This guy who data-mines the GW2 client all the time caught this about a month ago.
More than likely the "Free" accounts are the trial account
fixed
I haven't played any dungeons in awhile, but yeah that's how I remember it. You were pretty much always building to do max DPS in some way or another. Only occasionally did support skills come in handy. Even if they don't go back to a traditional trinity, utilizing the other specializations that are available would do wonders.
Lol ^^
I can't tell if that is an insult or not. Skritt are awesome.
Lol ^^
Its f2p similar to wow.
I'd love to go back and play Guild Wars 2 again. Absolutely loved the first one. I haven't enjoyed MEANINGFUL exploration in a game since... when I used to play WoW? 1.0 / 2.0?
If they keep adding new areas, consistently, I'll come back and try it all out! Love me those jumping puzzles!
I too love GW1 better than 2
Call me when they make a sequel to Guild Wars.
Probably sounds lame but I could never figure out how to dodge.
Most usually bind the dodge button to the middle mouse button. You just need to get a feel for when to dodge. Go pvp and spectate a few games and watch their movements. Some people are really good at evading and negating damage.Probably sounds lame but I could never figure out how to dodge.
Lol ^^
What?GW2 raids sounds like a terrible idea. Game isn't made for interesting structured PvE content.
Interesting, apparently I need to read a lot more about this game. Sounds like they haven't really found a compelling alternative? I'm all for developers trying to break the mold, I think I'll give it a shot regardless, but I'd hope they're actively looking for new ways to play because it's sounding like, at least in here, they haven't accomplished that yet.
GW2 raids sounds like a terrible idea. Game isn't made for interesting structured PvE content.
I've grown to enjoy how gw2 plays. I went back to WoW because I had a free 7 days of playtime, and couldn't stand the dungeons. Slow, boring, just stand in one spot pressing the same buttons.
Once I got used to the chaos in gw2 I don't think I can go back. The game has awesome combat and a lot of fun different things to do. I am imagining that the "raids" will be something like tequatl, but instanced and more difficult.
Pretty much. I don't think these will be wow style raids. I'm thinking a combo of Teq or marionette style fights combined with the stuff you see in a guild puzzle or the tower of nightmares.
I love you guys more than GW2.
no, really, I have thousands of hours on GW1, but maybe 50h on GW2
It depends on what your gaming tastes are; clearly lots of players find the alternative they've provided compelling or the game wouldn't be doing as well as it is three years after launch.
The thing about Guild Wars 2's combat is that it's all about self-sufficiency and indirect cooperation. Trinity-based games generally have a Tank who keeps the enemy focused exclusively on them, whereas in GW2 every player must pay attention to where the enemy is and what they're doing, and use abilities that control the enemy's movement and ability to cause harm. Likewise with healing; instead of a player being designated as a Healer and being responsible for everyone's health through reactive heal spells, GW2 gives every player their own self-healing ability and ways to mitigate damage pro-actively (dodging, skills and buffs that block/reduce damage, debuffs that weaken enemies or cause them to miss).
For people coming from highly-regimented Trinity-based games where every player has a very narrow and specific per-determined role, suddenly having to fulfill all three roles without any single individual bearing the brunt of the responsibility is going to come across as total chaos. Nobody controls the enemy for you or keeps you alive while you get hurt; it's all on the individual. Yes, it's total chaos, but for some folks chaos is a lot more fun.
It doesn't mean the Trinity is bad or GW2's approach is good, it's just different, and different players are going to like or dislike it based on personal preference. So when you see responses like the ones that populate this thread, all that really means is that Guild Wars 2 is just not for them, but that doesn't mean it might not be for you. For whatever reason, they just seem to have trouble expressing that sentiment without being derogatory.
GW PvP was so damn good.
GW2 raids sounds like a terrible idea. Game isn't made for interesting structured PvE content.
I thought they didnt want instanced dungeons based on how they moved away from all that w/ all the world bosses/events they added
Sounds about right. I think the bigger mystery, for me at least, is what will the rewards be?
Ascended gear? Gold? Lots of xp to boost up mastery tracks?
Hmm or maybe something new?
I understand some people are turned off by the lack of a trinity-centered combat, but it's important to mention that GW2's combat is not chaotic in any sense just because you don't have a "tank". GW2's combat favors synergy and understand what your allies bring as much as a trinity game, and just because one can heal themselves, I think people assume there is a lack of roles. That's wrong, because all GW2 classes are unique and bring something to the table. The GW2 combat also spoiled me from MMOs like FFXIV, so I have to admit that I may be biased, but I can certainly tell that the combat can be as dynamic, cooperative and interesting as any trinity MMO. Or at least, my experience with my friends prove that to me.
Raid content in particular is interesting to me and my friends because we are looking for new ways to be challenged and rewarded. At no point do we fear GW2's combat underdelivering in that aspect.
I know I still own Guild Wars 2, but I stopped playing with GAF since the PvE just got so boring...and I'm not that big of a PvP guy.
5 mil copies is a nice and round number to stop selling your game at.
Pretty much. I don't think these will be wow style raids. I'm thinking a combo of Teq or marionette style fights combined with the stuff you see in a guild puzzle or the tower of nightmares.
Sounds about right. I think the bigger mystery, for me at least, is what will the rewards be?
Ascended gear? Gold? Lots of xp to boost up mastery tracks?
Hmm or maybe something new?
Yep, even early GW2 doing a dungeon with my old FFXI guild members, we started working together with the tools that our GW2 classes provided. I was on thief so my blinds worked pretty good to help protect my party from getting hit often, and I checked to see who else had some kind of blind and we made a rotation. For a NPC we had to protect some classes were better at pulling, defending the NPC with aoe heal if it got hit, and some were good at trying to burn the spawning mobs down before it reached the npc.
5 mil copies is a nice and round number to stop selling your game at.
I too love GW1 better than 2
Call me when they make a sequel to Guild Wars.