I sure as hell hope so. It was near unplayable most of the time for me and a few friends.
Why would that be bad? I swear people give too much weight to other peoples' opinions. Halo 4 was one of the best games I played last gen. No fucks given.
Do we know if Spartan Ops will be on dedicated servers as well?
What are you talking about? Everything is on dedicated servers.nope
Spartan Ops runs on the campaign engine, so it's lockstep
What are you talking about? Everything is on dedicated servers.
Did you bother reading the IGN article or the like 50 posts explaining why?If the posters in the second half of the first page of this thread are correct, the developer actually chose to run slightly lower than 900P. WTF? Why wouldn't they just run 900P and call it that for the extra pixels? All I can assume is that they are so hung up on having a 1080 tucked into the resolution description that they gimped the resolution a few thousand pixels for the bullet points.
nope
Spartan Ops runs on the campaign engine, so it's lockstep
..But that's not the intended nature of the project. It's designed to be a remake that lets you switch between the two instantaneously.
Why pre-scaling? Post-scaling is closest to what you're going to see.
You're limited by the output resolution settings offered by the console. What are you suggesting is more representative than 1080p?Different displays and different methods of viewing a game scale things differently. For example, some players hook a capture card with pass through to their PC's, then use the PC to scale it with something like Lanczos scaling and add in SMAA or FXAA to get a sharper and less aliased picture.
For H2A campaign, it should be post stretch to 16:9, but not post stretch to whatever screen resolution if someone wants a comparison.
You're limited by the output resolution settings offered by the console. What are you suggesting is more representative than 1080p?
If the posters in the second half of the first page of this thread are correct, the developer actually chose to run slightly lower than 900P. WTF? Why wouldn't they just run 900P and call it that for the extra pixels? All I can assume is that they are so hung up on having a 1080 tucked into the resolution description that they gimped the resolution a few thousand pixels for the bullet points.
I thought they were comparing the two TMCC versions of Halo 2.I'm saying that if an individual person wants the best impression of comparing Halo 4 Xbox One vs Halo 4 Xbox 360, ideally you would capture an unscaled image that was as close to the actual native image as possible, then use whatever scaling method you would typically use to view it. So for example, while you would want the 1080p version of the Halo 4 MCC image, you would want the 1280x720 Xbox 360 Halo 4 and then scale that up using whatever scaling method you typically do (be it simply TV upscaling, or more advanced scaling).
Did you bother reading the IGN article or the like 50 posts explaining why?
They're blaming the fact that it's sub-1080 on the other version.Maybe I'm somehow missing it in the article, but it seems ign first claims halo 2 is in 1080p, and that at the very end says it's not quite there in the facts section, followed by the developer blaming having a second version running. Someone below said its because scaling is better the way they did it. If true great, but pardon me for not believing a damn anyone associated with MS or its properties says at this point.
Maybe I'm somehow missing it in the article, but it seems ign first claims halo 2 is in 1080p, and that at the very end says it's not quite there in the facts section, followed by the developer blaming having a second version running. Someone below said its because scaling is better the way they did it. If true great, but pardon me for not believing a damn anyone associated with MS or its properties says at this point.
Maybe I'm somehow missing it in the article, but it seems ign first claims halo 2 is in 1080p, and that at the very end says it's not quite there in the facts section, followed by the developer blaming having a second version running. Someone below said its because scaling is better the way they did it. If true great, but pardon me for not believing a damn anyone associated with MS or its properties says at this point.
Will halo 2 anniversary, halo 3 and halo 4 all have split screen multiplayer online?
Also any word if halo 3 split screen uses the full screen or is it like the 360 version?
If they couldn't make the game run at 1080p/60fps they should have dropped the feature.
the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously – however that, as you might expect, put a hit on resolution
Forgive me if this has been discussed to death, but a friend just asked me about this quote;
(bolded because it's something I wouldn't expect..)
Strikes me as really strange. Rendering both versions of the game every frame, but only displaying one makes little sense. I mean, if you only see one version for a given frame, then why render the other?
The only sensible reasons for doing this that I can imagine are either;
1) the old renderer is so deeply embedded in game code (ie, it's such a mess) that disabling it is just too much work.. or
2) it is possible they are using feedback from the render to influence gameplay - for example, when drawing a primitive, the GPU can report back the number of pixels that get written. Hypothetically they could be using something like that to change AI behaviour (ie, this character is on screen, drawing X pixels, so AI aggression is increased). However doing the same in a different renderer would be pretty trivial unless it were extremely context sensitive.
I can't think of any other good reasons that doesn't have a trivial workaround. It won't be a memory issue - they have 5GB after all - and ESRAM is just temporary memory for the given frame so it's not that either. I'm inclined to go with no.1 ...
Really strange.
Will halo 2 anniversary, halo 3 and halo 4 all have split screen multiplayer online?
Also any word if halo 3 split screen uses the full screen or is it like the 360 version?
Not that strange. The both engines are running and rendering to memory. At the press of a button, one pointer is set to which buffer gets the physical device.
If they couldn't make the game run at 1080p/60fps they should have dropped the feature.