Neff
Member
Also "randomly effective headshots"? They are always effective.
Certainly not in my experience. I'm not aware if it was ever patched, but I distinctly remember being frustrated many times in the first two games where a headshot didn't count as an instant kill.
Regarding weapon/enemy variety, they just weren't anywhere near varied enough, nor did they overlap in any satisfactory way to prevent these games becoming legitimately tiresome for me.
I will say though that TLoU's combat is dramatically more interesting and satisfying, or at least it was on PS4, so if they can channel some of that into UC4, then I may (albeit cautiously) consider spending time with this franchise again.
RE4 has probably the most simple set of TPS abilities known to man and it's still the best TPS ever made.
RE4 is legendary because a ton of attention was paid to the various ways in which enemies attack you, and respond to being attacked, and the fact that there are a lot of different enemy types. Uncharted can't even begin to compare in this regard, due to the fact that for 90% of the game you're fighting dudes who throw grenades/zig-zag back and forth while strafing/rush you for melee (melee which leaves you open to all manner of peripheral bullshit too, which is another gripe of mine).
With RE4, even after beating the game some 20 or so times, hours feel like minutes, and I'm looking forward to the next scene. This year alone I still learned new things about the game. My first time playing through Uncharted 1 & 2 often felt like work, no surprises, little strategic decision-making. They made me feel like a robot. It really is a night and day difference.