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Rushy reveals Driveclub's car list

Fairly homogeneous list. A bit disappointing that their cars chosen aren't as global as their racing locales, especially since auto-racing, as world sport, favors a lot of non-Euro vehicles in the mix. Then again, all of the videos, previews, and unofficial lists have basically made this Euro-centric selection pretty clear before now. Wonder if they'll break down car DLC by region.
 
Holy crap, that's one of the worst car lists I've ever seen. Like, the only way to be any more limited in choice would be to make a game entirely about a single auto maker.
 

Darkangel

Member
I don't get why Sony has two completely separate racing franchises going on.

Wouldn't it make more sense for Polyphony and Evolution to work together on an arcade style Gran Turismo spinoff? It seems like a waste of time and money to have two developers working on very similar projects in isolation.

The Forza franchise has the right idea with the mainline series and the "simcade" Horizon spinoff. By sharing assets each development team can benefit from the other's improvements and additions. Last I heard Driveclub only has around 50 cars whereas Horizon 2 has 200. Why couldn't they use some of the 500+ Grand Turismo 6 cars?
 

Kosma

Banned
I don't get why Sony has two completely separate racing franchises going on.

Wouldn't it make more sense for Polyphony and Evolution to work together on an arcade style Gran Turismo spinoff? It seems like a waste of time and money to have two developers working on very similar projects in isolation.

The Forza franchise has the right idea with the mainline series and the "simcade" Horizon spinoff. By sharing assets each development team can benefit from the other's improvements and additions. Last I heard Driveclub only has around 50 cars whereas Horizon 2 has 200. Why couldn't they use some of the 500+ Grand Turismo 6 cars?

Horrible idea, if anything this industry needs less spin offs and franchises
 
Why couldn't they use some of the 500+ Grand Turismo 6 cars?

Yeah, I think many thought this was the most sensible course of action. I know they have to do a lot of work to make them fit within their particular game's demands, but just having the licenses available to the publisher seemed to have open the door to that possibility. Sony still seems to have so much siloing of their development teams and resources I wonder why there's so much hype behind the whole worldwide studios umbrella structure.
 
I don't get why Sony has two completely separate racing franchises going on.

Wouldn't it make more sense for Polyphony and Evolution to work together on an arcade style Gran Turismo spinoff? It seems like a waste of time and money to have two developers working on very similar projects in isolation.

The Forza franchise has the right idea with the mainline series and the "simcade" Horizon spinoff. By sharing assets each development team can benefit from the other's improvements and additions. Last I heard Driveclub only has around 50 cars whereas Horizon 2 has 200. Why couldn't they use some of the 500+ Grand Turismo 6 cars?
Why not just call it Motorstorm: Car Edition? It's not Gran Turismo. Horizon isn't Forza. Naming it as such dilutes what the brand represents and shows a lack of faith in the product.
 

Darkangel

Member
Horrible idea, if anything this industry needs less spin offs and franchises

Why not just call it Motorstorm: Car Edition? It's not Gran Turismo. Horizon isn't Forza. Naming it as such dilutes what the brand represents and shows a lack of faith in the product.

They don't have to use the Gran Turismo name, but it's stupid for them not to share assets at least. Even if they did call it "Gran Turismo: Drive Club" I don't see how that would harm the game in any way. Tthe developer would still have the freedom and autonomy to make the racing game they want to make. If anything it would boost the popularity of the game (brand recognition and all).
 

EGOMON

Member
Good variation of cars that cover the EU manufacturer well except for the lambos now we need few Jap and US cars and we are set
 

HeliosT10

Member
Why not just call it Motorstorm: Car Edition? It's not Gran Turismo. Horizon isn't Forza. Naming it as such dilutes what the brand represents and shows a lack of faith in the product.

Yes it is, that's why it's called Forza Horizon, and in the most up to date instance Forza Horizon 2.

Sorry for the driveby, but just wanted to clarify! :p
 
Holy crap, that's one of the worst car lists I've ever seen. Like, the only way to be any more limited in choice would be to make a game entirely about a single auto maker.
No it wouldn't.

What would be worse would be only one category of car. The variety in gameplay primarily will come from the different classes of car, as by and large cars within the same category have similar properties.
 

Razzorn34

Member
Yep. If you love American cars or Japanese cars, bend over. Your game just became a $85 game. This is so blatant it's retarded. Yet, people will still shell out for this. Keep that DLC trend going guys! =(
 
They don't have to use the Gran Turismo name, but it's stupid for them not to share assets at least. Even if they did call it "Gran Turismo: Drive Club" I don't see how that would harm the game in any way. Tthe developer would still have the freedom and autonomy to make the racing game they want to make. If anything it would boost the popularity of the game (brand recognition and all).
Again, if it can't stand on its own merits as DriveClub, then it's maybe not what people want and sticking the Gran Turismo name on it doesn't make it Gran Turismo. They're separate franchises, developers, engines, goals and games and should be treated as such. Could they share assets? Probably, but I'd rather they let the game stand on its own. It's like attaching Kojima's name to Castlevania or Tarantino's name to Hostle. It fools nobody and tries to make the game into something it's not.


Yes it is, that's why it's called Forza Horizon, and in the most up to date instance Forza Horizon 2.

Sorry for the driveby, but just wanted to clarify! :p

I know it is, it also has nothing to do with Forza, a closed track sim racer. I just don't like that it's named "Forza" rather than stood on its own merits, since it has nothing to do with closed track sim racing.
 

bombshell

Member
Yep. If you love American cars or Japanese cars, bend over. Your game just became a $85 game. This is so blatant it's retarded. Yet, people will still shell out for this. Keep that DLC trend going guys! =(

You are getting 9 free cars post launch, 1 each month. Those could primarily be American and Japanese, who knows.
 
No it wouldn't.

What would be worse would be only one category of car. The variety in gameplay primarily will come from the different classes of car, as by and large cars within the same category have similar properties.

If you're just making a game about driving different classes of cars then you don't need any licenses at all. You can make up all the cars like GTA or Ridge Racer back in the day. The reason why you pay money to car manufacturers for licenses to use actual real world cars is because people like to pretend to drive real world cars. And this is the most limited selection of real world cars I can think of outside of the few games that have focused on a single model or manufacturer.
 
I know it is, it also has nothing to do with Forza, a closed track sim racer. I just don't like that it's named "Forza" rather than stood on its own merits, since it has nothing to do with closed track sim racing.
What about all of the technology and assets that come from Forza? The game brings most of the vanilla series' gameplay features into Horizon, too. Like Drivatars, the tuning options, the livery editor, and general simulation elements. It's still an offshoot of Forza at its very core, just not the relatively dry, simulation-focused one. Forza is much more than the choice of courses.

Point is: no one who should be taken seriously would have any reason to hate on a related spin-off series that focused on different aspects of the much wider world of autoracing culture. GT spinning off wouldn't necessarily change a thing about the underlying game and its particular focus, but there are good reasons to maybe implement things that are already made and taking on the name certainly helps to sell the game when these are expensive, high-risk products.
 
Ehh kinda lame. I guess the NFS games don't have a huge car list either. Sticking with the plus version till weather comes out and hopefully pushes me toward the full game.
 

dankir

Member
So anybody else waiting for a good PS4 steering wheel and project morpheus?

Undoubtedly will be more cars and what not coming out by then.
 
If you're just making a game about driving different classes of cars then you don't need any licenses at all. You can make up all the cars like GTA or Ridge Racer back in the day. The reason why you pay money to car manufacturers for licenses to use actual real world cars is because people like to pretend to drive real world cars. And this is the most limited selection of real world cars I can think of outside of the few games that have focused on a single model or manufacturer.
So you believe it would be less limiting if they had 50 hot hatches that all topped out at around 130 and pretty much handled all the same than to have 50 cars from one manufacturer across all categories with different characteristics and handling properties...
 

driver116

Member
I don't get why Sony has two completely separate racing franchises going on.

Wouldn't it make more sense for Polyphony and Evolution to work together on an arcade style Gran Turismo spinoff? It seems like a waste of time and money to have two developers working on very similar projects in isolation.

The Forza franchise has the right idea with the mainline series and the "simcade" Horizon spinoff. By sharing assets each development team can benefit from the other's improvements and additions. Last I heard Driveclub only has around 50 cars whereas Horizon 2 has 200. Why couldn't they use some of the 500+ Grand Turismo 6 cars?

All they need to do is share the car assets. Seems like such as simple move to streamline development.
 

Vestax

Banned
Yep. If you love American cars or Japanese cars, bend over. Your game just became a $85 game. This is so blatant it's retarded. Yet, people will still shell out for this. Keep that DLC trend going guys! =(

What? I planned to get the SP irregardless, no harm for me. I much rather have a great looking game with great looking cars, than a whole bunch of average looking cars in an above average game (won't name names so I don't offend).

Now, if DC doesn't end up looking like Infamous as a racing game, we got a problem.
 
So you believe it would be less limiting if they had 50 hot hatches that all topped out at around 130 and pretty much handled all the same than to have 50 cars from one manufacturer across all categories with different characteristics and handling properties...

You got me man, that is exactly what I said.
 

AndyD

aka andydumi
Yes, it's $24.99 and includes 38 cars and 176 new campaign events.

One thing of interest, the Season Pass only lasts through June. So we may see a larger expansion pack this time next year that would not be included in the pass. ( I really hope its an expansion and not a sequel.)

Not saying it's a bad thing, just fair warning to complainers. At least they gave us a clear roadmap of what's coming for the pass.
 
I may be remembering wrongly but don't racing games sell much better in Europe than the US? I can understand a European racing game having more of an EU focus, if you watch the average episode of UK Top Gear it's not exactly brimming with American Muscle Cars.

I'm sure the DLC cars will add a more international flavour, I wonder when we'll start finding out about what's coming when.
 

Monad

Member
I know it is, it also has nothing to do with Forza, a closed track sim racer. I just don't like that it's named "Forza" rather than stood on its own merits, since it has nothing to do with closed track sim racing.

Forza Horizon has almost everything that makes Forza Motorsport series great, such as cars, customization, tuning options, online community and even driving physics (in a more arcade way), except precisely the Motorsport part.

Why cannot be called Forza, then?
 
I'm quite happy with this list. When I play gran turismo I don't use 15 different skylines or use 100+ different cars. I like to find a couple I like and stick to those. I can however see this may be dissapointing for those that like to "collect" cars in their racing games
 

Ape

Banned
Forza Horizon has almost everything that makes Forza Motorsport series great, such as cars, customization, tuning options, online community and even driving physics (in a more arcade way), except precisely the Motorsport part.

Why cannot be called Forza, then?

Not only that but Forza Motorsport and Forza Horizon take place within the same universe.
 

arhra

Member
I'm quite happy with this list. When I play gran turismo I don't use 15 different skylines or use 100+ different cars. I like to find a couple I like and stick to those. I can however see this may be dissapointing for those that like to "collect" cars in their racing games

Or just people who love cars that aren't on the list. The benefits of a large car list aren't just that you can collect a bunch of cars, but also that the larger the list, the better the chance of people's particular favourites being on it.
 

ShapeGSX

Member
Holy crap, that's one of the worst car lists I've ever seen. Like, the only way to be any more limited in choice would be to make a game entirely about a single auto maker.

All Audis?

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