One more issue I'd like to have straightened out is the way ads are delivered. Two issues, specifically:
1) Different viewers appear to be served ads of differing lengths.
2) It's impossible for the streamer to know when the ads have ended.
I just completed a stream that I was also watching from a separate computer, just to get a better grasp of exactly what the audience is experiencing. At one point, I was given an
18 minute ad. Thankfully, I was also given the option to skip said ad after a few seconds, but I don't know if this is good enough. It's not an elegant situation for the streamer to deal with. How can you know to cease your break and continue playing if you can't be sure that all the viewers are back from commercial? The skip option is nice and all, but it's not good for an edge case where someone may be showing the stream on an unmanned projector where the skip button can't be reached in a timely fashion.
Is there a way to enforce uniformity in ad length? I think 15 to 30 seconds would be ideal. Differing ad lengths is fine for VODs and all but not for live events.
You can take any video on your Youtube channel and cut out pieces of it to post as a new video. It's in the video manager.
So were you able to activate monetization on your channel? This post is a little unclear. I've had my channel monetized for over a year and get ContentID matches once in a while, but they don't have any effect on me other than stripping ad revenue from those specific videos.
You can file disputes through the copyright notice section of the video manager. It's kind of a crapshoot depending on who the claimant is, though. If the actual game publisher has laid a claim to your video, it might not be worth the time or effort to fight it, but if it's a mistake (tags a song that isn't actually used in your video; rare but does happen on occasion) or a
copyright troll, then you should at least file a counter-claim. There are no repercussions for filing the
first counter-claim on a video. If the claimant rejects your dispute, though, you then have to take a gamble on whether or not it's worth taking further legal action.