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GTA V - PS3 vs PS4 Comparison Video (IGN)

Fjordson

Member
I found GTA III reasonably playable, but the missions were fairly generic and it felt more like an absurd physics sandbox than a story-driven experience. I couldn't stand IV but I know a lot of people were down on that iteration whereas V has gotten fairly uniform praise.

I agree I'd get more insight from a dedicated thread. If I have the time I may pose the question but it seemed like a pretty poor use for my first thread start since gaining the ability.
Not quite sure I'm understanding you correctly with any of these posts, but I can't imagine you'll enjoy GTA V. If you found past GTA's offensive then V will be no different in that regard. May even find it more offensive actually.
 
I found GTA III reasonably playable, but the missions were fairly generic and it felt more like an absurd physics sandbox than a story-driven experience. I couldn't stand IV but I know a lot of people were down on that iteration whereas V has gotten fairly uniform praise.

I agree I'd get more insight from a dedicated thread. If I have the time I may pose the question but it seemed like a pretty poor use for my first thread start since gaining the ability.

I think you can play the GTA games from the perspective of "these guys that I am controlling aren't good guys" or "these characters are flawed characters." There was one particular scene in GTAV --
a torture scene
(very light spoiler that you've probably already heard about) -- where you as the player need to do some pretty bad things to an NPC, and I that scene actually made me feel uncomfortable, because I didn't like doing it. But, I've had to resign myself to the idea that this is Rockstar telling a story through these characters, and while the sandbox gives you freedom to drive how you want, use whatever cars or weapons you want, and explore the world in the way you want to explore it, ultimately, the game is designed for you to experience the story of these characters... Not for you to make the story of these characters.

A discussion popped up last year about how there aren't any positive female character in the game, who aren't flawed or one-sided or something. And it's true, there aren't. But, that's actually true of every character in the game, male and female. Michael's therapist is a self-obsessed dingbat doctor fleecing Michael for cash; Trevor's friends are hero-worshiping conspiracy theorists; Franklin's friends are idiots at best, dangerous crackheads at worst. Other antagonists in the game are typically one sided, the arrogant Superman-complex federal agent, a stockholm-syndrome character, and more. Commentators last year were quick to ask, "Where is the Bonnie McFarland or Kendyl Johnson (positive, strong female characters from RDR and GTA:SA)?" but you could extend that to every character in the game, compared to San Andreas and in ways Red Dead Redemption. Personally, I think this is a criticism of the game... Rockstar has not made complex, realistic characters since GTA:San Andreas, IMO, and I think they've been so obsessed with "satire" and making fun of modern American culture that they've made all of their characters into caricatures, rather than real characters.

I think it's a valid criticism of GTAV, but the criticism is of character building in general, not just female characters or male misogyny against female characters. I still think anybody could enjoy this game, but you have to remind yourself that you're not making the story, you're controlling a character who is the story.
 

F4r0_Atak

Member
IGN Article:

http://www.ign.com/articles/2014/11/05/grand-theft-auto-5-leaping-the-generation-gap

Youtube Link:

AmusingUnsteadyHypsilophodon.gif

Just for that freaking shot, I want a fully remaster of Red Dead Redemption or just a new Red Dead asap... :p
 

dejay

Banned
Love the last shot. I don't care how they fudged it, but now there appears to be streams of traffic on the freeways. I'm sure they framed the shot well because I suspect it may not look that good at varying distances and different times of day, but it looked great in that shot.

I have memories of a few weeks ago, when people were mystified at the lack of videos and marketing. GTA marketing can be turned on at will it seems with a handful of videos and giving journos some hands on time.
 
I'd probably pass out every time I tried to play. Can't wait for them to officially announce something.

You day 1 on PS4 GTAV?

Yessir.

If you (or anyone else) wants to party up and fuck around in the MP, feel free to add me. My PSN ID is Lukas_Japonicus.
 

viveks86

Member
The lack of jaggies is pretty good in most areas, but it occasionally has some really awful dithering effect at times, particularly noticeable with aliasing in the distance and the hair on NPC's. The previous footage we'd seen showed this effect was especially pronounced on the dog and the new 'fur' model for it. It looked plain awful, honestly.

Agreed
 
Because the game itself is good and a lot of fun.
The satiric style (GTA is a comedy, not a drama, since you brought LoU as an example) is the same the series as always had, it just got a tad stale, but if you liked it before, you'll like it, otherwise this won't change your mind. GTA4 was actually the one straying more from the comedy aspect, to go in a more dramatic direction, GTAV reverts back to a more comedic style.
Yeah often when I read criticism of GTAV's story, it's often critical of the story as if it were a drama film. Often the focus is on the characterization and in that regard the story isn't very good. But it's not really trying to be that either. It's not meant to be a drama like a GTA IV, TLOU, or even Sleeping Dogs. It's a lot more plot focused than previous GTAs but it returns to its satirical and comedy roots, for sure.

It's basically a comedy sitcom. It focuses more on caricatures then characterization like a sitcom. It focuses more on witty banter or comedy between the caricatures than characterization, or as a vehicle for the caricatures than for the plot. It's basically like a old school Miami Vice esque comedy sitcom where the strength is the dialogue between the characters.

I've replayed the game 9 times now and what brings me back is not the story or plot per se but the hilarious dialogue and acting between Franklin and Lamar or the witty banter and dry sarcasm between Trevor and Michael. It reminds me a lot of FF XII, actually; a game where I also don't particular like the story or plot but I keep replaying over and over just because the cutscenes -- the dialogue, body language, and in general the acting -- is so entertaining.
The lack of jaggies is pretty good in most areas, but it occasionally has some really awful dithering effect at times, particularly noticeable with aliasing in the distance and the hair on NPC's. The previous footage we'd seen showed this effect was especially pronounced on the dog and the new 'fur' model for it. It looked plain awful, honestly.
Yeah it's more noticeable in the better IQ or bitrate shots/vids coming out now like Blimblim's version of the video over on GamerSyde or the less compressed IGN full high res shotsand CVG high res shots. If you look closely enough you can still see some remnants of the PS3's effect but as a whole I'm pretty pleased. And in general, any weaknesses in fidelity or draw that we find probably benefit the frame rate on PS4 so it's doubled edged.
 

S¡mon

Banned
I'm not sure what's holding them back from doing it.
Read Dead Redemption codes are very catered towards PS3 and X360. I believe I somewhere read that it was found to be incredibly diffecult to get it running properly on PC, because of the different architecture. That's why, in the end, a PC version was never released.

PS4 and XB1 both share that same PC architecture, so it's likely that we won't see a remastered Red Dead Redemption anytime soon.
 
I'm not sure what's holding them back from doing it. I hope it's already on their to-do list because this shot alone is pretty much the kind of change you would see in a remaster or a sequel.

AmusingUnsteadyHypsilophodon.gif

Wasn't RDR development a huge mess that fortunately all came together?

I vaguely remember reading something along those lines after RDR was released.
 

-griffy-

Banned
The lack of jaggies is pretty good in most areas, but it occasionally has some really awful dithering effect at times, particularly noticeable with aliasing in the distance and the hair on NPC's. The previous footage we'd seen showed this effect was especially pronounced on the dog and the new 'fur' model for it. It looked plain awful, honestly.

It's not unlike a similar issue with the IQ in MGSV/Ground Zeroes. It's really the only major blemish I see in the game's visuals at this point, and it's relatively minor in the context of all the major improvements they've made overall. A slight disappointment still, perhaps it'll be cleaned up by release or in a patch (and certainly won't be a problem in the PC release with different AA techniques available).

I guess AF could be better, but it seems clear there's some there (albeit probably only x4 or so), but it's already an improvement over the original release in that regard. Looks about on par with Advanced Warfare PS4 and Infamous: Second Son as far as AF, which is acceptable considering the scope and last gen base of the game, I guess.
 
Yeah often when I read criticism of GTAV's story, it's often critical of the story as if it were a drama film. Often the focus is on the characterization and in that regard the story isn't very good. But it's not really trying to be that either. It's not meant to be a drama like a GTA IV, TLOU, or even Sleeping Dogs. It's a lot more plot focused than previous GTAs but it returns to its satirical and comedy roots, for sure.

It's basically a comedy sitcom. It focuses more on caricatures then characterization like a sitcom. It focuses more on witty banter or comedy between the caricatures than characterization, or as a vehicle for the caricatures than for the plot. It's basically like a old school Miami Vice esque comedy sitcom where the strength is the dialogue between the characters.

I've replayed the game 9 times now and what brings me back is not the story or plot per se but the hilarious dialogue and acting between Franklin and Lamar or the witty banter and dry sarcasm between Trevor and Michael. It reminds me a lot of FF XII, actually; a game where I also don't particular like the story or plot but I keep replaying over and over just because the cutscenes -- the dialogue, body language, and in general the acting -- is so entertaining.

Even viewed through that lens the story is very disappointing IMO. The game was at its best when the entire main ensemble interacted, including Lamar. The fact that they go away from that so much in favor of tangents like the FIB thing that nobody cares about is just frustrating. if the game was really about episodic scenarios used to throw these caricatures against each other, they should've left all the backstory baggage out of it and focused on heists and getting everyone rich. The game sets up this big storyline and never delivers only to wrap it up in like 5 minutes. The arcs are unsatisfying, and even thematically the game is flat with most of the heists leading to no real feeling of progress right through the end.
 

UrbanRats

Member
Even viewed through that lens the story is very disappointing IMO. The game was at its best when the entire main ensemble interacted, including Lamar. The fact that they go away from that so much in favor of tangents like the FIB thing that nobody cares about is just frustrating. if the game was really about episodic scenarios used to throw these caricatures against each other, they should've left all the backstory baggage out of it and focused on heists and getting everyone rich. The game sets up this big storyline and never delivers only to wrap it up in like 5 minutes. The arcs are unsatisfying, and even thematically the game is flat with most of the heists leading to no real feeling of progress right through the end of the game.

Completely agree, however i still think it is sound to look at it as a comedy, rather than a drama, which is something i pointed out because of the Lat of Us mention, which goes for a completely different thing.
 

tassletine

Member
I think you can play the GTA games from the perspective of "these guys that I am controlling aren't good guys" or "these characters are flawed characters." There was one particular scene in GTAV --
a torture scene
(very light spoiler that you've probably already heard about) -- where you as the player need to do some pretty bad things to an NPC, and I that scene actually made me feel uncomfortable, because I didn't like doing it. But, I've had to resign myself to the idea that this is Rockstar telling a story through these characters, and while the sandbox gives you freedom to drive how you want, use whatever cars or weapons you want, and explore the world in the way you want to explore it, ultimately, the game is designed for you to experience the story of these characters... Not for you to make the story of these characters.

A discussion popped up last year about how there aren't any positive female character in the game, who aren't flawed or one-sided or something. And it's true, there aren't. But, that's actually true of every character in the game, male and female. Michael's therapist is a self-obsessed dingbat doctor fleecing Michael for cash; Trevor's friends are hero-worshiping conspiracy theorists; Franklin's friends are idiots at best, dangerous crackheads at worst. Other antagonists in the game are typically one sided, the arrogant Superman-complex federal agent, a stockholm-syndrome character, and more. Commentators last year were quick to ask, "Where is the Bonnie McFarland or Kendyl Johnson (positive, strong female characters from RDR and GTA:SA)?" but you could extend that to every character in the game, compared to San Andreas and in ways Red Dead Redemption. Personally, I think this is a criticism of the game... Rockstar has not made complex, realistic characters since GTA:San Andreas, IMO, and I think they've been so obsessed with "satire" and making fun of modern American culture that they've made all of their characters into caricatures, rather than real characters.

I think it's a valid criticism of GTAV, but the criticism is of character building in general, not just female characters or male misogyny against female characters. I still think anybody could enjoy this game, but you have to remind yourself that you're not making the story, you're controlling a character who is the story.

At least it's in keeping with the spirit of a game which involves killing people and stealing cars. It makes more sense as a cartoon.
 

MormaPope

Banned
Even viewed through that lens the story is very disappointing IMO. The game was at its best when the entire main ensemble interacted, including Lamar. The fact that they go away from that so much in favor of tangents like the FIB thing that nobody cares about is just frustrating. if the game was really about episodic scenarios used to throw these caricatures against each other, they should've left all the backstory baggage out of it and focused on heists and getting everyone rich. The game sets up this big storyline and never delivers only to wrap it up in like 5 minutes. The arcs are unsatisfying, and even thematically the game is flat with most of the heists leading to no real feeling of progress right through the end of the game.

I love the characters in GTA V, but I do agree the storytelling did fall flat based on how much chemistry the main cast had with each other, and how that chemistry wasn't used nearly enough. Whereas GTA IV has less interesting characters, but the storytelling is much stronger and the characters are utilized much better.
 
Even viewed through that lens the story is very disappointing IMO. The game was at its best when the entire main ensemble interacted, including Lamar. The fact that they go away from that so much in favor of tangents like the FIB thing that nobody cares about is just frustrating. if the game was really about episodic scenarios used to throw these caricatures against each other, they should've left all the backstory baggage out of it and focused on heists and getting everyone rich. The game sets up this big storyline and never delivers only to wrap it up in like 5 minutes. The arcs are unsatisfying, and even thematically the game is flat with most of the heists leading to no real feeling of progress right through the end of the game.
Yeah I don't disagree with most of that. I think the first 1/3rd of the game is brilliant, the middle third hit-or-miss either great or underwhelming, and the last third (
when it becomes a bitch fest between M and T after Bury The Hatchet
) is ruinous. I didn't mind the FIB stuff and a lot of the meet-ups at abandoned factories and warehouses were pretty cool, but it wasn't always satisfying because I expected more heists a la the first rather than being a 'government gimp at last.' Wish the game was more like the early Franklin and Lamar missions, the first Trevor missions, the first Heist, and the
Exile
chapter of M and T.
 

Fjordson

Member
based on how much chemistry the main cast had with each other, and how that chemistry wasn't used nearly enough. Whereas GTA IV has less interesting characters, but the storytelling is much stronger and the characters are utilized much better.
Totally agreed. The main trio and their interactions could have been used even more.

I'm sort of in the middle I guess. I didn't find the story that disappointing (partially because I don't really come to open-world games for plot) but at the same time I see a lot of unrealized potential. R* is still working through some of the issues with story that are inherent to mission based open-world games.
 
Completely agree, however i still think it is sound to look at it as a comedy, rather than a drama, which is something i pointed out because of the Lat of Us mention, which goes for a completely different thing.

I do agree it's mostly a comedy and shouldn't be held to the same values TLOU would (though I don't think that makes it exempt from criticisms on a storytelling level as they're clearly still attempting to tell a 30-40 hour story). Interestingly enough, I thought I'd enjoy it more because of the comedic tone, but the whole time all I wanted the game to do was shut up for a minute and let things play out like a moody heist thriller. I think I'm just over the "wacky" GTA humor and satire. I find it grating and limiting now more than anything. The characters and tone are always on the offense, constantly angry. There's no room to breathe. There's no room for believability. It feels at odds with the presentation of the game's world. (or the presentation of the naturalistic elements anyway)

Yeah I don't disagree with most of that. I think the first 1/3rd of the game is brilliant, the middle third hit-or-miss either great or underwhelming, and the last third (
when it becomes a bitch fest between M and T after Bury The Hatchet
) is ruinous. I didn't mind the FIB stuff and a lot of the meet-ups at abandoned factories and warehouses were pretty cool, but it wasn't always satisfying because I expected more heists a la the first rather than being a 'government gimp at last.' Wish the game was more like the early Franklin and Lamar missions, the first Trevor missions, the first Heist, and the
Exile
chapter of M and T.

Omg, the last third. Seriously bordering on making those two characters irredeemably irritating.
 
WHAT DREAMS ARE MADE OF.

But I think you meant AGENT!

I can see that. Next year seems a bit too soon for RDR 2.

That would be great. Though I feel like AGENT should be finishing up development soon, so it could be that also.

http://www.thecoli.com/styles/default/xenforo/smilies/troll.png

You guize....C'mon. Agent is at a bar somewhere with The Last Guardian drinking its sorrows away. It's over. Done. Finished.

 
I would be down for RDR on PC, but having played through it on 360 I am not really in a rush. In fact, I thought the game was a bit overrated, but that is just a short aside.

-

I wonder if GTA5 will have a FPS only multiplayer option.


Yeah, I'd take a new RDR over RDR HD, even RDR for PC... assuming RDR2 is for PC lol
 

SonnyBoy

Member
Have we received confirmation that they're even making another RDR?

Rockstar is making me go against my word. I said I wouldn't double dip...
 

Loxley

Member
It's probably a safe bet that San Diego are working on the RDR sequel.

I'm curious what Rockstar Toronto may be working on. I know they were merged with Rockstar Vancouver after Max Payne 3 shipped.
 
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