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The Order 1886: Official spoiler thread for all black bars

kyser73

Member
Cutscenes are all real time in U4. LoD 0 should be the same in gameplay. I definitely think the character models look better in U4. Otherwise, I honestly expect U4 to at least match the Order visually. U4 seems to have more realistic lighting, while the Order is going for a much more cinematic look.

in gameplay psx demo Characters of uncharted 4 was in no way detailed like the order characters, but we'll see...

Why are we comparing pre-Alpha footage with a game that's finished and being released in 7 days? I really don't get the mindset behind this kind of stuff.
 

kyser73

Member
Zelda from Gerry Anderson's Terrahawks:

puppets-terrahawks-290x400.jpg
 

viveks86

Member
FFS you guys. Every time this gets bumped I'm thinking something new and awesome got leaked, only to find out it's another old lady named Zelda :/

Now I've warmed up to that name and might just name my future unconceived kid Zelda. One of these days I'll actually play a Zelda game. One of these days...
 

Hexa

Member
FFS you guys. Every time this gets bumped I'm thinking something new and awesome got leaked, only to find out it's another old lady named Zelda :/

Now I've warmed up to that name and might just name my future unconceived kid Zelda. One of these days I'll actually play a Zelda game. One of these days...

The Order:1886 |OT| Zelda
 
Game might be short. Guy streaming on twitch went from Chapter 5 to the start of chapter 9 in about a hour and 15 while playing like trash. 2 of those chapters were completely cutscenes.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Game might be short. Guy streaming on twitch went from Chapter 5 to the start of chapter 9 in about a hour and 15 while playing like trash. 2 of those chapters were completely cutscenes.

Post it in the screenshots thread.
leuhkikcskn4.gif
 
Just tell me the game looks good going by the streams. I need a cinematic title to fill the void.

It looks great, it will just be short. Verendus said 10 hours and we haven't heard a peep about NG+. Thus, you will be playing the same missions over and over again. No DLC coming and I doubt you can skip cutscenes.

I think reviewers are going to love the game/atmosphere, but hit it hard for length and lack of replayability.
 
It looks great, it will just be short. Verendus said 10 hours and we haven't heard a peep about NG+. Thus, you will be playing the same missions over and over again. No DLC coming and I doubt you can skip cutscenes.

I think reviewers are going to love the game/atmosphere, but hit it hard for length and lack of replayability.
Unskippable cutscenes would be stupid...pretty much relegating it to a one playthrough game.
 

SkylineRKR

Member
The problem with these games nowadays, is that they're one way tickets without any replayability. Yet they're full price.

Wolfenstein was like that too, but first run took me well over 13 hours and those perks and sacrifice choice (though its effect was minor) ensured some sort of replayability. Game had almost no filler too.

The Order however, looks like an AAA game full of filler and zero replayability (I haven't played it yet, but i see lots arbitrary walking and mentions of no NG+). Its also weird that you'll release a cover shooter without any form of co-op in 2015. Not saying that everything needs co-op, but The Order looks like a game that would benefit from it (being a cover shooter and all). Even if it would be a separate mode.
 

Begaria

Member
I did this for the "button prompts everywhere in mah Third Person Shooter!!" complaint, guess I gotta do this for the "my third person shooter is too short :(" complaint. If The Order:1886 lands in the 10-12 hour range, which by all accounts it sounds like it is, then it's right in line with nearly every third person shooter in the last eight years. Some examples:

Dead Space (remember, it had no MP, but pretty good replay value with NG+):
http://howlongtobeat.com/game.php?id=2333
Average time through the story: 11 hours 28 mins

Dead Space 2 (introduced MP, again NG+ and more difficulty settings):
http://howlongtobeat.com/game.php?id=2335
Average time through the story: 9 hours 16 mins

Dead Space 3 (added co-op, no competitive MP, NG+/more difficulty settings):
http://howlongtobeat.com/game.php?id=2337
Average time through the story: 12 hours 58 mins

Uncharted (no MP, chapter select, treasures to find, checklist of accomplishments to unlock cheats):
http://howlongtobeat.com/game.php?id=10799
Average time through the story: 8 hours 54 minutes

Uncharted 2 (added MP, chapter select, treasures to find)
http://howlongtobeat.com/game.php?id=10796
Average time through the story: 10 hours 53 mins

Uncharted 3 (same as Uncharted 2):
http://howlongtobeat.com/game.php?id=10797
Average time through the story: 9 hours 18 minutes

Gears of War (has MP, co-op, collectibles, etc)
http://howlongtobeat.com/game.php?id=3862
Average time through the story: 9 hours 14 minutes

Gears of War 2 (MP, co-op, collectibles, etc)
http://howlongtobeat.com/game.php?id=3863
Average time through the story: 10 hours 5 minutes

Gears of War 3 (MP, co-op, collectibles, etc)
http://howlongtobeat.com/game.php?id=3865
Average time through the story: 9 hours 35 minutes

Gears of War: Judgement (I think we know what Gears has at this point)
http://howlongtobeat.com/game.php?id=3867
Average time through the story: 7 hours 19 minutes

The Last of Us (MP, unlocked difficulty, etc)
http://howlongtobeat.com/game.php?id=9997
Average time through the story: 15 hours 26 minutes

So you can see that TLOU was an outlier for TPS in terms of game length. The single player lasted several hours longer, on average, than the others I've listed. This certainly isn't an exhaustive list of TPS in the last gen, but it's a pretty good one for the kinds of games that The Order: 1886 would be compared to.

The Order: 1886 being around 10 hours long is right in line with average TPS SP game length.
 

Lingitiz

Member
Unskippable cutscenes would be stupid...pretty much relegating it to a one playthrough game.

I think they are unskippable because they are really hammering the point that the transition from cutscene to gameplay is seemless. Making them skippable would probably ruin that.
 
I think they are unskippable because they are really hammering the point that the transition from cutscene to gameplay is seemless. Making them skippable would probably ruin that.

Most of them are probably unskippable because of how heavily integrated with gameplay/QTE they are.

Beyond and Heavy Rain were the same IIRC. Could not skip.
 
The problem with these games nowadays, is that they're one way tickets without any replayability. Yet they're full price.

Wolfenstein was like that too, but first run took me well over 13 hours and those perks and sacrifice choice (though its effect was minor) ensured some sort of replayability. Game had almost no filler too.

The Order however, looks like an AAA game full of filler and zero replayability (I haven't played it yet, but i see lots arbitrary walking and mentions of no NG+). Its also weird that you'll release a cover shooter without any form of co-op in 2015. Not saying that everything needs co-op, but The Order looks like a game that would benefit from it (being a cover shooter and all). Even if it would be a separate mode.
Still don't understand this attitude. What makes a game replayable to people? Do people not rewatch movies or reread books either? You're going to replay it because it (theoretically) tells a compelling story with solid gunplay.
 

Wakka212

Member
Still don't understand this attitude. What makes a game replayable to people? Do people not rewatch movies or reread books either? You're going to replay it because it (theoretically) tells a compelling story with solid gunplay.

Very much agreed.

I've replayed TLOU too many times simply because I love the way the story is told and the game play always feels so tight and well done. I've put more time into that game than most open world games...

Open world games nowadays seem to fill the game with bloat and pass it off as 'replayablity' initiatives. I get bored of those quickly and open world stories tend to be too uninteresting to bring me back over and over again.

Don't get me wrong, I love a good far cry, but everyone associating replayablity to only open world games or MP games is getting frustrating.

I guess, as I've said before, it mainly depends on what attracts you to replay a game.
 
I did this for the "button prompts everywhere in mah Third Person Shooter!!" complaint, guess I gotta do this for the "my third person shooter is too short :(" complaint. If The Order:1886 lands in the 10-12 hour range, which by all accounts it sounds like it is, then it's right in line with nearly every third person shooter in the last eight years. Some examples:

Dead Space (remember, it had no MP, but pretty good replay value with NG+):
http://howlongtobeat.com/game.php?id=2333
Average time through the story: 11 hours 28 mins

Dead Space 2 (introduced MP, again NG+ and more difficulty settings):
http://howlongtobeat.com/game.php?id=2335
Average time through the story: 9 hours 16 mins

Dead Space 3 (added co-op, no competitive MP, NG+/more difficulty settings):
http://howlongtobeat.com/game.php?id=2337
Average time through the story: 12 hours 58 mins

Uncharted (no MP, chapter select, treasures to find, checklist of accomplishments to unlock cheats):
http://howlongtobeat.com/game.php?id=10799
Average time through the story: 8 hours 54 minutes

Uncharted 2 (added MP, chapter select, treasures to find)
http://howlongtobeat.com/game.php?id=10796
Average time through the story: 10 hours 53 mins

Uncharted 3 (same as Uncharted 2):
http://howlongtobeat.com/game.php?id=10797
Average time through the story: 9 hours 18 minutes

Gears of War (has MP, co-op, collectibles, etc)
http://howlongtobeat.com/game.php?id=3862
Average time through the story: 9 hours 14 minutes

Gears of War 2 (MP, co-op, collectibles, etc)
http://howlongtobeat.com/game.php?id=3863
Average time through the story: 10 hours 5 minutes

Gears of War 3 (MP, co-op, collectibles, etc)
http://howlongtobeat.com/game.php?id=3865
Average time through the story: 9 hours 35 minutes

Gears of War: Judgement (I think we know what Gears has at this point)
http://howlongtobeat.com/game.php?id=3867
Average time through the story: 7 hours 19 minutes

The Last of Us (MP, unlocked difficulty, etc)
http://howlongtobeat.com/game.php?id=9997
Average time through the story: 15 hours 26 minutes

So you can see that TLOU was an outlier for TPS in terms of game length. The single player lasted several hours longer, on average, than the others I've listed. This certainly isn't an exhaustive list of TPS in the last gen, but it's a pretty good one for the kinds of games that The Order: 1886 would be compared to.

The Order: 1886 being around 10 hours long is right in line with average TPS SP game length.

Thanks for doing this. It's like people have no familiarity with the genre or something.
 

zoukka

Member
High five!



The shotgun can really be devastating sometimes.

Awesome gore effects. But makes you really wonder if games need gore like this on very human looking characters... I mean if the game isn't very serious storywise, those gruesome corpses might stand out a lot. Imagine GTA with gore effects like that :|
 
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