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Rise of the Tomb Raider coming to PC Steam on January 28

That would indeed be ideal, but that would first require publishers to see games as more than a throw-away consumer product.

In other words, it will never happen.

I wouldn't say never. Thanks to the awesome people at Nightdive Studios we are getting some old games available to purchase digitally again. Then there is GOG as well. There is always a chance. We are living in a world where the cRPG genre is back to its old self again and Japanese publishers are porting console games to PC and bringing Japanese only titles to the west. Anything can happen these days.
 

Actually, yes.

Most of the time those keys come directly from publishers. There was a thread here a while ago explaining how this works.

http://www.neogaf.com/forum/showpost.php?p=179856013&postcount=110

SirJackDaniels said:
I'll try and elaborate to clear things up as there is so much confusion about key sellers.
The 2 biggest are G2A and Kinguin-Group, both originally Polish companies although in the past they were registered in Hong Kong and Operating from Poland.

Kinguin is owned by VIWA Entertainment: http://viwa.me/en/
They run sites like Kinguin and many localised portals like fast2play, acheterlecle etc.

I supply both G2A and VIWA. For bigger releases like MGSV our business does like 50.000 - 80.000 units. Smaller releases a few thousand on Day 1.
I buy directly from ALL publishers. I do not exclusively sell games but other stuff as well like merchandise, computers, sporting goods , jewelry. We basically trade all kinds of goods. If there's demand we supply.

How they got big:

As everybody is aware of there was a huge price discrepancy between western boxed retail games and Polish/Asian and Russian retail games. The fact that publishers didnt region lock game keys at the start gave G2A and VIWA a big advantage.
Also there was a VAT Loophole. In Europe non-EU companies selling digital goods to EU consumers didn't have to pay VAT. G2A and VIWA profited enormously from this as they registered in Hong Kong and had a 20% (VAT) extra margin to price lower than competitors.
This was completely legal until last january. Cheaper games + no VAT in the early days = very cheap games.

As the EU got its shit together by by introducing this new law (VAT MOSS) last january:

http://ec.europa.eu/taxation_customs...m/index_en.htm

and Publishers locking down on retail pricing or locking keys out in western territories G2A and Kinguin saw their current businessmodel on shaky grounds.
Regarding region locked keys, EA games nowadays for example are all region locked, Warner Bros games are still wild wild west. EA games prices are fairly stable but Warner Bros is shit, you can get a key within a week of release for 10 euros.

What G2A and Kinguin both did was change their businessmodel instead of selling the keys they created a marketplace a la eBay and Amazon marketplace. Take a average 10% commission of every sale. All older titles are available on these marketplaces. As far as i know G2A and Kinguin-group only sell new games which havent been released yet, which they buy for me.

Kinguin allows pre-orders for marketplace sellers but on their own sites they sell their own stock, which could be sourced from me. G2A locks out all other marketplace sellers for Pre-order titles. So basically all the pre-orders on G2A are sold by G2A, which i sometimes supply.The following question that arises is how can i supply titles to G2A/Kinguin which still allows G2A/Kinguin to sell for below marketprice?

Ladies & Gentlemen: The publishers allow me to.

In the EU almost every publisher has its own local branche. EA UK, EA France, EA Germany, EA Spain etc. Each of these offices have performance targets for each title. Local offices opt to sell me games at dealprices at bulk qty's if they do not reach their sales target.

For example for a certain MMORPG releasing soon, we sold an extra few thousand to G2A at a special lower market price given me by the local publisher.
The title didn't meet their pre-order targets but they needed to reach HQ targets. Local publisher calls me, i need to sell xxxx units more, what can you do at what price?
The local offices dont want to know who i am selling it to as it could put them in a nasty situation as they disrupt (global) marketprices. Ignorance is bliss for them.

Marketplace is a different monster. Kinguin and G2A are dealing with an influx of suppliers whose sources can not be tracked. Keys could be stolen etc.
How G2A/Kinguin deals with them is their own. However for they games i supply i can confidently say they are 100% legit. I made a lot of money off you guys ^_^

If there are more questions just let me know i'll try to anwser them.
 

fantomena

Member
I'll try and elaborate to clear things up as there is so much confusion about key sellers.
The 2 biggest are G2A and Kinguin-Group, both originally Polish companies although in the past they were registered in Hong Kong and Operating from Poland.

Kinguin is owned by VIWA Entertainment: http://viwa.me/en/
They run sites like Kinguin and many localised portals like fast2play, acheterlecle etc.

I supply both G2A and VIWA. For bigger releases like MGSV our business does like 50.000 - 80.000 units. Smaller releases a few thousand on Day 1.
I buy directly from ALL publishers. I do not exclusively sell games but other stuff as well like merchandise, computers, sporting goods , jewelry. We basically trade all kinds of goods. If there's demand we supply.

How they got big:

As everybody is aware of there was a huge price discrepancy between western boxed retail games and Polish/Asian and Russian retail games. The fact that publishers didnt region lock game keys at the start gave G2A and VIWA a big advantage.
Also there was a VAT Loophole. In Europe non-EU companies selling digital goods to EU consumers didn't have to pay VAT. G2A and VIWA profited enormously from this as they registered in Hong Kong and had a 20% (VAT) extra margin to price lower than competitors.
This was completely legal until last january. Cheaper games + no VAT in the early days = very cheap games.

As the EU got its shit together by by introducing this new law (VAT MOSS) last january:

http://ec.europa.eu/taxation_customs...m/index_en.htm

and Publishers locking down on retail pricing or locking keys out in western territories G2A and Kinguin saw their current businessmodel on shaky grounds.
Regarding region locked keys, EA games nowadays for example are all region locked, Warner Bros games are still wild wild west. EA games prices are fairly stable but Warner Bros is shit, you can get a key within a week of release for 10 euros.

What G2A and Kinguin both did was change their businessmodel instead of selling the keys they created a marketplace a la eBay and Amazon marketplace. Take a average 10% commission of every sale. All older titles are available on these marketplaces. As far as i know G2A and Kinguin-group only sell new games which havent been released yet, which they buy for me.

Kinguin allows pre-orders for marketplace sellers but on their own sites they sell their own stock, which could be sourced from me. G2A locks out all other marketplace sellers for Pre-order titles. So basically all the pre-orders on G2A are sold by G2A, which i sometimes supply.The following question that arises is how can i supply titles to G2A/Kinguin which still allows G2A/Kinguin to sell for below marketprice?

Ladies & Gentlemen: The publishers allow me to.

In the EU almost every publisher has its own local branche. EA UK, EA France, EA Germany, EA Spain etc. Each of these offices have performance targets for each title. Local offices opt to sell me games at dealprices at bulk qty's if they do not reach their sales target.

For example for a certain MMORPG releasing soon, we sold an extra few thousand to G2A at a special lower market price given me by the local publisher.
The title didn't meet their pre-order targets but they needed to reach HQ targets. Local publisher calls me, i need to sell xxxx units more, what can you do at what price?
The local offices dont want to know who i am selling it to as it could put them in a nasty situation as they disrupt (global) marketprices. Ignorance is bliss for them.

Marketplace is a different monster. Kinguin and G2A are dealing with an influx of suppliers whose sources can not be tracked. Keys could be stolen etc.
How G2A/Kinguin deals with them is their own. However for they games i supply i can confidently say they are 100% legit. I made a lot of money off you guys ^_^

If there are more questions just let me know i'll try to anwser them.

Holy, that's a lot of hoops and doops for "buying directly from publisher".
 

JaseC

gave away the keys to the kingdom.
Actually, yes.

Most of the time those keys come directly from publishers. There was a thread here a while ago explaining how this works.

http://www.neogaf.com/forum/showpost.php?p=179856013&postcount=110

G2A is not authorised to resell those keys. There isn't a single publisher on the planet that condones the reselling of keys taken from physical stock, especially as a business venture. That's the, uh, key difference between a reseller and a digital retailer that is officially affiliated with publishers. Some resellers are reputable (or as reputable as such a business can be, anyway), but that doesn't make them legitimate.

I have a handful of resold keys tied to my Steam account that are years old now, but the fact remains that buying unauthorised stock carries risks.
 

MUnited83

For you.
Actually, yes.

Most of the time those keys come directly from publishers. There was a thread here a while ago explaining how this works.

http://www.neogaf.com/forum/showpost.php?p=179856013&postcount=110
Not in the slightest, unless you want to redefine the meaning of the word "direct" to the exact opposite

Holy, that's a lot of hoops and doops for "buying directly from publisher".
I love how he didn't even read the quote he posted, where the other guy himself says that you can easily get a stolen key from G2A, due to its marketplace nature.
 

Mohasus

Member
Didn't realize you get TR2013 as a pre-order bonus on Steam. I already have owned and played the prequel on both 360 and PS4, but what the hell, I'm curious to see how Lara looks on my brand new PC setup a few days ahead of Rise. Pre-bought.

It comes with Far Cry 4 and TR2013 if you buy from uplay (at least where I live). Both Tomb Raider games are steamworks.
 
Not in the slightest, unless you want to redefine the meaning of the word "direct" to the exact opposite


I love how he didn't even read the quote he posted, where the other guy himself says that you can easily get a stolen key from G2A, due to its marketplace nature.

Kinguin allows pre-orders for marketplace sellers but on their own sites they sell their own stock, which could be sourced from me. G2A locks out all other marketplace sellers for Pre-order titles. So basically all the pre-orders on G2A are sold by G2A, which i sometimes supply.

Since we're talking about pre-orders for RotTR.
 

prudislav

Member
95506e3c1ecbdc05e5fc6fc7e9d34f.jpg
 
Think this will perform better on my 760 than an XB1? Worth going PC?

A 760 is better than a 750Ti. A 750Ti matches or eceeeds console settings in a number of games with similar performance. IMO, wait for the DF article to see what more it can achieve. Perhaps it could do xbox setting plus some stuff like AF and hbao+ @ 30fps.
 

Kezen

Banned
Recommended specs on the Windows store page :
RECOMMENDED PC SPECIFICATIONS:
•Processor: Intel Core i7-3770, 3.40GHz or AMD FX-8350, 4.0Ghz
•Graphics card: NVIDIA GeForce GTX 970 or AMD Radeon R9 290x
•RAM: 8 (Eight) GB
•Hard Disk Space: 30 GB (base game)
•Requires DX11
 

jackdoe

Member
I'm ready. Bought an Nvidia code from our Buy/Sell/Trade thread for $30. Going to sell my Xbox One copy to Gamestop for $27 tomorrow. Fair trade off. Going to wait until Square Enix heavily discounts the season pass before buying that though.
 

Big_Al

Unconfirmed Member
Just waiting to hear about if there's any/much input lag on the PC version compared to the xbox one version before buying. Hopefully it wont be too bad.
 

Spazznid

Member
I still don't know why so many people dislike Denuvo to the degree that they do. I wouldn't even know it was in MGSV if I'd not been told.

From what I've seen it doesn't affect performance, doesn't require an additional launcher, isn't even noticeable for normal use, and doesn't require internet...

I read that in the EULA, it's stated that it "May" limit installations, but have not seen any instance where it does.

If paying customers don't get negatively affected by it, and it effectively prevents piracy, then I don't see the issue.

People saying we won't be able to use the games in the future, but is there any proof of that? Surely a system that works offline should also work in the future, offline...
 
Just waiting to hear about if there's any/much input lag on the PC version compared to the xbox one version before buying. Hopefully it wont be too bad.

The xbox 360 version apparently didn't have much input lag and had smaller dead zones on the analogue sticks compared to the xbox one version, and the same people who did the 360 port also did the PC port. So I'm hopeful that the PC version will fix the aiming issues.
 

Spazznid

Member
The xbox 360 version apparently didn't have much input lag and had smaller dead zones on the analogue sticks compared to the xbox one version, and the same people who did the 360 port also did the PC port. So I'm hopeful that the PC version will fix the aiming issues.

Nixxes also did the port of Tomb Raider, and Hitman, so I feel like we're in REALLY good hands with them.



It's DRM and it's not from Valve. That's it.

Guess not many people remember when EVERYONE hated Steam, and it was garbage...
If Steam was enough to stop pirates, then that would be that.

There's a post on the Steam forums that is something like, "Steam is plenty enough DRM for me!"
Which is funny, because not only does it NOT stop piracy, but it's someone who we can assume is not affiliated with piracy. If you don't pirate software, then of course something that isn't effective at stopping it is going to be plenty enough for you.

They have cones, rails, water barrels, etc for people who crash. That's like me saying, "Cones are plenty enough safety for me!"

Getting late, so that might not have been the best comparison.
 

thematic

Member
I still don't know why so many people dislike Denuvo to the degree that they do. I wouldn't even know it was in MGSV if I'd not been told.

From what I've seen it doesn't affect performance, doesn't require an additional launcher, isn't even noticeable for normal use, and doesn't require internet...

I read that in the EULA, it's stated that it "May" limit installations, but have not seen any instance where it does.

If paying customers don't get negatively affected by it, and it effectively prevents piracy, then I don't see the issue.

People saying we won't be able to use the games in the future, but is there any proof of that? Surely a system that works offline should also work in the future, offline...

proof?
do you know Securom DRM won't work in Windows 7++

you either using NoCD patch from pirates website or re-buy the whole game digitally. or worse, if the publisher decided to stop releasing the game, you stuck with your useless CD without any way to replay those games

someone said before, Denuvo offline mode only works few days(?) before it requires reactivation to their server
 

mikemandey

Member
Has anyone here tried to claim RotTR Steam code using an old GTX 970/980/980 TI? I've successfully claim one using my Asus GTX 970 I bought 6 months ago. I'm in South East Asia btw, I don't know if other regions have the same promo.
 
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