Good lord Chad, your shots look better than Nintendo official press shots O_O
Just to put this out there, video processing will play a big part in how aliased a game will look on your TV, even a game with really good AA.
LCDs use complex algorithms for upscaling content to their fixed pixel resolution usually at the cost of increasing response times. If your TV has a game mode it will disable those algorithms to reduce input lag but pretty much anything less than the TVs standard resolution is going to look terrible even with good AA applied.
I have an LG TV with pretty good video processing so most games with little to no AA still look quite good, especially if they're native 1080P. So it really wouldn't be fair to just say to someone that they need to calibrate their settings to see less jaggies in a game as that's going to differ a lot from one TV to the next.
I would have loved to see MK8 on my old 720P DLP. That was the best gaming TV I've ever owned.
They out of focus because the game uses DOF sometimes during the replays.
It's much more subtle but there's DoF applied during the races as well. Just look off into the distance on Mt. Wario or Cloudtop... when you get your Wii U back I mean