I saw the running start labels on respawns but did not get the chance to test them.
Can't wait for Jou5t. Everyone starts the match with swords and starts running in a low-grav platform at each other.
I saw the running start labels on respawns but did not get the chance to test them.
Yes, with and without man canons.
How's the performance on forge maps.
Have man cannons been improved?
Yes!
You can land players anywhere on the map with great precision.
You can also drop them 2 feet ahead after making a trip to the map's ceiling.
Lifts behave perfectly.
Can you control the arc that players take or their velocity?
Arc and landing position only, i believe. No control over velocity.
I didn't try it myself but watched the other CCs playing with it.
Using the new welding / grouping tools, I'm curious as to whether you can anchor or have an object "orbit" another object based on relative positions. Example:
- Drawbridge consisting of two flat walls is rigged up.
- When a button is pressed, either end of the drawbridge raises up, creating a gap.
- Soccer ball is rigged to run along the drawbridge, like a track.
- Soccer ball is prompted to run along drawbridge after it's raised.
I'm curious as to whether you could have the soccer ball's scripted movement run parallel to the bridges as they assume new positiosn, or whether the soccer ball would just force itself up and have to fight against gravity until its movement vector "ended."
Since the Spartan Companies feature has just come out, does anyone fancy starting up a ForgeGAF Company?
Well, Master builder it looks like your our guy lol
I hope for future Forge updates post-release that we get a city template.
A friend and I played on District last night and it really made me wish for a forge template where you could build roads, skyscrapers, and interesting nooks and crannies into a map.
Can you guys think of any other interesting templates for Forge?
I hope for future Forge updates post-release that we get a city template.
A friend and I played on District last night and it really made me wish for a forge template where you could build roads, skyscrapers, and interesting nooks and crannies into a map.
Can you guys think of any other interesting templates for Forge?
Hrmm...I would like to see a swampy style map. Something to evoke an element of darkness and horror into maps. Creepy trees, mist and fireflies.
I am hoping they have an underground volcano/lava filled zone. Something to mix the lighting possibilities up and add an extra element of danger to maps.
Yea we need more themed environments for sure. Swamps, Volacones, Deserts, Beaches, etc.
By template, you mean a palette where the pieces and textures are tailored to a certain aesthetic? Sure.
New Mombasa/ Old Mombasa Template (ODST, Halo 2)
New Alexandria/New Phoenix Template (Reach, Halo 4 Ending)
UNSC Template (Generic)
Earth Template (Crow's Nest)
Forerunner Template (Generic)
Forerunner Ruin Template (Delta Halo)
Promethean Template (Mantle's Approach)
Covenant Template (Generic)
They could all come with canvases where any natural geometry is thematically representative of their aesthetic, but if all of the pieces are themed then it'd be better if we are able to design the map from scratch. In other words, we wouldn't need a map with its own streets if we had streets to place ourselves.
Interesting to hear thoughts from other forgers!
Yeah, I've always wanted more urban maps ala Turf and District, but I feel there was a conscious choice to stay away from those designs and accentuate Halo's outdoor natural environments.
A swamp map would be interesting. Wonder if we'll have the ability to lay down a visibility/fog blanket on maps? Would be cool, especially for Infection map types.
Yeah, now that I think about it, I think it would be interesting and be good marketing if they released forge updates themed after each entry of the Halo games.
The first Forge update would offer a new template based off of locations from Halo 1, so Timberland like maps with dark, lush greens, beaches, etc.
Halo 2 could be more urban based.
Halo 3 would be more atmospheric and mix in elements of ODST.
4 would be forerunner stuff, I guess.
Yeah, now that I think about it, I think it would be interesting and be good marketing if they released forge updates themed after each entry of the Halo games.
The first Forge update would offer a new template based off of locations from Halo 1, so Timberland like maps with dark, lush greens, beaches, etc.
Halo 2 could be more urban based.
Halo 3 would be more atmospheric and mix in elements of ODST.
4 would be forerunner stuff, I guess.
that's actually a very good idea.
Yeah, now that I think about it, I think it would be interesting and be good marketing if they released forge updates themed after each entry of the Halo games.
The first Forge update would offer a new template based off of locations from Halo 1, so Timberland like maps with dark, lush greens, beaches, etc.
Halo 2 could be more urban based.
Halo 3 would be more atmospheric and mix in elements of ODST.
4 would be forerunner stuff, I guess.
Honestly, with all the shader and metallic settings I think we're at a point where we can recreate CE settings pretty faithfully.
Honestly, with all the shader and metallic settings I think we're at a point where we can recreate CE settings pretty faithfully.
hope we can make rooms that look as clean as this
http://i.imgur.com/FM7HjEB.jpg
http://i.imgur.com/EFU1rXA.jpg
Is the bottom one a custom edition map or am I misremembering a CE map?
Is the bottom one a custom edition map or am I misremembering a CE map?
hope we can make rooms that look as clean as this
4x4 bump, large
found some cool stuff in the Halo 4 Campaign earlier. Hoping to replicate some of this.
really like these kind of towers as a base concept. could flesh out the bottom with multiple levels, but even then this whole section could be repurposed as a base.
Crashed vehicles is at the top of my wishlish. Or rather, the vehicles themselves by which we can crash as necessary. This could be enhanced with the FX as well.
I hope people remake Sanctuary on the snow map.
Sanctuary is a not a good map and you're not very good at being passive aggressive
Sanctuary is a not a good map and you're not very good at being passive aggressive
On the other hand, Snowbound remakes abound
LOL, a forged sanctuary will still be better than all other custom forge maps combined.
But please do tell about awesome map design.
4x4 bump, large
found some cool stuff in the Halo 4 Campaign earlier. Hoping to replicate some of this.
really like these kind of towers as a base concept. could flesh out the bottom with multiple levels, but even then this whole section could be repurposed as a base.
Crashed vehicles is at the top of my wishlish. Or rather, the vehicles themselves by which we can crash as necessary. This could be enhanced with the FX as well.
Sanctuary is a not a good map and you're not very good at being passive aggressive