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STEAM | October 2015 - You had me at "game ... comes to Steam".

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Dsyndrome

Member
Which would you say is the most interesting major?
Computer Eng. Working on operating systems and computer architecture was enjoyable even when the hours were long, and making a program finally work to do what you want is a great feeling. Neutron life cycles and fission is boring but great for sustainable energy, but I wasn't the one designing the I&C hardware or fuel composition, so it was pretty boring. Electrical is math on steroids with Fourier analysis and ODE's, but hopefully it'll be less so since I'm doing VLSI and nanotechnology, staying away from comms.

All that background and I still haven't built my own computer, mostly because I take my computer everywhere and gaming laptops are fine for me.
 

Nyoro SF

Member
Computer Eng. Working on operating systems and computer architecture was enjoyable even when the hours were long, and making a program finally work to do what you want is a great feeling. Neutron life cycles and fission is boring but great for sustainable energy, but I wasn't the one designing the I&C hardware or fuel composition, so it was pretty boring. Electrical is math on steroids with Fourier analysis and ODE's, but hopefully it'll be less so since I'm doing VLSI and nanotechnology, staying away from comms.

All that background and I still haven't built my own computer, mostly because I take my computer everywhere and gaming laptops are fine for me.

EE here, I already removed the trauma of Fourier and signals from my memory, why do you have to electrically trigger my relays so?
 
I'm not complaining tho

STEAM November 2015 - All Lauren, All the Time

MediocreUnfinishedFunnelweaverspider.gif
 

bbd23

Member
Wait...why is disney infinity on PC?....isn't the whole point of that stuff is to own the actual tiny toys that work with it? here you just buy the content that comes with it?

whats happening
 

r3n4ud

Member
Wait...why is disney infinity on PC?....isn't the whole point of that stuff is to own the actual tiny toys that work with it? here you just buy the content that comes with it?

whats happening

Not everyone owns a console. Nice to see these types of games on pc. Looking at you Lego Dimensions >:|
 
Wait...why is disney infinity on PC?....isn't the whole point of that stuff is to own the actual tiny toys that work with it? here you just buy the content that comes with it?

whats happening

the figures (and I believe DI 3.0 play sets) come with web codes so you can use them in the PC version as well
 
my ps4 controller won't work with my pc for some reason, it doesn't even charge it :( i know the usb cable works cause i just connected my tablet with the same wire in the same slot and it detected it immediately. anyone ever had this issue?
 

Dsyndrome

Member
my ps4 controller won't work with my pc for some reason, it doesn't even charge it :( i know the usb cable works cause i just connected my tablet with the same wire in the same slot and it detected it immediately. anyone ever had this issue?

I think you might need software to make it charge, do you have DS4Windows or InputMapper installed?
 

madjoki

Member
my ps4 controller won't work with my pc for some reason, it doesn't even charge it :( i know the usb cable works cause i just connected my tablet with the same wire in the same slot and it detected it immediately. anyone ever had this issue?

But does the USB port on PC work?
 
Yep. I am getting card drops while being under 2 hours in idlemaster. It is currently doing the "2 hour idle all games" phase and I got card drops for all concurrent idling games (two in my case).
 
after resetting my pc twice its finally working. don't want to disconnect it and see if itll work if i re plug it in though cause thats a hassle.
 

Maniac

Banned
I haven't used Idlemaster in bloody yonks; It's saying Steam is not running, but I cannot for the life of me remember how to fix that. Anyone that could lend a hand?
 

ModBot

Not a mod, just a bot.
This is a scheduled automated repost on behalf of uncredited male, who is running this raffle.

ModBot said:
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Prime World: Defenders -- MB-489BAC47E46BDFC9 - Taken by aw350. 4 entrants total.
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t1446265676z1.png
 

Tenrius

Member
If someone's considering getting Kholat, I'd strongly recommend against it. It's a mess, there are some really awful design choices (losing A LOT of progress due to save points being way too far away from each other sucks) and the story is incoherent (which is especially disappointing, since the Dyatlov Pass incident is one of my favorite mysteries along with the Tamam Shud case). I even requested a refund, which is a first for me.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
LEGO® Worlds Announcement: Update 3 is live!

Hello!

Update 3 is now live! So what are you waiting for?! DOWNLOAD IT NOOOOWWW!!!

Here’s a rundown on the feature updates;

Quest System Improvements
Several Characters now also have quests AFTER they’re unlocked. This will allow us to author more interesting quests down the line and even allow for us to create random events that occur within the worlds. Perhaps you’ll find some spooky goings-on?

Updated Skybox
A huge overhaul to the skybox system shows off much improved visuals during both day and night and sees a vast improvement to the natural lighting. From the warm glow of sunrise, through to the twinkling starry nights, your world looks drastically more alive. And fear not, the improved lighting is actually more efficient than the previous setup, so performance won’t suffer because of it.

Vehicle Camera Fixes
We’ve improved the vehicle physics and sharpened up the camera while you’re in vehicles. The controls still remain the same for now – with options to come a little later – but these changes mean the vehicles now handle more like you’d expect when using WASD.

Fixtures and Fittings
Does your house have a noticeable breeze/blizzard/volcanic burn running through it? Not sure we can do much about the last one without some industrial air conditioning, but for the rest there is now a selection of working doors and windows in the Brick Building tool! Time to renovate your existing models and make some new ones too! We’ll add more to future updates, and we certainly haven’t forgotten about other bricks – see the notes below.

More Varied Item Discoveries
Tied in to the quest system, some item discoveries now make more sense. For example, we recently unearthed the shocking revelation that apples are actually found on trees rather than in chests as previously thought, so you’ll have to find a suitable tree and give it a whack. There are a number of other examples, but we’re not telling you all of them, that’s your job to figure out.

Brick Build Blueprints
As well as finding cool items in big chests, you’ll now also have a chance of finding a blueprint for some super cool brick builds. When found, they’ll be added to your brick builds grid in the menu allowing you to place it whenever you want.

Picture Album
Remember those pictures you took with the camera? Now you don’t need to go foraging for them on your computer, you can view and delete them on the front end.

Items Backpack
We’re adding a very simple but much quicker way to get to your items. Like many of you, we feel it’s important for gameplay that we don’t keep them embedded in the menus any longer, especially now they’re becoming more fun and useful.

Minimap Update
We’ve added a nice little feature to the minimap. If you click on it (mouse & keyboard only for now), you will be given a 3D overview of the areas in the world you’ve visited, similar to the preview when you choose your world on the front end. It’s great for tracking progress and finding your bearings!

Content
There are several new characters (which are SPOOKILY relevant to the time of year), vehicles and props available to discover and unlock too. Make sure to consult with other players to see where they can be found – some of them are really quite rare!


We’ve also got a full Patch Notes to accompany the feature updates:

LEGO Worlds v0.40 Patch Notes

Major Bug Fixes
- Various Stability/Crash Fixes
- Updated localised strings
- Fixed rare Occurrence where player was able to tag away from the playable character
- Fixed an issue with coastline generation
- Fixed a render issue with certain brick types on low/medium graphical settings
- Fixed Alt+Tabbing causing loss of camera controls
- Fixed to slope matching not functioning correctly with terrain tools in certain cases
- Fixed WASD keys still registering inputs when game is running in windowed mode and not focused
- Fixed corruption of water terrain on front-end world preview on certain machines
- Fixed camera not following or rotating correctly with chase mode enabled
- Fixed some cases where 2-core CPU's stall when using certain terrain tools
+ We're aware of the issue that is causing this and will continue to address this in future patches.

Minor Fixes/Tweaks
- Mouse wheel zoom is now more granular
- Resolved an issue where player could place props above ground, resulting in floating props
- Resolved a problem where manual deletion of single bricks wasn't registering in 100% of cases
- Fixes to various Gingerbread man animations
- Drowning no longer makes you immune to drowning
- Resolved an issue with camera not returning to player focus when completing a quest
- Death Debris added to various creatures
- Corrected a problem with the mini-map that caused caves not to appear
- Underwater VFX should no longer appear on-land
- Player heart colour will no longer quickly flash between blue/red when at water surface level
- Fixed rare issue where prop debris would float upwards if there was a water volume above it's location
- In-game Save & Exit option now returns you to the main menu rather than to the title screen
- Fixed a problem with looping Bicycle audio dropping out at odd intervals
- Undo option in Brick-by-Brick menu now has audio underwater
- Fixed duplication of items in certain animations
- Selecting a prop that contains an inventory item then cancelling or exiting out of placement mode no longer leaves the prop floating in the air
- Volume of certain ambient night themes has been adjusted
- "Clear All Discoveries" should no longer ignore certain models
- Texture update to the Elephant
- Adjustments to cave generation algorithms
- Undo/Redo should now function correctly when affecting edits made by the Smooth Terrain tool

Forcing the Update to Download

Usually Steam will automatically download the Update for you as soon as you sign-in, however, if you have the game running already, or if there’s some reason that is hasn’t automatically triggered you’ll need to manually force it doing the following:

• Log into Steam (make sure it’s running in Online mode!)
• Go to your Library
• Right Click on LEGO Worlds and select Properties
• Click the ‘Local Files’ tab
• Click on ‘Verify integrity of Game Cache’

The download will now begin!

Let us know how you’re getting on with the new update in the discussion below! And once again, we want to thank everyone for their continued responses and feedback! It’s been very fun reading and watching everyone’s various comments and videos!

We’re likely going to roll out a small patch at some point next week to address a couple of minor Localisation updates and the odd tweak here and there, but we’ll keep an eye out for any majors that people find too and see if we can fit those in.

Finally, don’t forget, we’ve got a live Building Challenge on the go right here too:
http://steamcommunity.com/app/332310/discussions/0/483368526574411171/

Happy Halloween!
The LEGO ® Worlds Team
 

Knurek

Member
But GTA4 still runs pretty well, even with that caveat.

AK barely works at all, and that's not even factoring all the publisher BTS shenanigans.

In my experience (not having played AK myself, but reading the benchmarks), GTA4 performs on par with Arkham Knight. Which is funny, considering how they compare graphically.
 

Grief.exe

Member
In my experience (not having played AK myself, but reading the benchmarks), GTA4 performs on par with Arkham Knight. Which is funny, considering how they compare graphically.

That's nightmare fuel.

Rockstar's instability to fix up GTAIV and Red Dead likely stems from the mess of their code base.
 

Corpekata

Banned
i THINK this happened before with another game.

I think it's happened before but with KS games that were PC focused and not coming to the Sony platforms originally, like Broken Age. Dragon Fin Soup has had the Sony platforms as part of their base since the start, so there's likely a handful of backers that backed it specifically to get PS versions that now basically don't really matter.
 
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