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Why isn't Nintendo making MORE games like Splatoon?

Because even Nintendo can't just snap their fingers and make great games appear out of thin air. And when they do work their ass off to make something unique and interesting, people don't always jump on board. See Code Name: S.T.E.A.M.
 

Snakeyes

Member
If those new ips relate to the usual Nintendo demographic, they are useless..

Splatoon has a big potential i think, and could be a mainstream sucess if it was aimed at teens/young adults. But it's clearly aimed at kids (and Nintendo enthusiasts).

Take the same concept, give it sunset overdrive characters direction.. You can now hope for something.
I agree with the bolded but don't think shoehorning a "mature" presentation into Splatoon would have been the right idea. The whole game is built around the painting and swimming mechanics, and few aesthetics would convey the concept better than ink and squids. I mean sure, you could have a bunch of sci-fi dudes running around with Higgs field guns or something, but that would fly over most people's heads. A bunch of grown men morphing into squids would be pretty off-putting for most, so the cartoony teens we got was basically the most appealing option. The only way to make the game more "mature" at this point would be to make the squids swear a la Conker, but that comes off as pretty try-hard.

Splatoon's art style is a great fit for the type of game it's supposed to be. It's charming enough for younger audiences but still has enough edge in its character and environmental designs to appeal to an older crowd.

I think the best way to accomplish what you want would be for Nintendo to either expand or create a Western studio and task them with developing new IPs aimed at an older demographic with a Garage-style culture.
 

RM8

Member
Because even Nintendo can't just snap their fingers and make great games appear out of thin air. And when they do work their ass off to make something unique and interesting, people don't always jump on board. See Code Name: S.T.E.A.M.
I hope Code Name STEAM does fine, it's going to be awesome :/
 

soy.

Banned
One and done. I was going to say this.

Don't get me wrong, Splatoon looks like it might be kind of a neat distraction, but I'm expecting it to sell like crap and its online community to be non-existent after the first couple weeks.
^ this.

basically, splatoon is nintendo's answer to the dark & gritty multiplayer FPS trend
so we'll just have to wait and see about the online community

mario kart community will always exist and alive. i still played mariokartwii even in early 2014
u will always find decent people online and racing. no matter what time and hour it is

monster hunter community on the other hand, is kind of a gamble...
they have this solid small community who's REALLY into monster hunter. they elevate ur whole gaming experience, u discover team speedrun and status lock techniques. but some other times it's just few "HELP ME PLOX NEED ITEM HURRY" people that u'll find (which will seriously hurt ur online experience) or worse: nobody's online.

apart from the traditional sales judgement, if splatoon manage to build at least half of what mariokart online community is, i think it will prevail
 
Did you miss the trailer for STEAM in the very same Direct?

Nintendo is making plenty of new IPs, but people aren't buying them - or people are, such as in the case of Pushmo, but just not as much as Mario.

Just because some people keep saying this and then listing DS and 3DS games, what other AAA new IP has Nintendo made in the last several years for consoles? Again, since they apparently make so many...
Nice way to move the goalposts. Classic. "Handhelds don't count for some arbitrary reason! Also only AAA titles (a term which means less and less as time goes by)!"

Anyway, Wonderful 101 just came out to critical acclaim and utterly abysmal sales. Xenoblade Chronicles fared similarly. Oh, and Rhythm Heaven Fever if we want to go back few more years - though that series started on handhelds.
 
Did you miss the trailer for STEAM in the very same Direct?

Nintendo is making plenty of new IPs, but people aren't buying them - or people are, such as in the case of Pushmo, but just not as much as Mario.


Nice way to move the goalposts. Classic. "Handhelds don't count for some arbitrary reason! Also only AAA titles (a term which means less and less as time goes by)!"

Moving the goalposts? Yikes, some expressions just get thrown around message boards and that one is hot right now. Do you even know what that expression means? Because asking what AAA console IP they've developed isn't that. Way to dodge the question, though.

Also Xenoblade and W101 were third party title published by Nintendo, not developed. So not sure how either of those titles factor into this discussion...
 
It's not moving the goalposts. Do you even know what that expression means?

Also 't Xenoblade and W101 were third party title published by Nintendo, not developed. So not sure how that factors into this thread at all...

Wait

Nintendo sold Monolith before Xenoblade came out and then purchased them again after?

That's really circuitous but if what you say is true, and it must be because why else would you say it so matter-of-factly, then that really is a bad business decision and speaks to some major managerial problems.
 

PKrockin

Member
Isn't there some new IP on Wii U about giant robots announced some time ago? I think it was one of the several projects Miyamoto talked about. No updates on that yet?
 
Wait

Nintendo sold Monolith before Xenoblade came out and then purchased them again after?

That's really circuitous but if what you say is true, and it must be because why else would you say it so matter-of-factly, then that really is a bad business decision and speaks to some major managerial problems.

lol

I love the 'which Nintendo titles count as Nintendo titles' game.
 
My mistake, forgot they owned Monolith. W101 though was a Platinum game. Not sure that can be argued otherwise. Nintendo may own exclusive publishing rights, but again, this thread was about in-house developed projects, or at least I thought that was pretty clear in the original post. Maybe I should have made it more so based on some of these responses though...
 

casiopao

Member
Just because some people keep saying this and then listing DS and 3DS games, what other AAA new IP has Nintendo made in the last several years for consoles? Again, since they apparently make so many...

Xenoblade? Monolith Soft is Nintendo first party. Wonderful 101 had Nintendo 3rd party support team help developing like the upcoming Devil's Third.

Nintendo's game budget never get to AAA so they don't make those kind of games but they still keep making new IP's and good ones too.
 

AniHawk

Member
Moving the goalposts? Yikes, some expressions just get thrown around message boards and that one is hot right now. Do you even know what that expression means? Because asking what AAA console IP they've developed isn't that. Way to dodge the question, though.

Also Xenoblade and W101 were third party title published by Nintendo, not developed. So not sure how either of those titles factor into this discussion...

do you know what it means? this seems to be the crux of your opening post:

So why is it such a rarity then that we get a game like this from them? Why not more games like this if they are still so capable of doing it? More new IPs? More new characters? More experimentation?

what about being a 'aaa console ip' makes an idea superior to a game that's a download title? what about being an ip owned by nintendo but developed by a third-party developer makes that a property not owned by nintendo?
 
what about being a 'aaa console ip' makes an idea superior to a game that's a download title? what about being an ip owned by nintendo but developed by a third-party developer makes that a property not owned by nintendo?

Superior? What the heck are you talking about? I'm not looking down on downloaded titles or 3DS games. I'm just interested in the bigger ideas Nintendo used to go after that Splatoon seems to be tapping into. Why is that so hard to understand? This started as a very pro-Nintendo thread, but some of you, logic be damned, are trying your hardest to spin my OP into some Nintendo bashing bullshit, which it clearly wasn't.
 
according to this thread, it only "counts" as a new IP when it checks ALL the following requisites:

-It has to be as big as Mario/Zelda/Metroid. Instantly.
-It has to sell millions
-It has to be made by EAD
-It has to be made or supervised by Miyamoto
-It can't be an eshop-exclusive title
-It has to be colorful
-It needs to have a unique art style
-It needs to have a unique and innovative gameplay
-It needs to be well-received by game journalists
-It needs to have AAA budget
what am I missing?

I'm amused.

That all goes out the window if Nintendo releases a new IP with a generic white guy in a realistic setting. It worked for Watch Dogs.
 

AniHawk

Member
Superior? What the heck are you talking about? I'm not looking down on downloaded titles or 3DS games. I'm just interested in the bigger ideas Nintendo used to go after that Splatoon seems to be tapping into. Why is that so hard to understand? This started as a very pro-Nintendo thread, but some of you, logic be damned, are trying your hardest to spin my OP into some Nintendo bashing bullshit, which it clearly wasn't.

objectively speaking if you're talking about intellectual property, you're talking about who owns said intellectual property. if you're talking about new intellectual properties, you're talking about the original game and not any others that followed as a series. to that end, things like developers, distribution, and subjective quality do not matter.

when you go off and say 'what about x titles' when your original point never mentioned them, it seems like the debate is changing.
 
As many others have said, it's because these kind of games aren't guaranteed to sell well, especially compared to the big name franchises. Talk is cheap...everyone makes a big stink over new ips, but the few publishers who take risks with new ips find over and over again that for the most part no one buys these games.
 

Snakeyes

Member
In my experience when people say they want new Nintendo IPs, often hardcore fans from past gens who dislike Nintendo post-Iwata, new IP basically means AAA internally, so something on the level of Zelda, Mario, Pikmin. Anything below that, like a Kirby Canvas Curse or Pushmo, is a non-game. Sad

Not necessarily. I think most people just want new IPs that feel like they're getting a similar amount of push as Nintendo's classic series. Splatoon was announced in the middle of their E3 presentation with a neat CG intro, an awesome gameplay trailer and a lengthy developer commentary segment. When was the last time Nintendo introduced a new non-Wii Series IP with that much confidence? If a new project seems like it's being treated as an afterthought by Nintendo themselves, people who aren't die-hard fans won't be inclined to care either.
 

casiopao

Member
As many others have said, it's because these kind of games aren't guaranteed to sell well, especially compared to the big name franchises. Talk is cheap...everyone makes a big stink over new ips, but the few publishers who take risks with new ips find over and over again that for the most part no one buys these games.

The sad fact of this industry.T~T
 
By that I mean, from everything they've shown so far, this game seems to encapsulate everything that makes Nintendo great --

1) Cool new gameplay
2) Colorful, fun graphical style
3) Charming as hell
4) Introduction of new 'characters'
5) A new IP that's also a system exclusive!

Innovate and create. Isn't that what Nintendo always used to do? Just like they're doing here with Splatoon.

So why is it such a rarity then that we get a game like this from them? Why not more games like this if they are still so capable of doing it? More new IPs? More new characters? More experimentation?

It seems to be going over well so far, right? People seem to be excited from what I can tell.

So can we expect more of this Nintendo...please...?
............. Is sleeping under a rock comfortable?

Nintendo is probably the company who has released more IP's in the last 10 years... sadly, people only buy the main franchises...

just to mention a few:
-Trace Memory
-Drill Dozer
-Geist
-Chibi-Robo
-Hotel Dusk
-Disaster
-Endless Ocean
-Captain Rainbow
-Zengeki something
-Flingsmash
-Steel Diver
-The three "Operation Rainfall" RPG's
-Pushmo
-Dillon
-Wonderful 101

and I'm sure I'm missing a lot.

2004
Daigasso! Band Brothers
platform: ds
developer: nintendo sdd

2005
Nintendogs
platform: ds
developer: nintendo ead 1

Another Code
platform: ds
developer: cing

ouendan
platform: ds
developer: inis

Brain Training
platform: ds
developer: nintendo sdd

sennen kazoku
platform: gba
developer: indieszero

nonono puzzle chalien
platform: gba
developer: creatures, inc.

chibi-robo
platform: gamecube
developer: skip, ltd.

geist
platform: gamecube
developer: n-space, inc.

the legend of the quiz tournament of champions
platform: gamecube
developer: ???

2006
odama
platform: gamecube
developer: vivarium, inc.

rhythm tengoku
platform: gba
developer: nintendo spd 1

Drill Dozer
platform: gba
developer: gamefreak

Calciobit (Nintendo Football Club)
platform: gba
developer: ???

Bit Generations
platform: gba
developer: skip ltd

Electroplankton
platform: ds
developer: indieszero

Elite Beat Agents
platform: ds
developer: inis

Tingle's Rosy Rupeeland (Spin-off IP)
platform: ds
developer: vanpool

Wii sports:
platform: wii
developer: nintendo ead 2

wii play
platform: wii
developer: nintendo ead 2

2007
wii fit
platform: wii
developer: nintendo ead 5

Hotel Dusk
platform: ds
developer: cing

2008
wii music
platform: wii
developer: nintendo ead 2

Endless Ocean
platform: wii
developer: arika

Captain Rainbow
platform: wii
developer: skip ltd

Disaster: Day of Crisis
platform: wii
developer: monolithsoft

Fossil Fighters
platform: ds
developer: red entertainment/m2/artdink

2009
Tomodachi Collection
platform: ds
developer: nintendo spd 1

Style Savvy
platform: ds
developer: syn sophia

2010
Art Academy
platform: ds
developer: headstrong games

Xenoblade Chronicles
platform: wii
developer: monolithsoft

Fluidity
platform: wiiware
developer: curve studios

FlingSmash
platform: wii
developer: artoon

Zangeki no Reginleiv
platform: wii
developer: sandlot

Line Attack Heroes
platform: wiiware
developer: grezzo

2011
Steel Diver
platform: 3ds
developer: nintendo ead 5/vitei

Pushmo
platform: 3ds eshop
developer: intelligent systems

Pandora's Tower
platform: wii
developer: ganbarion

The Last Story
platform: wii
developer: mistwalker

Sakura Samurai: Art of the Sword
platform: 3ds eshop
developer: grounding inc

2012
Dillon's Rolling Western
platform: 3ds eshop
developer: vanpool

Ketzal's Corridors
platform: 3ds eshop
developer: keys factory

Kiki Trick
platform: wii
developer: nintendo spd

Nintendo Land (Spin-off series)
platform: wii u
developer: nintendo ead 2

Sing Party
platform: wii u
developer: freestyle games

2013
HarmoKnight
platform: 3ds eshop
developer: gamefreak

The Wonderful 101
platform: wii u
developer: platinum games

NES Remix (Spin-off series)
platform: wii u
developer: nintendo ead 2

2014
Rusty's Real Deal Baseball
platform: 3ds eshop
developer: nintendo sdd

Captain Toad: Treasure Tracker (Spin-off Series)
platform: wii u
developer: nintendo ead tokyo 2

2015
Code Name: S.T.E.A.M.
platform: 3ds
developer: intelligent systems

Splatoon
platform: wii u
developer: nintendo ead 2

LL
 

Usobuko

Banned
Well they're second class compared to EAD but I wouldn't feel too bad about my opinion. I just wanted to elaborate why some people might feel that Nintendo isn't doing enough with new IP's.

You don't have to in the first place, its just a preference.

And the people whom you would come across and mock your opinion are a declining breed given the landscape of gaming in the West.
 

zruben

Banned
That all goes out the window if Nintendo releases a new IP with a generic white guy in a realistic setting. It worked for Watch Dogs.

they kinda did that with Disaster... but, as some other guy here said, that doesn't count because it's not EAD, therefore, it's a second class game.
 

Boss Doggie

all my loli wolf companions are so moe
See the problem is that you just don't "make" a new IP and make it stand beside Mario, Zelda and Pokemon. You need to nurture it to not look like it was made quickly with a new wrapper to look like "new IP". That's why you won't find new IPs that can "stand with Mario", unless it's years older - because they need some time to develop.

That's why I don't agree with people when they argue about Nintendo's new IPs not counting "because they aren't on the level of Mario". Because they often forget Mario, Zelda, etc. got big because they have been nurtured for years.
 

Zaku

Member
Just because some people keep saying this and then listing DS and 3DS games, what other AAA new IP has Nintendo made in the last several years for consoles? Again, since they apparently make so many...

Why does it matter if it's 3DS or WiiU?

Thread premise was "Why doesn't Nintendo make colorful new IPs with interesting gameplay all the time?" and the answer is "They do, in between also doing core franchise releases."

They just don't stand out beside Mario, Zelda, and the rest because those are venerable franchises with an unprecedented level of history in the gaming world. No new IP in the world is going to draw Mario-like numbers, and Nintendo knows that. Even a poorly-selling Zelda game is going to move millions of units over the course of the console's lifespan.
 

Mesoian

Member
Have you heard of The Wonderful 101?

1) Cool new gameplay
2) Colorful, fun graphical style
3) Charming as hell (depends on your preference of charming lol)
4) Introduction of new 'characters'
5) A new IP that's also a system exclusive!

2013 Game of the year.

Sold like garbage.

Damn shame, but yeah, there's a very good reason why Nintendo is sheepish about new IP's.
 

Ansatz

Member
Not necessarily. I think most people just want new IPs that feel like they're getting a similar amount of push as Nintendo's classic series. Splatoon was announced in the middle of their E3 presentation with a neat CG intro, an awesome gameplay trailer and a lengthy developer commentary segment. When was the last time Nintendo introduced a new non-Wii Series IP with that much confidence? If a new project seems like it's being treated as an afterthought by Nintendo themselves, people who aren't die-hard fans won't be inclined to care either.

I can accept that if you are refering to general consumers who don't actively research for gaming information, not enthusiasts on forums like this one.

Because what you say is more related to factors like marketing and internet hype, not the actual video game content and quality. Enthusiasts should be able to look past those shallow things and focus on the game itself. We're the community who actively search for gems in a pile of shit on Steam, not the mass market who's purchase of Smash Bros. depends entirely on their hype level from watching the Mega Man reveal trailer.
 

SovanJedi

provides useful feedback
According to this thread, Project Robot has already flopped and Wonderful 101 and Xenoblade are second class games. I'm glad that's been cleared up!

Making a new Successful IP takes a ton of effort. It's not like Nintendo hasn't been making tons of new IP each year, but Splatoon is the one with the highest exposure by the press and enthusiastic gamer, who conveniently forgot the entire Wii ____ range existed. If this works out, we could get more exposure on their new IPs going forward that people will actually pay attention to.

And don't even get me started on people who actually want this to be another Mario game instead.
 

Hermii

Member
I think its wise to wait and see how the game is received before jumping to conclusion.

Also, what is so innovative about Splatoon? Are Nintendo fans this much unaccustomed to new IPs?

Doesn't seem like a very ambitious game to me, it has a potentially interesting game mechanic and a colorful art-style what else?
There is no game i can think of which really compares to it.
 

OtakuReborn124

Neo Member
The trouble is, people have little interest in New IPs. For example, Project STEAM was another new Nintendo IP shown off during this Direct, but very few people seem to care.

I do.

This makes me sad. I thought Project STEAM looked quite fun, but then again, I may be biased because I'm a huge Fire Emblem fan, and IntSys is behind the wheel on this one.
 

SalvaPot

Member
This makes me sad. I thought Project STEAM looked quite fun, but then again, I may be biased because I'm a huge Fire Emblem fan, and IntSys is behind the wheel on this one.

Funny enough, Project STEAM seems to gain traction with more casual players due to its art style. I shared the trailer in my facebook and people who rarely play games (The people who only buy pokemon and smash for their 3DS, and maaaaybe Profesor Layton) where genuinely intrigued by it and asked me when its going to release.

AnimeGAF is not the target audience for the game, that is for sure.
 
Funny enough, Project STEAM seems to gain traction with more casual players due to its art style. I shared the trailer in my facebook and people who rarely play games (The people who only buy pokemon and smash for their 3DS, and maaaaybe Profesor Layton) where genuinely intrigued by it and asked me when its going to release.

AnimeGAF is not the target audience for the game, that is for sure.

I, for one, support our steam-powered president.
 

BatDan

Bane? Get them on board, I'll call it in.
For people still questioning Wonderful 101 being a Nintendo IP, Kamiya has the answer
Whenever someone asks him the series' future, he will always respond with "Ask Ninty".

Platinum does not own any of their IPs. Sega owns Madworld, Infinite Space, Vanquish and Bayonetta, Konami owns MGR:R, Nintendo owns Wonderful 101, and Microsoft owns Scalebound.

You can move goal posts all you want, but Xenoblade and W101 are still Nintendo IPs.
 

Sendou

Member
Just play Bayonetta 2 and Xenoblade. Hard to argue that they are two great games with lauded critical success.

It's okay to have an opinion and not be fond of certain games, but they are pretty clearly not 2nd-rate developers. I don't care for Bioware games, but I can accept they are a pretty 1st-rate (Canadian-made) developer.

Well I value my opinion. I don't need to think Platinum and Monolith are on the same level with EAD if I don't get that impression from playing their games. I really couldn't care less what others think about this matter. You're saying I should?

Why? There are so many other Nintendo studios.

And not all of them are equal. It's not like Nintendo owns too many studios either. They work with quite a few. But yeah I wouldn't say NST is on the same level with EAD for example.

Bayonetta 1&2, Metal Gear Rising, Vanquish, and Xenoblade Chronicles say otherwise.

I have played all of those except Bayonetta 2 which I'll play in near future.

Did you know monolithsoft helps EAD make their games?

Yeah they make nice assets. Still when people talk about Monolith Soft they rarely mean their Kyoto branch.
 

Sacul64GC

Banned
Well they're second class compared to EAD but I wouldn't feel too bad about my opinion. I just wanted to elaborate why some people might feel that Nintendo isn't doing enough with new IP's.

NES Remix, Wii Sports, Wii Play, Wii Fit and Wii Music all all EAD so are those Ips more first class just because they are EAD?
 

AgeEighty

Member
Nintendo already has Mario, Zelda, Metroid, Pokemon, Kirby, Star Fox, Pikmin, Fire Emblem, Animal Crossing, Kid Icarus, and Donkey Kong as distinct major franchises. For more minor franchises they have Mother, Golden Sun, Punch-Out, the Wars series, and F-Zero.

And then they've got a long list of other one-off or two-off properties like Custom Robo, Dillon's Rolling Western, Rusty's Real Deal Baseball, Elite Beat Agents, and probably a bunch more. And now there's Splatoon.

I mean, I think they've got more major and minor IPs than any other single developer or publisher out there. They can barely juggle all these and satisfy fans with periodic releases for most of them.

Why exactly are people scrambling to get more from them? They're one company; they only have so many people making games. You start tossing in a brand new IP every year or two and more updates to other, less used franchises, and suddenly you're waiting 10 years between Zelda games (we're already waiting something like 6-7), 8 years between Mario titles (already 3-4), etc.

We could use a little more balance between everything else and Mario, maybe, but Nintendo comes up with plenty of new IP like Splatoon.
 

foxuzamaki

Doesn't read OPs, especially not his own
according to this thread, it only "counts" as a new IP when it checks ALL the following requisites:

-It has to be as big as Mario/Zelda/Metroid. Instantly.
-It has to sell millions
-It has to be made by EAD
-It has to be made or supervised by Miyamoto
-It can't be an eshop-exclusive title
-It has to be colorful
-It needs to have a unique art style
-It needs to have a unique and innovative gameplay
-It needs to be well-received by game journalists
-It needs to have AAA budget
what am I missing?

I'm amused.
Basically sadly
 
Nintendo already has Mario, Zelda, Metroid, Pokemon, Kirby, Star Fox, Pikmin, Fire Emblem, Animal Crossing, Kid Icarus, and Donkey Kong as distinct major franchises. For more minor franchises they have Mother, Golden Sun, Punch-Out, the Wars series, and F-Zero.

And then they've got a long list of other one-off or two-off properties like Custom Robo, Dillon's Rolling Western, Rusty's Real Deal Baseball, Elite Beat Agents, and probably a bunch more. And now there's Splatoon.

I mean, I think they've got more major and minor IPs than any other single developer or publisher out there. They can barely juggle all these and satisfy fans with periodic releases for most of them.

Why exactly are people scrambling to get more from them?

Because many of the big IP you listed don't have star power anymore, and people need fresh new content to stay interested. Once they're hooked, then they'll move on to some of the older stuff (we saw this happen with Wii). But if Nintendo doesn't bet heavily on new IP (like what Activision did with Destiny, for example), they can't remain relevant with consumers, especially not those who actually follow games. This makes it hard for them to compete for attention and interest.
 

AgeEighty

Member
Because many of the big IP you listed don't have star power anymore, and people need fresh new content to stay interested. Once they're hooked, then they'll move on to some of the older stuff (we saw this happen with Wii). But if Nintendo doesn't bet heavily on new IP (like what Activision did with Destiny, for example), they can't remain relevant with consumers, especially not those who actually follow games. This makes it hard for them to compete for attention and interest.

First of all, Destiny wasn't really a "bet" so much as it was Bungie wanting to branch out and not having the freedom to take Halo with them. Second, it's not at all clear that Destiny is a bet that has paid off or will pay off.

Like someone else said in this thread: People don't actually want new games, they only think they do. What they actually purchase is more of the same, again, and again, and again. Wall Street doesn't care about the "attention and interest" of gamers; they care about revenue. And when you have a Nintendo Direct that talks about Project STEAM and Splatoon but the big takeaway of most gamers and the media is "ZOMG MAJORA'S MASK REMAKE", well... what lesson do you take from that?
 
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