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2015 PC Screenshot Thread of the Only Place Where Compression Isn't

midhras

Member
Hey, to each their own, I say! I think it's great that ENB etc. allows you to tweak to preference. It just boggles the mind that anyone would expose themselves to Fallout NV's horrible texturing.
My immediate response is to cover it up, blow it out, if I can't mod the textures away. Not that this is objectively better. One could easily argue that I'm drinking cappuccino where you're partaking of a double shot of espresso. F:NV is probably just not my kind of beans.

8207524085_6a6056f205_o.png
 
Hey, to each their own, I say! I think it's great that ENB etc. allows you to tweak to preference. It just boggles the mind that anyone would expose themselves to Fallout NV's horrible texturing.
My immediate response is to cover it up, blow it out, if I can't mod the textures away. Not that this is objectively better. One could easily argue that I'm drinking cappuccino where you're partaking of a double shot of espresso. F:NV is probably just not my kind of beans.

8207524085_6a6056f205_o.png

Eh, as bad as it is, texture mods like NMC and Poco Bueno help a lot (people generally forget how horrendous the vanilla game really looks). And that screen you posted illustrates my point perfectly. It looks nice, sure, but when you're playing, good luck picking out enemies and being able to see shit in general. Anyway, here's some Max Payne 3.

Jzpb.png

Kzpb.png
 
It looks nice, sure, but when you're playing, good luck picking out enemies and being able to see shit in general.

You're right with that, although I imagine that mid's not trying to get playable framerates when taking screenshots. It's interesting, because it characterises the two extremes of screenshotting - the people who go through a lot of trouble to take a pre-planned screenshot by using a very specific set of mods, custom tools and hacks, and the people who just take F12 and upload whatever they got. Something in the middle is probably where a lot of us sit, myself included (I usually just set up a good camera angle, resolution and then a tiny bit of tweaking), but neither extreme is particularly bad. Regardless, some games need to be "played" at single digit framerates to look good, (especially Bethesda) so it makes sense that the visuals seen in those screenshots would be unplayable in regular conditions too. Makes sense to have fog and mist that would be horrible for normal gameplay if you're going to go through the trouble of running the game at 8K and 2 FPS to take a screenshot.
 
You're right with that, although I imagine that mid's not trying to get playable framerates when taking screenshots. It's interesting, because it characterises the two extremes of screenshotting - the people who go through a lot of trouble to take a pre-planned screenshot by using a very specific set of mods, custom tools and hacks, and the people who just take F12 and upload whatever they got. Something in the middle is probably where a lot of us sit, myself included (I usually just set up a good camera angle, resolution and then a tiny bit of tweaking), but neither extreme is particularly bad. Some games need to be "played" at single digit framerates to look good, anyway, especially Bethesda games, so it makes sense that the visuals would be unplayable in regular conditions too.

Good point. As I said, I did use ENB before, but the cons outweighed the pros for me personally.

f0pb.png

g0pb.png


Of course the ENB one looks way better here, but when I was playing with it, I spent most of the time squinting to make out the various blobs representing NPCs. This is one regard in which Skyrim is far superior, the ENBs that I've used in that game have generally been good with maintaining visibility while also hiding some of the shittier texture work.
 
Good point. As I said, I did use ENB before, but the cons outweighed the pros for me personally.

f0pb.png

g0pb.png


Of course the ENB one looks way better here, but when I was playing with it, I spent most of the time squinting to make out the various blobs representing NPCs.

DoF isn't very gaming-friendly, no... I spent ages trying to get a really mild distance-based depth of field in Skyrim the other day, because I hate DoF that changes based on whatever you're looking at instead of how far away stuff is.
 
Max Payne 3 | DSR @ 7680x4320 | Reshade

Been meaning to ask. 8K DSR? Is that with a 4K monitor?

FYI, if you don't want to run Max Payne at a constant 8K, you can run in windowed mode at a lower resolution and resize the window to 8K for shots. I can't imagine it runs too well at 8K.
 

R8TEDM3

Member
Been meaning to ask. 8K DSR? Is that with a 4K monitor?

FYI, if you don't want to run Max Payne at a constant 8K, you can run in windowed mode at a lower resolution and resize the window to 8K for shots. I can't imagine it runs too well at 8K.

Tv is 75" Samsung UNHU8550, and it runs really good, over 60 FPS with 4xMSAA on my system!

And yes with DSR!
 
Last of the Borderlands spam for me. I did try ReShade but couldn't come up with settings I really liked.

16518649717_0dfa6db5b4_o.jpg



over 60 FPS with 4xMSAA on my system!

And yes with DSR!

Uhhh.... what? And with ReShade, which typically cuts my FPS in half even at 5120x2880? That doesn't sound right.

Sure, no prob. DSR works pretty good, and i've got quad Titans in SLI!

Well, that explains it then.
 
Tv is 75" Samsung UNHU8550, and it runs really good, over 60 FPS with 4xMSAA on my system!

And yes with DSR!

What, are you using 4 titans or something? Running that game at 8K with 4xMSAA at over 60FPS sounds like the product of some futuristic tech.

EDIT: Ahhh, I was right then lol.
 

Seyavesh

Member
re: fallout nv/3 enb stuff

depth of field stuff is super annoying so just turn it off unless you really wanna use it for a screenshot. it adds nothing to the gameplay experience and isn't really vital to the shading or anything at all

imo the biggest challenge is getting the enb to look decent across all the different environments you come across, both interior and exterior. there's enough variety in the lighting conditions between the fo3 wasteland, fnv wasteland and dlc areas that one setting simply doesn't work between all of 'em even if you can get it to look good.

even different weather and times can drastically change up the lighting and look of an area!

like, this enb is tweaked to try and get a good balance between everything and it's still pretty iffy whenever it snows (despite being tweaked specifically for a snowy wasteland!)- it's very hard to resist to just crank up the brightness.
there's other issues too like particle effects/fog and the draw distance lods/terrain looking like ass but i don't think f3/nv is impossible to make look decent with enbs, given how many damn shots i've posted in this thread

V0pb.jpg

W0pb.jpg
 
re: fallout nv/3 enb stuff

depth of field stuff is super annoying so just turn it off unless you really wanna use it for a screenshot. it adds nothing to the gameplay experience and isn't really vital to the shading or anything at all

imo the biggest challenge is getting the enb to look decent across all the different environments you come across, both interior and exterior. there's enough variety in the lighting conditions between the fo3 wasteland, fnv wasteland and dlc areas that one setting simply doesn't work between all of 'em even if you can get it to look good.

even different weather and times can drastically change up the lighting and look of an area!

like, this enb is tweaked to try and get a good balance between everything and it's still pretty iffy whenever it snows (despite being tweaked specifically for a snowy wasteland!)- it's very hard to resist to just crank up the brightness.
there's other issues too like particle effects/fog and the draw distance lods/terrain looking like ass but i don't think f3/nv is impossible to make look decent with enbs, given how many damn shots i've posted in this thread

Which ENB is that? Also, is the armor one of Dragbody's?
 

Seyavesh

Member
Which ENB is that? Also, is the armor one of Dragbody's?

the enb is onix (i think, that's what the enbsettings.ini says.. i'm really bad at keeping track of these) heavily tweaked
yep, that armor is off dragbody's vgu pack- it's RE6 - piers armor with a different colored top

here's an example of how different interiors can be lighting wise while still making 'em look ok:

c1pb.jpg

d1pb.jpg
 

midhras

Member
I never get why people tweaking ENB's opt to increase Fallout's already harsh contrast, and kill detail by crushing blacks to hell and back. I know, I know... it's all pretty much subjective, and some people would hate to play a game with softer lighting. I spent next to no time tweaking for Fallout: New Vegas (because the setting simply does not appeal to me much), but you can get some pretty pleasing results. I like my interiors looking more like this:

8498311921_6e645d304c_o.png


8498312199_8d0c157fb0_o.png


I mean, just look at how the interplay of AO, bloom, diffuse lighting gives depth and definition to the piping running along the ceilings of those corridors! You gotta love ENB for allowing you to pull off stunts like that. I also think playing with DOF is a very viable choice, as it can give your surroundings much more apparent depth. I do tend to use fixed depth DOF for gameplay. All my shots posted in this page used perfectly playable settings (using a GTX 680), if you find 30FPS enough (and I do). Using my GTX 970, this is of course a lot better still.
 
the enb is onix (i think, that's what the enbsettings.ini says.. i'm really bad at keeping track of these) heavily tweaked
yep, that armor is off dragbody's vgu pack- it's RE6 - piers armor with a different colored top

here's an example of how different interiors can be lighting wise while still making 'em look ok:

c1pb.jpg

d1pb.jpg

Why is the spacing so weird for the bedroom? Its almost entirely empty floor space - I dont remember the original game looking like that...
 

Seyavesh

Member
I never get why people tweaking ENB's opt to increase Fallout's already harsh contrast, and kill detail by crushing blacks to hell and back. I know, I know... it's all pretty much subjective, and some people would hate to play a game with softer lighting. I spent next to no time tweaking for Fallout: New Vegas (because the setting simply does not appeal to me much), but you can get some pretty pleasing results. I like my interiors looking more like this

i wish i could change up the contrast between interiors and exteriors, as the cranked up contrast is actually for the snowy environment- without the huge contrast you get this kinda washed out in the outdoors that looks terrible

Why is the spacing so weird for the bedroom? Its almost entirely empty floor space - I dont remember the original game looking like that...

i uh, don't know
i just entered his house since it was nearby

is there more stuff strewn around his apartment?
 
^ Brightens up my Friday afternoon, thanks!


Totally does. My fav amongst the set, those colors! Not on your Flickr though?

Thought about maybe trying to reshoot that one with ReShade. We'll see. If I get too tired of my new game+ playthrough, I'll just upload that.
 

Xyber

Member

What commands are you using for grabbing the shots? Only one I could find that worked good was a debug camera, but after that is activated it isn't possible to exit again and console won't work anymore (for me, since I can only open it via the chat on T). I want free cam and no hud. I know "fly" works but weapon and hud is still visible with that. I just want to be able to grab shots using the HighResShot command and not be limited to 4K. :(
 

Timu

Member
What commands are you using for grabbing the shots? Only one I could find that worked good was a debug camera, but after that is activated it isn't possible to exit again and console won't work anymore (for me, since I can only open it via the chat on T). I want free cam and no hud. I know "fly" works but weapon and hud is still visible with that. I just want to be able to grab shots using the HighResShot command and not be limited to 4K. :(
HudSettings in the command console.
 
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