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Bloodborne Producer: Targeting 30fps for "Game Design" purposes

rjc571

Banned
That's completely missing the point. You asked what the point in graphical technology is if it doesn't result in pleasing aesthetics, but it's a faulty premise, because it's not a fact.

To use a Nintendo example, I actually think SMW, and especially Yoshi's Island, both look massively better than NSMBU. That's an example of hugely superior hardware, and development tools, resulting in a far less appealing aesthetic for me. There are good reasons for this, Nintendo moved from rasters to vectors, and for whatever reason, when I see them, I have different emotional responses to them, one I enjoy, the other I don't. But the important thing is that this was a choice, not a hardware implication. Nintendo didn't have to change, they choose to. Better technology was never a limiting factor.

Now when attempting to make a game that evokes reality, I have never had a similar experience. I don't see PS1's swimming textures or N64's blurry textures as more evocative, or charming or whatever.

So, for Bloodborne...

Put simply, this:



Is just hugely more evocative than this is:



And when DemonBorne or whatever comes to PS5, it's going to be much better still.

When striving for realism, graphics technology hugely improves the aesthetic I think. Maybe we start really seeing diminishing returns in the next twenty years, but until we somehow achieve infinite local compute processing, there will always be compromises to make, and developers that want realistic visuals are always going to favor graphics over performance.

If realism matters that much to you, 60 fps should be even more of a priority. 30 fps is not realistic in any way, shape or form and instantly kills any sense of immersion you get from a realistic looking game.

Your comparison is flawed because it shows two different settings which are trying to evoke a completely different atmosphere, but even so, the fidelity in the Dark Souls screenshot is more than sufficient to evoke a sense of realism, and with the PS4 they could have still easily surpassed that level of fidelity while targeting 60 fps.
 

hey_it's_that_dog

benevolent sexism
If realism matters that much to you, 60 fps should be even more of a priority. 30 fps is not realistic in any way, shape or form and instantly kills any sense of immersion you get from a realistic looking game.

Your comparison is flawed because it shows two different settings which are trying to evoke a completely different atmosphere, but even so, the fidelity in the Dark Souls screenshot is more than sufficient to evoke a sense of realism, and with the PS4 they could have still easily surpassed that level of fidelity while targeting 60 fps.

This isn't true for me, which proves it's not a universal principle and you should embark on a different line of argument. Comparing framerates to the mechanics of human vision is a fool's errand anyway. Your eyes don't see at 60fps. The world doesn't scroll smoothly when you "pan around" with your gaze. It's just completely different, so don't tell me what technical features are required for me to be immersed in a game.
 

Servbot24

Banned
If realism matters that much to you, 60 fps should be even more of a priority. 30 fps is not realistic in any way, shape or form and instantly kills any sense of immersion you get from a realistic looking game.

This is just not true for everyone. It's probably not true for the large majority of people. I have certainly never felt any loss of immersion from it.

Your comparison is flawed because it shows two different settings which are trying to evoke a completely different atmosphere

Says the guy who compared Captain Toad to Bloodborne.
 

StuBurns

Banned
If realism matters that much to you, 60 fps should be even more of a priority. 30 fps is not realistic in any way, shape or form and instantly kills any sense of immersion you get from a realistic looking game.

Your comparison is flawed because it shows two different settings which are trying to evoke a completely different atmosphere, but even so, the fidelity in the Dark Souls screenshot is more than sufficient to evoke a sense of realism, and with the PS4 they could have still easily surpassed that level of fidelity while targeting 60 fps.
As Hey said, your first statement is not a fact, far from it actually. Our eyes stagger on individual points of interest as we 'sweep' our vision. We don't experience that smooth camera rotation at 60fps provides in reality. It's notably more jerky, as is 30fps. Secondly, the comment also ignores the fact that at 60fps, the graphics will be worse, most importantly including the quality of motion blur possible, which substantially helps recreate our visual experience of reality.

Second statement, I can't believe you say my screenshots are too different, when you posted a picture of Toad... Is this a joke? It's a troll right? Right?
 

rjc571

Banned
This is just not true for everyone. It's probably not true for the large majority of people. I have certainly never felt any loss of immersion from it.



Says the guy who compared Captain Toad to Bloodborne.

Please point out where I compared Toad to Bloodborne.
 

Servbot24

Banned
Please point out where I compared Toad to Bloodborne.

You don't think this looks "insanely good"? Never mind that it's running at 60 fps on LAST GEN HARDWARE!
XI6PnUw.jpg

SVE7Klp.jpg

If developers made targeting 60 fps a priority like Nintendo does, they can achieve similarly eye-popping results.



Did you start gaming with the PS3 and Xbox 360? There are literally thousands of 60 fps games available on other consoles.

...
 

StuBurns

Banned
Do your best to not understand...if at worst you do ~45-50 average it means you have a rock solid vsync lock at 30
If they allow you to lock the framerate. 'At worst', they wouldn't, would they? How is it a worst case scenario if you omit the worst case?
 

BossLackey

Gold Member
Gotta half agree.

In my personal experience, I've found that 60 almost looks funny in the same way the Hobbit did in 48. Not for all games of course.

I don't think 60 is necessary 100% of the time. I'm perfectly ok with a smooth 30 in most games. I still cant adjust to Halo at 60 in the MCC footage yet. Just looks funny.

My sentiments exactly. I don't need a superhigh frame rate, especially in anything outside of shooters. As long as it's super smooth, I'm completely fine with 30fps
 

StuBurns

Banned
Is Toad 1080p? Mario was only 720p.

EDIT: Here's the comparison:

Now we're arguing aesthetics vs graphics? Yeah, those games look good aesthetically, but from a technical/graphical standpoint, they're relatively simple. If From wanted Bloodborne to look like a cartoon, then sure, they could get 60 FPS. The bottom line is, FromSoft is unable to achieve >30 FPS with the visual fidelity they want in Bloodborne. Like it or hate it, that's just how it is.

What's the point of having advanced technical graphics if they don't result in attractive aesthetics? And need I remind you that Captain Toad is running on (effectively) last gen hardware? The PS4 hs more than enough power to reach that level of fidelity at 60 fps in large environments.
 

Apathy

Member
Oh. Well now I'm even more confused about what he's trying to prove.

This is what I was confused. If Mario was 720p hitting 60fps much easier than BB being 1080p and trying to hit 60. I mean sure if he wanted to make BB be 720 it child hit 60 much easier, but it would not look good. The cartoony art style help to hide that.
 

Mutombo

Member
Solid 30 is fine by me.

FROM said they were aiming for a solid 30 in DS2 as well. They didn't really manage, but I loved the game still and it was fine.

I want to bet they won't manage for Bloodborne, but what I saw from Alpha streams looks like a helluva lot more things going on than DS2 and even though it won't be a solid 30fps I want to bet I will love Bloodborne too.
 
I understand that the Souls games tend to have pretty poor frame rates.

But just because one developer uses the word "targets" for a frame rate does not mean that it means the same thing for every developer who uses the word "targets".

If a developer is targeting 30 fps, they could be ranging anywhere from 25-45 fps while unlocked and they are targeting getting the low side up to 30.

Where as for another developer, it literally could mean they are working on getting their game that runs anywhere from 20-28 fps up to 30 fps on average.
 

impact

Banned
I will say, I'm glad this game doesn't look like Toad or Mario 3D World. The latter was so ugly blown up on my TV from that garbage resolution.

30 vs. 60 is nonsense since we know it's 30. Actual fans of the series should be questioning if it's 30 or FROM 30 (10-30)
 

Apathy

Member
This is a 30 vs 60 fps thread with Bloodborne as a subtext.



Okay, so I'm comparing Toad to a hypothetical nonexistent PS4 game?

This is making me consider buying a gaming PC so I can play this at 60FPS.

zJUZTUY.gif



Hey look I can use the same gif for two of you at once.

This is a 30 v 60 debate for Bloodbourne, not with it as subtext. The translation was wrong, and he was only speaking about his game.
 

Cragvis

Member
Sounds like they really are regretful, at least their hearts were in it and didnt give that 'cinematic' excuse.

Still day one for me. I love me dark souls games.
 

StuBurns

Banned
I'm simply arguing that you can have impressive graphics and 60 fps at the same time. You're the one putting words in my mouth and attributing a comparison to me that I never made.
Firstly, Servbot24 said you made the comparison, and I agree that you did.

Secondly, this is a thread about Bloodborne. If you don't want to discuss Bloodborne, you can post elsewhere.

This was the post that started it, directly in response to From and Bloodborne:

I'm pretty sure they could still make it look insanely good at 60 fps if they tried.

'Make it', it being Bloodborne, not some hypothetical PS4 game that looks like Toad. Bloodborne is set in a twisted Victorian Romania, it's not set in the Mushroom Kingdom, it's intricately detailed, it's not a fever dream bouncy castle. To create the atmosphere they intended, they needed to dedicate lots of resources to the visuals, those resources make achieving 60fps not viable.
 

Handy Fake

Member
Firstly, Servbot24 said you made the comparison, and I agree that you did.

Secondly, this is a thread about Bloodborne. If you don't want to discuss Bloodborne, you can post elsewhere.

This was the post that started it, directly in response to From and Bloodborne:



'Make it', it being Bloodborne, not some hypothetical PS4 game that looks like Toad. Bloodborne is set in a twisted Victorian Romania, it's not set in the Mushroom Kingdom, it's intricately detailed, it's not a fever dream bouncy castle. To create the atmosphere they intended, they needed to dedicate lots of resources to the visuals, those resources make achieving 60fps not viable.

... And that's the end of that chapter.

YGYh9.gif
 

JAYSIMPLE

Banned
I think the bloodbourne producer has clearly given his opinion on the matter. They basically say... "ok, we cannot make our game run at 60fps sorry guys"

Surprised that this thread keeps rolling... I find PS4 not being powerful enough a very legit reason.


You mean the ps4 is not powerful enough to run it looking the way it dies at 60. 30 will be fine. It's not like dark souls players on console know anything different. Let's just hope it's not frequent drops under 30. Can't wait for bloodborne. It's my kinda ish
 

Chaos17

Member
Look, I can do this stupid shit too!

Castlevania I on the NES ran at 60FPS with NO* drops! Why can't Bayonetta 2 do that on the Wii U?

*
Unless you threw three crosses while Death had three scythes flying. Then the game would crash
Bayonneta is just an example, so if you prefer you can pick up yours.
But yours is worst because it prove that a less less powerfull console can run a game at 60 fps.
While we're all expecting here to see the power of PS4 be used.

If they allow you to lock the framerate. 'At worst', they wouldn't, would they? How is it a worst case scenario if you omit the worst case?

Frame rate change during a game depending of what is happening in the game.
Even in Bayonnetta 2, it loose 10 FPS during some heavy combats.

So there is a high change that game will drop to 20 fps when there will be multiple ennemies or effects happening on the screen.
That's why people wish the game to aim higher FPS so the game will have less chance to suffer any visual drop frame rate like lag or jerking.

Edit : we all want here Bloodborn to be a smooth action game.
 
I've seen the visuals and lighting and am in love. If they can hit 60 fps, great. If they can only do 30 fps (with hopefully few dips), that's fine. We're all going to be playing at 4K/60 on PS5 anyway, right?
 

Draft

Member
At this point, I might just pass on Bloodborne and stick to whatever the FROM B team releases on Steam. Dark Souls 3 at silky smooth 60FPS? No problem here!
 

Ateron

Member
They should always aim for 35-40fps when they're "targeting 30". That way they still have some room to breathe during the most hectic sequences. Given this is a pretty straightforward game that shouldn't be a problem, but since the player always has the last word, it's not easy to achieve at all times. When they strive for 30 and nothing more, we end up in the 25-30 fps all the time, which is jarring (just an example).

What if I play the game as "intended", killing enemies one by one where they appear. I will probably get a steady 30fps. But if I aggro them and make them chase me to another enemy crowd I will be facing 8-9 enemies at the same time, throwing explosive shit at my face, which can make the framerate tank in a haze of pretty particles and smoke effects .The game probably wasn't expecting that load. Doubly so in open world games, where it's even harder to "predict" player actions.
I don't remember having a single fps drop while playing Uncharted 2, because they probably got the game running at 35-40 fps but decided to cap it cause of the judder we would see otherwise.

They should never aim for 30, aim higher, then cap it. I'm was never expecting 60fps for Bloodbourne but I am expecting them to maintain a solid 30 throughout the game.

The hardware is easier to program and they are probably getting assistance from Sony. Besides, this isn't like the previous gen where devs had to come to terms with hd development; I think they are past that point where they have to adjust.

Give me a solid 30 (some very rare dips aside) and I'll be happy. The game is more fast paced than previous entries, so a solid fps is crucial.
 
So they want to get 60fps. Just can't. Fair enough answer for me. All he's trying to say is 30fps won't kill this game like some other action games.
 
At this point, I might just pass on Bloodborne and stick to whatever the FROM B team releases on Steam. Dark Souls 3 at silky smooth 60FPS? No problem here!

Do you already own a PS4? Framerate is so important you'd pass over an exclusive on the basis of it? (assuming >= 30 FPS)
 

Ateron

Member
That would be very sad if it ends up being the case.

People complain a lot about framedrops in demon souls and yet, they never bothered me. I could only notice it when rolling through a bunch of crates. Which is weird, since I'm usually bothered by framedrops a lot more than I am by screen tearing and such.

It bothered me a lot to play TLoU Remaster at 30, even though it was perfectly locked, the game didn't feel right for some reason.Maybe it was placebo from playing it at 60, but the game felt very "framey" for the lack of better term.

Meanwhile, Infamous SS with fps unlocked didn't bother me at all, while KZ certainly did. I think it varies from game to game. IF this game has drops but they are confined to small things like smashing crates and whatnot, I don't think it will be an issue, at least in my case but I can only speak for myself..
 

Apathy

Member
Bayonneta is just an example, so if you prefer you can pick up yours.
But yours is worst because it prove that a less less powerfull console can run a game at 60 fps.
While we're all expecting here to see the power of PS4 be used.



Frame rate change during a game depending of what is happening in the game.
Even in Bayonnetta 2, it loose 10 FPS during some heavy combats.

So there is a high change that game will drop to 20 fps when there will be multiple ennemies or effects happening on the screen.
That's why people wish the game to aim higher FPS so the game will have less chance to suffer any visual drop frame rate like lag or jerking.

Edit : we all want here Bloodborn to be a smooth action game.

You're comparing a 720p game that no, not only drops 10fps during heavy combat-see the digital foundry video, vs a 1080p game.
 
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