Heres Unitys World Level Design Director, Nicolas Guerin:
At Ubisoft for a long time we wanted to push 60 fps. I dont think it was a good idea because you dont gain that much from 60 fps and it doesnt look like the real thing. Its a bit like The Hobbit movie, it looked really weird.
And in other games its the same like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry were dropping that standard because its hard to achieve, its twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.
The games creative director, Alex Amancio also chimed in that 30 fps feels more cinematic and that it actually feels better for people when its at 30 fps.
No it's just poor optimization. See every ubisoft games ever. Look at watchdogs, every other ass creed games, etc
Will the patch do any good in this regard? Or was this after the patch.
This game is way to demanding for current consoles. I wonder if the specs for consoles had been expected (or promised from Sony/MS) to be much better when development began.
I don't know, according to this post:
http://www.neogaf.com/forum/showpost.php?p=138298744&postcount=751
The performance seems fine to me.
I might mess with a few settings after the whole game finishes downloading and get a chance to continue.
Pop in, clipping, teleporting... NPCs in this game can do it all. Watch the guy on the left at the start.
The PC version runs better than the PS4 on cards like the 750Ti. That is not "pretty fucking bad" at all.
All my gameplay has been post-patch atrocity.
In fairness: when the game hits 30fps reasonably consistently - which is usually only at great heights with few NPCs around - it's reasonably fun.
Watch Dogs was well optimized on consoles at least. It was nothing like this.No. It's called poor optimization. See Watch Dogs.
Pop in, clipping, teleporting... NPCs in this game can do it all. Watch the guy on the left at the start.
Come on, don't feed the alexandros. The thread goes sideways already no need to make it another PC vs consoles thread. For that one, everyone seems to loose, PC included.Link to comparison please?
The games creative director, Alex Amancio also chimed in that 30 fps feels more cinematic and that it actually feels better for people when its at 30 fps.
Pop in, clipping, teleporting... NPCs in this game can do it all. Watch the guy on the left at the start.
They fucked up somewhere, weren't they talking about 1080/60 a few months ago?
Some of those NPCs pop in so late you'd have to classify them as DLC.
Some of those NPCs pop in so late you'd have to classify them as DLC.
Well when they were designing the game and engine 4 years ago they were probably expecting the new consoles to have powerful CPUs like the PCs they were using for dev targets at the time. Turns out both consoles have shit CPUs. When you have hundreds of developers across 9 studios working on a game you can't be very nimble. I imagine it's like trying to steer a freight train. So they ended up with two choices gut the game and throw out or majorly scale back all their big plans for thousands of NPC, seamless fully detailed building interiors etc and make a game that performed well. Or just stay the course and try and get it to run as well as they could with the original design. They chose the latter and this is the result.
Not a knock against AC, but it seems that series has always suffered from it. It must be the engine, it's been that way since AC II.
Some of those NPCs pop in so late you'd have to classify them as DLC.
If sub 24 framerates aren't atrocious then what the fuck is itAtrocious is a big exaggeration.
Please explain the shitty PC performance.Well when they were designing the game and engine 4 years ago they were probably expecting the new consoles to have powerful CPUs like the PCs they were using for dev targets at the time. Turns out both consoles have shit CPUs. When you have hundreds of developers across 9 studios working on a game you can't be very nimble. I imagine it's like trying to steer a freight train. So they ended up with two choices gut the game and throw out or majorly scale back all their big plans for thousands of NPC, seamless fully detailed building interiors etc and make a game that performed well. Or just stay the course and try and get it to run as well as they could with the original design. They chose the latter and this is the result.
Well that and they were clearly a bit rushed to meet their release date. And given that this type of open world game is among the hardest to optimize and bug fix the result isn't too surprising.
Pop in, clipping, teleporting... NPCs in this game can do it all. Watch the guy on the left at the start.
Some of those NPCs pop in so late you'd have to classify them as DLC.
Well when they were designing the game and engine 4 years ago they were probably expecting the new consoles to have powerful CPUs like the PCs they were using for dev targets at the time. Turns out both consoles have shit CPUs. When you have hundreds of developers across 9 studios working on a game you can't be very nimble. I imagine it's like trying to steer a freight train. So they ended up with two choices gut the game and throw out or majorly scale back all their big plans for thousands of NPC, seamless fully detailed building interiors etc and make a game that performed well. Or just stay the course and try and get it to run as well as they could with the original design. They chose the latter and this is the result.
What about it is shitty? Bearing in mind that 'I can't get 60fps at 1080p with everything maxed' doesn't qualify as 'shitty PC performance'.Please explain the shitty PC performance.
Atrocious is a big exaggeration.
Pop in, clipping, teleporting... NPCs in this game can do it all. Watch the guy on the left at the start.
If sub 24 framerates aren't atrocious then what the fuck is it
So it feels even better at 20 fps and less... because this is what they achieved.
No wayStill gonna sell ten million though.
15 fps? If you could get used to GTA V on last gen consoles, you can get used to AC Unity on current gen consoles. If you want more visual fidelity and a higher framerate, you should own a decent PC.