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Developers really need to start having DS4 support on their PC games

Synth

Member
I want Os support for something like dead zones doesn't exist. If you mean the crap thing MS gives us in control panel it still doesn't even windows10 makes games properly adjust to what you calibrate. external 3rd party programs cannot fix issues like that and if MS fixed it from the spot that matters most I would need less of them.

Same applies here. DS4 didn't exist for other version of win10 to deal with natively and while it's nice to have native support it's lackluster at times in games. Certain issues are deeper than native support and would remove this issue completely. To the users wondering about my native support comment, GTA5 pc and a few other titles I have say hi. My point is MS could make that easier and remove the need for rockstar or sony to a job they could've done on the OS ages ago. We should be yelling at everyone but the devs but MS and Sony share blame in different ways.


I will make it easy with a real world example. I can use a 360 or X1 with xim and have an easier time using anything I want after that point than to try and get the same input diversity in windows. What makes this sad is MS has the means to make it so that this issue doesn't exist and they are only one with the fix for it.

Everything you're complaining of is simply a result of the DS4 using generic DirectInput, rather than actually having a proper driver and configuration of its own. This isn't a MS issue, just like how it's not up to them to build in support for whatever custom mouse, flight sick, VR headset or whatever other hardware you may connect to your PC. Sony makes the hardware, they should be offering a matching driver. If they did it may well have become the default option instead of XInput due to the PlayStation's larger global presence. MS created XInput as a means to sell their hardware... DirectInput was done, finshed... you can use it if you want... but if you want more complex fancy ass features, and developers to treat your control as a unique device an not Joypad 1... then offer proper support for the controller on the platform, and don't use the same implementation all the other Joypad 1's are. It's on Sony.
 

Yudoken

Member
Wait, there are people who don't use the fantastic community drivers?
Your DS4/DS3 pads work either wired and/or wirelessly, are customisable and are recognised with every game/emulator because they emulate the 360 pad.

Use this with this for DS3 and DS4 xinput support on the same Bluetooth stick (or judt cable) or if you only want to use a DS4 use DS4 Windows for touchpad mouse support and way more customise options.
Your controller work as Xinput pad and that's perfect for almost every game, I didn't noticed any problems with that.

Also get s Bluetooth stick, just costs 10 bucks.

I honestly don't understand how people don't do this.

Of course the games will not show PS4/PS3 buttons (maybe if you mod it or if there is an option to switch the buttons) but it shouldn't be hard to learn to recognise the symbols to the Xbox pad.

Edit:
Looks like the DS3/DS4 driver got even better and with an easy installer and a new monitor.

http://forums.pcsx2.net/Thread-ScpToolkit-XInput-Wrapper-aka-ScpServer-Reloaded
 

Vex_

Banned
Wait, there are people who don't use the fantastic community drivers?
They're fantastic and your DS4 pads work wirelessly, are customisable and are recognised with every game/emulator because it worse as an xinput pad.

Use this with this for DS3 and DS4 xinput support on the same Bluetooth stick (or judt cable) or if you only want to use a DS4 use DS4 Windows for touchpad mouse support and way more customise options.
Your controller work as Xinput pad and that's perfect for almost every game, I didn't noticed any problems with that.

Also get s Bluetooth stick, just costs 10 bucks.

I honestly don't understand how people don't do this.

Of course the games will not show PS4/PS3 buttons (maybe if you mod it or if there is an option to switch the buttons) but it shouldn't be hard to learn to recognise the symbols to the Xbox pad.

question about blutooth from a wired user (win7): Do you get any noticeable latency? That's been the biggest thing for me as far as not getting bluttoth set up on my ds4w.

Also, what would you recommend for a quality blutooth receiver?
 

ZOONAMI

Junior Member
I don't really understand why anyone would prefer a DS4 to an Xbox One controller. It's pretty much objectively inferior. Sticks are worse, stick click buttons are god awful, battery life is terrible, build quality is all around cheap in comparison. To each their own though.

OP have you tried the steam controller? It's pretty awesome. And abxy match the Xbox controller.
 

Vex_

Banned
I don't really understand why anyone would prefer a DS4 to an Xbox One controller. It's pretty much objectively inferior. Sticks are worse, stick click buttons are god awful, battery life is terrible, build quality is all around cheap in comparison. To each their own though.

for me: it was always the precise D pad that Ive grown accustomed to. I can hang with anyone using a stick in fighters because that d pad has been mostly the same since the PS1. And I beast with it.

I also have grown accustomed to the symmetrical analog sticks. And the ones on the DS4 are the best iteration yet. They give more feedback, and are shorter than the DS3s sticks. I feel more accurate in shooters. The triggers mean nothing to me since I use the L1 and R1 buttons to aim and fire anyway. triggers are not my thing, Id rather use buttons.

Objectively also is not the word I'd use for an opinion, btw. Just throwing that out there. You're not the only one who implied or used that word, but Im just saying.
 

Yudoken

Member
question about blutooth from a wired user (win7): Do you get any noticeable latency? That's been the biggest thing for me as far as not getting bluttoth set up on my ds4w.

Also, what would you recommend for a quality blutooth receiver?

No, not at all.
Just get a decent one and use SCP monitor + to change stuff like latency to 0 (there are sliders to adjust that).
As a Bluetooth stick just get a decent one from Amazon or somewhere similar with good reviews and 4.0.
Do not buy extremely cheap ones.
Also if you sit more than 5m away from the receiver get a usb cable, the reach is not same as on the original console.
I'm on Win 8.1 by the way.

Gonna try out the new version tomorrow, it's cool that the community improves and adds more and more stuff for it.

I own/have access to DS3/DS4/360/360 wireless/360 transforming dpad/Steam pad and the best pad is hands down the 360 transforming dpad one.
It's sad that you can't really customise it as highly and easy as the DS3/DS4 (you can't even change the timeout or vibration/buttons without putting files into game folders with it) but the quality of the pad is unmatched even with the Xbox one pad hardware wise (old one) in my opinion.
Currently the Xbox one pad is not a good choice, you need an expensive W10 exclusive wireless stick, it's not highly customisable (as the DS3/DS4 pads on pc) and it's not doing anything way better than the 360/DS4 pad.

You can easily see that MS does not care at all, not even giving an build in option to disable the pads on pc other than taking the battery out/waiting for the not changeable timeout or with 3rd party software.
 

ZOONAMI

Junior Member
for me: it was always the precise D pad that Ive grown accustomed to. I can hang with anyone using a stick in fighters because that d pad has been mostly the same since the PS1. And I beast with it.

I also have grown accustomed to the symmetrical analog sticks. And the ones on the DS4 are the best iteration yet. They givemore feedback, and are shorter than the DS3s sticks. I feel more accurate in shooters. The triggers mean nothing to me since I use the L1 and R1 buttons to aim and fire anyway. triggers are not my thing, id rather use bttons.

Objectively also is not the word I'd use for an opinion, btw. Just throwing that out there. You're not the only one who implied or used that word, but Im just saying.

Yeah you're right, in my defense though I said pretty much, and also to each their own. I can be cool with people doing their own thing even if I don't fully understand why. For you I understand now that it's all about the dpad, which I don't really use much because I don't really play any fighting games.
 
I am amaze at some of your comments. Who would have guessed a 150 dollar controller would be significantly better than a 49.99. Almost like quality is part of price. Weird.
 

TheOfficeMut

Unconfirmed Member
I don't really understand why anyone would prefer a DS4 to an Xbox One controller. It's pretty much objectively inferior. Sticks are worse, stick click buttons are god awful, battery life is terrible, build quality is all around cheap in comparison. To each their own though.

OP have you tried the steam controller? It's pretty awesome. And abxy match the Xbox controller.

Only, the Xbox One controller feels inferior to me due to its size, stick positioning, and shoulders, therefore who the fuck's to say that I can't think a DS4 is a better controller?
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
Native DS4 support would be awesome, but DS4Windows works pretty great too. I've been playing Metal Gear Rising on the PC with the DS4 using DS4W the last few days and it's been great.
 
$150 controllers?
that require a wired connection?
over something that has already been supported by developers but doesn't have widespread adoption?

what drugs are people on in this thread?

still using my 360 wireless for PC since i comfy couch game and don't feel like dealing with workarounds for the DS4. official support for it would be awesome.
There's a dongle bro.
 

CO_Andy

Member
Don't think i can go back to the xbox controller when the DS4 has 3 extra buttons and a touchpad to easily navigate the desktop
 
Shit man doing most of my PC gaming outside of Starcraft during the commander keen days and that dumb ass joy pad with the screw in joystick in the middle the xbox controller being native to windows is fantastic when/if I do want to play something. I remember trying to play MK3 or budokan with the keyboard and it was a complete joke.

One of these:
gravcon1.jpg

Was all we had back then (or others that were not for sale local) and it was garbage.
hell is a giant library of every video game and this is the only controller
 

Octavia

Unconfirmed Member
Most realistic thing to do is to just learn letter to symbol association. Y/Yellow is triangle, ect. ect.

But let's be honest, it takes a whopping 5 seconds for a developer to addin a texture swap of googled DS3 buttons. It should be standard, even for people who use unofficial drivers to use playstation controllers.
 
Why? I mean it's nice when they do and I like the ps buttons better but they have no obligation especially since the Xbox pad has been a standard for Windows

Besides there's drivers and I can't believe people have problems mapping buttons in their heads. I can see the X and know I should press square. It's not that hard if you've been playing games for a while.
 

LCGeek

formerly sane
Everything you're complaining of is simply a result of the DS4 using generic DirectInput, rather than actually having a proper driver and configuration of its own. This isn't a MS issue, just like how it's not up to them to build in support for whatever custom mouse, flight sick, VR headset or whatever other hardware you may connect to your PC. Sony makes the hardware, they should be offering a matching driver. If they did it may well have become the default option instead of XInput due to the PlayStation's larger global presence. MS created XInput as a means to sell their hardware... DirectInput was done, finshed... you can use it if you want... but if you want more complex fancy ass features, and developers to treat your control as a unique device an not Joypad 1... then offer proper support for the controller on the platform, and don't use the same implementation all the other Joypad 1's are. It's on Sony.

Don't use the word everything if two examples I left actually contradict what you're saying. Regardless of input,once the system can see the device how it handles it is not on sony as to how MS continues to let the OS see or handle the controller. I figured after XBCD showed them up they would do drivers right but here we are in 2015 where something like x360ce does a better job than their cpanel and it allows their controller to be more precise and useful in games. Odd how can I take just about anything with reasonable usb support use a program like that and do a better job than MS, sony, or that matter the game developers. My point is I expect sony or game devs to be crap on this issue not the company whining pc gamers don't take them seriously.

Also you're dead wrong on certain drivers sometimes gamers at times avoid drivers by company so a device might work properly. Case and point, logitech drivers on counter strike or other competitive fps games which is something very easy to google. Things aren't always so simple or straightforward. When bruteforcing or proper driver support doesn't always work its more on the company that made the shitty os or not to gaming friendly os to rectify some of these issues. MS doing a global wrapper that 3rd parties do already would be amazing if they spent some time to correct problems that win95 to win7 introduces on this issue. For record I don't actually see them doing this and I don't see sony making a proper driver for DS4 either. MS isn't blameless they are reason like you mentioned this mess has been going since basically their OS took off as a gaming os.
 

Kindekuma

Banned
Where's my support for the Wii U Pro Controller? :mad:

DS4 support will grow over time, but as it stands there are still more people using xbox gamepads over PS for PC gameplay. Hoping for better drivers and implemented button UI in games later on (natively).
 

DorkyMohr

Banned
If a game comes out on Xbox One, PS4 and PC then yes there should be an option to configure button prompts as one or the other. Anything else I'm fine with looking up a texture mod, doing one myself, or doing the memorization thing.
 
I guess we can petition Sony and developers to provide better support.

How about starting a new hashtag and then see where it goes? If there is enough traction and support, I am sure the company and developers will notice.
 

KHlover

Banned
Where's my support for the Wii U Pro Controller? :mad:

DS4 support will grow over time, but as it stands there are still more people using xbox gamepads over PS for PC gameplay. Hoping for better drivers and implemented button UI in games later on (natively).
Mayflash dongle. As close to native as you can get. You can even swap X/Y A/B in the software to Xbox mapping, so if you open up the controller and change the position of the buttons you literally have an Xbox controller. Blame Nintendo for not sending data through the USB port.
 

nib95

Banned
I don't really understand why anyone would prefer a DS4 to an Xbox One controller. It's pretty much objectively inferior. Sticks are worse, stick click buttons are god awful, battery life is terrible, build quality is all around cheap in comparison. To each their own though.

OP have you tried the steam controller? It's pretty awesome. And abxy match the Xbox controller.

Actually, that's not true, you know, what with the fact that the DS4 sticks have less of a deadzone than the Xbox One's, and are as a result more precise.

Things like ergonomics, triggers, feel and finish etc, is all a matter of subjective opinion, as is whether you prefer rumble triggers over a touch pad and built in speakers etc.
 

mrlion

Member
The first thing I do when I fire up a PC game in my backlog is look for a Playstation controller icon mod, and literally just did that last night for Dark Souls PtD Edition (found at least five mods to choose from, PS3 or PS4).

I have zero interest in a Xbox controller, so if no mod exists, I make do.

All you need is just Scarlet Crush drivers...don't need any mods or anything..
 

John Wick

Member
I don't really understand why anyone would prefer a DS4 to an Xbox One controller. It's pretty much objectively inferior. Sticks are worse, stick click buttons are god awful, battery life is terrible, build quality is all around cheap in comparison. To each their own though.

OP have you tried the steam controller? It's pretty awesome. And abxy match the Xbox controller.

Maybe it's beyond your understanding why others might prefer the DS4?
The battery life is poor because the DS4 has a speaker and lights built in. MS have just done a revised version of the X1 controller haven't they? I'm sure they've added a speaker? Also DS4 will work great with Morpheus. Can the same be said of X1 controller and Oculus on X1?
 
Nothing against having the PS4 controller supported in pc games, but I would rather have the 360 controller be the standard. It's cheap nowadays and plenty of games have supported in the past. I don't want another era of pc games where there are a gazillion controllers that all suck and no one supports.
 

Cels

Member
We already have one dev in this thread saying that implementation of DS4 support with button was almost trivial for him.

I prefer the xbox controller myself but idiots need to get the fuck outta here shitting up this thread with "LOL WHY WOULD YOU USE A PLAYSTATION CONTROLLER WHEN XBOX EXISTS."

Unfortunately for playstation users, the 360 controller became the de facto controller on PC years ago. I assume poor DS4 support is just a legacy of that, devs thinking that all they really need to do is put in xbox prompts and call it a day, even though there are probably a sizable, and growing, number of people who play on PC with DS4.
dare i say lazy devs? /s
 

neurosyphilis

Definitely not an STD, as I'm a pure.
I don't really understand why anyone would prefer a DS4 to an Xbox One controller. It's pretty much objectively inferior. Sticks are worse, stick click buttons are god awful, battery life is terrible, build quality is all around cheap in comparison. To each their own though.

OP have you tried the steam controller? It's pretty awesome. And abxy match the Xbox controller.
What the hell ? Have you heard of people having different tastes and opinions. Millions of people prefer the Dualshocks layout over the Xbox's layout. And vice versa. Some people like the feel and stick placement on the Dualshocks and some people prefer the MS controller layout. What don't you understand about people having different tastes ?
 

bj00rn_

Banned
Yes because people want to spend $150 on a controller.

Well, for what it's worth; MS are actually not even able to supply enough controllers to meet demands right now. Supplier constrained or not, "people" out there are actually buying it. Here in Norway you won't be able to get a Xbox Elite controller until sometime in January.
 

Synth

Member
Don't use the word everything if two examples I left actually contradict what you're saying. Regardless of input,once the system can see the device how it handles it is not on sony as to how MS continues to let the OS see or handle the controller. I figured after XBCD showed them up they would do drivers right but here we are in 2015 where something like x360ce does a better job than their cpanel and it allows their controller to be more precise and useful in games. Odd how can I take just about anything with reasonable usb support use a program like that and do a better job than MS, sony, or that matter the game developers. My point is I expect sony or game devs to be crap on this issue not the company whining pc gamers don't take them seriously.

Also you're dead wrong on certain drivers sometimes gamers at times avoid drivers by company so a device might work properly. Case and point, logitech drivers on counter strike or other competitive fps games which is something very easy to google. Things aren't always so simple or straightforward. When bruteforcing or proper driver support doesn't always work its more on the company that made the shitty os or not to gaming friendly os to rectify some of these issues. MS doing a global wrapper that 3rd parties do already would be amazing if they spent some time to correct problems that win95 to win7 introduces on this issue. For record I don't actually see them doing this and I don't see sony making a proper driver for DS4 either. MS isn't blameless they are reason like you mentioned this mess has been going since basically their OS took off as a gaming os.

Certain gamers avoid official drivers, because the official drivers are shit. That's still on the company that produces that hardware. What you're describing is something that would be "nice to have", sure... but you came in here saying that the only way this shit can be sorted if that MS work to make things better for Sony and Nintendo, simply so they don't have to get their own shit together (you even specifically stated "they are to blame", with nothing in regards to blame being in any way shared by the companies that can't be bothered to acknowledge users may want to use their hardware on PCs)... that's ridiculous. The PC is an open platform, but that means that everyone is free to provide functionality above and beyond the default support that MS offers. These external programs work well, because they have more specific goals. Anything MS would create would still have to be generic. DirectInput is already enough for general DS4 support, as evidenced by the games that do support it. The problem is that developers don't generally support it as a unique device, because as far as Windows is concerned... it isn't. It's just controller #76503 out of an infinitely long list of other similar controllers. If it wants to be anything more, than it should have a unique driver that'll cause the device to be reported specifically as a PlayStation device, along with an API that developers can quickly include which will map every function correctly akin to how it is to be configured for the PS4 itself... this would (like XInput) extend beyond the DS4 and towards any other PlayStation input device. It's Sony's job, nobody else's. Yes MS can theoretically create a workaround to make things better for companies that can't be bothered to do shit for themselves, but they are by no means obligated to. They've provided a standard fallback (which is shown to work when opted for), it's not their job to sell PlayStation or Nintendo controllers to PC gamers... and nothing about the OS is restricting anyone else from doing a non-shit job with their own hardware.
 
This thread got hilarious real fast. OP asked for DS4 support and wandered into a nest of Xbox One evangelists.

OP? Yes, I agree with you. Why not?

Actually, I didn't even think of the Xbone. I've been using a 360 controller on PC for like 5 years now. Works great.

Anyway, I don't think you can expect Microsoft to fix the issue, and Sony doesn't seem to care, so...

The solution still seems to be to just get a controller that is plug-and-play?
 
Actually, I didn't even think of the Xbone. I've been using a 360 controller on PC for like 5 years now. Works great.

Anyway, I don't think you can expect Microsoft to fix the issue, and Sony doesn't seem to care, so...

The solution still seems to be to just get a controller that is plug-and-play?

Even if I used my Xbox controller I still would want PS button prompts options cause that's what I'm used to.
 

Nabs

Member
Actually, I didn't even think of the Xbone. I've been using a 360 controller on PC for like 5 years now. Works great.

Anyway, I don't think you can expect Microsoft to fix the issue, and Sony doesn't seem to care, so...

The solution still seems to be to just get a controller that is plug-and-play?

Not really. The DS4 works fine on PC, you just need a single program to trick your computer into thinking it's a 360 pad. This thread isn't about Microsoft or Sony fixing something, it's about developers supporting the controller. Games like Ass Creed, Far Cry, Batman, and Mad Max all have DS4 support out the box. Plenty of indie games support the thing as well.
 

teiresias

Member
I mean, non-Xinput support of the DS4 should be fairly trivial for a developer. Just assume any DirectInput controller is a DS4, include the graphical icons and done. You support both and the odd third party DirectInput controllers are no worse off than they were before.

Obviously you're not taking advantage of the trackpad but any scheme built around a 360 controller won't care anyway.
 

EthanC

Banned
This thread got hilarious real fast. OP asked for DS4 support and wandered into a nest of Xbox One evangelists.

OP? Yes, I agree with you. Why not?

I imagine it's because developers view it as a niche. Especially compared to how many people prepare the Xbox controller. That doesn't make them "evangelists", but it might to someone who themselves is one of something else.
 
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