Forge Thoughts,
Ive ran around Orion and Pegasus in customs quite a bit, looking at various pieces, figuring out how certain shapes and structures are made, and even though I havent used it hands-on, I know enough about Forge to spot a 3x4 ; )
So the first thing that jumped out at me when on Orion was this
No Player shadows, on forge pieces or terrain.
Slightly Disappointing since..
Nevertheless
Shadow Softness vs LOD
There is a small amount of visual fuzz around seemingly all shadow lines created by Forge objects
As some of you may remember, one of the biggest things Ive harped on, and included in the
Forging the Future (FUD feature that Fuchsdh set up with Pete The Duck and I) was the shadows..
Halo 4 Forge had great exterior shadows,
within 5 feet, but when across the map...
This is not present in Halo 5, shadows are much more defined, even from great distance, however they dont neccesarily sharpen up a huge amount when closer. So they have found a way to make the shadows vastly improved at all distances, with the trade off they do not sharpen up to 100% when you are in close proximity. I can live with this change, although soft, the shadows are accurate, and the LOD at distance is far worth the tradeoff.