also since we keep bringing up TvC just think if a new Marvel moved and felt more like this
tvc match
the choppy fps really isn't helping but overall this looks really bad for a marvel 2/3 style game dude... marvel is ultimately defined by it's freedom of movement and these guys are basically playing low tier garbage characters in the scope of marvel 3 with how limited their options are in terms of movement and screen control
like seriously every match i've ever seen of TVC besides giants looks like a chun-li mirror. and that is
really bad for a series whose most iconic characters are magneto (2 and 3), storm (2) and sentinel (2), characters who are basically defined by the freedom of their movement allowing interesting situations to occur
this is going into super opinionlord territory but a key factor in why marvel 3 is so damn interesting is the diversity of characters and tools spans down even the most basic of basic things: the movement level. even a seemingly 'harmless' homogenization of toolsets like universal doublejump/airdash radically changes this- an easy example would be how despite being one of the dumbest characters in the game and insanely strong overall, vergil has a serious weakness stemming from his lack of movement options that allows other characters to perform setups easier on him on incoming, thereby giving them a better chance of eliminating him before he lands and becomes a serious problem. it's just a chance, but it creates serious diversity off something like that when otherwise he'd just zoom on out with little-to-no risk and spew shit all over the place like he normally does.
edit:
this should be obvious but by allowing for super strong movement you also open up the box to allow for crazy as hell assists and character toolsets because suddenly characters need to control space better/have better options in general or else those characters with 8-way airdashes/good air movement naturally become the best by miles. it allows players the freedom to express their specific desires much better rather than locking them into a limited toolset. capcom experimented with this and somewhat vaguely succeeded- beyond zero and morrigan who are insanely dumb, about half of the cast is viable on point against those 8way airdashers who seemingly take up the other slots in the top 10 characters (mags, nova, viper, dorm are the usual suspects). and that's pretty crazy considering most of them don't even have a doublejump, nevertheless an airdash!
being focused entirely on the 'ground' game is super misleading because what makes marvel unique and interesting is the fact that a superjump height exists at all. there's a reason why sentinel mirrors are seen as the most entertaining, skillful thing in all fighting games by marvel 2 players and a lot of it is due to the extra dimension added to the 'footsie game' by the virtue of his super fast horizontal
and vertical flight movement.