The AA is shit? It looks perfectly effective to me, especially considering that most people will be playing the game from a reasonable distance from their TV as opposed to up close to computer monitors (and even though I'm a proponent of that platform above all, the PC version features MLAA, FXAA, or nothing at all. If you're not rocking the hardware to downsample, you're getting significant aliasing on PC, period). I can't discern whether or not it's FXAA or something more involved, but regardless, I'm seeing very few jagged edges in those screens. And like I pointed out last page, this game is definitely using maxed textures from the PC version with a little smoothing for good measure, at the very least.
I expected a lot more, as I figured that this game running at settings analogous to PC's max settings at 1080p/60fps was an absolute lock, but playing this game on PS4 or Xbox One will be like playing the game back in 2012 on a powerful computer relative to the 360 and PS3 (just, you know... locked at 30fps).