bobawesome
Member
what the hell no there not
fucking horrible opinion holy shit :O
Agreed. I just...to call them offensive? Holy hyperbole, Batman.
what the hell no there not
fucking horrible opinion holy shit :O
Made a quick video about the game this morning, showing the entire level and talking a little bit about what's going on in the game.
http://youtu.be/745Urbz_6Bc
I think it's turning out very, very well. Just needs a bit of polish, really, but that's to be expected of a beta.
I had no issues running this on my laptop last night. I used an xb1 controller (side note, really annoying how doing that de-synchs the controller with my xb1).
The game didnt really hold my interest to be honest. I didn't even bother to finish the level. Maybe I will try again. Also the graphics... I mean I realize the art shown for the kickstarter was just concept art, but man, the game isn't even close to that. It just looks so bland and primitive.
Something that's really bothering me watching this... Beck's gun arm changes whether he's facing left or right... Sad face.
So, where do I find the key?
Mind you, I never registered the username and password on their site.
Yeah, that concept art looked really exciting, and quite honestly, it looked achievable on the new consoles.
Streamin' high score attempts again.
My highest atm is 85,100. Which is decent, but isn't even close to the current champ on the official forums who has 90ksomething. .
Anyone get the no-damage bonus yet?
EDIT: 88,300. I fucked up the last top-right corner and missed one or two other enemies along the way. . Archive should be up now-ish.
The flipping arms thing is probably a throwback to sprites / the old games, yeah.
Does anyone else kind of wish they had just gone with MMX style wallclinging and walljumping? I understand that might not be the kind of platforming they're going for in terms of freedom of movement, but it's not like it's impossible to create surfaces that can't be clung to or walljumped from. I say this because I really feel like ledge grabbing is just clunky and doesn't feel good or satisfying from a gameplay perspective.
That's weird. My wired 360 controller works just fine when I use it.I'm confused how their Gamepad button remapping works. None of my buttons work with 360 controller from default settings.
That's weird. My wired 360 controller works just fine when I use it.
Damn, that's still really good going. I've only just managed to get up to 76,000. My main issue is that about a 3rd of the way through the level I drop my combo - its the section where you have the enemies and several explosive barrels - detonating the barrels early kills my chance at 100%ing some of the enemies. I've almost managed the no damage bonus one time, but I invariably mess us (or No.5 jumps on me!)
I'm really loving it though, I just wish there was a quick restart button for when I screw up to start the level again, rather than having to quit back to the main menu.
*edit* Managed to break through the part I was stuck on and rack up a better combo. Up to 82,000 now, I made plenty of mistakes and I know I can do better but I'll take a break for now else I'll never get anything else done.
Have any backers received the free Mighty Gunvolt download code that is supposedly coming? They said it would come this week, but I haven't gotten an email yet.
Just got my mighty gunvolt code and...na only
From the kickstarter it looks like that's the only region that gets it for free
unless the wordings bad, and other regions get it later, which I wouldn't put it past them. They've had pretty awful follow-up all told since their kickstarter finished
No code for tier two countries.email said:MIGHTY GUNVOLT MINI-FAQ
If I dont have a 3DS, is it possible to get Mighty Gunvolt for some other system?
Sorry, but no. Mighty Gunvolt is only available for the 3DS.
If I live outside North America, is it possible to get a code for my region?
Sorry but we can only offer everyone North American 3DS eShop codes. We realize backers come from all over the world, and we very much value our fans from other countries, but unfortunately region-free codes were not an option, so we picked the region where the majority of our backers hailed from.
Where do you get the free code for Mighty Gunvolt on the 3DS from?
Unfortunately I don't live in NA, but I'll be able to send someone the code once I get it.
It should be e-mailed to you. They just started sending them out today, so it might take another day or two for everyone to get them.
The best way to solve this would be to just make enemies you've killed already not give additional points, like how in Shovel Knight a respawned enemy doesn't drop additional gems.Welp, so much for giving a shit about high scores. Enemies respawn indefinitely if you back track, so you can just keep going back and forth through the level, sloppy as shit (with constantly refilling energy tanks), until you get a 99,999 level score.
Why did I get a code to some 3DS game but not the beta??
Wait for the penetrating shot buff to wear off before killing the first shield enemy. Kill the knight, jump over the barrels. Shoot the enemy on the left, absorb and purposely keep dashing into the (now) exploding barrels. Use the invul frame time to shoot the next stack of barrels and try your damnest to absorb all three in one dash. Alternatively, you can just kill the shield guy last, but, I never do.
Also, if you skip an enemy or two after staggering them it doesn't affect your absorption percentage. I usually skip one of the three flying dudes when I botch that barrel shit.
I honestly wish I could turn off penetrating shot. All it does is fuck up combo potential and make you play the levels awkwardly. The mild damage boost isn't worth it.
No damage, full combo, all 4 known point bonuses earned.
I don't think I can do better than this aside from shaving off a little time here and there. Wouldn't affect the score, though.
http://youtu.be/I87T41HQcJ4
There was a small update on steam, I believe some menu enhancements and a new stage is available.