iirc, Unity games require a C# VM, which on Playstation platforms is handled by a mono VM supplied by Sony. So if there was a change to how the VM operates (like it unloads a chunk of its code after doing the JIT compile), it would be mentioned by SCE and it wouldn't apply until a certain firmware. On the other hand, 30% is a lot of memory for a VM improvement.
Nice. Hopefully PS4 follows shortly.
I wish stuff like this was announced ahead of time instead of us having to find out after the fact.
People keep saying Vita is dead and then we get such an update
No time table on the update? Time to put some vita in the vita.
Wow! My vita has been neglected for months. It's charging at the moment.?? 3.50 is already out. Released simultaneously with the last big PS4 update.
Vita is a handheld not a console.
Oh yeah? What do you think the noun to the "handheld" adjective is? It certainly isn't "toaster" or "washing machine" or "nothing".
Think larger, ZOE 2 HD.
Think further. MGS 4 - Guns of the Patriots Deluxe Edition.
They should add more psp software support to the vita. I need portable ops, and Powered up.
They should add more psp software support to the vita. I need portable ops, and Powered up.
Well SE did say a while back they needed the vita to get updated so that they could get FF Agito working on it. Hopefully now that can finally get going.
They should add more psp software support to the vita. I need portable ops, and Powered up.
It doesn't matter to anyone but developers.If Sony actually announced this back when 3.50 was released they would have gotten a lot of nice attention...
You're probably right. I do remember reading on the capcom site(I think) that it was a compatibility issue with powered up. No idea about Ops.That's really Konami and Capcom's fault for not re-releasing those games on digital.
We got a "30% memory upgrade" but we know how exactly much RAM was reserved before? Vita has 512MB, was 128MB reserved? It's just a guess, I can't find anything online.
People keep saying Vita is dead and then we get such an update
PS2 classics please.
Probably impossible (´;д;`)
As someone planning to release a Vita game later this year, this news pleases me greatly.
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.
Is CSH already starved for memory?
If I remember correctly, the 512mb were split evenly between OS and games. Vita also has 128mb vram.
Vita is a handheld not a console.
I meant, i want 1080p/60fps for ps4 remote play. Sorry if that was unclear.
I still doubt it's achievable.
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.
So do games presumably run better than before because of this?
*From the first pageAnything that would make use of suddenly having additional ram would have crashed out if it had less resources before, these are closed boxes with finite memory and no swap file.
Unlike say the PSP CPU throttling which would change games if you forcibly enabled it because stuff would just get processed faster (Though some stuff broke iirc which is why you still needed to mod your PSP to enable this in older games and experience glorious framerate improvements).
Shouldn't be a problem. The Vita is technically superior to the ps2, and slightly more powerful than even the Wii. The ps3 and xbox360 beat it, but not by as much as you would expect.
*From the second pageNo, there is still a 0.0% chance of PS2 emulation on the Vita. The main problem was never RAM, but CPU power and memory bandwidth. The PS2's architecture is very 'weird' in handles things like NaNs (not-a-number) or floating point. Unless the Vita's CPU was designed to handle them in the same way (it's not) it has to do emulation of it in pure software which is one of the primary reasons why the PS2 is so much harder to emulate on modern hardware than more powerful systems like the Gamecube and Wii.
As someone planning to release a Vita game later this year, this news pleases me greatly.
They're one and the same.I hope this is applied to the PS TV as well.
I hope this is applied to the PS TV as well.
I wonder who's going to be the first developer that'll claim to take advantage of the additional memory for a game.
I wonder who's going to be the first developer that'll claim to take advantage of the additional memory for a game.
Why the hell were they reserving so much RAM for the OS anyway?!
I'd happily take a UI consisting of a black screen with white text if this is how much potential it was blocking