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Project Morpheus E3 2015

Ferrio

Banned
I thought that's the case, but I've seen people here said they play old games in VR all the time with rift and it work fine. If vr is a hit, no way publisher wouldn't jump in with easy vr remaster. It's easy money.

You can, but it's rough. I tried Quake 2, and it was playable but it gave me some pretty good dizziness.

Lorne lanning talked about this in a giantbomb interview about developers just wanting to smack VR on games, and that they should build new ips from the ground up only with the tech in mind.
 
I thought that's the case, but I've seen people here said they play old games in VR all the time with rift and it work fine. If vr is a hit, no way publisher wouldn't jump in with easy vr remaster. It's easy money.

Reworking games for VR is not an easy process. You can use an injector to play many games on a DK2, and yeah, it works okay and can be fun, but it's never as good as a game that has been built for VR from the ground up. People are really only tolerating that stuff because it's early days and there isn't a lot of VR content right now that can compare to traditional games as far just being the full blown gaming experience that we typically enjoy.
 

Ran rp

Member
Well it won't be wireless so I don't see why it would be bad.

This exactly. If you're trying to power huge drivers through a battery powered controller, you're probably in for a rough time. This headset being hardwired should have no such limitation.

True. I keep forget it's wired. And yeah, I used headphones with 50mm drivers though the DS4 for a few days before switching to an optical setup as it was my only option at the time.
 

mrklaw

MrArseFace
Got a link by any chance? I'm not savvy when it comes to Giant Bomb



People need to find a better solution that don't involve rotation I've been told. So holding a button to move forward, or tapping a button to warp somewhere, pulling the screen towards you, rotating the screen by using hand motions etc etc, work great in VR. An analog stick is surprisingly hard to use apparently. Any game simply trying to capitalize on looking around, as in a 3rd person game, you have the dualshock.


Sounds like The Sentinel, an ancient game from the 90s by Geoff Crammond would be ideal - you're fixed in place and cannot move except to look around, and you move around the map my warping to other locations as long as you can see the base of the square. Also it was an amazing game and I think it would be really tense in VR.

Also Stunt Car Racer. Relatively slow movement but you're in a car, and lots of stomach churning jumps and bumps
 

kyser73

Member
Sounds like The Sentinel, an ancient game from the 90s by Geoff Crammond would be ideal - you're fixed in place and cannot move except to look around, and you move around the map my warping to other locations as long as you can see the base of the square. Also it was an amazing game and I think it would be really tense in VR.

Also Stunt Car Racer. Relatively slow movement but you're in a car, and lots of stomach churning jumps and bumps

An updated version of The Sentinel would be a great VR game. With you on the tension too.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
The wait is almost unbearable. The impressions are so amazing.
 

Man

Member
Regarding Dreams rumored to be VR compatible. I'm betting they are doing it by adding a VR-analyzer disguised as a level building block. It will benchmark the content and give it a Ok or not depending on performance. If it passes it can successfully be uploaded with a VR tag and be viewable with the Morpheus.
 

FireSol

Member
Maybe im the only one, but The London Heist reminds me Lethal Enforcers alot! Its time te begin saving money, because I need this day one!
 

Crispy75

Member
Regarding Dreams rumored to be VR compatible. I'm betting they are doing it by adding a VR-analyzer disguised as a level building block. It will benchmark the content and give it a Ok or not depending on performance. If it passes it can successfully be uploaded with a VR tag and be viewable with the Morpheus.

My hunch is that the non-polygon nature of their engine means you can degrade the geometry on the fly to meet a performance spec. Like dynamic resolution, but for the whole scene.
 

hesido

Member
PSY・S;169119164 said:
I hope audio through the headset isn't as awful as it is through the DS4.

Oh, I'm so glad my ears aren't sensitive as much, I have no problems at all with the DS4 sound!

Sony's putting a lot of emphasis in the sound quality for the sake of presence so I doubt they'd go cheap on it.
 
If your in the UK, BBC Click covered E3 and you can find it on Iplayer. The guy falls over trying to lean on the desk in the heist and it also shows several of the other headset options and input methods. It also has Phil Spencer talking about Xbox supporting the Vive & Rift and why they don't need to produce their own headset. The presenters also discuss hololense and its small viewing window... They have a YouTube channel but none of this seems to be on there yet.
 

Seanspeed

Banned
If your in the UK, BBC Click covered E3 and you can find it on Iplayer. The guy falls over trying to lean on the desk in the heist
He wouldn't be the first to hurt, or nearly hurt himself playing this.

It's impressive that it can be so convincing, but it's also something of a problem.
 

gofreak

GAF's Bob Woodward
My hunch is that the non-polygon nature of their engine means you can degrade the geometry on the fly to meet a performance spec. Like dynamic resolution, but for the whole scene.

You definitely don't have the vertex overhead that a polygon engine has with stereo3d ... there could be more wins too, depending on how they're handling things. If they're caching geometry resolves to volume textures they could possibly cache shading results with them, and decouple shading rate from camera render rate too. Depends a lot on what how they're doing things...siggraph should reveal more.
 

Handy Fake

Member
He wouldn't be the first to hurt, or nearly hurt himself playing this.

It's impressive that it can be so convincing, but it's also something of a problem.

South%20Park%20-%20Reverse%20Cowgirl%20(toilet%20seat%20belt).jpg
 

Shin-Ra

Junior Member
Does anything from the Morpheus use that proprietary input on the DS4?
I don't think so. They could have a secondary light attachment for greater camera tracking I suppose.

Did anyone post the discussion from Giant Bomb last night with Lorne Lanning, Drake and Jeff Green?


It was all about VR and Lanning was just amazing... He was seriously blowing Drakes mind with the landscape of VR, past and present, issues and positives.....Drake even said "I can listen to you all day" and I agreed.


Lanning had the most intelligent thoughts and discussion about the medium that I have ever heard...


You have to see it if you are interested at all in VR..
Lorne's a great speaker in general.
 

aparisi2274

Member
I tried two Morpheus demos at E3:

Playroom VR - which had you using the Morpheus to act as a Monster attacking the Playroom city. The use of Morpheus prior to starting the demo was great. You are in the playroom and you could look all around... if you look behind you, there were the robots just chillin and waving at you. If you leaned into the swimming pool, you'd see one of the robots getting eating by a shark... lol. It was a really cool warm-up to the demo. Once the demo started, you used your head to break buildings and then at the end, the other play in my demo and the PS rep would use the DS4 controllers to control the robots and have them toss things at me to try and kill me. I had to dodge those things, and if I didnt (which I think you could not win), then they eventually zap me into the space.

Futuridium VR - This was the other demo I got to try, and let me tell you, it stunk! What a big let down after Playroom VR. There was almost no use of the Morpheus VR, as you really could not look around in space, aside from at the ship in front of you. Yes, I understand it was probably a tech demo, but man, I sure hope it evolves into something substantial, or it just comes packed in with the unit.

All in all, Morpheus is cool, but I am still not 100% sold on VR yet. Also, they need to come up with a better way to change the focus on the unit... I think right now, you just slide the eye piece in or out (closer to your eyes or further out), but I never truly had clear vision when playing either demo. With Playroom, if I held the unit in one particular spot, it was crystal clear, and if that is the case, then I do not want to have to do that with every single VR game I play....
 
I tried two Morpheus demos at E3:

Futuridium VR - This was the other demo I got to try, and let me tell you, it stunk! What a big let down after Playroom VR. There was almost no use of the Morpheus VR, as you really could not look around in space, aside from at the ship in front of you. Yes, I understand it was probably a tech demo, but man, I sure hope it evolves into something substantial, or it just comes packed in with the unit.

Actually it is a full game and the developer is in this very thread looking for feedback (believe his name is Skyrise), hope you didn't hurt his feelings xD

You have to remember Futuridium may cause motion sickness so I assume the developer had to do some tweaks and not cause a lot of motion in the vehicle to prevent this.
 

Man

Member
Steven Spielberg got hands-on. Seems like he's been to every VR booth this E3 (which is apt considering he's directing Ready Player One):

CH0UqxRUsAUxZn-.jpg

Sony London Studio ‏@LondonStudioHQ Jun 19
We just had the pleasure of showing Steven Spielberg 'The London Heist' at @E3 and he loved it! #PlayStationE3 #wow
 

Rflagg

Member
I really want to try this dang thing out for myself and pax prime seems like my only shot wish Sony would announce/make better plans on how to get this into peoples hands. Every thing I hear s basically one has to try it out and once you try it out you sold, but going to a video game conference and waiting in a line for hours in not for everyone.

My dream solution is demo stations at major retail stores, but I will gladly settle for a forgiving return policy.
 

ypo

Member
Here's Engadget's impression of Rigs,

I spent a ton of time in virtual (and augmented) reality at E3 this year and it was Rigs that was perhaps the easiest game for me to pick up, play and not feel like I was floundering about...With smart color palette choices developer Guerrilla Cambridge, responsible for PS Vita's Killzone: Mercenary, was able to tell me exactly what to do and where to go without saying a word.
 

Theonik

Member
I really want to try this dang thing out for myself and pax prime seems like my only shot wish Sony would announce/make better plans on how to get this into peoples hands. Every thing I hear s basically one has to try it out and once you try it out you sold, but going to a video game conference and waiting in a line for hours in not for everyone.

My dream solution is demo stations at major retail stores, but I will gladly settle for a forgiving return policy.
I think they will get some demo units out at major retail sometime in 2016. No need to let the public have them in large quantities right now when it's coming 2016 and needs some polish in the meantime.
 

Man

Member
Normal retail-store VR demo stations won't happen I believe.
The lenses and gear gets dirty too fast in my experience and you would have to have somebody constantly clean them.
 
Normal retail-store VR demo stations won't happen I believe.
The lenses and gear gets dirty too fast in my experience and you would have to have somebody constantly clean them.
Also these things seem sturdy but not indestructible. I can see people in stores treating them very roughly and at that point a broken device is worse advertisement than no device.
 

Phreak47

Member
Grimløck;168709033 said:


This type of application hadn't occurred to me yet.

I'm looking at that third image in particular and imagining a Sgt. Pepper virtual tour, complete with newspaper taxis and Plasticine porters with looking-glass ties.


Shit, drugs will be completely unnecessary.


Ideally, this will allow for user created content, ala LBP. Then what I'm describing could be possible. You build a scene that goes with an album and then share it (and we connect to our own music libraries to play the music... after all, we finally did get DLNA support)
 

msdstc

Incredibly Naive
I really want to try this dang thing out for myself and pax prime seems like my only shot wish Sony would announce/make better plans on how to get this into peoples hands. Every thing I hear s basically one has to try it out and once you try it out you sold, but going to a video game conference and waiting in a line for hours in not for everyone.

My dream solution is demo stations at major retail stores, but I will gladly settle for a forgiving return policy.

Its not that great for me unfortunately. Agreed above I'm sorry to the dev but futuridium was really bad in vr, it added virtually nothing to the game. On top of that focusing can be tough with the Morpheus.
 
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