Mass_Pincup
Banned
Whaaaaaaaaaaaatttt
How did I miss that
Thanks =] now to download it xD
No worries, I actually checked because you mentioned it, I remember it being published by MS so didn't think that it would show up on Mac.
Whaaaaaaaaaaaatttt
How did I miss that
Thanks =] now to download it xD
I wouldn't be surprised if Bloodborne 2 was completely developed by Studio Japan without From.
A few reasons, some with more grain of salt than others.
- GG, ND, SSM and MM were highlighted in old Shu interviews as teams that were expanding to be two-project teams. We know SSM failed at it, reverting back to 1-team, but for all intents and purpose, it doesn't seem like there was any changes in the other studios to hint that ex-devs on project #2 are now working on project #1.
- Steven der Heide is still listed as "Game Director' at GG, and he's not part of the Horizon team. That implies there is a team within GG that's presumably working on something not!Horizon.
- Rex Crowle, obviously just finished Tearaway : Unfolded, so we don't know if he's going to fold into the dreams team. It's just a guess on my part that he'll be working on a new project instead of dreams.
Well, "still" sort of, they jumped to two but team two--whatever they were working on, rumoured Destiny-ish game--got cancelled alas. the helping other developers part would be going strong regardless if team two had failed or not.
Which is too bad, I'm curious as to what they were working on and how it possibly could have come off worse than launch Destiny. Plus I super don't care about GoW, so I was all excited to buy a SSM game for once, lol.
A few reasons, some with more grain of salt than others.
- GG, ND, SSM and MM were highlighted in old Shu interviews as teams that were expanding to be two-project teams. We know SSM failed at it, reverting back to 1-team, but for all intents and purpose, it doesn't seem like there was any changes in the other studios to hint that ex-devs on project #2 are now working on project #1.
- Steven der Heide is still listed as "Game Director' at GG, and he's not part of the Horizon team. That implies there is a team within GG that's presumably working on something not!Horizon.
- Rex Crowle, obviously just finished Tearaway : Unfolded, so we don't know if he's going to fold into the dreams team. It's just a guess on my part that he'll be working on a new project instead of dreams.
I think a new Crash will 100% happen this gen.
I don't think we know that, Night. A lot of people assumed Naughty Dog had reverted back to a 1-team studio after the Uncharted 4 shake up happened but that turned out to be false, there's no reason why something similar couldn't have happened at SSM.
Agreed.As a shitty, low budget Activision published game, a la THPS5.
I don't think we know that, Night. A lot of people assumed Naughty Dog had reverted back to a 1-team studio after the Uncharted 4 shake up happened but that turned out to be false, there's no reason why something similar couldn't have happened at SSM.
Agreed.As a shitty, low budget Activision published game, a la THPS5.
Tarsier owns the rights to that game by all accounts, not Sony. I don't think Sony has anything to do with the funding of it at all, but I could be wrong there. Plus the game is going to be on PC.
It does look utterly incredible based on that trailer though.
I don't think we know that, Night. A lot of people assumed Naughty Dog had reverted back to a 1-team studio after the Uncharted 4 shake up happened but that turned out to be false, there's no reason why something similar couldn't have happened at SSM.
ND still has 2 teams?
Are you sure Hunger is coming to PC? I dont think that Tarsier confirmed platforms yet, not even PS4.
And yes, game looks awesome, and I still hope that City Of Metronome gets out one day, that sounded so interesting.
I'm surprised no one here played Puppeteer. That's a Studio Japan game that came out in 2013. I guess people forgot about it since it was the year of the PS4 hype train.
Also, I hope Sierra will handle the funding and publishing for a Crash game. I mean, how is that new King's Quest game?
It was originally named as a PS4 exclusive but they changed that to "consoles and PC" later on.
So Santa Monica is still one team studio?? Makes sense since they help in so many projects anyway...
Would love a new IP from them along God of War but im fine with that.
Sorry to ask, but do you have a link for that? Because when the latest trailer droped in February they didnt have the platforms listed
PS4 was named in May 2014 when they first announced it:
http://tarsier.se/fullblog/blog/tarsier-secures-funding-for-hunger-concept
Consoles and PC in February:
http://www.eurogamer.net/articles/2...ebigplanet-vitas-latest-sure-looks-impressive
Hmmm I see, it seems like its PS4 and PC at least then. But its weird because some websites list PC and Consoles but I couldnt find any Tarsier official statement about platforms, even if you go on their twitter and check the mentions a lot of people ask if its coming to PC and their answers it that they cant talk about it.
This is the best one I could find
https://twitter.com/TarsierStudios/status/608517996395569152
I'm surprised no one here played Puppeteer. That's a Studio Japan game that came out in 2013. I guess people forgot about it since it was the year of the PS4 hype train.
Yo, I did and I think its an amazing game. In the TGS thread I even asked if it was the time to see the nem project by Gavin Moore team, maybe it will be at PGW just like Pupeteer was at Gamescom.
Sorry to ask, but do you have a link for that? Because when the latest trailer droped in February they didnt have the platforms listed
They have two creative directors, Barlog is doing GoW and Nathan Gary might be up to something new
I'm surprised no one here played Puppeteer. That's a Studio Japan game that came out in 2013. I guess people forgot about it since it was the year of the PS4 hype train.
Yo let's all just take a minute to get hype for Horizon like is just
I'm surprised no one here played Puppeteer. That's a Studio Japan game that came out in 2013. I guess people forgot about it since it was the year of the PS4 hype train.
Also, I hope Sierra will handle the funding and publishing for a Crash game. I mean, how is that new King's Quest game?
My hype levels would be a lot higher if this wasn't guerrilla games who imo have yet to make a good game :/ Would love to be proven wrong as the e3 demo was hot
Yo let's all just take a minute to get hype for Horizon like is just
20 Years of Play - a Q&A with Shuhei Yoshida
Shuhei Yoshida, President of Worldwide Studios SCE, looks back at the last 20 years of PlayStation.
We need Verendus to come back to this thread. I need more details on that sceaj jrpg ;-(
Sony Bend's project sounds unbelievably exciting!
Shu is starting his talk at EGX now, could be pretty interesting.
https://www.youtube.com/watch?v=THoOapIs8oA
Edit: It's over. Was pretty funny and you should watch it when it's uploaded to EGX's youtube channel.
There's 0 confirmation that they axed the SSM team after that project failed. I don't remember a mass firing afterwards. They could very well be trying a new IP once again, but this time with a different director.A few reasons, some with more grain of salt than others.
- GG, ND, SSM and MM were highlighted in old Shu interviews as teams that were expanding to be two-project teams. We know SSM failed at it, reverting back to 1-team, but for all intents and purpose, it doesn't seem like there was any changes in the other studios to hint that ex-devs on project #2 are now working on project #1.
- Steven der Heide is still listed as "Game Director' at GG, and he's not part of the Horizon team. That implies there is a team within GG that's presumably working on something not!Horizon.
- Rex Crowle, obviously just finished Tearaway : Unfolded, so we don't know if he's going to fold into the dreams team. It's just a guess on my part that he'll be working on a new project instead of dreams.
There's 0 confirmation that they axed the SSM team after that project failed. I don't remember a mass firing afterwards. They could very well be trying a new IP once again, but this time with a different director.
And then they did the schizophrenic move to a bigger studio space to expand again.There was a mass firing + departures. No official numbers were given, but news outlets said inside sources were reporting somewhere around 50?
And then they did the schizophrenic move to a bigger studio space to expand again.
They have roughly 50 people less than GG based on the information we know, and GG is working on a massive WRPG right now and still has two teams. They have at least 220 people working and I would have expected at least 20-30 people to get fired since well.. millions were lost on a failed AAA game. They still have the size to work on a prototype for now and then go on a massive hiring spree. It would be weird if they kept the exact same team after such a colossus fuck up, though I thought there were less people fired than 50.There was a mass firing + departures. No official numbers were given, but news outlets said inside sources were reporting somewhere around 50?
Based on comments by Scott Rohde I don't think the number 50 is accurate. 20-30 sound more realistic, as they were at max capacity with ~220 employees in their old studio and after the firing a few months later were at over 200.
I think it's more reasonable to assume that they got rid of senior positions because the new IP didn't work out.
200? Doesnt Sucker Punch work with 80 or so?
Seems like they could be making 2 games per team if they were as efficient as Sucker Punch no?
110-120 developed Infamous: SS though no idea on current size since Sony fired longtime staff post-launch and they started hiring again late last year.200? Doesnt Sucker Punch work with 80 or so?
Seems like they could be making 2 games per team if they were as efficient as Sucker Punch no?
They have roughly 50 people less than GG based on the information we know, and GG is working on a massive WRPG right now and still has two teams. They have at least 220 people working and I would have expected at least 20-30 people to get fired since well.. millions were lost on a failed AAA game. They still have the size to work on a prototype for now and then go on a massive hiring spree. It would be weird if they kept the exact same team after such a colossus fuck up, though I thought there were less people fired than 50.
110-120 developed Infamous: SS though no idea on current size since Sony fired longtime staff post-launch and they started hiring again late last year.
No. Note the size and depth of Infamous: SS and ~3 year development cycle. They can make gorgeous games, but team size limits the scope and ambition of their games (openworld sure, but not much to do).
Naughty Dog/SSM second pre-production team are small, and work on the main game if needed. So nearly twice the developers on the main game then Suckerpunch's entire studio because they make bigger games.
Anyone else think one of the jrps will be Wild Arms 6? I freaking loved the series!
There was reports that a new wild arms games was coming.
http://www.siliconera.com/2014/04/04/new-wild-arms-works-still-far-awaya/#PKB2syld2JXyhPl4.99
I'm surprised no one here played Puppeteer. That's a Studio Japan game that came out in 2013. I guess people forgot about it since it was the year of the PS4 hype train.
What? No. Different studios have different structures and do different things. Sucker Punch works on one game at a time. SSM works on one game, has a second in pre-production and then assists numerous external teams. Naughty Dog has >200 employees too but that consists of the same two team structure as SSM and ICE Team.
This is the source used on their Wikipedia page.does anyone have a link or source for the estimated employees at Santa Monica? i would add them to the infobox of the studio
over 200 sounds a bit much...
http://sms.playstation.com/news/time-to-move/There are so many great memories over the course of the last decade as we've grown to occupy this entire building, from a team that started with 16 people, to a bustling studio family over 220 strong.
http://ca.ign.com/articles/2014/03/...-layoffs-asometimes-a-project-needs-a-rebootaRohde later noted that “There’s not a single business on the planet where every single project that is started is a success. And that’s just what happened here. So sometimes, high profile projects or studios need a reboot, and that’s what’s happening here. Santa Monica will always be a hugely important part of our global family of studios. It’s still a huge studio that’s right up there around 200 people, even after the recent layoffs.”
Shu is starting his talk at EGX now, could be pretty interesting.
https://www.youtube.com/watch?v=THoOapIs8oA
Edit: It's over. Was pretty funny and you should watch it when it's uploaded to EGX's youtube channel.