TouchMyBox
Member
stickers are achievements.
Achievements by definition are worthless though. Stickers are slightly above worthless.
stickers are achievements.
Definitely. I don't chase achievements and trophies hard but I like that they're there.
Them goalposts be movin'.
I love stamps. I don't want numeric achievements. To me, personally, stamps are more of a qualitative achievement, and typical trophies and achievements make all of the games too same-y in a way. Like, the way you're playing them. That's just my own take on it. Plus, I really like sharing accomplishments on Miiverse as is.
P.S. IMO, Rayman Legends < Origins, but regardless to me, the Murphy levels were much more fun on Wii U, in single player or co-op.
Apparently my argument isn't clear enough:
In a singleplayer game - that is, a game that has no multiplayer -, a list of storyline checkpoint achievements outlines the structure of the story in advance.
Achievements by definition are worthless though
And without having played it and just by looking at the achievements list, I now know that it has 14 chapters and can be completed in under 5 hours.
Structurally spoilt.
EDIT:
Apparently my argument isn't clear enough:
In a singleplayer game - that is, a game that has no multiplayer -, a list of storyline checkpoint achievements outlines the structure of the story in advance.
Uh, achievements, in practically every system-wide implementation, come attached with points. They are, by definition worth the points assigned.
Hell, in steam, one implementation, trading cards, are directly transferable into real-world money.
That sounds more the fault of these strawmen than the trophies themselves.
Steam trading cards have nothing to do with Steam achievements.
And without having played it and just by looking at the achievements list, I now know that it has 14 chapters and can be completed in under 5 hours.
Structurally spoilt.
Trading cards in and of themselves are a form of achievements. To distinguish between them and the labeled achievements is to distinguish between trophies/achievements and stickers in nintendo games.
They are unlockable, external rewards for playing games and doing things in said games. They are, for all intent and purposes, achievements. And that's the entire point - that the tired argument that achievements can only be a couple of points and a beep at the bottom of your screen is very narrow thinking.
That is arguing in bad faith.
Then don't look at the achievements list. You know that most come hidden and that noone forces you to look at it.
Also, most Nintendo games, at least one published or developed by Nintendo, have achievements built into the games as others have pointed out. However they seem even less relevant somehow.
In-game achievements like the bottlecaps in TW101 don't work for me because they're in the game only. If they were linked to my miiverse profile viewable outside the game they'd serve the same function. It's not about showing off, it's just about having something viewable on record, even if I'm the only one looking.
Then make a Miiverse post about the bottle cap with a screenshot. Done.
This is the entire reason implementing such a feature system-wide is a great thing. It's neat to be able to bring up a list of my trophies/achievements and compare them to my buddies. Not for competition, but as a way to see what sort of games we like. If my buddies have maxed out all the achievements or trophies in a game, its usually a sign to me that the game is worth checking out.
Such features really only work at a system level. On a game-by-game basis, I have to actually have the game in the first place to check the trophy/achievement progress.
Maybe you'd like to tell me which singleplayer games don't have storyline checkpoint achievements that make up the bulk of the total achievements and act like a progress system then?
Are you for real?And without having played it and just by looking at the achievements list, I now know that it has 14 chapters and can be completed in under 5 hours.
Structurally spoilt.
No, it is making a point you are choosing to ignore;
Not all games have multiplayer.
Achievements do not suit every game, in the same way that highscore tables do not suit every game, or lives do not suit every game, or time limits do not suit every game.
I listed some games that do not work with a standardised achievement system.
Okami is another game that is structurally spoilt by the existence of achievements in the HD remaster.
I would have been annoyed to have either Okami or SOTN ruined in this way if I had not played them when they first came out without achievements.
The argument isn't so much for achievements in and of themselves, it's a call for a system-wide implementation. There are a number of benefits from a system interface opposed to a per-game implementation, the most obvious being an easy form of cross-game comparison.
Trading cards in and of themselves are a form of achievements. To distinguish between them and the labeled achievements is to distinguish between trophies/achievements and stickers in nintendo games.
They are unlockable, external rewards for playing games and doing things in said games. They are, for all intent and purposes, achievements. And that's the entire point - that the tired argument that achievements can only be a couple of points and a beep at the bottom of your screen is very narrow thinking.
Why would anyone argue against adding additional features to something?
Steam trading cards are awarded randomly for playing the game for certain amounts of time. They are never awarded for undertaking certain actions within a game.
A better example would be Playfire Rewards with GreenManGaming, in which you gain GMG credit for playing for specific amounts of time or completing certain in-game achievements.
Ah, I see what you are saying. Even though I wouldn't want it and probably half use it for single player achievements, that would just open up a new can of worms for Nintendo I think. There online infrastructure can do it currently but then people would complain about losing their achievements when they had to do a system transfer or reformat or something. Then again they can link it to the Miiverse somehow (to the degree of PSN/XBLA, with levels and listing the achievements etc.) and that may convince Nintendo to improve their network infrastructure better.
Maybe they don't think it's worth it to do it?
It's not "the popup" (although that is one hell of an immersion breaking thing by itself); its the fact that there is a "progress bar".
For games that contain structural surprises about the game length upon seeming completion, it doesn't matter how many ??? trophies you have that don't tell you what they are, playing through a singleplayer game and getting near to where you believe the end to be and seeing you have only unlocked 20% of the ???? trophies makes you know that you're headed for a fake out ending.
because devs AFAIK are required to support achievements in order for their game to pass certification (at least on Sony's side).
Achievements have nothing to do with trading cards on steam.Uh, achievements, in practically every system-wide implementation, come attached with points. They are, by definition worth the points assigned.
Hell, in steam, one implementation, trading cards, are directly transferable into real-world money.
Achievements have nothing to do with trading cards on steam.
Trading cards in and of themselves are a form of achievements. To distinguish between them and the labeled achievements is to distinguish between trophies/achievements and stickers in nintendo games.
They are unlockable, external rewards for playing games and doing things in said games. They are, for all intent and purposes, achievements. And that's the entire point - that the tired argument that achievements can only be a couple of points and a beep at the bottom of your screen is very narrow thinking.
Apart from poorly implemented trophies and multiplayer specific trophies that become impossible to obtain, I can tell you some games that WOULD HAVE BEEN ruined with trophies:
- Castlevania SOTN
- the Silent Hills
- Super Mario 3D Land / Super Mario 3D World
- Any game that contains structural game surprises
wut - stickers? Yeah, no. if only I liked to ''post'' or even open miiverse.It's called Miiverse.
I don't play games for manufactured contrived motivations
To add to this list:
- Ico
- Shadow Of The Colossus
btw. Silent Hill 2 + 3 actually were ruined by trophies. Trophy!!!!. Party Time!!!You killed your wife again, isn't that sad?<-- Silent Hill 2 spoilersin fact you don't always kill your wife, so the trophy is even wrong most of the time
The 2 games, that I listed, were also ruined. You should feel<-- SotC spoilerssad now, because you killed one of those bosses, but don't because party time!!! trophy!!!! ping!!!!
Sony are a bunch of morans for forcing developers to include them.