Oni Link 666
Member
I like the troll protection on the checkpoints.
Guys guys guys. As much as I love having checkpoints and all that, you should never ever design a level that NEED checkpoint. That means it is too long and too difficult. Having a checkpoint will make those levels more tolerable but most difficult Mario Maker levels are just not fun and checkpoint won't fix that problem.
Wait, have you always been able to edit and re-upload levels? Or is that new too?
You could always re-upload levels. You just can't upload 2 of the same exact level. You either have to take one down and re-uload it, change something in the level, or change the name.
So if I took a level I've made, add checkpoints and remove some things, and re-upload, will that still count as the same level (so same ID Code and stats and all), or will it be considered a new level?
It will not have the same ID or stats. Those are unique to each upload.
Checkpoints won't fix bad levels, no, but bad levels are going to exist regardless. A good level can be fun and challenging without me wanting to replay the whole thing 3 times to finally nail that hard part at the end. I think checkpoints can make good levels even better, and bad levels will continue to be bad.Perhaps I wasn't clear before. I am talking about the people here who says "I NEED CHECNPOINT for my level!!!" It suggests to that their levels may be over complicated, too long, or maybe got troll elements to it. I am not against checkpoints and would love to have them. I also know Nintendo's official Mario levels also have checkpoints. But the difference is Nintendo focused on good level design first and foremost. The player doesn't feel the agony when playing through those levels and the checkpoint is just the icing on the cake that makes the level even easier to complete.
The many difficult levels I've seen on Mario Maker won't benefit from checkpoints. Kaizo blocks, troll levels, shitty blind jumps are bad level designs. Check points make those levels tolerable but that's it. I want people to focus more on good level design first that doesn't agonize the players to quit before certain completion. Again, GAF tend to make good levels so I'm not talking about you guys mostly. There are many good difficult levels that makes me come back over and over in order to complete it no matter how many times I've died playing it. But again, checkpoints won't help if the level design is horrid. Like BBech or RagnarokX levels I've played, which can be long and difficult, but they got good level designs at the core so I will keep playing the levels till I beat it. Those levels don't agonize me enough to want to quit the level. Focus on good level design first, and people will want to come back and try to beat your level and not get pissed off and quit. Checkpoint is icing on the cake.
Will the Nintendo made courses not have the author next to them? I hope so. You know people are going to play the shit out of Miyamoto's courses when he starts making some.
Absolutely. I definitely agree and I never said checkpoint is a bad idea or whatever. I just noticed some people say "Oh now I can make this level because we got checkpoint". I just wanted to sound off an alarm that no level should "need" a checkpoint because that probably means your level is ridiculously hard or long. Please consider looking at the fundamental designs of your level and modify that before using checkpoint as a bandage solution for a badly designed level.Checkpoints won't fix bad levels, no, but bad levels are going to exist regardless. A good level can be fun and challenging without me wanting to replay the whole thing 3 times to finally nail that hard part at the end. I think checkpoints can make good levels even better, and bad levels will continue to be bad.
3. Single-screen levels - heck, throw in the Mario Bros. and Donkey Kong engines while you're at it! I'd love to see people creating simple arcade levels.
3. Single-screen levels - heck, throw in the Mario Bros. and Donkey Kong engines while you're at it! I'd love to see people creating simple arcade levels.
...you can do single screen levels on mario maker =P
The only thing you would need for better Mario Bros version is .... a pipe that can spawn more than one type of enemy
Well technically you can yeah. :v But I mean just having it as a single box that cannot scroll, so like if people go too far to one side they don't get a bigger perspective of the level, camera doesn't move at all, etc. Plus, having a specific "no-scroll" mode would encourage people to make more single-screen levels!
Also yeah, random pipe spawning is another synergy I'd love to see. Maybe if you shake the pipe to make it blue, it would dispense anything put into it at random?
people need to stop asking for super mario usa stuff
it's not a real mario game
5. Item storage options that span all versions. The options would include New SMB's style of having three power-ups, SMW's "drop from the box" style, and the single-powerup style from New SMB Wii.
New stage
Sky Wars - B5CC-0000-00C6-8592
The whole stage you fly and have to get pass flying enemies
yet they still don't have slopes
hmm
Straight up lie. Stop lying.That's #37834658685467856785678565865865 on Nintendo's priority list.
Straight up lie. Stop lying.