So its ok to use souls to mitigate damage through armour with high defensive stats, but not to spend the same currency on widening your timing window to evade?
What about using defensive magics as opposed to offensive ones? Is that against the spirit of the game too?
You appear to thinking in a really binary way about how the game is intended to be played.
Yeah. Unless you have the exact same playing style that I do, and you spend your souls on the exact same things that I do, you're a clueless scrub who misses the point of the Souls games. Or something.
Playing a mage? Pffft, Souls are all about its awesome melee combat. How dare you enjoy magic.
Playing an archer? Pffft, Souls are all about its awesome melee combat. How dare you enjoy sniping and kiting.
Playing a greatshield tank? Pfft, Souls are all about super-precise dodging and timing. How dare you enjoy tanking and playing defensively.
Spending your souls to level up? Way to miss the point, scrub. Gid gud, don't rely on more HP, more damage, more stamina, more evasion, more magic power, those are crutches for no-skill scrubs.
Spending your souls to upgrade your weapon or armour? That's also a crutch. Real Souls players just gid gud, hitting 20 damage at the time, not 200.
Spending your souls on lifegems? Why, didn't you get the memo? You're not supposed to get hit, ever. Taking damage and healing it, pffft. Missing the point so bad.
My point is that as a Hexer you have a totally viable alternative until you get hexes. Magic is as a powerful tool as hexes and totally fits with it's playstyle.
There's no alternative for i-frames. To make it equal to the hexer comparisson it would be if you started with no magic at all, relegating you to the knife...
Haha. No. The default dodge is not equivalent to a dagger on a spell-less mage. The default dodge is not the best but it's perfectly serviceable for the early game. Jesus....
This discussion is so pointless at this point, ADP is out from future games, miyazaki thinks its a trash idea, laughs everytime anyone asks about it.
Just read his interviews/design works if you want to understand his vision for dark souls, he constantly promoted the concept of you beating dark souls using skill, not by grinding souls and putting on full havels.
So why are there souls and Havel armours in the game? Or can it be, like, using skill
and tactics
and observation
and... nah, can't be. That's why Miyazaki made a full-blown action game like Devil May Cry. It is known.