Anyone else have some slight doubts on the scale of this one? They claim infinite worlds. But the trailer showed red grass, blue grass, yellow grass, etc. I think we'll see lots of recycled assets with random colors.
Anyone else have some slight doubts on the scale of this one? They claim infinite worlds. But the trailer showed red grass, blue grass, yellow grass, etc. I think we'll see lots of recycled assets with random colors.
I just hope all my dreams and expectations come true with this one. This is kind of the game I've dreamt of since being a kid. Just a whole, unique universe to explore. Hnnngh.
But its not going to be a unique universe to explore though, the planets etc will all be the same except different colours etc. There needs to be something more to it if its going to hook people for more than an hour or two.
If it's going to be Morpheus compatible, I really want this to be the first game I experience in VR.
But its not going to be a unique universe to explore though, the planets etc will all be the same except different colours etc. There needs to be something more to it if its going to hook people for more than an hour or two.
But its not going to be a unique universe to explore though, the planets etc will all be the same except different colours etc. There needs to be something more to it if its going to hook people for more than an hour or two.
I don't think so. This game doesn't have the nostalgia, devoted fans, and depth, that those games do.
With that said, I think this game will be great for what it is, and I will be happy to try it out. At the same time I think some people are a bit naive regarding what a (talented) four man team is able to output. In many ways I don't even think this game is competing with Star Citizen and Elite Dangerous, which perhaps can be a good thing.
One thing I don't understand is how they are handling the size of the Universe. Infinite procedural generated universe but every players goal is to get to the middle? How would that work? Also they mention that players can see a map where other players have explored (if those player's chose to share that information). How do you handle a map tool with an infinite generation? Couldn't someone break the game by continually travelling in one direction.
But its not going to be a unique universe to explore though, the planets etc will all be the same except different colours etc. There needs to be something more to it if its going to hook people for more than an hour or two.
The game does indeed look amazing. I'm just a bit worried about the moment-to-moment gameplay on the surface of a planet. All I have seen so far is just exploration.
The game does indeed look amazing. I'm just a bit worried about the moment-to-moment gameplay on the surface of a planet. All I have seen so far is just exploration.
The game does indeed look amazing. I'm just a bit worried about the moment-to-moment gameplay on the surface of a planet. All I have seen so far is just exploration.
How do you know that?
You're making a lot of assumptions here about whether or not planets will be unique. Do you think these guys have been working for years to bring you planets with yellow grass, red grass, etc as their "unique planets" claim?
Dude check my first posts in this thread, i said this game blew me away. I'm just trying to be realistic here.
That is what I'm hoping its all about.
If it turns out to be another FPS then I'm out.
I'm just saying that the NMS universe is infinite.And everything upon those planets is unique in an infinite universe.
Elite's universe was, as I recall, still set up procedurally, and the results were made into its set playing area. This is a different kettle of fish.
No, because you always just generate the same densely populated world from scratch every time you go there. The actual game world never has to be permanently stored. Minecraft has the problem you describe, because the world has to be stored as it's created. The world of NMS doesn't change its geometry, so it doesn't have to be stored. The only storage requirements are for the map. Who discovered the planet, what the atmosphere's made of etc. Even if 100 billion stars and planets are catalogued, it's still within the storage limits of a simple server.
I'm really not sure about "infinite" though. They've described the progression as "Edge of Galaxy, calm, boring, easy" -> "Centre of Galaxy, busy, exotic, rock-hard". That implies a finite (although incredibly large) space.
As for content variety, I'll repost my thoughts from an earlier thread:
Procedural content is all well and good, but it tends to result in environments that are different in the details, but are thematically uniform. Taking minecraft as an example, you can walk through 100km of Plains biome and never see anything surprising. The generation is constrained by rules: "Hills no steeper than this", "these plants, in this distribution", "this colour of grass". The only true variation comes from the transition to other biomes, whose rules are hand-made.
The big challenge for procgen on this scale is to procedurally generate those rules, to allow for genuinely surprising and new landscapes, whilst preventing "broken" rulesets that result in unplayable or implausible terrain. It's very hard to do. There are so many possible planets out there, so many chemistries, orbits, tectonics, weather systems, biospheres and so on, all of which affect the look of a place. Lots of interesting reading on the topic here: http://vterrain.org/Elevation/Artificial/
The same goes for plants and animals. The systems have to be very very sophisticated, or you'll just end up with Red Fish with Big Fins, Green Fish with Four Fins, and you'll easily see how it's a kit of parts. Spore did excellent work in this regard, allowing all sorts weird and wonderful creatures to be created and animated. This paper details the system they used http://chrishecker.com/Real-time_motion_retargeting_to_highly_varied_user-created_morphologies.
You're wrong on two counts.
first, it's OK if you don't want to look at the link that explains it as it is very technical, but the gist of it is, as long as you can give it a coordinate in 3D space, elite's generator will spit out an unique sector. Elite 2 being limited to a single galaxy was a gameplay choice, not a technical limitation. Width just 8k x 8k sectors they got something no one can ever chart completely, so going to infinity is trivial (though for practical reasons you may want to limit it to nine billion billion sectors squared) but useless. And if you somehow saw it all there's a further dimension to explore as you can change the seed and get a different universe. That's the thing with procedural generation: going infinite is trivial. See Space Engine for a practical example of an already working practically infinite universe.
Second, NMS is not infinite. As they've already stated in the RPS interview, despite all the PR buzzwords on the site it's taking place in a single galaxy, at the edge of which you start.
Anyone else have some slight doubts on the scale of this one?
That is what I'm hoping its all about.
If it turns out to be another FPS then I'm out.
Man, if it's just exploration that will be enough for me. I've grown really tired of shooting heavy games, so this game would be a really nice change of pace. I could wile away hours playing something like this.
RIPThis or Mirror's Edge.
I'm not saying that I want a shooter, but I want to do something else besides walking around. It's my biggest pet peeve in open world games. As stunning as the game looks, if that's all we can do on a planet, then that's sadly a deal breaker for me.
Well i don't for sure but thats what it sounds like.