TheLostBigBoss
Banned
Also, was anyone kinda disappointed we didn't get to do some fighting at Mother Base in GZ? That final fight would have been so dope to watch people die and everything you built in PW get rekt.
Well we've already had one, Portable Ops.I don't know if I would want a MG game that isn't from Kojiiiima.
Also, was anyone kinda disappointed we didn't get to do some fighting at Mother Base in GZ? That final fight would have been so dope to watch people die and everything you built in PW get rekt.
I need to play Portable Ops one of these days.Well we've already had one, Portable Ops.
Platinum somehow managed a desirable game with RISING but even that was a huge surprise.
I remember at TGS Kojima showed off a bit of the editor they use to craft the game's terrain and missions, and even teased it's possible they could make it available in the retail version.
I don't know if I would want a MG game that isn't from Kojiiiima.
I need to play Portable Ops one of these days.
Right?!o hellllllllllll noooo
Tbh
Only the gameplay systems, the story location and also the point in time seem to matter to the rest of the series overall.
Pretty much nothing else from that game counts as no characters or story or anything have ever been referred to or mentioned ever again.
Right?!
And see, this is why I've never felt the need to play it either. =\
The soundtrack is cool, but if you were to ask me about Big Boss' story I would tell you MGS3->Peace Walker->GZ/TPP
Kojima has more or less said only some parts of PO are canon, but since he didn't do the story, it's safe to assume that the story it's self has no bearing on the series.
Miller mentions San Hieronymo in PW and Eva in MGS4 mentions something about it but it seems like that while something happened there at that point in time, MGPO's story isn't what happened. (They ruined Gray Fox anyway)
But yeah, MGS3 > PW > GZ/TPP is definitely the timeline it seems.
Calling to the night was amazing though, yes.
I guess I'm better off watching all the cutscenes on YouTube then, huh?
The LA team got renamed to Konami LA or something I believed, so we don't know just yet what they will do with the team.
I feel like it would cause too much mess for Konami to immediately drop it.
I can't see them dropping it because once they get it out there, it should be relatively easy to make money off of it. They can release a shitload of DLC for it, release it separately as F2P and so on.
Wait, 'Benedict "Kazuhira" Miller'? When did that happen? Back in my day he was McDonnell Miller. Or is he Benedict McDonnell Miller?
I guess I'm better off watching all the cutscenes on YouTube then, huh?
Yea wasn't MGO embargo suppose to lift on 16th? What happened?
Greg Miller talked about this a few days ago during KindaFunny. He was at the MGSV preview event and they didn't show shit about MGO. Promised more info during E3 which, as we know, is bullshit since there has been zero info on MGO during E3. Not a single mention.
It's kind of weird.
https://www.youtube.com/watch?v=oIKfniB6MFo
YongYea played the press only E3 demo. His description of the Skull unit makes it sound like it'll be a glorious and terrifying encounter.
https://www.youtube.com/watch?v=oIKfniB6MFo
YongYea played the press only E3 demo. His description of the Skull unit makes it sound like it'll be a glorious and terrifying encounter.
I don't know why, but I didn't really give a shit about this game until 2 days ago. Out of nowhere, I decided to re-play my Ground Zeros, and now I'm VERY, VERY hyped.
Can't wait.
did they release the alternative gameplay video yet?
It's going to take a while before it's released. Kojima didn't specify how long, though.
Really? I mean obviously it didn't look as good as console MGS games, but I thought that game played better than pretty much most MGS games up to that point. The mission style was different but also not something I felt was "Lesser" than MGS3 or 4.It was exactly the compromised and gimped little MGS game that I expected it to be, but it did set the stage and I've been super duper hyped ever since.
Really? I mean obviously it didn't look as good as console MGS games, but I thought that game played better than pretty much most MGS games up to that point. The mission style was different but also not something I felt was "Lesser" than MGS3 or 4.
But I also went into it knowing about the fact it had cross promotion with Monster Hunter and certain traits from that series adapted to MGS, so I knew that gameplay wise it was probably going to be way longer than any console Metal Gear game.
Yes, really. Very very really. I found the tiny environments and short missions to be extremely unsatisfying.
All that stuff is indicative of what will surely make The Phantom Pain a great video game. Not only is it incredibly polished and detail dense, but it also has enough silly stuff to remind you that you're playing a game. There's plenty of weirdness to be found, and Kojima's tightly tethered it to the title's core mechanics.
As we finished our play sessions, it was tough for us to imagine a game that would be more deserving of Destructoid's Best of E3 award. Metal Gear Solid V: The Phantom Pain just plays so damn wonderfully. In hindsight, Konami wasn't going out on a limb by letting us have at it at our own pace; it did exactly what any publisher would do if it had something this special on its hands.
I felt the same way unfortunately, but the game is great for what the HW limitations were. Don't get me wrong, I enjoyed the story and the experience but some of mission environments were way too tiny to always satisfy my mgs gameplay cravings, they left a little to be desired...
Still a great game though and I recommend it to any MGS fan.
That's pretty much the issue for me. I'm simply not in favor of "Let's take this franchise known for large scale epic missions and chop it up into little pieces and throw them in a blender so we can squeeze it onto a handheld." I don't mind so much when they do it like Metal Gear Ac!d and PO, i.e. games that have little to no impact on the canon so people like me with an aversion to handhelds can safely ignore them without missing much. It was a cynical move to cater to the Japanese market and it leaves a bad taste in my mouth. I agree the story was a bit more interesting than I expected, but in some ways it was far sillier than anything I imagined. If not for TPP I never would have played it, not in a million years. When people claim it's the best MGS or whatever, I fall over dead.
I've always seen it as somewhat of a proof-of-concept. I honestly don't think we'd have TPP without it. I mean, I'm obviously hazarding a guess but I always thought it was a prototype for the next big Metal Gear, even before TPP was even announced. Kojima's been looking to do something different for a longtime and I think the basic concept of PW/TPP was his way of killing two birds with one stone and reinvigorating his interest in the series.
You could look at PW as a cycnical cash in, sure, but you could also look at it as servicing Kojima's core, home audience. I dunno. The truth probably lies somewhere in the middle of that.
I do get that PW was the catalyst for MGSV and for that I say to PW:
But then I give it a dishonorable discharge. =P
I brought up the guards a few days ago. Wondering if anyone thinks normal enemy soldiers that are extracted will transfer over to TPP. We know the special guards in some of the side ops and the pows will.I hope everyone is collecting their soldiers.
I grabbed all 40 from GZ Mission, plus the POWs and all extra shift change guards, then when I had 1 guard left I tried to trigger alerts and reinforcements and grabbed 5 extra "tougher" guys from that (Typically "reinforcement" guards are more dangerous and they had better stats than regular guards in Peace Walker)
Really? I mean obviously it didn't look as good as console MGS games, but I thought that game played better than pretty much most MGS games up to that point. The mission style was different but also not something I felt was "Lesser" than MGS3 or 4.
But I also went into it knowing about the fact it had cross promotion with Monster Hunter and certain traits from that series adapted to MGS, so I knew that gameplay wise it was probably going to be way longer than any console Metal Gear game.
I brought up the guards a few days ago. Wondering if anyone thinks normal enemy soldiers that are extracted will transfer over to TPP. We know the special guards in some of the side ops and the pows will.
I did the same as you. Extracted a ton of soldiers and the guys with vests and earphones. Still the combat stat probably isn't as important early in TPP as others.I'm going to assume yes, otherwise it would be kind of weird to let us extract so many soldiers and than absolutely nothing happens to them.
Some reports say only POWs matter and other reports just say anyone you extract, so I rather be safe than sorry.
At worst, you'll only get a bunch of POWs at the start of TPP, at best your Motherbase will already be crammed full of decent soldiers ready to go right off the bat.
It's going to take a while before it's released. Kojima didn't specify how long, though.
I brought up the guards a few days ago. Wondering if anyone thinks normal enemy soldiers that are extracted will transfer over to TPP. We know the special guards in some of the side ops and the pows will.
Was there a stat for extracted guards? I think it was only certain side-op guards and POWs. I doubt those extra guards will be apart of your MB when TPP drops.
Was there a stat for extracted guards? I think it was only certain side-op guards and POWs. I doubt those extra guards will be apart of your MB when TPP drops.