• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ori and The Blind Forest | Review Thread

Karak

Member
Personally I can't wait to see the OT thread and the posts from people who start to play the game. This thing feels like it has more memorable gaming moments in gameplay than entire years of gaming combined.
 
Ori's' mo-cap actor gettin the VIP treatment backstage after all his hard work.

fennec.gif
 

jbug617

Banned
Brad likes what he played so far.

@bradshoemaker: Only played an hour and change of Ori and the Blind Forest but that game makes a profound first impression. It seems kind of incredible.
 
So the one low score knocked it for story... weird. It's a Metroidvania.

Review look amazing overall, though. Congrats Thomas and friends!
 

Deviousx

Member
I think so. I know for a fact its got soundtrack of the year by a mile right now:) But we got some time for both categories.

Oh definitely. Still a lot of games to go this year. Just happy for Moon Studios. Microsoft really found themselves a diamond here. Good for them too.
 
Is difficulty considered a negative now? The fact that it's challenging makes me even more excited for this.

Difficulty in and of itself isn't bad. Difficulty that gets me screaming expletives isn't fun, though.

I'm also unsure about the save system. I understand that you basically collect energy and use that energy to make your own save points. But the problem with creating my own save points, especially when they're limited, is that I don't know where the hard parts are. What if I use up all of my saves by point 5, but there are 20 points and now I have to do a long stretch without saving? On the other hand, if I rarely save, then I also have to do long stretches without saving. I'd rather leave the checkpointing in the hands of the developers, who know when the hard parts are coming up.

I'm still going to get it, though.
 

jmaine_ph

Member
Is difficulty considered a negative now? The fact that it's challenging makes me even more excited for this.
That's what I'm saying. These reviewers want games to be cake walks but what's fun about that? I feel so good when I beat a challenging level or boss.
 

Karak

Member
Difficulty in and of itself isn't bad. Difficulty that gets me screaming expletives isn't fun, though.

I'm also unsure about the save system. I understand that you basically collect energy and use that energy to make your own save points. But the problem with creating my own save points, especially when they're limited, is that I don't know where the hard parts are. What if I use up all of my saves by point 5, but there are 20 points and now I have to do a long stretch without saving? On the other hand, if I rarely save, then I also have to do long stretches without saving. I'd rather leave the checkpointing in the hands of the developers, who know when the hard parts are coming up.

I'm still going to get it, though.

That does happen. For me sometimes even worse is I would NOT have enough energy to save and I had just cleared a very hard section and the next section was a sort of "seat of your pants clench-o-thon" Regardless after each section I simply couldn't stop playing even if at times I wanted to headbutt something.
 

mdubs

Banned
Wow at these review scores! I was sold right from the E3 trailer, so this is wonderful to see. Congrats Moon Studio!
 

Corpekata

Banned
Sheesh some obnoxious people patting themselves on the back in this thread re: difficulty. Nobody is saying difficult = bad but still gotta show your cred I guess.
 
Awesome reviews :)

I'll probably pick this up sooner rather than later on Steam now!

Don't understand how Kotaku call it a tad short and also say the story took them 12-15 hours o_O

Awesome platforming and some unique aspects that I think we will see other games use from now on.

Kotaku also saying no new ideas or features makes me think they didn't really think through their negatives lol
 
Top Bottom