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Gamespot - I Can Handle Bloodborne DLC and Dark Souls 3 Simultaneously, says Miyazaki

Gbraga

Member
4hF7PIs.jpg

awooooooooooo
 
I was never concerned that Miyazaki was handling two projects simultaneously. Lots of directors juggle 2-3 projects and have all of them turn out well. It's not a big deal.
 

Alo0oy

Banned
Actually, whilst certain aspects DS2 leaves a lot to be desired, the game did bring a lot of welcome additions to the series.

Additions like allowing you to respec, bonfire aecetics, having the option to move into ng+ at your will after beating the last boss are awesome additions which I kinda wished were in Bloodborne.

I'm not sure that's a good thing.
 
Actually, whilst certain aspects DS2 leaves a lot to be desired, the game did bring a lot of welcome additions to the series.

Additions like allowing you to respec, bonfire aecetics, having the option to move into ng+ at your will after beating the last boss are awesome additions which I kinda wished were in Bloodborne.

Don't worry, not only does a vocal part of gaf absolutely hate Dark Souls 2, they make it a high priority to say it as much as they can even when it's not the subject at hand.
 

Gbraga

Member
I'm not sure that's a good thing.

It's pretty good for PVP people. And for PVE guys, it's still a lot more fun to make a new character for a new build, it didn't kill that. So no reason not to have it, I guess. Though I also wouldn't really miss it if it's gone. I have fun making new PVP characters as well.
 

Drencrom

Member
Eagerly awaiting both of them

I do wonder what they have in store for the BB DLC though, we've already seen a fair amount of DaS3 by now but nothing from the Bloodborne expansion.
 
They already built a new engine for next gen development, though. They first used it in Dark Souls 2, and presumably used it for both Bloodborne and DS3.

I didn't know about this, i thought it used old engine since it still have some flaws like horrible framerate on consoles, half frame when enemies far away.
 

neoism

Member
"Actually, [Yui] Tanimura-san, the director of Dark Souls 2, has already joined the [Dark Souls 3] team, which will allow me to work on core gameplay design while other things are taken care of."

159.gif


good

DS2<3

anyone that thinks the so called """B Team""" wasnt helping or fully on the DS3 team was kidding themsevels...

cant fucking wait...
 

pa22word

Member
I didn't know about this, i thought it used old engine since it still have some flaws like horrible framerate on consoles, half frame when enemies far away.
Dark souls 2 had to be butchered in order to run on 7th gen systems. The engine didn't really have all that much to do with it other than choking on 8 year old hardware. Look up early vids of ds2 and you'll see what they originally had in mind and what the engine was capable of vs what shipped.
 
Dark souls 2 is incredibly sick. Glad they brought the director to contribute

The haters talk non sense and are clueless about dark souls in general imo

To me the clueless ones are the ones that can't see how DS2 completely misses the point, including its director. Honestly I find it astonishing that people can stomach it, let alone try to convince themselves and others that there is no difference in quality and design. It's like a bizarro version of the 30 FPS vs 60 FPS debate, where some people not only can't tell the difference (fair enough) but insist that there is no perceivable difference and people are just imagining it.
And yes, I'm aware of the irony of that simile when DS2 is 60 FPS on PC and PS4 while Bloodborne is 30 FPS; Bloodborne is just that much better even so.
 
I don't really like give a lot of credit to those type of answers, what was he suppose to say?

Sorry can't do it?

Not that I think he can't do it, just that I don't think he would have said so if he couldn't.
 

Ferr986

Member
To me the clueless ones are the ones that can't see how DS2 completely misses the point, including its director. Honestly I find it astonishing that people can stomach it, let alone try to convince themselves and others that there is no difference in quality and design. It's like a bizarro version of the 30 FPS vs 60 FPS debate, where some people not only can't tell the difference (fair enough) but insist that there is no perceivable difference and people are just imagining it.
And yes, I'm aware of the irony of that simile when DS2 is 60 FPS on PC and PS4 while Bloodborne is 30 FPS; Bloodborne is just that much better even so.

Dark Souls 2 is worse than 1 but that's it. I don't think it misses the point of a Dark Souls game, and it's still a damn good one.

I wonder if there will even be a Dark Souls series thread without DS2 hating...
 

Neoweee

Member
To me the clueless ones are the ones that can't see how DS2 completely misses the point, including its director. Honestly I find it astonishing that people can stomach it, let alone try to convince themselves and others that there is no difference in quality and design. It's like a bizarro version of the 30 FPS vs 60 FPS debate, where some people not only can't tell the difference (fair enough) but insist that there is no perceivable difference and people are just imagining it.
And yes, I'm aware of the irony of that simile when DS2 is 60 FPS on PC and PS4 while Bloodborne is 30 FPS; Bloodborne is just that much better even so.

Miyazaki must be clueless as well, given his trust in those people and statement that 3 follows closely from 2.

This interview with the DSII team gives insight on the development of that game. Check it out, I have faith in Miyazaki having Tanimura onboard again.

http://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation

That's a great interview. It's clear that some mid-development changes hurt the world structure, but the game balance and DLC level design make it clear that they team knows what they're doing.
 

Neiteio

Member
To me the clueless ones are the ones that can't see how DS2 completely misses the point, including its director. Honestly I find it astonishing that people can stomach it, let alone try to convince themselves and others that there is no difference in quality and design. It's like a bizarro version of the 30 FPS vs 60 FPS debate, where some people not only can't tell the difference (fair enough) but insist that there is no perceivable difference and people are just imagining it.
And yes, I'm aware of the irony of that simile when DS2 is 60 FPS on PC and PS4 while Bloodborne is 30 FPS; Bloodborne is just that much better even so.
I've beat Demon's Souls, Dark Souls, and Bloodborne (including all 10 chalice dungeons). I'm playing DS2: SotFS right now. I'm not seeing any major difference in quality. DS2 is an incredible game. I just defeated Lost Sinner, and I am thoroughly enjoying everything so far.

I'd say areas like Forest of Fallen Giants, No-man's Wharf and Lost Bastille are every bit the equal of the best-designed areas from DS1. And having invested in Adaptability, the mobility feels similar to Bloodborne now. There are so many options available to the player in terms of build variety, customization, quality-of-life features, etc. The enemy encounters are the most challenging I've seen in the series, relative to where they appear. There are so many secrets, and secrets within secrets. The worlds are deeply immersive and richly detailed, with an airy sense of wonder and awe.

I know I'm relatively early in the game, but so far DS2 is superb.
 
Where is my 6th archstone Demons Souls DLC damnit?

IT MUST EXIST

and no, not that fake blasphemous dark souls land of the giants ripoff thing
 

convo

Member
No. No. No. No.

We're not last gen anymore baby, emphasis on baby here. Dark Souls 3 plays identical to Dark Souls 1 and who do you think is responsible for that?The big M .


HEY DID YOU GUYS KNOW THAT FROM MADE THE STEEL BATTALION GAME FOR THE KINECT? WE SHOULD CONDEMN THE EXISTENCE OF THEIR ENTIRE COMPANY FOR THAT FAILURE AND BURN ALL OF OUR COPIES OF ARMORED CORE WHILE WE'RE AT IT.
 

Shinjica

Member
We're not last gen anymore baby, emphasis on baby here. Dark Souls 3 plays identical to Dark Souls 1 and who do you think is responsible for that?The big M .


HEY DID YOU GUYS KNOW THAT FROM MADE THE STEEL BATTALION GAME FOR THE KINECT? WE SHOULD CONDEMN THE EXISTENCE OF THEIR ENTIRE COMPANY FOR THAT FAILURE AND BURN ALL OF OUR COPIES OF ARMORED CORE WHILE WE'RE AT IT.

well, after seeing the last Armored core, clearly they didnt put so much focus on that.
 

Wagram

Member
To me the clueless ones are the ones that can't see how DS2 completely misses the point, including its director. Honestly I find it astonishing that people can stomach it, let alone try to convince themselves and others that there is no difference in quality and design. It's like a bizarro version of the 30 FPS vs 60 FPS debate, where some people not only can't tell the difference (fair enough) but insist that there is no perceivable difference and people are just imagining it.
And yes, I'm aware of the irony of that simile when DS2 is 60 FPS on PC and PS4 while Bloodborne is 30 FPS; Bloodborne is just that much better even so.

You really need to take Dark Souls 1 off your magical pedestal. It's not some perfect messiah of a game. It has flaws.
 
Oh come on, give him another chance. People have to learn and grow.

If Miyazaki didn't JUST say he was taking a break from Dark Souls after this one, I would be fine. But I want the last Dark Souls game I play to be perfect.

I'm playing DS2: SofFS right now and I think it's fantastic. Just uploaded some screens last night, if anyone's interested. See Post #75.

Dark Souls 2 is a great game, but I had infinitely more memorable experiences from Dark Souls 1. I want the same for 3.
 

Persona7

Banned
I don't know where this quote is from but Yui Tanimura being part of the team isn't new news.

Steel Battalion: Heavy Armor director Isamu Okano will also be supporting Miyazaki in the role of co-director on Dark Souls 3, with Dark Souls 2's director Yui Tanimura also set be joining the team in a non-director role.

I think Isamu Okano was the co-director for Bloodborne.
 

convo

Member
I ask again if people still dislike Armored Core For Answers for reasons. People being not ok with the speed of the game ,is what i thought led to the slower movement of ACV. Can't be sure what caused that to happen. We sure as hell know that souls games made them a hefty amount of money compared to that game so we at least can expect some improvement from that ancient stuff .
 
Like when in Dark Souls 2, Miyazaki supervised the project?

He has said multiple times he didnt have much if any input into that game. The director was originally Tomohiro Shibuya and then Yui Tanimura came on the pick up the scraps of whatever crap he made.

Personally im okay with Tanimura being on board. He showed with the DLCs he can direct a pretty good Souls game(save for the "optional" challenge areas). And the online connectivity and covenant implementation of Ds2 was definitely better than Ds1. With Miyazaki designing the gameplay(thank god for Ds1 style movement/enemies) and world/story; and Tanimura taking care of online(assuming thats what he's actually doing) we'll be getting the best of both worlds and probably the best souls game yet.
 
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