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Destiny - Review Thread

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Looks like they're already using the in game mechanics to pimp the DLC. The Queens Wrath will have bounties that aren't doable until you buy the DLC:

The Dark Below Story:
Bounty Mission Description
Nycor, Reborn The Veil Lifted Defeat Nycor, Reborn in “The Veil Lifted” mission in the Cosmodrome on Earth.
Moluk, Wormwaker The Seeding Defeat Moluk, Wormwaker in “The Seeding” mission in the Cosmodrome on Earth.
Watchers of Crota The Wakening Defeat the Watchers of Crota in “The Wakening” mission on the Moon.

House of Wolves Story:
Bounty Mission Description
TARGET: ? Gone to Ground Defeat r1_s3_story_cosmo7_major2 in the “Gone to Ground” mission in Cosmodrome.
TARGET: ? Wolves’ Harvest Defeat r1_s3_story_venus3_major2 in the “Wolves’ Harvest” mission on Venus.
TARGET: ? The Citadel Defeat r1_s3_story_venus9_ultra0 in “The Citadel” mission on Venus.

http://destinynews.net/queens-wrath-bounties-new-missions/

Can't wait until the Cryptarch starts giving me gear that I can't wear or upgrade unless I get a certain mat from one of the DLC areas.
 

HaleStorm

Member
Except (from what little I've played so I may be wrong) Diablo III had a full story with an actual plot, interesting characters (more so if you played the previous games) and a challenging final boss).

Destiny's story can be fit into one page, has no good characters outside of the Dinklebot, and the Final "Boss" has to be one of the worst I've played in recent memory.

The structure of the game with three different types of levels is a bit of a shame. I really don't consider that story boss to be the true boss of the game.

Sort of like how the last story mission on each planet does not feel like the boss of the planet, and you need to play the strikes for that.

I think that the spiritual boss of the game is really the raid. There are already people complaining endlessly that the raid is too hard to get to, start, finish etc, so it definitely could not be the normal end to the game with out causing an outright riot.
 

Marcel

Member
Looks like they're already using the in game mechanics to pimp the DLC. The Queens Wrath will have bounties that aren't doable until you buy the DLC:

The Dark Below Story:
Bounty Mission Description
Nycor, Reborn The Veil Lifted Defeat Nycor, Reborn in “The Veil Lifted” mission in the Cosmodrome on Earth.
Moluk, Wormwaker The Seeding Defeat Moluk, Wormwaker in “The Seeding” mission in the Cosmodrome on Earth.
Watchers of Crota The Wakening Defeat the Watchers of Crota in “The Wakening” mission on the Moon.

House of Wolves Story:
Bounty Mission Description
TARGET: ? Gone to Ground Defeat r1_s3_story_cosmo7_major2 in the “Gone to Ground” mission in Cosmodrome.
TARGET: ? Wolves’ Harvest Defeat r1_s3_story_venus3_major2 in the “Wolves’ Harvest” mission on Venus.
TARGET: ? The Citadel Defeat r1_s3_story_venus9_ultra0 in “The Citadel” mission on Venus.

http://destinynews.net/queens-wrath-bounties-new-missions/

Can't wait until the Cryptarch starts giving me gear that I can't wear or upgrade unless I get a certain mat from one of the DLC areas.

So they are going to split the player base between DLC and non-DLC people. Wow. Not entirely unexpected but the gulf between players/'power' gap is only going to get bigger.
 
So they are going to split the player base between DLC and non-DLC people. Wow. Not entirely unexpected but the gulf between players/'power' gap is only going to get bigger.
The best gear for crucible will be in the DLC no doubt.

This game is insidious.

Also, if that's all there is to the Queen's Wrath that's even less than I expected, even after lowering my expectations. I thought there could be bounties that would change up playing the missions - or the missions would include new elements to them, tied into the new bounties.
 
Looks like they're already using the in game mechanics to pimp the DLC. The Queens Wrath will have bounties that aren't doable until you buy the DLC:

The Dark Below Story:
Bounty Mission Description
Nycor, Reborn The Veil Lifted Defeat Nycor, Reborn in “The Veil Lifted” mission in the Cosmodrome on Earth.
Moluk, Wormwaker The Seeding Defeat Moluk, Wormwaker in “The Seeding” mission in the Cosmodrome on Earth.
Watchers of Crota The Wakening Defeat the Watchers of Crota in “The Wakening” mission on the Moon.

House of Wolves Story:
Bounty Mission Description
TARGET: ? Gone to Ground Defeat r1_s3_story_cosmo7_major2 in the “Gone to Ground” mission in Cosmodrome.
TARGET: ? Wolves’ Harvest Defeat r1_s3_story_venus3_major2 in the “Wolves’ Harvest” mission on Venus.
TARGET: ? The Citadel Defeat r1_s3_story_venus9_ultra0 in “The Citadel” mission on Venus.

http://destinynews.net/queens-wrath-bounties-new-missions/

Can't wait until the Cryptarch starts giving me gear that I can't wear or upgrade unless I get a certain mat from one of the DLC areas.

That's so much worse than what I was expecting. I mean, here's my progression on The Queen's Wrath:

"Oh, cool! Hope there's some new missions."

"Aw man, no new missions? Well, I hope the bounties are good."

"They're using the bounties to pimp the DLC? What in the actual fuckity-fuck?"

It's just... it's kind of beyond the pale. The sheer cojones it takes to do something like this...
 
Well every other company does it...

Mostly just in PvP which I could easily ignore and wouldn't degrade my single player experience. I'm starting to get a bit pissed that they held back on the story just to release it as paid content. I'm guessing the geometry is on disc, we're just paying for the unlock.
 
I played both the Alpha and Beta of Destiny, and I liked it enough to buy it, but I'm actually pretty disappointed in the final product.

The core gunplay and mechanics are great, but the social aspects, loot drops, game events are all quite boring.

The world is fun to walk around and look at, but not exciting much more beyond that. The story is TOO minimal. I expect at least Halo-levels of story from the guys who created Halo. I don't expect to have to go to their website after collecting in-game items just to continue the story.

I am hoping they can improve on the game as time goes on, but it feels like I'm playing a product released at 60% complete and there is a lot missing.
 

pantsmith

Member
Except (from what little I've played so I may be wrong) Diablo III had a full story with an actual plot, interesting characters (more so if you played the previous games) and a challenging final boss).

Destiny's story can be fit into one page, has no good characters outside of the Dinklebot, and the Final "Boss" has to be one of the worst I've played in recent memory.

Not defending Destiny's story here, but Diablo 3's story made me wish there wasn't one. It was insulting to me, as someone who really really dug Diablo I and II. It was saturday morning cartoon bullshit. But yeah, it definitely had one.
 
Not defending Destiny's story here, but Diablo 3's story made me wish there wasn't one. It was insulting to me, as someone who really really dug Diablo I and II. It was saturday morning cartoon bullshit. But yeah, it definitely had one.

I liked the stuff with the companions, chatting with the Templar and Rogue especially. Destiny doesn't really have anything like that level of characterization.
 

Marcel

Member
The best gear for crucible will be in the DLC no doubt.

This game is insidious.

Also, if that's all there is to the Queen's Wrath that's even less than I expected, even after lowering my expectations. I thought there could be bounties that would change up playing the missions - or the missions would include new elements to them, tied into the new bounties.

It's a bit funny that the dev team expected insubstantial content to move the needle.

iIZvChawu3IZ4.png


(I'm not indicting the raid. I will indict the totally not fun grind to get to 26 though)
 

breakfuss

Member
Not defending Destiny's story here, but Diablo 3's story made me wish there wasn't one. It was insulting to me, as someone who really really dug Diablo I and II. It was saturday morning cartoon bullshit. But yeah, it definitely had one.

Silly plot or not, there was at least context. Something I could follow. Same with WoW. I don't remember half of what it was about, but it at least gave my character agency. There's absolutely nothing here.


Nothing!
 

Sojgat

Member
The only zone I know well yet is Old Russia (almost have the moon down) and that is mainly from the beta. Been playing for 1 day and 16 hours. I can see many arguments about different issues the game may have as being valid, but size? Ehh, whatever.

I've been playing for 3 days and 17 hours, and my Hunter isn't quite at level 28 yet (I started on a Warlock as well). The maps are large, but there aren't enough of them for the kind of grinding the game requires. Going back to the same four environments over, and over, and over again...you retread the same ground so many times, and there just isn't enough variety.

Obviously, I've been playing a lot, but even at your playtime, the zones felt tiny to me. I knew exactly where everything was, because I'd been everywhere about 5 times already. Bungie says Destiny is 10 times the size of Reach, and it probably is, but there's more environment, and encounter variety in one level of Reach than there is in any of the explorable zones in Destiny.

Would it be less of a problem if they used the available space better? Probably, but that's not what I was positing.
 

cobell

Member
Not defending Destiny's story here, but Diablo 3's story made me wish there wasn't one. It was insulting to me, as someone who really really dug Diablo I and II. It was saturday morning cartoon bullshit. But yeah, it definitely had one.

Diablo 3's story was pure unadulterated garbage in which they constantly reminded you of with the bosses constantly telling you exactly what their plans were.

And the ultimate solution, in the base game, to resolve the problem with Diablo rising up again was to use the same solution of a stone to again hide Diablo because that somehow worked so well.


Destiny's story is also bad, but I'm there for the gameplay. It tells volumes that just one grimoire card description for a Ghost on their webpage was better than almost the entire plot of Destiny. It does make me wonder why though, as their ability to tell a story is obviously there.
 

LiK

Member
It's a bit funny that the dev team expected insubstantial content to move the needle.

iIZvChawu3IZ4.png


(I'm not indicting the raid. I will indict the totally not fun grind to get to 26 though)

People review what's there, not wait for your content to slowly drip out.
 

biteren

Member
i straight up stopped playing, i count take it anymore. all the grinding and grinding and grinding! id have dreams where i would find exotic engrams and be like "sweet! i can go have fun now!" and wake up disappointed.

it looks like COD will be my go to MP game again....i hope
 

Dante316

Member
Grrrr, its frustrating having a maxed cap...I wanna buy my damm helmet already lol, I think ill get legendary weapon from vanguard though, but I need that dead orbit helmet...its gnna be a 2 week wait...I have only 5 marks but maxed, 100 nxt week so would need 15 more just for helmet.
 

Etnos

Banned
Much how the story in Diablo is just there to get you to end game, nothing more

There is much more story in Diablo 3, As for concrete examples:

- There are characters: Leah, Cain, Imperius, Maghda, Adriah, Tyreal, Ahzmodan, Zoltun Khule, Malthael and a bunch more.

- There are events, stuff happens in the story... unlike destiny which ya know, actually nothing really happens.

- There is an intro, a middle, and end... even a twist. In Destiny you wake up, you scan stuff, you go to venus, then a robot lady gives you a nice gun and thats it.

- There are classic story telling elements in D3 story, there is a messenger (tyrael), there is a trickster (leah), there is a conflict (heaven-hell)

- Unlike Destiny lore-plot exposition is done trough nice cutscenes during key events, and in game voice over.

I don't want to sound like I think D3 story is good, is not... but it is far more elaborated than the Destiny one, which IMO lacks the minimun requirements to be called a history.
 
It's a bit funny that the dev team expected insubstantial content to move the needle.

iIZvChawu3IZ4.png


(I'm not indicting the raid. I will indict the totally not fun grind to get to 26 though)

Why review Skyrim when it first came out when you could of waited and review Skyrim: Legendary Edition now. /s

Sigh, yea I may go back to this game (I bought it digitally so I can't sell it) but it is becoming a chore to play, especially now knowing that the only wait to reach level 30 is by doing raids and getting raid armor will go against the int/dic build I was hoping to do for my character.
 

A_Gorilla

Banned
Not defending Destiny's story here, but Diablo 3's story made me wish there wasn't one. It was insulting to me, as someone who really really dug Diablo I and II. It was saturday morning cartoon bullshit. But yeah, it definitely had one.

But thats my whole point: Diablo III's story may have been bad, but at least i had one. Destiny has less a story and more the summery of a story like the one you'd find in the inside flap of a hardcover book.
 
Diablo 3's story was pure unadulterated garbage in which they constantly reminded you of with the bosses constantly telling you exactly what their plans were.
Diablo 3's story and dialogue were horrid on just about every level - and yet its still better than Destiny. By miles.

I don't understand how that happened, but yeah. Going through the Destiny campaign for the third time now, and really paying attention to the dialogue and setups in the hope that I missed something - and, just, wow. If the entire point of all of those dangling plot threads is to have them resolve in the DLC... I'll have lost just about all of my faith in Bungie.

Edit: Just to be sure, setting up plot points for DLC isn't a problem. But making the majority of the release campaign into DLC setup is. And as it stands the main storyline of the Vex and the Black Garden made no sense as it was - so if the DLC does resolve things the game at release would look to be nothing more than a bait and switch - a preamble and upsell for premium DLC more than a standalone product.
 

biteren

Member
Diablo 3's story and dialogue were horrid on just about every level - and yet its still better than Destiny. By miles.

I don't understand how that happened, but yeah. Going through the Destiny campaign for the third time now, and really paying attention to the dialogue and setups in the hope that I missed something - and, just, wow. If the entire point of all of those dangling plot threads is to have them resolve in the DLC... I'll have lost just about all of my faith in Bungie.

im gonna frown so hard at Destiny 2

godammit Bungie....
 

Flipyap

Member
Sort of like how the last story mission on each planet does not feel like the boss of the planet, and you need to play the strikes for that.
So, which one is the boss of Venus? A shielded turret or an oversized version of the boss from the first mission (who was already an oversized generic enemy)?
It's not like any of the strike bosses are any good or challenging. The "challenge" in those fights always comes from the endless waves of generic enemies, or from a player screwing up because the fight has been taking long enough for them to zone out a bit.
 
Looks like they're already using the in game mechanics to pimp the DLC. The Queens Wrath will have bounties that aren't doable until you buy the DLC:

The Dark Below Story:
Bounty Mission Description
Nycor, Reborn The Veil Lifted Defeat Nycor, Reborn in “The Veil Lifted” mission in the Cosmodrome on Earth.
Moluk, Wormwaker The Seeding Defeat Moluk, Wormwaker in “The Seeding” mission in the Cosmodrome on Earth.
Watchers of Crota The Wakening Defeat the Watchers of Crota in “The Wakening” mission on the Moon.

House of Wolves Story:
Bounty Mission Description
TARGET: ? Gone to Ground Defeat r1_s3_story_cosmo7_major2 in the “Gone to Ground” mission in Cosmodrome.
TARGET: ? Wolves’ Harvest Defeat r1_s3_story_venus3_major2 in the “Wolves’ Harvest” mission on Venus.
TARGET: ? The Citadel Defeat r1_s3_story_venus9_ultra0 in “The Citadel” mission on Venus.

http://destinynews.net/queens-wrath-bounties-new-missions/

Can't wait until the Cryptarch starts giving me gear that I can't wear or upgrade unless I get a certain mat from one of the DLC areas.

Wait, I'm confused. Some missions that are out tomorrow, won't be available to people who don't have the DLC or expansion pass?
 

gatti-man

Member
It's a bit funny that the dev team expected insubstantial content to move the needle.

iIZvChawu3IZ4.png


(I'm not indicting the raid. I will indict the totally not fun grind to get to 26 though)

Ok here is where i line up with you guys. They torally ahould have expected this. I mean seriously? When did you expect reviews to come out then?
 
Angry Joe ripped them a new one. The biggest problem seems to be what I consider the worst fucking thing introduced into generation 7.. DLC/micro-transactions that take away from teh game so you pay for it later. AJ stated that, and I have to agree with him.

It's a very fun game, but has a lot of flaws, shit story and DLC bs that you can expect from Activision. Still, it's quite fun but I'm only a level 7 noob. I can't believe the story feels as flat as it does so far.
 

LiK

Member
Angry Joe ripped them a new one. The biggest problem seems to be what I consider the worst fucking thing introduced into generation 7.. DLC/micro-transactions that take away from teh game so you pay for it later. AJ stated that, and I have to agree with him.

It's a very fun game, but has a lot of flaws, shit story and DLC bs that you can expect from Activision. Still, it's quite fun but I'm only a level 7 noob. I can't believe the story feels as flat as it does so far.

It never gets any better. You'd think the story would do something, anything. Nope.
 

hawk2025

Member
It's a bit funny that the dev team expected insubstantial content to move the needle.

iIZvChawu3IZ4.png


(I'm not indicting the raid. I will indict the totally not fun grind to get to 26 though)




One guy. Not "the dev team", one guy.

This one tweet has created an ugly narrative that Bungie as a company wanted people to hold back reviews until the raid was out, or that they expected the weekly content to affect reviews.

We don't know if that's true, and there's no need to force it.
 

Psoelberg

Member
It's a bit funny that the dev team expected insubstantial content to move the needle.

iIZvChawu3IZ4.png


(I'm not indicting the raid. I will indict the totally not fun grind to get to 26 though)

That is such an arrogant answer to the negative reviews. Make me lose all hope in Bungie.
 

gatti-man

Member
Angry Joe ripped them a new one. The biggest problem seems to be what I consider the worst fucking thing introduced into generation 7.. DLC/micro-transactions that take away from teh game so you pay for it later. AJ stated that, and I have to agree with him.

It's a very fun game, but has a lot of flaws, shit story and DLC bs that you can expect from Activision. Still, it's quite fun but I'm only a level 7 noob. I can't believe the story feels as flat as it does so far.

The queen is cool and then it goes flat again. Imho the game really suffers from a lack of a firm villain character.
 

Abounder

Banned
One guy. Not "the dev team", one guy.

This one tweet has created an ugly narrative that Bungie as a company wanted people to hold back reviews until the raid was out, or that they expected the weekly content to affect reviews.

We don't know if that's true, and there's no need to force it.

How about Bungie's executive producer then:

"Twenty hours in, I think that players will find that they’ve evolved to playing a whole different kind of game than the shooter that started them off,” Bungie Executive Producer Patrick O’Kelley said in an interview posted to Xbox Wire. “They’ll find that they’re immersed in a different world, and are deep into the history of their characters. They’ll have built a community of other players. And, without realizing it, they’ll have learned some sophisticated mechanics that enable them to gear up and dive into a six-player cooperative raid, in pursuit of high-level exotic weapons and armor.”

http://www.gamespot.com/articles/destiny-is-a-different-game-after-20-hours-bungie-/1100-6422312/
 

hawk2025

Member
How about Bungie's executive producer then:

"Twenty hours in, I think that players will find that they’ve evolved to playing a whole different kind of game than the shooter that started them off,” Bungie Executive Producer Patrick O’Kelley said in an interview posted to Xbox Wire. “They’ll find that they’re immersed in a different world, and are deep into the history of their characters. They’ll have built a community of other players. And, without realizing it, they’ll have learned some sophisticated mechanics that enable them to gear up and dive into a six-player cooperative raid, in pursuit of high-level exotic weapons and armor.”

http://www.gamespot.com/articles/destiny-is-a-different-game-after-20-hours-bungie-/1100-6422312/



Yes?

Did he say anything about reviews?
 

Marcel

Member
One guy. Not "the dev team", one guy.

This one tweet has created an ugly narrative that Bungie as a company wanted people to hold back reviews until the raid was out, or that they expected the weekly content to affect reviews.

We don't know if that's true, and there's no need to force it.

Considering they're mostly on radio silence after the reviews came out, I'm going on what's available. The tweet counts. Perhaps he shouldn't have said anything at all if Bungie doesn't want a false narrative about their entertainment product getting lost and twisted in the wild.
 
Wait, I'm confused. Some missions that are out tomorrow, won't be available to people who don't have the DLC or expansion pass?

No, it looks like she is just another bounty/faction type vendor with 20 bounties to gain rep and marks. Out of those 20, 3 can't be completed until DLC1 and 3 more can't be completed until DLC2. You need to beat story bosses that are behind locked doors. The locked doors won't open until you by the DLC license.
 
Considering they're mostly on radio silence after the reviews came out, I'm going on what's available. The tweet counts. Perhaps he shouldn't have said anything at all if Bungie doesn't want a false narrative about their entertainment product getting lost and twisted in the wild.

Yeah pretty odd actually. Nothing is being said.
 

hawk2025

Member
Considering they're mostly on radio silence after the reviews came out, I'm going on what's available. The tweet counts. Perhaps he shouldn't have said anything at all if you don't want a narrative getting lost and twisted in the wild.




Utter nonsense.

You are basically admitting that you are taking one statement and twisting it to form a narrative.


Basically implied to play 20+ hours before judging.



Whatever it implies, it does not say that people should wait for the weekly content for reviews, which is currently the claim being put on Bungie as a company, and not just on the UI designer. It's a gross carelessness with the truth just to strengthen a narrative.
 

Grimsen

Member
One guy. Not "the dev team", one guy.

This one tweet has created an ugly narrative that Bungie as a company wanted people to hold back reviews until the raid was out, or that they expected the weekly content to affect reviews.

We don't know if that's true, and there's no need to force it.

That tweet can most definitely be considered to be from Bungie.
 

Marcel

Member
Utter nonsense.
You are basically admitting that you are taking one statement and twisting it to form a narrative.

Yes, my place as a no-name Gaffer that people likely add to their ignore list is so powerful that I formed the growing toxic narrative about Bungie and Destiny. Oh please. The negativity was obvious before I even joined the conversation.
 

Boogdud

Member
Every time I hear "you haven't played until you've logged 20 hours", it just confuses the hell out of me.

If you've played 5 hours of destiny, you've played 5,000 hours of Destiny.
 
Yes, my place as a no-name Gaffer that people likely add to their ignore list is so powerful that I formed the growing toxic narrative about Bungie and Destiny. Oh please. The negativity was obvious before I even joined the conversation.
*gasp* YOU ARE THE DARKNESS!
 
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