I tried two Morpheus demos at E3:
Playroom VR - which had you using the Morpheus to act as a Monster attacking the Playroom city. The use of Morpheus prior to starting the demo was great. You are in the playroom and you could look all around... if you look behind you, there were the robots just chillin and waving at you. If you leaned into the swimming pool, you'd see one of the robots getting eating by a shark... lol. It was a really cool warm-up to the demo. Once the demo started, you used your head to break buildings and then at the end, the other play in my demo and the PS rep would use the DS4 controllers to control the robots and have them toss things at me to try and kill me. I had to dodge those things, and if I didnt (which I think you could not win), then they eventually zap me into the space.
Futuridium VR - This was the other demo I got to try, and let me tell you, it stunk! What a big let down after Playroom VR. There was almost no use of the Morpheus VR, as you really could not look around in space, aside from at the ship in front of you. Yes, I understand it was probably a tech demo, but man, I sure hope it evolves into something substantial, or it just comes packed in with the unit.
All in all, Morpheus is cool, but I am still not 100% sold on VR yet. Also, they need to come up with a better way to change the focus on the unit... I think right now, you just slide the eye piece in or out (closer to your eyes or further out), but I never truly had clear vision when playing either demo. With Playroom, if I held the unit in one particular spot, it was crystal clear, and if that is the case, then I do not want to have to do that with every single VR game I play....