While I appreciate the concept, the fact is combining PnC genre with action just doesn't work. You can't make the action challenging and exciting on an action game level because your main audience of PnCers is going to be comprised of a lot of people who like puzzles and story and aren't necessarily skilled in action games/action game players. So you either have action parts that annoying most of the audience or you dumb it down and have boring action parts that everyone just finds tedious.
Stuff like Velocity 2k where you're combining a shmup with an action platformer is a little more ok because they're both reflex/action games to a degree. But shmup/PnC? Complete opposite spectrums. I think something like non-combat Star Citizen could work for adventure games where you just fly from location to location to progress the story, but action usually doesn't cross over well.
Stuff like Velocity 2k where you're combining a shmup with an action platformer is a little more ok because they're both reflex/action games to a degree. But shmup/PnC? Complete opposite spectrums. I think something like non-combat Star Citizen could work for adventure games where you just fly from location to location to progress the story, but action usually doesn't cross over well.