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PS Vita System software 3.50 adds 30% more memory for game use.

nampad

Member
I would prefer games not suspending (and disconnecting from online) when you leave to the menu with this update but more ram for games is also good so I take what I get.

People keep saying Vita is dead and then we get such an update :)
 

antibolo

Banned
iirc, Unity games require a C# VM, which on Playstation platforms is handled by a mono VM supplied by Sony. So if there was a change to how the VM operates (like it unloads a chunk of its code after doing the JIT compile), it would be mentioned by SCE and it wouldn't apply until a certain firmware. On the other hand, 30% is a lot of memory for a VM improvement.

I'm pretty sure that the Mono VM used by Unity is not bundled inside the Vita OS.
 

BibiMaghoo

Member
Oh yeah? What do you think the noun to the "handheld" adjective is? It certainly isn't "toaster" or "washing machine" or "nothing".

Come on man, everyone knows it's a Super Handheld Entertainment System. They can't be consoles...

Because they have no games.

I love my Vita
 

CazTGG

Member
Love the Vita, love this news. Now, if we could just improve the interface...

And I don't mean improving things from the bubbles we currently have. Not just them at least. I've noticed that some games take longer to go from bubble to page form and i've never understood why, let alone why some games say "Preparing to start the application" while others only do so once, that being the first time they boot up.
 
Well SE did say a while back they needed the vita to get updated so that they could get FF Agito working on it. Hopefully now that can finally get going.
 

Kindred Dread

Neo Member
If Sony actually announced this back when 3.50 was released they would have gotten a lot of nice attention. It also makes me want to see other apps like Welcome Park, email, and calender get the boot and free up some potential space (or my screen at least).
Too bad we don't get much support. I couldn't care less for most western devs, but if we could get more imports...
 
We got a "30% memory upgrade" but we know how exactly much RAM was reserved before? Vita has 512MB, was 128MB reserved? It's just a guess, I can't find anything online.
 

nampad

Member
We got a "30% memory upgrade" but we know how exactly much RAM was reserved before? Vita has 512MB, was 128MB reserved? It's just a guess, I can't find anything online.

If I remember correctly, the 512mb were split evenly between OS and games. Vita also has 128mb vram.
 

Circinus

Member
People keep saying Vita is dead and then we get such an update :)

I think PS Vita could get 500 games a year on top of its existing catalogue of >1000 games (including PSP, PS1 games) etc and many people would still declare it as dead. :p

People are of course referring to the number of sales, but as long as PS Vita's large catalogue of games and independent developers keep releasing games for it, then the number of sales is irrelevant for consumers, so I don't see why people keep emphasizeing an attribute that is irrelevant for consumers.
 
PS2 classics please.

Probably impossible (´;д;`)

Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.
 

Circinus

Member
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.

I don't think emulating a system is simply a matter of "oh yeah it's technically superior so it shouldn't be a problem". From a software engineering point of view it's probably much more complex than that since PS2 and PS Vita have completely different hardware architectures.
 

Arsenic13

Member
Interesting. I hope to see some benefit, and wonder how many devs will go back to patch their already release titles.

I'd dream about resolution boosts in sub-native games like the MGS HD Collection. Or a bump to higher framerates in the more demanding titles.
 
I meant, i want 1080p/60fps for ps4 remote play. Sorry if that was unclear.

I still doubt it's achievable.

There's no point since the Vita is about 544p IIRC, it's significantly less than 720p anyway. So the best choice would be a native res output @ 60FPS and as high a bitrate as possible. The video would be downscaled anyway.
 

No Love

Banned
Very awesome. Hopefully we get some games that really push the limits on Vita now. Imagine what Killzone would've been like with that extra RAM.
 

Zee-Row

Banned
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.

The Vita isn't just slightly more powerful than the Wii , Its way closer to PS3 and Xbox 360 power.
 

HardRojo

Member
Someone was asking about the possibility of a Vita revision this year. Well, in this day and age instead of buying new hardware, you simply download it.
I'm joking.
 

Parakeetman

No one wants a throne you've been sitting on!
Question:
So do games presumably run better than before because of this?

Answer:
Anything that would make use of suddenly having additional ram would have crashed out if it had less resources before, these are closed boxes with finite memory and no swap file.

Unlike say the PSP CPU throttling which would change games if you forcibly enabled it because stuff would just get processed faster (Though some stuff broke iirc which is why you still needed to mod your PSP to enable this in older games and experience glorious framerate improvements).
*From the first page
------------------

Question:
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.

Answer:
No, there is still a 0.0% chance of PS2 emulation on the Vita. The main problem was never RAM, but CPU power and memory bandwidth. The PS2's architecture is very 'weird' in handles things like NaNs (not-a-number) or floating point. Unless the Vita's CPU was designed to handle them in the same way (it's not) it has to do emulation of it in pure software which is one of the primary reasons why the PS2 is so much harder to emulate on modern hardware than more powerful systems like the Gamecube and Wii.
*From the second page

------------------

As someone planning to release a Vita game later this year, this news pleases me greatly.

Lots of folks are looking forward to your guys work so hurry up with that release! lol. Most def am sure a lot of devs will find this news interesting.
 

Shizuka

Member
I wonder who's going to be the first developer that'll claim to take advantage of the additional memory for a game.
 

Parakeetman

No one wants a throne you've been sitting on!
I wonder who's going to be the first developer that'll claim to take advantage of the additional memory for a game.

Doesnt matter as you folks would never know anyways and its not like they really would announce it either. Unless in one of those highly sanitized game media outlet interviews with the devs. Its not exactly a marketable bulletpoint really. As the average user does not know enough about the backend stuff for it to have any real meaning to them. As long as the performance of the title is good that is basically all that matters and what it will be judged by. Not said title uses the newly freed up 30% memory. Do not really see how claiming it in public would really help them out either. As depending on how the title was made only way to show a difference would be having a patched / unpatched version if that was the route said title went on.

Could imagine that devs with more recent titles already did make use of it considering the close contact with Sony during the development period and after the title gets a patch which updates the game.

For example Bandai Namco who is quite heavy with Vita development along side Tecmo Koei would be 2 developers that I most def would see having the information ahead of time so they can work the feature into their titles.

Generally its not information the public needs to know and not something that would be the smartest thing to market either.
 

Sylver

Banned
I doubt we gonna get any game that use it in the near future.. maybe all that popping Pirate Warriors 3 we could see on that demo...
 

autoduelist

Member
Why the hell were they reserving so much RAM for the OS anyway?!

I'd happily take a UI consisting of a black screen with white text if this is how much potential it was blocking

They got burnt bad not reserving enough on the PS3 at first, which is why they had so many problems adding an in game xmb, why the store is so slow, etc.

It's far better to reserve too much at first. Same with PS4.


For those that don't totally 'get' what added memory is.

Consider an android building stuff on a desk.

Storage (hdd, mem cards, etc) = desk drawers to keep tools and parts not in use.
Desktop (Ram) = the amount of space the android has to take out tools and parts and do work
Android = speed of android determined by the cpu, graphics card, etc.

so, for example, 'load time' is how long it takes to get the stuff from the drawers to the desktop plus doing anything with those parts to get them ready for use.

So now the android, for future games, will have more space to do things. That's a good thing. But as a general rule, when running old games it won't know about that extra space unless told about it and how best to make use of it (via patching).

That's oversimplified, but it gives a sense of things. There's also a lot of overlap. For example, say you have a speed run style game -- if you have more memory, you might be able to keep a 'pure state' version of the current level in memory, allowing the player to have 'instant restarts'. If you don't have enough mem, you may need to reload some stuff to restart the level (starting enemy positions, whatever, etc). So more memory can speed up a game in some ways...but it's highly dependent on implementation.

That said, most existing games likely won't benefit since the games are coded to use a specific amount of memory. some exceptions could apply in specific circumstances, but i don't know enough about the vita to speak to it.
 
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