
I agree, pistol debate aside, Halo seems like the 21st century in space with a few enhancements. Nothing really screams 500 years in the future. Slipspace, Spartans, and AIs, yes, but then you have standard marines that wear lighter armor than some of ours, tanks and ground vehicles that are worse than ours, some air to air fighters are probably worse than F22s/35s, and especially the people, they act and talk just like Americans, even if they aren't even from earth (like John himself) ,etc.

Were you there?

jk
 
Not really. Where the hell does this "Revolvers are more powerful" concept come from?
Since revolvers don't have magazines in the grip to worry about for ergonomic reasons or a slide like semi autos revolvers can typically shoot longer rounds with more powder than the semi auto alternatives. In full sized handgun discussion there is something to the idea of revolvers being more powerful. Its not necessarily the case but the largest hangin rounds are all going to belong to revolvers. A revolver isn't more powerful because it is a revolver but there are some revolvers that are capable of firing rounds no semi auto can. Like the Smith and Wesson 500.
 

WarpathDC

Junior Member
Theory: The female on the cover is CORTANA. A bot with Cortana's AI presence. Would also explain the Guardian moniker.

Disclosure: I couldn't bring myself to finish Halo 4 so I don't know if my theory would even hold water or not.
 
Theory: The female on the cover is CORTANA. A bot with Cortana's AI presence. Would also explain the Guardian moniker.

Disclosure: I couldn't bring myself to finish Halo 4 so I don't know if my theory would even hold water or not.

- Not a woman
- Not cortana
- It is a new character

Have been said before a lot of times.
 
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