Dragon1893
Member
Hahahaha I love this
I'm entirely convinced RF4 will release before this now.
I'm entirely convinced that The Last Guardian will release before this.
Hahahaha I love this
I'm entirely convinced RF4 will release before this now.
How come this shit is so fucking hard to do when Sega owns Atlus and has successfully launched hundreds of games in Europe. After all of this I'm expecting a "The game is ready for release but due to a packed release schedule we will postpone the release, more news early 2015"
If it was a goddamned Persona game, it would have been released ages ago :/
I'm ashamed to admit it but if this were a Persona game I'd still forgive them for everything and buy it the instant it's out..
Hahahaha I love this
I'm entirely convinced RF4 will release before this now.
Most probably, SMT IV is a special case, because localization should have been planed before Sega bought them up (should, but well, with Atlus you never know). All seems t point to a failed partnership with NoE, which means Atlus started to work on localization on their own a few month ago (which is still a pretty long time to port the US build on PAL consoles).
The first real "Sega Atlus" release will be Persona Q (which of course isn't published by Sega, but NISA), which should be released pretty close to US releaseunless of course atlus really are completely incompetent when it comes to game code on 3DS, which I begin to suspect
Wait I'm a tad confused
Did John give us our 'next week' news? Or are we still waiting?
Wait I'm a tad confused
Did John give us our 'next week' news? Or are we still waiting?
I believe we were expecting news this week and the news is there is no news
This is wrong actually. The localization was planned as early as the NA one and it was supposed to be published by Atlus and be released in a special edition with mini-soundtrack like the NA one, as announced way back then.
When you have the president of Nintendo France explaining they are working on the french translation back in May, excuse me to find it much more reasonable that NoE was planed to publish it, localized, rather than Atlus from the start.
With the reduction of NoE office, I guess they canceled their deal with Atlus, which then began to work to publish it (and 4 month for that is still a joke, yes).
Which doesn't mean Atlus isn't terrible when it comes to Europe (as is Sega), they have proven that often enough.
Still waiting.
When you have the president of Nintendo France explaining they are working on the french translation back in May, excuse me to find it much more reasonable that NoE was planed to publish it, localized, rather than Atlus from the start.
With the reduction of NoE office, I guess they canceled their deal with Atlus, which then began to work to publish it (and 4 month for that is still a joke, yes).
Which doesn't mean Atlus isn't terrible when it comes to Europe (as is Sega), they have proven that often enough.
If NoE was involved in publishing this game in Europe from the start, they would've been involved already in 2012 or 2013.
It was announced in the beginning that Atlus would localize and publish it.
All the 3rd party games published by NoE have been released very close to their NA counterparts. In many cases earlier. Also all Atlus games published by someone else have been released in time. Only when Atlus publishes their own stuff in Europe we have these fuckups, and it's unfair to imply that either Nintendo or any other third party publisher had to publish this and failed, resulting to the current situation.
Also all Atlus games published by someone else have been released in time. Only when Atlus publishes their own stuff in Europe we have these fuckups, and it's unfair to imply that either Nintendo or any other third party publisher had to publish this and failed, resulting to the current situation.
In no way am I trying to put the blame on NoE. IMHO, ALL of the delays for PAL releases of Atlus games was caused by Atlus in the past, whatever the publisher it used to be (Ghostlight, Squre, Ubisoft, Zen, NISA).
Where?
I have absolutely no source, but seeing the PAL releases in the past 12 years, my guess is just that Atlus has absolutely no concern for Europe, and thus doesn't work fast on required code changes when asked to do so by the publisher (even if said publisher is AtlusUSA. Main problem is the main atlus branch I'd guess).
Huh? Persona 3, Persona 4 Arena, Devil Survivor Overclocked come to mind as being published by someone other than Atlus and being released significantly later (6+ months) than the States. Zen blamed P4A on Atlus Japan though. edit: Devil Survivor 2 as well, and DDS1&2.
Looking at wikipedia, and at the post below mine, it seems almost all Atlus titles released are 4+ months by third party publishers. It's a miracle P4AU is making it this year and that Persona Q is only days apart.
Wait, what?
Hell no they weren't. Best case we had for a SMT game was 3 month for P4G. All other releases, even by a giant like Square Enix, took around 6 to 9 month, worse case being DS:O that came 2 years later and with added gamebreaking bugs.
Ok, you are right on that, most games weren't on time, but NISA games were on time or close, and if i'm not wrong we never had a one year + delay ever again, or if there was, it was a western overall delay. This shit right now is the worst.
First part is true, as for where, in the Nintendo direct they did say that Atlus would give the Euro version the same treatment as NA, then clearly said about a physical edition with the mini soundtrack. The project was always Atlus's.
Ok, you are right on that, most games weren't on time, but NISA games were on time or close, and if i'm not wrong we never had a one year + delay ever again, or if there was, it was a western overall delay. This shit right now is the worst.
DSO released in under a year after it's European announcement even though it added a bunch of bugs that got patched after one or two months, and SMT4 and DS2 (for now) took one and a half year, but importing was an option for DS2. So I'd say this is worse.Devil Survivor Overclocked and Devil Survivor 2 are still worse.
There is no actual localization. Atlus is using the NA version for the European release,
Hu, I only remember them saying SMT4 will come to Europe, but I'll believe you on that.
Then I'm for your explanation that Nintendo jumped on the game when atlus didn't move (probably beginning of 2014), and had to give it up.
As I said, still atlus' fault. Seeing DS:O, I'm just hoping for Persona Q that Nintendo didn't have to jump in also because of technical issues of atlus with PAL 3DS code (whatever that could mean).
Well, for now DS:O was worse in the sense that the wait was longer and these added bugs. But on the other hand, it wasn't sure before somewhat close to the release (a few month) that it'll come over, and the original Devil Survivor was region free on DS.
Anyway, only thing all these delayed releases had in comon was the developper: Atlus Japan. From there, I'm quite confident that they are the problem. For now, as I hope that beginning with Persona Q, it'll change.
DSO released in under a year after it's European announcement even though it added a bunch of bugs that got patched after one or two months, and SMT4 and DS2 (for now) took one and a half year, but importing was an option for DS2. So I'd say this is worse.
Oh! I actually missed this little detail.
So we waited literally for NOTHING?
First part is true, as for where, in the Nintendo direct they did say that Atlus would give the Euro version the same treatment as NA, then clearly said about a physical edition with the mini soundtrack. The project was always Atlus's.
Which was still over a year and a half later than the States. I'd say time between US and EU release is more important than time between announcement and release.
Are there even reasonable reasons for a game to be delayed or released later here (next to maybe localisations in French/German/Spanish)? I mean, are there certain laws in certain European countries that are troublesome for localisations?
Not sure if this has been answered before in this thread but I'm really curious. It feels like Atlus just doesn't give a shit about Europe which is strange, There is a whole market for them to sell to over here
That's not true at all. There are plenty of games with manuals in only English and French. I'm still not sure if French is there because of Canada or if France actually requires it. Regardless, the NA release has all the languages they need.If you find a definitive answer, I'm all ears as I've asked that question quite often over the years.
What I gathered:
- NoE has some requirements that differ from those of NoA
- Lotchecking has to be made by NoE
- (e-)Manual has to be at least in PAL5
- The game must pass by all relevant rating agencies
- In case of a physical release, distribution has to be planned.
The first point is apparently one where inexperienced (regarding NoE) publisher spend quite some time to have NoE be satisfied. Second and fourth point, if I understood correctly, actually cost a decent amount, as you have to pay up front for the agencies to look at your game. Which is why small publisher (e.g. Ghostlight) take some time to release games, as they have to bring up the money for all that.
I'm sure there are a few other things, but anyway, every single other developper/publisher has showned there is absolutely no good excuse for delays between PAL and NA when the game isn't localized. Only other thing I see to explain a delay could be the release plan, if one region gets one big concurrent to your game the same month, or the catalog of the publisher for the region being weak on the following month.
BTW, these are the fees for getting your game rated.
-Germany: USK fee is1200
-rest of Europe: PEGI fee is 1155
Note that the fees vary based on game size and budget, so check the links if you want more info. For comparison, ESRB would charge no fees for a digital only game, 800$ for a retail release if the budget was lower than 250'000$ and 4000$ if higher.
I don't know how much Nintendo charges for lot checking or if they charge anything at all.
That's not true at all. There are plenty of games with manuals in only English and French. I'm still not sure if French is there because of Canada or if France actually requires it. Regardless, the NA release has all the languages they need.
BTW, these are the fees for getting your game rated.
-Germany: USK fee is1200
-rest of Europe: PEGI fee is 1155
Note that the fees vary based on game size and budget, so check the links if you want more info. For comparison, ESRB would charge no fees for a digital only game, 800$ for a retail release if the budget was lower than 250'000$ and 4000$ if higher.
I don't know how much Nintendo charges for lot checking or if they charge anything at all.
PAL releases cover some countries outside of Europe too, you also have to pay for game rating in Australia, as well as New Zealand depending on the game content and what Australia rates it. Few thousand each for longer games. Also other countries but I'm not sure on those.
I'll admit that I thought it was required because I always see french in there (I'm french, so that's the only real other langage I check).
But then I wonder why they took the time to do a german manual for Ar Nosurge... ?
Well, thanks for the links. That's cheaper than what I expected.
I'd expect Nintendo to charge for the lot check though, that's how they make money, isn't it?
It really sucks that a developer basically has to plead with a bunch of people who had no bearing on how good the game is, just so they can 'buy time' to make it better.
Delay as long as you need, y'all
Easy for me to say in the US but damn. It is just sad how apologetic the ART CREATORS are about the art THEY MAKE, just because they are STILL MAKING IT AWESOME / MAKING IT NOT SUCK 4 U
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
It really sucks that a developer basically has to plead with a bunch of people who had no bearing on how good the game is, just so they can 'buy time' to make it better.
Well in SMT4's case, it has already been rated by the OFLC. It got an M so I suppose that works out in NZ also.I think SMT IV is not releasing in Australia and New Zealand, that's why I didn't include it. Their ratings system is also getting an overhaul to make it cheaper/free.
Not necessarily, some developers doesn't submit their games to USK or OFLC (to reduce costs), so the game won't release over there. You don't even need to have PEGI rate it (which is really dumb but those cases exist).Afaik, PEGI, USK and ACB (Australa) are all you need to release a PAL game.
It really sucks that a developer basically has to plead with a bunch of people who had no bearing on how good the game is, just so they can 'buy time' to make it better.
Delay as long as you need, y'all
Easy for me to say in the US but damn. It is just sad how apologetic the ART CREATORS are about the art THEY MAKE, just because they are STILL MAKING IT AWESOME / MAKING IT NOT SUCK 4 U
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
First part is true, as for where, in the Nintendo direct they did say that Atlus would give the Euro version the same treatment as NA, then clearly said about a physical edition with the mini soundtrack. The project was always Atlus's.
Shin Megami Tensei IV: Developed exclusively for Nintendo 3DS, and now announced for Europe, the game features 3D dungeons, voiced dialogue and StreetPass functionality.
Not, it wasn't.
Here's the video of the Direct itself: YouTube
And the blurb from the PR:
No mention of Atlus (except that they made the game), or a physical edition at all.
And no, it wasn't mentionned in any other Direct after this one. Or at all, until Atlus said they'd publish the game themselves.
For more than a year, the game was shrouded in total secrecy, and it was absolutely impossible to get anything at all about it.
It really sucks that a developer basically has to plead with a bunch of people who had no bearing on how good the game is, just so they can 'buy time' to make it better.
Delay as long as you need, y'all
I have to wait almost 2 years for localisation, despite living in an English speaking country.
At this point in time, publishers must have their heads so far up their arse that they can't even think straight with the lack of oxygen. How does this shit happen in 2014?