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Assassin’s Creed: Unity Framerate Is “Atrocious”

dreamlock

The hero Los Santos deserves
Here’s Unity‘s World Level Design Director, Nicolas Guerin:

“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird.

“And in other games it’s the same – like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.”

The game’s creative director, Alex Amancio also chimed in that 30 fps “feels more cinematic” and that “it actually feels better for people when it’s at 30 fps.”

....what the fuck? Did he just compare a movie to an INTERACTIVE videogame as his reason that 60 fps isn't a good idea? Wtf is wrong with them?

Seriously considering to cancel my pre-order just judging from the impressions around here and the general attitude from the devs. Their ignorance knows no bounds. The graphics look great in screenshots, but the pop-in and performance issues really worries me.

Good thing Dragon Age is around the corner.
 

ZeroX03

Banned
Will the patch do any good in this regard? Or was this after the patch.

All my gameplay has been post-patch atrocity.

In fairness: when the game hits 30fps reasonably consistently - which is usually only at great heights with few NPCs around - it's reasonably fun.
 

leadbelly

Banned
I don't know, according to this post:

http://www.neogaf.com/forum/showpost.php?p=138298744&postcount=751

The performance seems fine to me.

Is there anyone else in the thread with similar performance?

I might mess with a few settings after the whole game finishes downloading and get a chance to continue.

You can play the game while it is downloading? Seems to be what he is saying. That suggests he is right at the start of the game. In terms of performance it might not be the whole story in that case.
 
All my gameplay has been post-patch atrocity.

In fairness: when the game hits 30fps reasonably consistently - which is usually only at great heights with few NPCs around - it's reasonably fun.

Hmn.. that sounds pretty shitty then.
Let's hope you get another patch soon.
 

RobRSG

Member
Guys it's the same Ubisoft that delivered us dogshit Watch_Dogs.

I'm glad I've always overlooked the AssCreed series and will keep doing so.
 

SpotAnime

Member
Pop in, clipping, teleporting... NPCs in this game can do it all. Watch the guy on the left at the start.

Yeah I was watching BadGroll's Twitch stream yesterday and the clipping was atrocious.

Not a knock against AC, but it seems that series has always suffered from it. It must be the engine, it's been that way since AC II.

Also, some people said framerate was CPU limited - BadGroll was running a i7-4790K with a GTX970 and was consistently around mid-40s, with frequent drops into the low to mid 30s.

That wouldn't be so bad if those textures didn't make my eyes bleed.
 

Zarx

Member
They fucked up somewhere, weren't they talking about 1080/60 a few months ago?

Well when they were designing the game and engine 4 years ago they were probably expecting the new consoles to have powerful CPUs like the PCs they were using for dev targets at the time. Turns out both consoles have shit CPUs. When you have hundreds of developers across 9 studios working on a game you can't be very nimble. I imagine it's like trying to steer a freight train. So they ended up with two choices gut the game and throw out or majorly scale back all their big plans for thousands of NPC, seamless fully detailed building interiors etc and make a game that performed well. Or just stay the course and try and get it to run as well as they could with the original design. They chose the latter and this is the result.

Well that and they were clearly a bit rushed to meet their release date. And given that this type of open world game is among the hardest to optimize and bug fix the result isn't too surprising.
 

Skyzard

Banned
Some of those NPCs pop in so late you'd have to classify them as DLC.
:)

Well when they were designing the game and engine 4 years ago they were probably expecting the new consoles to have powerful CPUs like the PCs they were using for dev targets at the time. Turns out both consoles have shit CPUs. When you have hundreds of developers across 9 studios working on a game you can't be very nimble. I imagine it's like trying to steer a freight train. So they ended up with two choices gut the game and throw out or majorly scale back all their big plans for thousands of NPC, seamless fully detailed building interiors etc and make a game that performed well. Or just stay the course and try and get it to run as well as they could with the original design. They chose the latter and this is the result.

It's not that hot on PC either though.
 
Cancelled my preorder, this is just bad. A lot of games are coming out this month, AC:U seems not worth my time in this technical state
 

twobear

sputum-flecked apoplexy
Not a knock against AC, but it seems that series has always suffered from it. It must be the engine, it's been that way since AC II.

Yeah. I don't know if someone with a better idea of what an engine like AC involves has an idea of whether it could be different, but these kinds of bugs have been in every AC game. I just would like to know whether they're a necessary part of an engine like this. GTAIV and V do have some weird streaming/pop-in issues too, but nowhere near as bad.

As I said elsewhere, with their 'back to basics' approach in Unity I would have appreciated their polishing the core mechanics and technology so that these kinds of issues are less prevalent, but with the huge crowds it seems like they're more prevalent than ever.
 

Jinjo

Member
So what game this year wasn't riddled with technical issues? Jesus man, this has been an especially bad year when it comes to technical problems. Is it the new hardware that's causing this?
 

TheHater

Member
Well when they were designing the game and engine 4 years ago they were probably expecting the new consoles to have powerful CPUs like the PCs they were using for dev targets at the time. Turns out both consoles have shit CPUs. When you have hundreds of developers across 9 studios working on a game you can't be very nimble. I imagine it's like trying to steer a freight train. So they ended up with two choices gut the game and throw out or majorly scale back all their big plans for thousands of NPC, seamless fully detailed building interiors etc and make a game that performed well. Or just stay the course and try and get it to run as well as they could with the original design. They chose the latter and this is the result.

Well that and they were clearly a bit rushed to meet their release date. And given that this type of open world game is among the hardest to optimize and bug fix the result isn't too surprising.
Please explain the shitty PC performance.
 

SMZC

Member
Fucking Ubisoft.

I cancelled my preorder out of principle due to the parity policy, with the intention of buying the game in the second hand market sometime down the road. Now it looks like I won't even be doing that. No way am I putting up with a sub HD, sub 30 fps experience in 2014.
 

R_Deckard

Member
Well when they were designing the game and engine 4 years ago they were probably expecting the new consoles to have powerful CPUs like the PCs they were using for dev targets at the time. Turns out both consoles have shit CPUs. When you have hundreds of developers across 9 studios working on a game you can't be very nimble. I imagine it's like trying to steer a freight train. So they ended up with two choices gut the game and throw out or majorly scale back all their big plans for thousands of NPC, seamless fully detailed building interiors etc and make a game that performed well. Or just stay the course and try and get it to run as well as they could with the original design. They chose the latter and this is the result.

Yeah..its not that. My opinion is this game was due next year and Rogue was to cover us through this gen. They have pushed for an early release after ACIV and WD sales from last/current gen.

You cannot tell me that this game has been optimised or is even finished, it makes AC1 look like a work of art. This game runs around 30 mostly and well under 60 on i7/980 set-ups.....yeah it is not a hardware issue.
 

R_Deckard

Member
Come on, don't feed the alexandros.

0793.jpg
.
 

dreamlock

The hero Los Santos deserves
Pop in, clipping, teleporting... NPCs in this game can do it all. Watch the guy on the left at the start.

Just did a refund through steam. My money is better spent on Dragon Age Inquisition. I'll be busy playing Valkyria Chronicles next few days anyway. May this game go through hell in reviews. Poor reviews and bad sales is the only way the devs will come to their senses.
 

Green Yoshi

Member
If sub 24 framerates aren't atrocious then what the fuck is it

15 fps? If you could get used to GTA V on last gen consoles, you can get used to AC Unity on current gen consoles. If you want more visual fidelity and a higher framerate, you should own a decent PC.
 
Yeah, for those of you who are framerate sensitive and will be bothered by it, don't even bother with this game. Maybe they will release a patch that resolves the issues, but I doubt it.

On PS4 while free running in the city, I don't want to say its unplayable, but its far less playable than any recent AC game. Really hard to string together swift transitions when the framerate is really unstable and sitting in the what feels like low 20s.

Honestly if I were playing this on PC, it feels like something in my system is a bottleneck. I would lower some settings for sure...but the game is already at 900p on consoles, so I really don't know. Seems like they were way too ambitious with the amount of NPCs, current gen hardware cant support it.
 

ZeroX03

Banned
15 fps? If you could get used to GTA V on last gen consoles, you can get used to AC Unity on current gen consoles. If you want more visual fidelity and a higher framerate, you should own a decent PC.

I'd say this game is noticeably worse than GTAV. Fluctuations in framerate and pop-in are pretty jarring comparatively.
 

Harmen

Member
I will still buy it but I am very dissapointed with the decisions they have taken on the technical side. They should have made better compromises and probably the optimization is not that well either, but that is just a guess (how do the version compare?).
 

foxbeldin

Member
Wow, just when i was starting to get my mind around the parity BS and reconsider purchasing it.

Those drops and lod issues are a big no-no.
 
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