Great video and I can relate with his thoughts so far. Was pretty awesome to meet Alan there too
So on to my thoughts from Gamescom:
I tried the game 3 times, once the simulator and Rio, twice with controller and night and rain races. They were all just one lap races so keep in mind that my impressions come from a very little slice of gameplay.
With that in mind, my impressions were both positive and also somewhat disappointed. I thought it mostly looked fantastic. IQ was pretty good, though naturally there was a decent amount of aliasing, but overall very, very good. The lighting and overall composition looked really nice, though again not a massive improvement overall, but certainly more than noticeable. Rain looked brilliant and especially some of the effects looked fantastic and the condition provided the most "next-gen" experience in terms of visuals. Night racing on the other hand looked a bit uncanny to me, it's hard to explain, but it definitely didn't impress me as much as other conditions due to what seemed to me as working around the limitations of their rendering engine. Lights, shadows, overall composition to me simply didn't feel as great as the other conditions. Again though, when you consider the technology and the attention to framerate, in visual department it's both impressive, but you also have to realize that it's achieved in a different way to most other games.
Driving itself felt quite similar to F5 (which I don't have a massive experience from though), but still you could feel the improvements with both the controller and the wheel and especially on Rio the simulator really came together and you could feel the different surfaces really nicely. On Sebring and the Lambo, the car felt fantastically lively with what I believe is with only ABS turned on (I'm not quite sure since it was all in German, but I probably deciphered most of it correct). Controller felt pretty much the same, but again it's Forza so it's already fantastic. I'm not the best at explaining the feel, but I agree mostly with Alan's views so far and I agree with the opposite-lock feeling quite off with both the wheel and the controller, but it's really hard to explain how it felt to me.
Then onto racing, which is what felt more disappointing even though it was to be expected. We all pretty much know what racing in Forza is so I don't know if I need to go into that much detail, but it was pretty much the same racing through the back of the grid to front with what felt was to be really passive AI that wouldn't make any real moves, but also wouldn't really react to the players position. That said, I have no idea about the configuration relating to drivatar, but the AI really left me wanting for more for the demo though the situation will most likely be much different for the release. As others have talked about during the last few pages, it's not a motorsports game.
I might have some more stuff coming, though my brain is quite mushed from 10 days of travel, conference, business and beer. Feel free to ask questions since I really feel that I didn't really touch on anything super exciting in this post and I focused mostly on the stuff that bothered me (I have a love/hate relationship with all racing games, but I still really enjoyed playing F6 and it's going to be an awesome game). I'll also try to post a pic or two of the Ford GT and the simulator. I also didn't even read my full post, so typos and loss of thought are to be expected.