staticneuron
Member
So who here bought one of those fixer upper Javelin Destroyers at $2,500 a pop?
Only two hundred people could have gotten them iirc. The org I belong to has over four of them. The Org I belong to has over ten thousand members though.
There are countless number of stories out there about how games end up in development hell and eventually bombed hard. Seriously, they all read like what was written in the article here as well as the comments in this thread. Just go look up Daikatana or for a more recent example, the Kingdoms of Amalur MMO.
Except the game isn't in "development hell" the transparency and actually released modules help everyone see the progress. The schedule which they have basically kept up with so far, seems to be going smoothly. Why are you comparing those games to SC exactly?
I mean, it's hard enough trying to understand people who spend amounts like that for in-game assets on existing games that are already established and running live. But to spend that kind of money on in-game assets for a game that barely exists? It's utterly insane.
But this and Pillars of Eternity clearly show that the big publishers seriously need to alter or expand their business strategies because there clearly is pent-up demand for all these old-school genres from people who have spending power.
Why does it seem that you are more interested at criticizing this game by the seat of your pants and posting large speculation instead of acknowledging what they have already released?
I am playing Pillars of Eternity now and it is a fantastic game that shows what Kickstarter can do for the industry. But it was created with a 13-man team and the size of the team probably expediated the development process a bit as a lot of organizational bullshit can be reduced.
And then you compare the size and scope of Star Citizen to Pillars of Eternity and you want people to take what you are saying seriously?